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Posted
2 hours ago, dovahnurse said:

I don't know if I'm just touching the wrong settings but so far this hasn't resolved the issue. Which specific slider did you have in mind?

 

You need to check through each approach but here's a couple of examples

 

Spoiler

ScreenShot40.jpg.98306e643ec9beabfbb851bbee68c210.jpg

ScreenShot41.jpg.be04dc9942dabf36001c6ee9cea5ed24.jpg

 

 

Posted

Not sure anything can be done about it...but...

 

It seems that the Sentinel Power Armor (from the CC Sentinel Control System) can do approaches, and probably shouldn't? (it's just empty PA, but acts like a companion)...I got a hypno approach from mine shortly after powering it up. I thought it was quite amusing. ?

 

As I said, I am pretty sure nothing can be done about it at the moment, but as it is a unique...maybe TT can exclude it somehow? The thought of an Empty PA frame sexually harassing someone is just...too hilarious. I cannot keep a straight face.

 

"I got blackmailed by the SPOOKY ARMOR"

 

 

Posted
13 hours ago, Alturistix said:

Without the AWKCR mod as well?

 

The realhandcuffs mod will probably require AWKCR. At least when deactivating AWKCR, the message for the realhandcuffs came up that the master for AWKCR is missing.

(if you are using realhandcuffs)

Posted
7 minutes ago, deathmorph said:

 

The realhandcuffs mod will probably require AWKCR. At least when deactivating AWKCR, the message for the realhandcuffs came up that the master for AWKCR is missing.

(if you are using realhandcuffs)

The latest RealHandcuffs doesnt use AWKCR

Posted (edited)

Thanks for the info, I had an old version on it.

 

Correction: no, the 0.4.14 had already been installed. I meant this entry here:

 

image.png.2ca5382b6861dd15d97fee6abb449412.png

 

There are a couple of things in the list that don't have a NoAWKCR patch for. INVB, Lacy... Or I overlooked that.
If possible, I would also avoid AWKCR as a precaution, although I have had no problems with it so far. None I notice.

 

++++

 

Another question: is belly morph only for a female actor or does it work with female companions too if i play a male actor?

Edited by deathmorph
Posted
20 hours ago, Slorm said:

 

You need to check through each approach but here's a couple of examples

 

  Reveal hidden contents

ScreenShot40.jpg.98306e643ec9beabfbb851bbee68c210.jpg

ScreenShot41.jpg.be04dc9942dabf36001c6ee9cea5ed24.jpg

 

 

That fixed it now! Thank you!

 

I have an unrelated question: I know this mod doesn't generally dabble in harassment from animals, but just purely from a coding perspective is it difficult to make, say Dogmeat, also occasionally approach the PC? Not with blackmail photos, obviously, but in general.

Posted
2 hours ago, dovahnurse said:

That fixed it now! Thank you!

 

I have an unrelated question: I know this mod doesn't generally dabble in harassment from animals, but just purely from a coding perspective is it difficult to make, say Dogmeat, also occasionally approach the PC? Not with blackmail photos, obviously, but in general.

Would love a mod that actually had SM, Ferals, Creatures, and Dogs to lust after and approach/sexually attack character and NPCS.........

Posted
36 minutes ago, maddadicusrex said:

Would love a mod that actually had SM, Ferals, Creatures, and Dogs to lust after and approach/sexually attack character and NPCS.........

I think we also need something akin to what Hardship does to Gunners and have certain groups of SM, feral and creatures that are not immediately hostile.

Posted
11 minutes ago, dovahnurse said:

I think we also need something akin to what Hardship does to Gunners and have certain groups of SM, feral and creatures that are not immediately hostile.

 

I think it might work better like Sexlab Pheromones (Skyrim) where  creatures are ported in pacified, have their fun, pc blacks out briefly while the creatures are ported out,. This avoids the creature turning hostile afterwards

Posted
9 minutes ago, Slorm said:

 

I think it might work better like Sexlab Pheromones (Skyrim) where  creatures are ported in pacified, have their fun, pc blacks out briefly while the creatures are ported out,. This avoids the creature turning hostile afterwards

That works as long as they are removed from their hostile faction & added to the captive faction to prevent any friendlies/enemies turning hostile toward them and messing up the scene.

