Guest Posted June 9, 2018 Posted June 9, 2018 v70, I can no longer recompile the API due to the main script importing namespace Overlays. Is this something new since v65? Also noteworthy, I can no longer recompile any of RSE's scripts that call the API due to this error message. @dagobakingwhat am I missing in the Import Overlays?
riot_punch Posted June 9, 2018 Posted June 9, 2018 8 hours ago, Highborn said: Yes. If you mean the little dot in the center of the screen. Im not sure if I’m pressing the right key to show this menu. There isn’t any way to assign it to another keypad? 8 hours ago, dagobaking said: There is a description of what to install in the mod description pages and also here: https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Main/Requirements, Installation and Compatibility CG also gives an expanded list of things to install to use various add-ons others have made. It shouldn't normally be necessary. But, if you have trouble getting it working, start a brand new game, uninstall every other mod except for the ones in the installation instructions. Then, you can slowly re-implement and test the additional mods to figure out what works and what does not. AAF uses the crosshair only in the beginning of the game in the pre-war neighborhood. After that phase, it starts using the compass. Immersive HUD is basically not compatible with AAF as I believe there is no option to leave the compass on at the right times. If you don't like the compass, AAF has a built in way of turning it off in a friendly manner so that it doesn't break compass-dependent mods. That setting is in AAF_settings.xml regarding the IHUD compatibility with AAF, my game is working just fine with both. i like to play with minimal amount of HUD, basically just the center dot on 3rd person ranged weapon aim and nothing at all on 1st person. i've set all other HUD elements (such as health bar, AP bar, compass, etc) on toggle mode. i have to toggle ON the HUD to be able to use AAF but just for the setting procedure then i toggle it OFF as soon as the animations start. this is the IHUD MCM config file: config.json
CGi Posted June 9, 2018 Posted June 9, 2018 6 hours ago, VonHelton said: Didn't know about this one........ Add the following to your Fallout4Custom.ini file (usually found in "Documents>My Games>Fallout4"): [General] fMinPlayerMoveToDistForLoadScreen=2000 ? Obsolete. AAF comes with an iNi file that applies this setting automaticly when the game starts.
Fo4Freak Posted June 9, 2018 Posted June 9, 2018 13 hours ago, Rufgt said: How rude. These animators are the reason you're enjoying your Fallout 4 sexual experience. Show some respect. I do apologize, that was a bit rude of me. I removed the post. 2
dagobaking Posted June 9, 2018 Author Posted June 9, 2018 8 hours ago, Relimera said: hi there i have a little problem the position is not correct ? can someone help me? aaf alpha v 70 aaf compat patch 2.4.7 Its a little hard for me to follow because its not in english. But, it looks like something is off in the whole process here. It looks like the UI says the actors are gathering. But, the animation is already playing. That shouldn't happen. 7 hours ago, Flashy (JoeR) said: v70, I can no longer recompile the API due to the main script importing namespace Overlays. Is this something new since v65? Also noteworthy, I can no longer recompile any of RSE's scripts that call the API due to this error message. @dagobakingwhat am I missing in the Import Overlays? Overlays and BodyGen are the two scripts that come with LooksMenu. It's required to import because it includes a custom Struct that gets used when copying the Overlays. I didn't package them with AAF because I don't think it's allowed and could cause others to over-write new versions of them with old ones in some scenarios. They are hidden within a ba2 in LooksMenu. I typically just extract them and add to the F4SE source scripts. 6 hours ago, riot_punch said: regarding the IHUD compatibility with AAF, my game is working just fine with both. i like to play with minimal amount of HUD, basically just the center dot on 3rd person ranged weapon aim and nothing at all on 1st person. i've set all other HUD elements (such as health bar, AP bar, compass, etc) on toggle mode. i have to toggle ON the HUD to be able to use AAF but just for the setting procedure then i toggle it OFF as soon as the animations start. this is the IHUD MCM config file: config.json Good point. That is a valid way to use both. I do think it would be nice though to have a setup that makes iHUD completely independent of AAF. So, it works the same without turning off the AAF UI.
