L36812180234 Posted June 11, 2018 Posted June 11, 2018 22 minutes ago, CGi said: Not recommended. Most don't have this problem so something must be off at the users end. it would be wiser to find and solve this error, instead of using obsolete versions. A little bit of error tracking on the users end before reporting a bug is needed. Like testing if it happens on a new game with only AAF installed as well. In have tested AAF71, Leito animations, FPE AAF version (without proxy installed). So far everything works both on new game (out of vault) and older save with AAF70 uninstalled (without cleaning save with falrim tool). Pregnancy progresses. Had one CTD initiating dialog with medic considering pregnancy. Reloaded, and dialog runs just fine, no more CTDs. By the way, initiating animations with AAF wizard may be not so convenient, since there is no way to check settler names (or I do not know such a way). Would be nice to have gun or wand or whatever, imitating mindless sex. I could install mindless sex, but it requires proxy, and I would like to avoid proxy because future version of RSE for AAF should be installed on game without proxy (or I am wrong here?).
CGi Posted June 11, 2018 Posted June 11, 2018 17 minutes ago, L36812180234 said: In have tested AAF71, Leito animations, FPE AAF version (without proxy installed). So far everything works both on new game (out of vault) and older save with AAF70 uninstalled (without cleaning save with falrim tool). Pregnancy progresses. Had one CTD initiating dialog with medic considering pregnancy. Reloaded, and dialog runs just fine, no more CTDs. AAF has really nothing to do with FPE's pregnancy progression or it's dialogue. The AAF version of FPE uses AAF to see if sex happened and if it can result in a pregnancy. After wards AAF is out of the equation. if you want a little bit of mindless AAF triggered sex, then RustyXXL's HoC Patches might be up your allay.
L36812180234 Posted June 11, 2018 Posted June 11, 2018 29 minutes ago, CGi said: AAF has really nothing to do with FPE's pregnancy progression or it's dialogue. The AAF version of FPE uses AAF to see if sex happened and if it can result in a pregnancy. After wards AAF is out of the equation. if you want a little bit of mindless AAF triggered sex, then RustyXXL's HoC Patches might be up your allay. I am not sure you are right considering AAF and FPE pregnancy progression. Because with AAF 65 and AAF 70 I had just messages considering suspected pregnancy, but then next day once again message considering fertility (no progression). But with AAF 71 everything is working, with exactly the same FPE build (and on the same overall install and saves) - AAF71 solved the problem.
VonHelton Posted June 11, 2018 Posted June 11, 2018 Well, I can't for the life of me get FPE or SEU to work. Back to 4Play for me until they do. AAF works, but no pregnancies take place. In fact, this is the best working AAF yet. No more flaccid penis, and Leito's animations work. BUT......I prefer dialog to initiate sex, and so SEU & FPE are a must for me. ?
L36812180234 Posted June 11, 2018 Posted June 11, 2018 32 minutes ago, VonHelton said: Well, I can't for the life of me get FPE or SEU to work. Back to 4Play for me until they do. AAF works, but no pregnancies take place. In fact, this is the best working AAF yet. No more flaccid penis, and Leito's animations work. BUT......I prefer dialog to initiate sex, and so SEU & FPE are a must for me. ? Did you try FPE AAF version by fedim Family Planning Enhanced 2.102_AAF.rar (and he posted config.json separately, so you need to copy it manually). config.json You can find the links in RSE discussion thread. Because this version works for me with AAF71 (now my wonder girl is expecting twins . And you even do not need proxy, so installation is really simple. Dialog would be bonus, but old animations were so inferior, that I decided to switch. By the way - I am not sure, that dialog would not work with proxy - I just did not test. Mindless sex (gun) and Autonomy Enhanced were working with AAF70 with proxy, just pregnancy was not progressing (and now the problem is solved). Something may be broken in your install after all
dagobaking Posted June 11, 2018 Author Posted June 11, 2018 1 hour ago, L36812180234 said: In have tested AAF71, Leito animations, FPE AAF version (without proxy installed). So far everything works both on new game (out of vault) and older save with AAF70 uninstalled (without cleaning save with falrim tool). Pregnancy progresses. Had one CTD initiating dialog with medic considering pregnancy. Reloaded, and dialog runs just fine, no more CTDs. I think that what CG was saying is that the CTD is likely caused by FPE or some other mod rather than AAF in this case. 1 hour ago, L36812180234 said: By the way, initiating animations with AAF wizard may be not so convenient, since there is no way to check settler names (or I do not know such a way). Would be nice to have gun or wand or whatever, imitating mindless sex. I could install mindless sex, but it requires proxy, and It would be very easy to make a wand or gun add-on that triggers AAF scenes. These are things that other modders need to make and support. 1 hour ago, L36812180234 said: I would like to avoid proxy because future version of RSE for AAF should be installed on game without proxy (or I am wrong here?). You're right. That looks like the plan.
