izzyknows Posted April 28, 2022 Posted April 28, 2022 57 minutes ago, MrCruelJohn said: The only time I have been approached in pre-war after setting up MCMs, was because somehow I had set the timescale to 10 - which allows time to start ticking even in pre-war / vault elevator exit which is default zero. John Did you know that setting the timescale to 25 will eventually corrupt the save? (20 is default for those that didn't know) Oh, and setting sgtm to 25 or a bit higher will make a Brahmin sound like a chipmunk on crack. Have you tried MCM Settings Manager? A real time saver! 2
Spaceguest991 Posted April 28, 2022 Posted April 28, 2022 I'm not sure if this is a issue due to me messing something up with my mods but it seems approaches that put on DD after the sex scene bug out and leaves my character frozen in place and if given enough time will go to a infinite black loading screen, but I can hear the npcs keep moving around and talking during the loading screen like the game is loaded. I think it might of been because I replaced DD with DDRC8 in the middle of game instead of using a fresh game. Since it doesn't seem to be happening in fresh games with either DD or DDRC8. But it still happens if I change back to DD from DDRC8 in the game I was in the middle of. Uninstalling both SH and DD/DDRC8 starting the save up exiting and reinstalling them looks of of fixed the issue. Dangers of playing around with mods in middle of a save I guess.
FO4Life Posted April 28, 2022 Posted April 28, 2022 (edited) On 4/25/2022 at 8:22 PM, asdfer1234 said: Hm good point. Even if it's just overriding sound files? Hi, a little LATE in a response, hope you already solved the issue... twistedtrebla's question was good... I downloaded one of the mods the other day [(uncocked) AAF SH Gender Neutral] and it does state (further down the page) that it is compatible with AAF SH v1.13.4 so perhaps v1.14.0+ may cause issues? But I have also noticed at times [occasionally] I struggle to get "Force" AAF SH Approaches to trigger, but it rare, and not game breaking... I put it down to the AAF not being perfect EDIT: the AAF SH Gender Neutral patch page states v1.13.4 at top, in bold... my bad! Edited April 28, 2022 by FO4Life 1
FO4Life Posted April 28, 2022 Posted April 28, 2022 (edited) 42 minutes ago, Spaceguest991 said: I'm not sure if this is a issue due to me messing something up with my mods but it seems approaches that put on DD after the sex scene bug out and leaves my character frozen in place and if given enough time will go to a infinite black loading screen, but I can hear the npcs keep moving around and talking during the loading screen like the game is loaded. I think it might of been because I replaced DD with DDRC8 in the middle of game instead of using a fresh game. Since it doesn't seem to be happening in fresh games with either DD or DDRC8. But it still happens if I change back to DD from DDRC8 in the game I was in the middle of. Uninstalling both SH and DD/DDRC8 starting the save up exiting and reinstalling them looks of of fixed the issue. Dangers of playing around with mods in middle of a save I guess. Yeah, messing with mods way after new game start can be lethal... I got away with removing a few recently (I was severely told off for using Scrap Everything!) as I was getting some severe FPS hits and visual glitching (with previsicombines or whatever they are called). I find that removing a mod, loading last save, then saving New Save and then doing stuff (moving location/sleeping) seems to help; but that could be wishful thinking?! EDIT: one thing I have got good at is re-installing [clean install] after many forced and repetitive cycles. I created an FO4 mod setup folder, listing in general mod order together with notes... it contains all downloaded mods (so a duplicate when I am playing FO4) organised from read me first (I follow first part of old BRB guide) then F4SE, core non AAF mods (BT, CBBE, Lookmenu, MCM, etc), non-AAF patches and "fixes" (such as Buffout 4 and its dependencies), weapons/armor, clothing, environment, settlements... and finally AAF stuff at the end. It used to take me a LONG time, but its fairly fast now. Don't forget to export your current mod list before a fresh install... that also saves a lot of time and shenanigans! Edited April 28, 2022 by FO4Life 1
