Phil28 Posted November 25, 2021 Share Posted November 25, 2021 how does aaf decide who gets erect and who doesn't? I get a weird bug where some characters are erect and some aren't. some just become erect randomly during the animation. is this a known bug or did I mess up somewhere? Link to comment
dagobaking Posted November 25, 2021 Author Share Posted November 25, 2021 42 minutes ago, Phil28 said: how does aaf decide who gets erect and who doesn't? I get a weird bug where some characters are erect and some aren't. some just become erect randomly during the animation. is this a known bug or did I mess up somewhere? This is configured in XML that come with the bodies and animation packs. The sporadicness that you describe sounds like it could be delays from the game engine applying the morph change. Maybe due to high demand contributed by other mods (high resolutions, high poly objects, etc.) Link to comment
Phil28 Posted November 25, 2021 Share Posted November 25, 2021 25 minutes ago, dagobaking said: This is configured in XML that come with the bodies and animation packs. The sporadicness that you describe sounds like it could be delays from the game engine applying the morph change. Maybe due to high demand contributed by other mods (high resolutions, high poly objects, etc.) makes sense. my computer has a pretty bad CPU/ram. I tried it with a reduced mod load order to just the basics and it comes out fine sometimes. I'll try to do some pc upgrades first. I appreciate the info 1 Link to comment
DevilGod05 Posted November 25, 2021 Share Posted November 25, 2021 I asked this on the other page and was told to ask here instead. I'm not sure what's wrong with my game but every time I load into the game I don't get the AAF% neither does pressing the home button works. I did recently delete all my mods to fix some issues I had with the game through nexus, the data folder and I also verified the files. I followed the AAF page that tells you what to download and how to setup everything and followed everything carefully. So I'm not really sure what I'm doing wrong. Link to comment
dagobaking Posted November 25, 2021 Author Share Posted November 25, 2021 14 minutes ago, DevilGod05 said: I asked this on the other page and was told to ask here instead. I'm not sure what's wrong with my game but every time I load into the game I don't get the AAF% neither does pressing the home button works. I did recently delete all my mods to fix some issues I had with the game through nexus, the data folder and I also verified the files. I followed the AAF page that tells you what to download and how to setup everything and followed everything carefully. So I'm not really sure what I'm doing wrong. This type of troubleshooting is best taken up on discord. There are tools available that can check your install to find common issues. Link to comment
NicodemusShepard Posted November 26, 2021 Share Posted November 26, 2021 On 11/24/2021 at 3:21 AM, dagobaking said: In that case you can probably just clear your browser cache and try again once the site comes back up. Tried it, now not even the captcha is showing up. I am REALLY having issues with this darn site. Are the files really not hosted ANYWHERE else? Link to comment
dagobaking Posted November 26, 2021 Author Share Posted November 26, 2021 11 minutes ago, NicodemusShepard said: Tried it, now not even the captcha is showing up. I am REALLY having issues with this darn site. Are the files really not hosted ANYWHERE else? Well. This at least indicates that it is an issue on your end with the browser. Maybe you have script blocks in place, etc. Try installing a different browser without changing any settings and log in with that. No. The files are not available elsewhere. Link to comment
DainaAzor Posted November 26, 2021 Share Posted November 26, 2021 so I followed the link from the wiki and the page it took me to had this to say is there something I'm doing wrong here this was the link I used https://www.moddingham.com/discussion/11/advanced-animation-framework-aaf Information The requested page could not be found. Link to comment
dagobaking Posted November 26, 2021 Author Share Posted November 26, 2021 2 hours ago, DainaAzor said: so I followed the link from the wiki and the page it took me to had this to say is there something I'm doing wrong here this was the link I used https://www.moddingham.com/discussion/11/advanced-animation-framework-aaf Information The requested page could not be found. I'm not sure where that link came from. Here is the correct one: https://www.moddingham.com/viewtopic.php?t=2 Link to comment
tch65721 Posted November 27, 2021 Share Posted November 27, 2021 On 11/23/2021 at 6:53 PM, dagobaking said: I looked at the logs and very few emails have not gone through. And if they don't it's usually because the receiving side blocked it. If you let me know your email address in DM I can look it up in the logs to see what happened specifically. That said, moddingham itself is down right now due to the host provider. But, these things usually resolve within 15 minutes or so. Returned to moddingham and there was an option to resend the validation email and this time around I got it. Go figure. 2 Link to comment
hong711 Posted November 28, 2021 Share Posted November 28, 2021 Hi guys, i'm facing this issue, any solution recommand ? i already disable the mod which need the aaf but still same issue.....sorry about my bad english... Link to comment
dagobaking Posted November 28, 2021 Author Share Posted November 28, 2021 12 minutes ago, hong711 said: Hi guys, i'm facing this issue, any solution recommand ? i already disable the mod which need the aaf but still same issue.....sorry about my bad english... Based on the error it sounds like one mod expects an animation that is not installed. Link to comment