L36812180234 Posted June 9, 2018 Posted June 9, 2018 17 hours ago, VonHelton said: Yup. I've installed every file I can think of & nothing happens. What things did you install? Maybe I installed too many things??!! ? Second that. What version of AAF, do you also have AAF proxy installed? What other sex mods? I have just new 70.0 AAF without proxy, Leito animations and Family Planing Enhanced AAF version. I get pregnancy messages, but quest does not procede (next day my char fertile once again).
juliojakers Posted June 9, 2018 Posted June 9, 2018 Need help for adding Ghoul Race... I've follow some post that said it's working by adding Ghoul on ActorType xml... I've tried several times and IDK why it's not working, can someone share your ActorType.xml to make it work with Ghoul ?? Here's the structure line I've added... I've tried both of structure, 1 got Freeze on loading, and the other is not Detecting Ghoul...
Polistiro Posted June 9, 2018 Posted June 9, 2018 I don't see why the second version doesn't work. I'm looking at this right now. It's for adding Hancock and Valentine? Edit: <group id="NPC"> <actorType form="0002CB72" id="ActorTypeNPC"/> <actorType form="0010C3CE" id="ActorTypeSynth"/> <actorType form="000EAFB7" id="ActorTypeGhoul"/> </group> Works for me. Tested on Valentine and Hancock
dagobaking Posted June 9, 2018 Author Posted June 9, 2018 2 hours ago, hancock66 said: I'm sorry if this has been addressed and I missed it, but is there any way to control what items are stripped during animations? My girl has nails from a mod and they are not only stripped during animations, but completely deleted from her inventory. I know FourPlay (or Vinfamy) had stripping options and wondered if AAF does as well. https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/XML/equipmentSet.md#!equipmentset Also, you may need to adjust the bipedslot settings in AAF_settings.xml 1 hour ago, juliojakers said: Need help for adding Ghoul Race... I've follow some post that said it's working by adding Ghoul on ActorType xml... I've tried several times and IDK why it's not working, can someone share your ActorType.xml to make it work with Ghoul ?? Here's the structure line I've added... I've tried both of structure, 1 got Freeze on loading, and the other is not Detecting Ghoul... Do you have animations installed that use the ghoul skeleton? When AAF searches nearby actors, it only shows actor types that there are animations for. Another broad keyword is: ActorTypeCreature. Form ID: 13795. I believe that captures Ghouls and many other types. But, again, none of them will show up unless there are also animations referencing their skeleton. [EDIT: Sorry. My answer might be confusing as I was mixing up regular Ghouls with Feral Ghouls. Ghouls use the human skeleton so you just need to get the keyword right. Feral Ghouls have their own skeleton so need special animations for that.] 1
forgets Posted June 9, 2018 Posted June 9, 2018 My 'Home" key no longer activates the AAF menu after the last update. So basically nothing works at all. Anyone have any ideas what could be causing this? 2 hours ago, juliojakers said: Need help for adding Ghoul Race... I've follow some post that said it's working by adding Ghoul on ActorType xml... I've tried several times and IDK why it's not working, can someone share your ActorType.xml to make it work with Ghoul ?? Here's the structure line I've added... I've tried both of structure, 1 got Freeze on loading, and the other is not Detecting Ghoul... As to why this is not working, I have no clue. This looks right to me. (The second one I mean, first is incorrect)
dagobaking Posted June 9, 2018 Author Posted June 9, 2018 20 minutes ago, forgets said: My 'Home" key no longer activates the AAF menu after the last update. So basically nothing works at all. Anyone have any ideas what could be causing this? You may need to do a clean save with Fallrim tools.
forgets Posted June 9, 2018 Posted June 9, 2018 1 minute ago, dagobaking said: You may need to do a clean save with Fallrim tools. Will try that now, thank you
juliojakers Posted June 10, 2018 Posted June 10, 2018 Thanks all, now it's working with ghoul... But I have another bugs, is it normal that when I press HOME then some NPC spawn in front of Player, not only spawned, they got stripped... ?? IDK why that's happening... and second problem is, with Leito animation, in some animation pose, the Penis angle/position not corrected...
Cataclysimz Posted June 10, 2018 Posted June 10, 2018 Offtopic but i'm curious, in what programming language is AFF written? Is it all XML?