twistedtrebla Posted April 28, 2022 Author Posted April 28, 2022 2 hours ago, FO4Life said: But I have also noticed at times [occasionally] I struggle to get "Force" AAF SH Approaches to trigger, but it rare, and not game breaking... I put it down to the AAF not being perfect It's not a fault of AAF, but just how this mod works. Every time an approach is "rolled", even by forcing it in MCM, a random set of outcomes are already predetermined, e.g. whether the NPC will do bad things, good things, etc. Then, it will scan for nearby NPCs that can satisfy the predetermined outcome. If it doesn't find any NPC that can do that, according to the NPC's assigned morality & confidence, then the approach aborts. For example, if the outcome was predetermined to be a bad one, but only good NPCs are nearby, then the approach would be aborted. Then theres also NPCs that are temporarily unavailable due to various keywords that are set to them. Thats why sometimes the "force" option ends up doing nothing, bc either the rolled outcome cannot be done by nearby NPCs or all the NPCs that can do it are blocked by some keyword or something. 3
twistedtrebla Posted April 28, 2022 Author Posted April 28, 2022 Found a bug where impression level would sometimes reset due to a math error. Fixed in 1.14.3. Only script changes - esp is the same. 2
beebopn89 Posted April 28, 2022 Posted April 28, 2022 (edited) 16 hours ago, Alessa myrion said: Possible/probable bug with Bimbo perk. Bimbo perk and morphs would not go away despite setting duration to 12 hours and sleeping for 3 days. After manually disabling the feature in MCM and after losing both the perk and Morphs, clothing and armor assets are still referencing the Bimbo morph. Is there any way to fix that? For reference, here is EasyGirl being overridden by the body morph while it isn't active on the player: This is the result of using batch built mod armors without any vanilla asssets: The only thing I ever built in Bodyslide was a batch build for Easygirl. Never touched any vanilla or other mods armors/clothing, yet they have changed from using the base body to using the Bimbo morph. I used this armor at the beginning of the game with the Easy girl items equipped and it was never like this. I had a similar issue. I was able to fix it by saving my preset, typing this in the console with yourself selected - cgf "BodyGen.RegenerateMorphs" 14 1, then reloading my saved preset. Hopefully that works for you too. Edited April 28, 2022 by beebopn89 2
FO4Life Posted April 28, 2022 Posted April 28, 2022 (edited) 1 hour ago, twistedtrebla said: It's not a fault of AAF, but just how this mod works. Every time an approach is "rolled", even by forcing it in MCM, a random set of outcomes are already predetermined, e.g. whether the NPC will do bad things, good things, etc. Then, it will scan for nearby NPCs that can satisfy the predetermined outcome. If it doesn't find any NPC that can do that, according to the NPC's assigned morality & confidence, then the approach aborts. For example, if the outcome was predetermined to be a bad one, but only good NPCs are nearby, then the approach would be aborted. Then theres also NPCs that are temporarily unavailable due to various keywords that are set to them. Thats why sometimes the "force" option ends up doing nothing, bc either the rolled outcome cannot be done by nearby NPCs or all the NPCs that can do it are blocked by some keyword or something. Is the Butt Slap event "rolled" in a similar way to the Approaches? Slightly digressing, I have noticed the dialogue options have been expanded; the addition of "I don't know.. I really shouldn't.." is a great move, I have been testing it! I wonder if this response [and the resulting "I really can't] could be interpreted as a weakness by NPCs and they get a boost to convincing the character and trigger a new NPC reply/action? Back to Butt Slap... it would be great in my eyes if the resulting character and NPC interactions could be expanded upon to provide more variety in the outcomes; perhaps this is WIP? A number of cheeky dialogues would add a lot of immersion/rp [so far, I just get the NPC denying the event, and the character responses are mainly accusative... a flirty dialogue character response, willingly [+small amount Sub] or unwillingly if arousal is high? The whole thing (Butt Slap) could be used as a model for other future [non approach] interactions, such as lewd comments towards the player character, and their reaction(s), again willing or unwilling. Actually, I'm guessing that would be quite a lot of work. Also, I hope one day we see an addition to the Force debug commands for Butt Slap! EDIT: I corrected Ass Slap to Butt Slap, perhaps in a Freudian way, in my mind I find "ass" slips off the tongue easier? Thanks for all your great work and commitment... I have been playing FO4 for a while now, and for the last 2 years at least these wonderful mods of yours have been my constant companions Edited April 28, 2022 by FO4Life 1