Zarbh Posted June 11, 2018 Posted June 11, 2018 Hi, I would like to know some more to use AAF because i'm not english and it's a little bit difficult atm for me to understand everything ^^ Actually I have 4play, 4play community patch, leito animation, FPE and SEU. I use SEU for trigger FPE. I'm very interesting for AAF so I try to use it. I try without 4play and 4play Community patch but it doesn't work. I try with 4play and the community patch and the 'AAF proxy?' doesn't work. I have a freeze after the loading screen. I use the clean save too. My question is, what is the best way for install AAF and make FPE working, witch plugin, proxy may I use ? I'm lost with all this thread ^^ I'm sorry for my english, and if the answer are already here... BTW thank for your hard work
Ghostman7nz Posted June 11, 2018 Posted June 11, 2018 I've run into a problem with version 71 of AAF. When using the home key to initiate an animation sequence, All armor and weapons are being removed from the favorites settings as well as all armor having their modification removed. I have tried this with several armor types and weapons. Any custom names still remain, except on the pipboy.
CGi Posted June 11, 2018 Posted June 11, 2018 Just now, Ghostman7nz said: I've run into a problem with version 71 of AAF. When using the home key to initiate an animation sequence, All armor and weapons are being removed from the favorites settings as well as all armor having their modification removed. I have tried this with several armor types and weapons. Any custom names still remain, except on the pipboy. That hotkeys are cleared is sadly a side effect of the Doppelgänger. That modifications are lost is new to me. Was this vanilla armor with vanilla modifications?
Ghostman7nz Posted June 11, 2018 Posted June 11, 2018 Yes it is vanilla armor, specifically the marine armor and also leather and combat armor showed the same effect. The pipboy lost both the unique name and overlay modifications.
CGi Posted June 11, 2018 Posted June 11, 2018 10 minutes ago, Ghostman7nz said: Yes it is vanilla armor, specifically the marine armor and also leather and combat armor showed the same effect. The pipboy lost both the unique name and overlay modifications. Do you Armorsmith?
reconphil Posted June 11, 2018 Posted June 11, 2018 19 hours ago, forgets said: Well, why make it complicated? I thought just adding the keywords to AAF_actorTypeData.xml would be fine. Who's even going to think twice when ghouls and synths show up in the AAF menu? You just scroll past any actors you don't want to animate anyway. Other people, feel free to chime in with your opinions on this. More options is always better. You are right, if you don't want those actors, scroll past them.
reconphil Posted June 11, 2018 Posted June 11, 2018 15 hours ago, forgets said: I don't actually know how to change the roles of male actors in AAF, either. (Fortunately for me personally I don't care enough for it to matter.) But I know if you craft Leito's guns at a chemistry workbench, in the menu that pops up you can select whether you want your player character to be the "male" or the "female" in the animation. I think Crazy's lets you do this too but can't remember for sure, haven't used them in a while. I've had this problem before, and I fixed it by updating to the latest alpha/compatibility patch and then making a clean save using fallrim tools. I also periodically get this problem after updates so I have to restart the computer. It usually then goes away.