Cataclysimz Posted June 10, 2018 Posted June 10, 2018 3 minutes ago, juliojakers said: But I have another bugs, is it normal that when I press HOME then some NPC spawn in front of Player, not only spawned, they got stripped... ?? IDK why that's happening... and second problem is, with Leito animation, in some animation pose, the Penis angle/position not corrected... Are you using Dongs Of Fallout by any chance? The home key in that mod is assigned to do exactly that... get a close male actor near the player and completely strip them off for adjustment. Make sure to uninstall DoF if you're using it and use the one with the compatibility patches included for this mod. The original DoF is not compatible with AAF. 1
darky3000 Posted June 10, 2018 Posted June 10, 2018 On 6/8/2018 at 9:58 PM, CGi said: Only a very few animations from SavageCabbage's pack are affected by this error so don't worry and wait for him to release an updated pack. TY
juliojakers Posted June 10, 2018 Posted June 10, 2018 1 hour ago, TheAfterLife said: Are you using Dongs Of Fallout by any chance? The home key in that mod is assigned to do exactly that... get a close male actor near the player and completely strip them off for adjustment. Make sure to uninstall DoF if you're using it and use the one with the compatibility patches included for this mod. The original DoF is not compatible with AAF. Thank you for the solution, it's working now, But still for Leito animation... is it just me or it's happen to everyone, the Animation of Leito Cowgirl 3 still have Penis position problem... it's not alignment... And another bug is (Not happen all the time) the NPC not walking to location and it's happen on opposite way (Player walking to NPC, but NPC status is walking not waiting), just standing there, even for followers/companion too, is there's a button to end all event/running script for AAF ?? I think the problem is from script... tried to resurrect the NPC, still no luck...
Fo4Freak Posted June 10, 2018 Posted June 10, 2018 I originally enjoyed the SEU mod for the original Fourplay ... once locating AAF I was able to use SEU with a superior framework ... after a few updates to AAF, SEU ceased to function as intended to function and yes I was a little bummed out. However, AAF did replace the passive option in SEU ... which is great IMHO ... the only thing missing was the ability to be in a hostile situation and jump that female raider and "take her" (yea ok rape) ... well today I discovered that it is possible WITHOUT SEU ... I sneaked into a place tonight, came across a female Legendary raider ... i sneaked up on her until I was within range (no this was not easy ... very challenging ... which it should be) and engaged AAF wizard ... she walked close to me and bam the action was on ... I didnt think it would be possible since she is a hostile to me but it did work if she didnt see me and draw her weapon ... the rp value was through the roof seeing as it was difficult to sneak up on her ... but it was as it should be ... and no im not a rappist lol ... but damn those raider chicks talkin all kinds of BS to me ... she deserved it - come on now she was tryin to kill me lol ... and using xmls by Polistiro i was able to create my own extended scene exclusive to this type of situation so once its engaged i dont need to touch a thing the animations run their own sequence ... yes this is a run on sentence into a run on paragraph but i am damn excited about AAF and Polistiro 's xmls backed with Leitos animations ... a little imagination with some great work goes a long way ... thanks guys!!!!! ROOKIE EDIT: also once i figured out how to use bodyslide to import the malebody.nif and the .tri file I was able to make my toon a little more "enlarged" lol ... very fun ...
forgets Posted June 10, 2018 Posted June 10, 2018 Okay, made a clean save, uninstalled/reinstalled etc. and AAF is working great! Only two problems. First: no erections at all. I re-installed the latest Leito/Crazy AAF patch but that didn't seem to do anything. Second problem: It seems that when I go into battle after animations have played, I can't pull out my weapon. A HUD problem I guess? Although all HUD displays are normal including the compass. No idea what is going on with this. I can always just save before animating and then load the game afterward, but...pain in the ass...? Help?