twistedtrebla Posted April 28, 2022 Author Posted April 28, 2022 (edited) 7 minutes ago, FO4Life said: Is the Ass Slap event "rolled" in a similar way to the Approaches? Slightly digressing, I have noticed the dialogue options have been expanded; the addition of "I don't know.. I really shouldn't.." is a great move, I have been testing it! I wonder if this response [and the resulting "I really can't] could be interpreted as a weakness by NPCs and they get a boost to convincing the character and trigger a new NPC reply/action? Anyway, I hope one day we see an addition to the Force debug commands for Slap Ass! Thanks for all your great work! Ass Slap "event" is a bit different from "approaches". "Approaches" happen by 1) rolling to see if one should be triggered, then 2) determining the outcomes, then 3) finding nearby NPC who can fulfill the role. The Ass Slap "event" gets a roll whenever you collide with an NPC. When a collision happens, theres a roll, and if rolled, will check if the NPC that you collided with fits the role of an "ass slapper", i.e. NPC isn't a decent one and has enough confidence (decent NPCs will never slap your ass, nor will an NPC who has low confidence). If the NPC can be a slapper, then the ass slap happens Edited April 28, 2022 by twistedtrebla 2
FO4Life Posted April 28, 2022 Posted April 28, 2022 1 hour ago, twistedtrebla said: Ass Slap "event" is a bit different from "approaches". "Approaches" happen by 1) rolling to see if one should be triggered, then 2) determining the outcomes, then 3) finding nearby NPC who can fulfill the role. The Ass Slap "event" gets a roll whenever you collide with an NPC. When a collision happens, theres a roll, and if rolled, will check if the NPC that you collided with fits the role of an "ass slapper", i.e. NPC isn't a decent one and has enough confidence (decent NPCs will never slap your ass, nor will an NPC who has low confidence). If the NPC can be a slapper, then the ass slap happens On a serious note, I managed to repeat the response "Do you know.. who just.. hit me?" option over 15 times before the event finished. 1
Alessa myrion Posted April 28, 2022 Posted April 28, 2022 (edited) 4 hours ago, beebopn89 said: I had a similar issue. I was able to fix it by saving my preset, typing this in the console with yourself selected - cgf "BodyGen.RegenerateMorphs" 14 1, then reloading my saved preset. Hopefully that works for you too. Thanks a lot, Beepopn89. What makes this especially confusing is that I had been using a standard 3BBB/CBBE body without morphs and coincidently rebuilt my body with Morphs in Bodyslide and that's when I noticed the Bimbo body morph was actually active on my naked character. Prior to that I was under the impression that I didn't meet the requirements for Morphs to work. After manually disabling SH Body Morphs I used looks menu and reverted all my preset morphs to zero and rebuilt the body again, with and without Morphs. I tried all combinations, base CBBE, 3BBB, CBBE body physics, Unique player body but nothing changed. While my body returned to normal, wearing anything in the body armor suit slot (33-foot slot I think) morphs any breast/butt items back into the Bimbo shape. I'm fairly convinced this is a bug related to SH as I was using this exact armor/clothing combination for a long time without any issue. The issue only manifested itself during the period Bimbo was active, though I hadn't noticed it as I had not built any bodies with Morph data. I'll give this a try now. If this works I am going to be so relieved, it's been driving mad for 3 days now lol. Edit: Well shit, that didn't work for me. Thank you for trying to help. Edited April 28, 2022 by Alessa myrion
fred200 Posted April 28, 2022 Posted April 28, 2022 Ass-slap - bump into someone.... Did not know that. I will have to be more - clumsy... 2
Alessa myrion Posted April 28, 2022 Posted April 28, 2022 Well it seems the issue with Bimbo morphs was just the tip of the iceberg. Now my Gunner slave who I've had with me for roughly 50 hours now won't stop approaching me despite having Gunners disabled in eligible NPC's since forever. Been traveling with him for a long time and he never approached me, now all of a sudden the game thinks he is not a Gunner. I guess this is tied equally to Just Business, I don't know. Haven;t changed any settings for the longest time, save for disabling SH Body Morphs. It seems that everything is falling apart ever since that Bimbo approach. Why oh why did that have to happen.. There's 150 hours down the drain lol.