hong711 Posted November 28, 2021 Share Posted November 28, 2021 (edited) 2 hours ago, dagobaking said: 根据错误,听起来好像一个 mod 需要未安装的动画。 can i know what mod is it and what can i do? Edited November 28, 2021 by hong711 Link to comment
dagobaking Posted November 28, 2021 Author Share Posted November 28, 2021 13 hours ago, hong711 said: can i know what mod is it and what can i do? Well. Of course. You installed them! The best course of action would be to remove all of the animation pack mods and install them incrementally, testing as you go until this error appears. Then you will know which caused the issue. The authors should also explain dependencies in their requirements to help speed this process up. 1 Link to comment
Saraniamic Posted December 3, 2021 Share Posted December 3, 2021 Does this mod provide support for assaultrons and mods like MAID or is it something that needs to be created separately? Might be a stupid/wrong thing to ask but it's been a while and it doesn't look like anything's happening with those two so I wanted to check if anything changed. Link to comment
vaultbait Posted December 3, 2021 Share Posted December 3, 2021 1 hour ago, Saraniamic said: Does this mod provide support for assaultrons and mods like MAID or is it something that needs to be created separately? Might be a stupid/wrong thing to ask but it's been a while and it doesn't look like anything's happening with those two so I wanted to check if anything changed. AAF itself shouldn't care. Whatever mods you're using to call AAF may need to be patched to take such things into account, or you may need new animations for the appropriate skeletons/rigs. Link to comment
dagobaking Posted December 4, 2021 Author Share Posted December 4, 2021 4 hours ago, Saraniamic said: Does this mod provide support for assaultrons and mods like MAID or is it something that needs to be created separately? Might be a stupid/wrong thing to ask but it's been a while and it doesn't look like anything's happening with those two so I wanted to check if anything changed. I'm not sure. I do know that some robot rigs have been made and implemented with AAF. But, I'm not quite sure how far that went and whether or not it includes Assaultrons. From what I recall, the assaultron's skeleton was tricky to understand and animate for. I think the base skeleton is like just one bone. Then additional skeleton parts are added to it in-game. So, this complicates the process for modders to have the correctly built skeleton to animate. 2 Link to comment
jpee1965 Posted December 6, 2021 Share Posted December 6, 2021 (edited) On 9/11/2020 at 8:07 AM, maddadicusrex said: I am having the same issue. I usually go into AAF settings and change the values for animation length, undress/dress duration. Sometimes that works and I do not have the problem again, but the latest AAF update has been harder to resolve.. Can I ask where these AAF settings are?? Are they an INI file somewhere?? THANKS! EDIT: NVM Edited December 6, 2021 by jpee1965 Link to comment
maddadicusrex Posted December 6, 2021 Share Posted December 6, 2021 52 minutes ago, jpee1965 said: Can I ask where these AAF settings are?? Are they an INI file somewhere?? THANKS! EDIT: NVM If you click on AAF inside its files, you will see settings as a header.. Link to comment
Cordy Posted December 8, 2021 Share Posted December 8, 2021 hi everyone, I wanted to update aaf from 161.1 to 164. now the download button sends me to a foreign page where I have to register? Is that correct??? Link to comment
maddadicusrex Posted December 8, 2021 Share Posted December 8, 2021 15 minutes ago, Cordy said: hi everyone, I wanted to update aaf from 161.1 to 164. now the download button sends me to a foreign page where I have to register? Is that correct??? Yes, should be Moddingham. 1 Link to comment
Cordy Posted December 8, 2021 Share Posted December 8, 2021 (edited) 41 minutes ago, maddadicusrex said: Yes, should be Moddingham. thanks very much. unfortunately, i dont´t receive a confirmation e-mail after registering. maybe it will take longer. i will stay for the old aaf version for now. ok has done. the mail was in the junk folder. Edited December 8, 2021 by Cordy Link to comment
FurryestX Posted December 9, 2021 Share Posted December 9, 2021 (edited) Errmmm... how do i activate the interface, sorry, i know im dumb aaaand, how to deactivate automatic stages Edited December 9, 2021 by FurryestX new information to the question Link to comment
vaultbait Posted December 11, 2021 Share Posted December 11, 2021 (edited) On 12/9/2021 at 9:45 PM, FurryestX said: Errmmm... how do i activate the interface, sorry, i know im dumb The HOME key on your keyboard, unless you changed it to a non-default keybinding in AAF's configuration. On 12/9/2021 at 9:45 PM, FurryestX said: aaaand, how to deactivate automatic stages That really depends on the animation packs and any patches you may have installed. If they include "extended" options those are usually individual non-staged loops. If they're named sequentially (which they tend to be) then you can just use the PGDN key to move to the next one in the list when you're ready. Some animations include a feature known as "position trees" which allow will prompt in the lower-left corner of the screen to advance to the next position in the tree using the arrow keys, and often giving you a choice of multiple options as well. There aren't a lot of animation creators making use of these, though I understand UAP adds some to existing animation packs. Edited December 11, 2021 by vaultbait Link to comment
Dono1973 Posted December 13, 2021 Share Posted December 13, 2021 How long does it usually take to get the conformation email from moddingham been waiting 2 days so i could update to the latest version but nothing has showed up in my inbox or junkmail? Link to comment
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