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Posted
On 1/18/2025 at 4:26 PM, rhenjamin said:

Went on both Discord channels (Dagobah and TFM) and I cannot find any downloads available. Guess it's not ready.

 

The instructions are at the bottom of the rules page.

Posted
On 1/21/2025 at 8:36 PM, keymaster1965 said:

eh mine is stuck on 68% I just used the console command stopquest AAF_mainquest because I got tired of seeing 68%

That's usually do to an xml error.

Posted
6 hours ago, theblindbat said:

Is there any way to have AAF restore an actor's scale after a scene? It will reset it to 1.0 at the beginning but doesn't restore it back to it's original value...

Install this and let it handle scaling (Disable AAF scaling in all ini files you have in your AAF folder).
It's too late for the already scaled actors though. You will have to fix them manually if you know the original scale or load a previous save (not that it really matters tbh). 

Posted
8 hours ago, lee3310 said:

Install this and let it handle scaling (Disable AAF scaling in all ini files you have in your AAF folder).
It's too late for the already scaled actors though. You will have to fix them manually if you know the original scale or load a previous save (not that it really matters tbh). 

 

I've been using that but it doesn't seem to do I want it to. I'm using the latest of your downloads; hope that's the right one. I also checked all the .ini files and I'm pretty sure I found them all. There's a couple more than you listed than your listed but I got them. All scale things should be false now. Do I need to also set the race one to false?

Posted (edited)
9 hours ago, theblindbat said:

 

Do I need to also set the race one to false?

Most likely Yes.
Only the no_DPG version of SCRS is compatible with AAF 1.0+ (uploaded recently). NPCs (and PC) will have their original scale restored at the end of the scene. Report it on the mod page if it doesn't work for you.  

Edited by lee3310
Posted
On 1/27/2025 at 2:05 PM, Lexicon9090 said:

Is there an archive of older AAF versions? 

 

There is not. The discord only distributes the latest and test versions. There is an old version on Nexus. But, it is missing a lot of improvements and will just become less compatible with new mods/packs over time. So, it's not recommended.

 

On 1/28/2025 at 3:10 AM, theblindbat said:

Is there any way to have AAF restore an actor's scale after a scene? It will reset it to 1.0 at the beginning but doesn't restore it back to it's original value...

 

Hrm. The code is in there to restore the scale. Not sure why it wouldn't apply in your case?

 

On 1/28/2025 at 9:27 AM, lee3310 said:

Install this and let it handle scaling (Disable AAF scaling in all ini files you have in your AAF folder).
It's too late for the already scaled actors though. You will have to fix them manually if you know the original scale or load a previous save (not that it really matters tbh). 

 

Is there something that blocks the re-scale code? Or, did recent updates affect it?

Posted
1 hour ago, dagobaking said:

Is there something that blocks the re-scale code? Or, did recent updates affect it?

I didn't test it myself for a while now, but i don't remember AAF restoring the the original scale.

Posted
17 hours ago, lee3310 said:

I didn't test it myself for a while now, but i don't remember AAF restoring the the original scale.

 

This is the code there (unless it was changed via Ego's recent optimizations):

 

If enforce_race_scale == False && scale_actors_for_animations == True && targetActor.GetScale() != 1.0
            targetActor.SetScale( 1.0 )
        EndIf

 

Posted
1 hour ago, dagobaking said:
targetActor.SetScale( 1.0 )

It is the problem. AAF destroys modded scale of actor when animation finished. AAF doesn't revert scale to the original value, but always reset it to 1.0

@lee3310's solution solves this problem.

Posted
22 hours ago, lee3310 said:

I didn't test it myself for a while now, but i don't remember AAF restoring the the original scale.

 

Hey Lee, you wouldn't know why actors stand up in the middle of a sex scene & just stand there??

Any ideas??

 

It's really annoying..........

:(

 

 

Posted
2 hours ago, VonHelton said:

Hey Lee, you wouldn't know why actors stand up in the middle of a sex scene & just stand there??

Any ideas??

 

A couple of animation packs have their idles set as dyn_Activation instead of dyn_ActivationLoop.  That will cause them to stop after they play once instead of looping until AAF stops them.  AAF_GrayAnimations.esp from Fifty Shades has a few of those, I ended up fixing them in xEdit.

Posted

Hello. I got into the discord servers, and also logged into moddingham, but the link to download AAF brings me to a broken discord invite. Where can I find the last version of AAF?

 

Thank you kindly for your work :)

Posted
1 hour ago, Alstier said:

Hello. I got into the discord servers, and also logged into moddingham, but the link to download AAF brings me to a broken discord invite. Where can I find the last version of AAF?

 

Thank you kindly for your work :)

 

On the AAF Discord, go into the #rules channel and click on the nuclear explosion icon below the last post:

 

image.png

 

Then you can download AAF from the #AAF_public_release channel

Posted (edited)
12 hours ago, dagobaking said:

 

This is the code there (unless it was changed via Ego's recent optimizations):

 

If enforce_race_scale == False && scale_actors_for_animations == True && targetActor.GetScale() != 1.0
            targetActor.SetScale( 1.0 )
        EndIf

 

1.0 is the default scale for many NPCs but not all of them. Most female human NPCs are 0.98 e.g and Bethesda is randomizing the height for other races like feral ghouls.
In order to restore it, the original scale need be stored somewhere (actorValue for exemple) before changing it with SetScale(). That's what SCRS does.