FO4Life Posted April 28, 2022 Posted April 28, 2022 (edited) 8 hours ago, Alessa myrion said: Well it seems the issue with Bimbo morphs was just the tip of the iceberg. Now my Gunner slave who I've had with me for roughly 50 hours now won't stop approaching me despite having Gunners disabled in eligible NPC's since forever. Been traveling with him for a long time and he never approached me, now all of a sudden the game thinks he is not a Gunner. I guess this is tied equally to Just Business, I don't know. Haven;t changed any settings for the longest time, save for disabling SH Body Morphs. It seems that everything is falling apart ever since that Bimbo approach. Why oh why did that have to happen.. There's 150 hours down the drain lol. Ouch 150 hours is too long a time to restart if you can help it... I find that uninstalling [or simply by unchecking mods in MO2] the mods in question, then force starting current save, immediately creating a New Save, then moving location and doing stuff including sleeping helps to stabilize any changes in you saved file; it may be complete self delusion, but it's what I do, even if it is the equivalent of touching wood in FO4. Then after, say 1 or 2 in-game days, make another New Save and quit back to desktop, and reload those mods. This will, in general, force start those mods [re-initialize them] and hopefully you can save your playthrough that way?! On a completely different mod problem, a few days ago on my current save, I was running into huge FPS losses and visual glitches, removed some mods then reloaded them later (without that pesky Scrap Everything) and that saved my paltry lvl 27 life. Good luck! P.S. If you do remove/reinstall this mod [AAF SH] after a couple of in games days it will re-initialize for sure, losing all your progress stat wise; it's perhaps better to remove Just Business for a while and lose 50 hours of a poor Gunner slave... they can always be captured again and retrained! Or get ruthless, enter Console, click on Gunner and type "Disable" It would be a possible solution; if you are feeling lucky, you could disable the Gunner, leave Console, re-enter Console and type "enable" [by not moving and keeping Gunner' RefID still current]... I have read that this can reset an NPC in certain cases. Edited April 28, 2022 by FO4Life 1
Nuka Cherry Posted April 28, 2022 Posted April 28, 2022 (edited) On 4/27/2022 at 3:18 AM, Spaceguest991 said: One idea that comes to the top of my head for low key that could maybe twisted could do, Is the npc comes up player and gropes their chest or butt? unlike the buttslap they're more upfront about what they're doing and if the player confronts them they'll make a sexist comment "You like that? you want more?" Maybe catcalling could be done like you get a quest pop up when it happens with a quest marking showing who catcalled you? while the catcall is showed in subtitles when the cat call happens. Not quite sure how to make the event happening stand out, the same way the buttslap does without any voice over maybe a whistle sound like a wolf whistle. If catcalls can be added maybe you could have gossip as well? like npcs commenting on your sex reputation or making comments about you being naked "doesn't she have any shame?" wearing DD that can be seen "she must be a pervert walking around like that, she is practically begging for it" or have a shock collar on " She must be a sex slave maybe I should go and take her for a ride" for another low key event? There is "slap da butt" slap anim in Skyrim, with a script trigger, and it is really well animated, although they kind of teleport to your PC to slap, so it looks a bit strange. Limitations of the game etc. What would be interesting is using the same bump trigger for other things like a whistle, comment or abuse. Edited April 28, 2022 by Nuka Cherry 2
Alessa myrion Posted April 28, 2022 Posted April 28, 2022 15 hours ago, beebopn89 said: I had a similar issue. I was able to fix it by saving my preset, typing this in the console with yourself selected - cgf "BodyGen.RegenerateMorphs" 14 1, then reloading my saved preset. Hopefully that works for you too. Hey I think that may have worked for vanilla items. I have been trying so many things that I'm not actually sure what is having an effect on it. In any case, vanilla items seems to be fixed now, but mod armors such as Eli's still have the problem. It gets more confusing by the minute lol. Thanks again for the tip! 42 minutes ago, FO4Life said: Ouch 150 hours is too long a time to restart if you can help it... I find that uninstalling [or simply by unchecking mods in MO2] the mods in question, then force starting current save, immediately creating a New Save, then moving location and doing stuff including sleeping helps to stabilize any changes in you saved file; it may be complete self delusion, but it's