Posted
1 hour ago, maddadicusrex said:

Would love a mod that actually had SM

 

Harassment does allow super mutants to be approachers. The dialogue remains a little too... human though.

Posted
1 hour ago, vaultbait said:

 

Harassment does allow super mutants to be approachers. The dialogue remains a little too... human though.

The question is how do they approach without being hostile?

Posted
54 minutes ago, Gamaramdi said:

The question is how do they approach without being hostile?

They need to be scanned by the mod to become approachers before they detect you and become hostile. Or so I am led to believe as I literally just had a super mutant approach me. Not the least unsettling thing so far.

Posted
4 hours ago, Gamaramdi said:

The question is how do they approach without being hostile?

 

They're non-hostile during the approach, but will turn hostile immediately after if they're set to an aggressive AI (most of the ones you run into will be) and not in a faction you're friendly with.

 

If you're in a captive scenario however (RSE II: CSA abduction), or they're not set to an aggressive AI (some mod-supplied friendly mutie characters), or they share a friendly faction (you've been impregnated by them with WDF/Wasteland Offspring and have father pheromones on, or you've raised them from birth, or you use a mod which spawns them as settlers, or ...) then it's less problematic.

Posted

New version: 

1.16.0

  • NEW: Passing by comments
    • When passing by NPCs, they may make a short comment on the player. There's over 50 new lines.
    • Comments start out relatively tame. But get harsher has the player gets worse reputation and/or impression level
    • Decent NPCs never say anything. Questionable NPCs say things that sound like advice but are still offensive, like "you probably shouldn't fuck so many people". Evil NPCs don't beat around the bush.
    • Only NPCs with "effective confidence level" of 30 say comments.
  • CHANGED: Flirt dialogue. It's a bit less "in your face"
    • Sometimes NPC still proposes to use Devious device. Normal or dominant players dont have problem refusing, but submissive players will require willpower to turn down being tied up.
    • If the NPC decides to be an asshole, it can lead to molestation scenario, if the player is defiant.
  • CHANGED: When successfully intimidating an NPC after confronting them for slapping you, instead of an option to demand caps, you'll now have an option to kick them instead. The force of the kick depends on the play'ers SPECIAL Strength stat, so stronger players may have more fun with this one.
  • ADDED: Added a placeholder for Ass Slap event. It's just one of the vanilla game's animation, so it's not perfect and just a placeholder for now
  • ADDED: Ass Slap event can now happen from just walking past an NPC (before, you needed to bump into them)
  • ADDED: An option for flirt even to end with a "present" from the NPC (Chastity device and plugs)
Posted
17 minutes ago, twistedtrebla said:

New version: 

1.16.0

  • NEW: Passing by comments
    • When passing by NPCs, they may make a short comment on the player. There's over 50 new lines.
    • Comments start out relatively tame. But get harsher has the player gets worse reputation and/or impression level
    • Decent NPCs never say anything. Questionable NPCs say things that sound like advice but are still offensive, like "you probably shouldn't fuck so many people". Evil NPCs don't beat around the bush.
    • Only NPCs with "effective confidence level" of 30 say comments.
  • CHANGED: Flirt dialogue. It's a bit less "in your face"
    • Sometimes NPC still proposes to use Devious device. Normal or dominant players dont have problem refusing, but submissive players will require willpower to turn down being tied up.
    • If the NPC decides to be an asshole, it can lead to molestation scenario, if the player is defiant.
  • CHANGED: When successfully intimidating an NPC after confronting them for slapping you, instead of an option to demand caps, you'll now have an option to kick them instead. The force of the kick depends on the play'ers SPECIAL Strength stat, so stronger players may have more fun with this one.
  • ADDED: Added a placeholder for Ass Slap event. It's just one of the vanilla game's animation, so it's not perfect and just a placeholder for now
  • ADDED: Ass Slap event can now happen from just walking past an NPC (before, you needed to bump into them)
  • ADDED: An option for flirt even to end with a "present" from the NPC (Chastity device and plugs)

So I just installed 1.16.0, and I'm getting conflicts with a bunch of mods, and they seem to all be about voice files/lines. I've given SH1.16 the latest slot in the load order and I'll see what happens, but I was wondering whether SH now comes with its own voice files or something?