Edited by lee3310
Posted
On 1/30/2025 at 2:26 AM, dagobaking said:

 

There is not. The discord only distributes the latest and test versions. There is an old version on Nexus. But, it is missing a lot of improvements and will just become less compatible with new mods/packs over time. So, it's not recommended.

 

 

Hrm. The code is in there to restore the scale. Not sure why it wouldn't apply in your case?

 

 

Is there something that blocks the re-scale code? Or, did recent updates affect it?

 

The rescaling mod provided seems to work with only one concern. Before I tried it, I could manually change scaling during a scene to get things to "fit" but sometime/often the player actor would start shivering, jittering, vibrating, whatever you want to call it. Wouldn't go away until end of the scene as resetting to 1.0 while still animating wouldn't help. The jitter can now occur with the correcting mod even without a manual change.

Posted
14 hours ago, lee3310 said:

1.0 is the default scale for many NPCs but not all of them. Most female human NPCs are 0.98 e.g and Bethesda is randomizing the height for other races like feral ghouls.
In order to restore it, the original scale need be stored somewhere (actorValue for exemple) before changing it with SetScale(). That's what SCRS does.

 

Hrm. I could have missed something. But, in my previous testing, "SetScale" appeared to be relative. In other words, if an NPC was 0.98 scale via the CK or game engine, then SetScale = 1.0 would return them to 0.98. SetScale =0.98 on a default 0.98 actor would actually make them too small (0.98x0.98=0.9604). Does your testing show different?

 

Even if my testing was correct on that, it's true that AAF would not be sensitive to scale that is changed via Papyrus by other mods.

Posted

I re-activated the old bug tracker at bitbucket: https://bitbucket.org/dagobaking/aaf-issue-tracking/issues

 

I'm trying to organize and get some reported issues fixed asap. But, they are posted in multiple places (DM, ll, discord, etc). So, hard to track.

 

I apologize for the inconvenience. But, if there are any pending bug fixes you are waiting on, please re-post it at the above link.

Posted (edited)
3 hours ago, dagobaking said:

 

Hrm. I could have missed something. But, in my previous testing, "SetScale" appeared to be relative. In other words, if an NPC was 0.98 scale via the CK or game engine, then SetScale = 1.0 would return them to 0.98. SetScale =0.98 on a default 0.98 actor would actually make them too small (0.98x0.98=0.9604). Does your testing show different?

 

Even if my testing was correct on that, it's true that AAF would not be sensitive to scale that is changed via Papyrus by other mods.

Yes. IIRC, papyrus GetScale() will return the overall scale (base*ref) and setScale() will only modify one of them.
 

  

9 hours ago, theblindbat said:

 

The rescaling mod provided seems to work with only one concern. Before I tried it, I could manually change scaling during a scene to get things to "fit" but sometime/often the player actor would start shivering, jittering, vibrating, whatever you want to call it. Wouldn't go away until end of the scene as resetting to 1.0 while still animating wouldn't help. The jitter can now occur with the correcting mod even without a manual change.

I only tested once to make sure that the mod was working and i think i saw the bug you are referring to. Modifying the Player scale while in scene can cause jittering (need more troubleshooting). 

Edited by lee3310
Posted
On 1/31/2025 at 8:21 AM, EgoBallistic said:

 

A couple of animation packs have their idles set as dyn_Activation instead of dyn_ActivationLoop.  That will cause them to stop after they play once instead of looping until AAF stops them.  AAF_GrayAnimations.esp from Fifty Shades has a few of those, I ended up fixing them in xEdit.

 

All of Savage Cabbage's animations have the loop command, and the actors are still standing up in the middle of having sex.

Any other ideas? And, would pics or a video help??

🤔

Posted
12 hours ago, lee3310 said:

Yes. IIRC, papyrus GetScale() will return the overall scale (base*ref) and setScale() will only modify one of them.

 

Based on that, the way I wrote it should work correctly then. Except in cases where another mod has changed an actors scale.

 

3 hours ago, VonHelton said:

All of Savage Cabbage's animations have the loop command, and the actors are still standing up in the middle of having sex.

Any other ideas? And, would pics or a video help??

🤔

 

A custom set of config files that reproduce the issue would help. (Not a load order or a bunch of third party mods.)

 

This means that some research, testing is needed on the mod authors or your side to narrow down the cause further. In a modding context, just observing that something happens sometimes leaves too many factors to rule out. Could be install issues, broken third party mods, corrupt files, who knows.

Posted

I don't know if it's  AAF itself or one of the mods that Requires it, but  just my Game but the consistently crashes in this part of the Map, 

right when I pass the Red Car or come form the opposite direction. but when I Disabled AAF and the other mods I can 
traverse the Area with no Issue, I will enable AAF alone and see what Happens.

ScreenShot44.png

ScreenShot45.png

ScreenShot46.png

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