Fo4Freak Posted June 10, 2018 Posted June 10, 2018 46 minutes ago, forgets said: Okay, made a clean save, uninstalled/reinstalled etc. and AAF is working great! Only two problems. First: no erections at all. I re-installed the latest Leito/Crazy AAF patch but that didn't seem to do anything. Second problem: It seems that when I go into battle after animations have played, I can't pull out my weapon. A HUD problem I guess? Although all HUD displays are normal including the compass. No idea what is going on with this. I can always just save before animating and then load the game afterward, but...pain in the ass...? Help? The first problem I had as well ... if this helps, and I hope it does ... this is what I did: uninstall all AAF, AAF associated xml packs, animations ... restart FO4 ... save a new game ... quit to desktop open Fallrimtools ( https://www.nexusmods.com/fallout4/mods/22633 ) - open ReSaver.exe, upon opening select the most recent "new save" (not a quick save) you have ... should be before any most recent exit save ... once your save is loaded click the "Clean" menu ... then click the "Show unattached instances" option ... click the "Clean" menu option again then select "Remove unattached instances" ... click "Ok" ... click "File" menu then click the "Save" option ... it will save a new savegame with a backup ... ignore the backup filename ... either close fallrimtools or leave it, it doesnt matter ... go back to your manager and reinstall (according to instructions) your mods ... typically animation pack first, aaf (currently v70), aaf proxy patch (currently 2.4 - overwite malebody and supermutant nifs - dont do this and boom theres a problem), aaf xmls by Polistiro ... if you have the MCM installed then reinstall it ... lol dunno why this is an issue but it has been for me so yea reinstall it ... you should be good to go at this point ... go and launch fo4 (however you do - hopefully via f4se - better be via f4se lol) ... once able to load a savegame load the most recent in list should be 2 of the most recent "new saves" load the most recent as its the one saved by fallrimtools (not exitsave or quick) ... once in game hit the "home" key ... it should engage the aaf wizard ... pick someone and see what happens ... just in case, here we go ... hit HOME ... wait for the wizard ... you should see a list of people around you ... pgdn selects you ... pgdn selects someone else ... hit the right arrow key ... ground next to you ... hit the right arrow key ... select an animation ... hit the right arrow key ... wait ... wait ... wait for it ... here it comes ... tada lol ... if this does not work ... let me know ... the current aaf and proxy patch with the current leitos and xmls do work ... if they do not, you might want to look at your load order ... always remeber, if youre using "scrap everything" then those go at the ultimate end of your load order ... hope this helps in some little way ROOKIE EDIT: it could be a body mod issue ... if youre using any male body mods then i will guarantee thats an issue ... ROOKIE EDIT2: AAF, xmls, and animations (crazy and or leito) is mandatory ... body mods, animation packs, unique npcs, better settlers, etc can and will cause issues ... i have better settlers installed and unique npcs with no issues but they are load-order AFTER aaf, leitos (animation packs) and aaf xmls ... and it works great ... just had to adjust some erection settings in the xmls since i fucked with the dick size in bodyslide lmao ...
fred200 Posted June 10, 2018 Posted June 10, 2018 "proxy patch (currently 2.4.7)" - this is wrong. The trailing 7 is part of the 7z file type. The most recent patch is 2.4... Had me running off to look for a new patch. Good writeup though!
Fo4Freak Posted June 10, 2018 Posted June 10, 2018 20 minutes ago, fred200 said: "proxy patch (currently 2.4.7)" - this is wrong. The trailing 7 is part of the 7z file type. The most recent patch is 2.4... Had me running off to look for a new patch. Good writeup though! omg yer right ... sorry i copied the filename to the zip extension ... ugh ... but i do the "rookie edits" so im good lmao ... good catch my friend ... thank you ... ROOKIE EDIT: i updated the original post and removed the ".7" lol ... damn good catch ... thanks again ROOKIE EDIT2: im sitting here very thankful for your correction ... just a simple dot number can confuse everyone ... i am blown away that i missed that ... but this is what its about ... good folks making corrections ... i truly do appreciate you catching this ... i would have run around looking for that version myself and being frustrated that i couldnt find it ... fred200 you rock!
OtherM000 Posted June 10, 2018 Posted June 10, 2018 Do you have plans to do something like mod Animated Fannies for AAF? Because I tried the Animated Fannies that exist for the fourplay and I could not make it work.
Fo4Freak Posted June 10, 2018 Posted June 10, 2018 10 minutes ago, Metroid00 said: Do you have plans to do something like mod Animated Fannies for AAF? Because I tried the Animated Fannies that exist for the fourplay and I could not make it work. im not the author of AAF but your request is a body mod ... as ive seen it, AAF is progressing fast ... some original fourplay mods do not work anymore ... dagobaking has done an amazing job of including fourplay in his animation framework ... but he cannot cover all things original fourplay ... and he shouldnt have to ... if an original fourplay mod isnt working with AAF then please contact that original author .... i apologize if this sounds rude ... im not trying to be rude ... but AAF is a framework ... js ... i say this with a smile friends
fred200 Posted June 10, 2018 Posted June 10, 2018 23 minutes ago, Fo4Freak said: omg yer right ... sorry i copied the filename to the zip extension ... ugh ... but i do the "rookie edits" so im good lmao ... good catch my friend ... thank you ... ROOKIE EDIT: i updated the original post and removed the ".7" lol ... damn good catch ... thanks again ROOKIE EDIT2: im sitting here very thankful for your correction ... just a simple dot number can confuse everyone ... i am blown away that i missed that ... but this is what its about ... good folks making corrections ... i truly do appreciate you catching this ... i would have run around looking for that version myself and being frustrated that i couldnt find it ... fred200 you rock! ?
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