what I do, even if it is the equivalent of touching wood in FO4. Then after, say 1 or 2 in-game days, make another New Save and quit back to desktop, and reload those mods. This will, in general, force start those mods [re-initialize them] and hopefully you can save your playthrough that way?! On a completely different mod problem, a few days ago on my current save, I was running into huge FPS losses and visual glitches, removed some mods then reloaded them later (without that pesky Scrap Everything) and that saved my paltry lvl 27 life. Good luck! P.S. If you do remove/reinstall this mod [AAF SH] after a couple of in games days it will re-initialize for sure, losing all your progress stat wise; it's perhaps better to remove Just Business for a while and lose 50 hours of a poor Gunner slave... they can always be captured again and retrained! Or get ruthless, enter Console, click on Gunner and type "Disable" It would be a possible solution; if you are feeling lucky, you could disable the Gunner, leave Console, re-enter Console and type "enable" [by not moving and keeping Gunner' RefID still current]... I have read that this can reset an NPC in certain cases. Hey, yeah, you make some good points. I did go back to my save trying to make it work. I got the Bimbo morph issue partially resolved thanks to Beepopn89's advice. But no clue why my Gunner slave is being a jerk. Why he keeps approaching when I have both Gunner and Companion's disabled is baffling to me. While I don't care much about the stats, It kind of pains me to get rid of him. We started out as bitter rivals, he was little more than a cum dispenser for me, but we bonded somehow. I think it was actually the moment when I was scrambling around in cuffs inches away from death with super mutants closing in and Gunner boy springs into action essentially saving my life when he could have easily escaped, he was then promoted to my own personal fucktoy and got a half decent weapon as a reward. He also earned the right to roam freely around our base instead of being constantly under lock and key. Now he is pretty much the protector of Hangman's Alley. Quite a badass he has become. Thanks for that advice. Should come in handy. Also thank you for the encouragement. Good that you got the fps issue sorted. I never really noticed any degradation while using SE, it's pretty much a staple in my mod list. Maybe it has something to do with which items you scrap? The only areas I have trouble is around Hangman's alley, but I think that area is quite notorious for slowdowns so I dunno. WOTC probably isn't helping either. It places some rather questionable spawns in that area. 1
Spaceguest991 Posted April 28, 2022 Posted April 28, 2022 7 minutes ago, Alessa myrion said: While I don't care much about the stats, It kind of pains me to get rid of him. We started out as bitter rivals, he was little more than a cum dispenser for me, but we bonded somehow. I think it was actually the moment when I was scrambling around in cuffs inches away from death with super mutants closing in and Gunner boy springs into action essentially saving my life when he could have easily escaped, he was then promoted to my own personal fucktoy and got a half decent weapon as a reward. He also earned the right to roam freely around our base instead of being constantly under lock and key. Now he is pretty much the protector of Hangman's Alley. Quite a badass he has become. I don't know if it's the perfect fix for your problem but you can use console commands to chnage the npcs SH Morality and there confidence <targetID>.setav FPSH_Morality <INTEGER> 1 = evil 2 = dubious 3 = nice setav FPSH_Confidence 10 1 to 100 So you can at least make him less of a jerk without losing the whole game 3
Alessa myrion Posted April 29, 2022 Posted April 29, 2022 21 minutes ago, Spaceguest991 said: I don't know if it's the perfect fix for your problem but you can use console commands to chnage the npcs SH Morality and there confidence <targetID>.setav FPSH_Morality <INTEGER> 1 = evil 2 = dubious 3 = nice setav FPSH_Confidence 10 1 to 100 So you can at least make him less of a jerk without losing the whole game Oh that's an interesting idea you have. Though wouldn't he still advance on me for approaches not considered Devious? I guess it's still better than nothing if it works. I will give it a shot regardless. Thanks a bunch! 1
WandererZero Posted April 29, 2022 Posted April 29, 2022 So, using the latest version, on a brand new game: I seem to be having an issue where, specific settings are not being committed and saved. Specifically: 1. Butt Slap Event. If I switch it on, and set the sliders...come back to the menu, the event will be off, and the sliders back at 0. 2. Also happens with the confidence sliders. Same thing. I set them, leave the menu, come back...and they're at 0 again. Any ideas?