Posted
9 minutes ago, Reaper101001000 said:

So I just installed 1.16.0, and I'm getting conflicts with a bunch of mods, and they seem to all be about voice files/lines. I've given SH1.16 the latest slot in the load order and I'll see what happens, but I was wondering whether SH now comes with its own voice files or something?

Oh, thanks. I think I packaged a bunch of wrong files. let me fix that real quick

Posted
12 minutes ago, Reaper101001000 said:

So I just installed 1.16.0, and I'm getting conflicts with a bunch of mods, and they seem to all be about voice files/lines. I've given SH1.16 the latest slot in the load order and I'll see what happens, but I was wondering whether SH now comes with its own voice files or something?

1.16.1 should fix that.

Posted
57 minutes ago, twistedtrebla said:

ADDED: Added a placeholder for Ass Slap event. It's just one of the vanilla game's animation, so it's not perfect and just a placeholder for now

Soon, I'm almost done

I fell into a procrastination state of "just don't want to finish my work right away" the other day.?

Posted (edited)

Random Feedback: 

First Good Work!

Good to see that you still have new ideas.

 

As Slap Event: Had it many times but it never came to struggle snuggle and sex, is there a specific path of dialogue I need to follow? Like put up more resistance to provoke the NPC to do more?

 

It feels like you plan some more interaction between [AAF] Sex Attributes - Framework and  Sexual Harassment.

 

If you ever run out of ideas... I was wondering if optional mods could be integrated depending on what additional spice people want to add in these scenarios.

Like:

 

What could the scenario be? NPCs could state the goal of knocking the Player Character up, later commenting (status check) when successful (either player character reports/complains to him, or is showing signs after x months) or when the character already went through that once (status check). Might be some sort of powerplay. Might work with the event of breaking the character from [AAF] Sex Attributes - Framework. Could be part of the Hypnosis, Blackmailing, shock collar (a bit unusual here as the "owner" might be less inclined to share the player character around) scenario,... 

 

 

 

Edited by ZI0MATRIX
Posted
10 hours ago, twistedtrebla said:

New version: 

1.16.0

  • NEW: Passing by comments
    • When passing by NPCs, they may make a short comment on the player. There's over 50 new lines.
    • Comments start out relatively tame. But get harsher has the player gets worse reputation and/or impression level
    • Decent NPCs never say anything. Questionable NPCs say things that sound like advice but are still offensive, like "you probably shouldn't fuck so many people". Evil NPCs don't beat around the bush.
    • Only NPCs with "effective confidence level" of 30 say comments.
  • CHANGED: Flirt dialogue. It's a bit less "in your face"
    • Sometimes NPC still proposes to use Devious device. Normal or dominant players dont have problem refusing, but submissive players will require willpower to turn down being tied up.
    • If the NPC decides to be an asshole, it can lead to molestation scenario, if the player is defiant.
  • CHANGED: When successfully intimidating an NPC after confronting them for slapping you, instead of an option to demand caps, you'll now have an option to kick them instead. The force of the kick depends on the play'ers SPECIAL Strength stat, so stronger players may have more fun with this one.
  • ADDED: Added a placeholder for Ass Slap event. It's just one of the vanilla game's animation, so it's not perfect and just a placeholder for now
  • ADDED: Ass Slap event can now happen from just walking past an NPC (before, you needed to bump into them)
  • ADDED: An option for flirt even to end with a "present" from the NPC (Chastity device and plugs)

Here comes a stupid idea with a bunch of free work from your side:

It could be fun to turn the table, and allow the player to seduce npc's, if you are ass slapped could turn back and start a hot dialogue if you want, or confront the npc (assault him even, sexually or stealing their caps), also if you are in a "horny mode" you could change the vanilla dialog box to harass npc's or seduce them, of course this would increase your reputation faster, what would make the difference with other mods is the context and the dialog it self, theres a bunch of situations that could happen, not only the usual get sex and get paid, you could have stalkers, fans, booty calls, etc. all this with already existing npcs.

I've seen https://www.loverslab.com/profile/3043854-kziitd/ willing to provide custom animations for some other mods, maybe contact him?

Posted
53 minutes ago, vaultbait said:

 

See the post two back from yours. ?

 

The new grope animation is excellent, and I'm really looking forward to the others in the works!

Lol that would be the last of the previous page... Thanks!

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