Ghostman7nz Posted June 11, 2018 Posted June 11, 2018 29 minutes ago, CGi said: Do you Armorsmith? No I do not have armorsmith loaded. Though I do have AKWCR loaded as well as a few skin packs and a mod to change the size of base vanilla armor, but only AKWCR effects the marine armor in any way. My guess is that the script that is handling the moving off items is using the wrong flag and placing a duplicate item into the player inventory rather than replacing the same item. which makes sense seeing as the names are being retained but the modifications are not.
forgets Posted June 11, 2018 Posted June 11, 2018 14 minutes ago, reconphil said: More options is always better. You are right, if you don't want those actors, scroll past them. Plus, making Danse suck a ghoul dick is pure comedy...even if you're not into dudes, I recommend it for a good belly laugh.
reconphil Posted June 11, 2018 Posted June 11, 2018 3 minutes ago, forgets said: Plus, making Danse suck a ghoul dick is pure comedy...even if you're not into dudes, I recommend it for a good belly laugh. Makes him a ghoul bitch.
forgets Posted June 11, 2018 Posted June 11, 2018 6 minutes ago, reconphil said: Makes him a ghoul bitch. Oh, the humanity!
reconphil Posted June 11, 2018 Posted June 11, 2018 2 minutes ago, forgets said: Oh, the humanity! I've been trying to follow the thread but it is massive. The upshot is since two or three updates of AAF, the Leito (or any) animations don't trigger with RSE anymore. My AAF works fine, but no Leito. Any ideas? I noticed some others were having a similar problem but I didn't see any solutions.
Sulrandir Posted June 11, 2018 Posted June 11, 2018 59 minutes ago, reconphil said: I've been trying to follow the thread but it is massive. The upshot is since two or three updates of AAF, the Leito (or any) animations don't trigger with RSE anymore. My AAF works fine, but no Leito. Any ideas? I noticed some others were having a similar problem but I didn't see any solutions. RSE has known compatibility issues/limitations when working with AAF via the 4Play proxy. The RSE developer is currently working on an AAF-native version of RSE, but it's still in alpha, and isn't really functional, yet. From the few trial runs I did, most of the other 4Play-based mods (mostly ran with Vinfamy's mods) ran through AAF's 4Play Proxy fine, but RSE just isn't there, yet. Flashy's been really responsive to questions and issues regarding using RSE with 4Play, and there's lots of discussion about the AAF-native version of RSE over in the RSE thread, so keep an eye on that thread. 2
SAC Posted June 11, 2018 Posted June 11, 2018 Brand new game: AAF v71 alone: no error SavageCabbages Animation Pack FOMOD V1.0.1.3.7Z no other animation patches AAF 71: "morph set id not found" Same for the "animation pack full" file Not sure what I am doing wrong LE: it is happening with any animation patch, must be AAF 71
CGi Posted June 11, 2018 Posted June 11, 2018 1 minute ago, SAC said: Not sure what I am doing wrong. See here.
Fo4Freak Posted June 11, 2018 Posted June 11, 2018 I have a small suggestion for the wizard. Currently it's: HOME to initiate AAF PGDN to select actors RIGHT ARROW to choose location RIGHT ARROW to choose animations SUGGESTION: One more RIGHT ARROW step: HOME to initiate AAF PGDN to select actors RIGHT ARROW to choose location RIGHT ARROW to choose animations (2 options: STAGED or SINGLE) RIGHT ARROW to select from a list of staged or single animations I have setup quite a few xmls now and it's getting to the point where scrolling is a pain. Just an idea
CGi Posted June 11, 2018 Posted June 11, 2018 4 minutes ago, SAC said: [snip] What about it? The morphs used by the animation pack you chose are not in the dummy that AAF ships with, hence the error.
SAC Posted June 11, 2018 Posted June 11, 2018 14 minutes ago, CGi said: What about it? The morphs used by the animation pack you chose are not in the dummy that AAF ships with, hence the error. Look, we are all trying our honest best here. 1. installed AAF 71 alone, new game => no error 2. installed any patch / pack, tried all combinations => "morph id" error, all of them 3. manually extracted aaf.ba2 (one xml + some scripts) => no error, but limp dicks all around (all anims) + females animating as men (and viceversa) I am sorry, I do not understand how AAF works. If you have a step-by-step tutorial on how to set it up, then great, please, point it out.
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