Nuka Cherry Posted April 29, 2022 Posted April 29, 2022 5 hours ago, WandererZero said: So, using the latest version, on a brand new game: I seem to be having an issue where, specific settings are not being committed and saved. Specifically: 1. Butt Slap Event. If I switch it on, and set the sliders...come back to the menu, the event will be off, and the sliders back at 0. 2. Also happens with the confidence sliders. Same thing. I set them, leave the menu, come back...and they're at 0 again. Any ideas? Do you use MO2? I've seen people with settings problems solve it by coping the ini settings file MCM folder in overwrite into the relevant mod folder.
FO4Life Posted April 29, 2022 Posted April 29, 2022 In a slightly parallel universe, I recommend MCM Settings Manager v1.03 [https://www.nexusmods.com/fallout4/mods/56195?tab=files] ... just don't forget to save a backup before you perform a clean install <-- DUH. It saves MCM settings independantly [not in overwrite]. 1
WandererZero Posted April 29, 2022 Posted April 29, 2022 (edited) 3 hours ago, Nuka Cherry said: Do you use MO2? I've seen people with settings problems solve it by coping the ini settings file MCM folder in overwrite into the relevant mod folder. Yeah, I use MO2. That said: overwrite should always be empty. It's a catchall, but not meant to be a permanent storage place for things. Using "Create Mod" out of Overwrite should be what people are doing for most types of generated data. For instance, I have a mod that's nothing but bodyslide overwrites, one for mod output (like settings), etc. But yeah, copying the MCM/ directory with path from the Sexual Harassment mod into my Mod Output overwrite mod did fix the issue. My settings that I had previously set were there as well, which was odd...it seems it was saving the values, but not reflecting them in the MCM panel. @twistedtrebla might want to look into it at some point for sure. But even if they don't...this is a solid workaround. Thanks for the tip. Edited April 29, 2022 by WandererZero sentence fix 1
asdfer1234 Posted April 29, 2022 Posted April 29, 2022 On 4/28/2022 at 11:06 AM, twistedtrebla said: Ass Slap "event" is a bit different from "approaches". "Approaches" happen by 1) rolling to see if one should be triggered, then 2) determining the outcomes, then 3) finding nearby NPC who can fulfill the role. The Ass Slap "event" gets a roll whenever you collide with an NPC. When a collision happens, theres a roll, and if rolled, will check if the NPC that you collided with fits the role of an "ass slapper", i.e. NPC isn't a decent one and has enough confidence (decent NPCs will never slap your ass, nor will an NPC who has low confidence). If the NPC can be a slapper, then the ass slap happens >decent NPCs will never slap your ass, nor will an NPC who has low confidence we talking about the mod or an irl observation? XD
Sgt. Marge Posted April 29, 2022 Posted April 29, 2022 On 4/27/2022 at 11:34 PM, FO4Life said: Hi, a little LATE in a response, hope you already solved the issue... twistedtrebla's question was good... I downloaded one of the mods the other day [(uncocked) AAF SH Gender Neutral] and it does state (further down the page) that it is compatible with AAF SH v1.13.4 so perhaps v1.14.0+ may cause issues? But I have also noticed at times [occasionally] I struggle to get "Force" AAF SH Approaches to trigger, but it rare, and not game breaking... I put it down to the AAF not being perfect EDIT: the AAF SH Gender Neutral patch page states v1.13.4 at top, in bold... my bad! I've put a test up for "Uncocked" Gender Neutral NPC's 1.14.3 that people can use while I'm working on another project, I still need to update "Cocked" and once I do that will venture to update both at the same time on the download page. I've seen something about voiced dialogue recently, and I don't currently have any plans to directly support that but if someone wants to generate it based on my upload(s) I have no problem with that. 1
rilieAP Posted April 29, 2022 Posted April 29, 2022 Possible issue with Hypno approach, I was at 0 conditioning and got the "Too Tranced to Resist" message. I'll do a new game at some point this weekend, I can't remember if I got a trigger word before I visited Neura for a mind wipe, but I don't think I did. Either way, that should be cleared with the wipe, right?
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