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Posted (edited)

This mod has been amazing and I commend you for being active with it.  That said, I did notice that Cait slapped my player's ass despite me having companions disabled as eligible NPC's.  It's only happened once but I thought I would mention it.  Also, this was in version 1.16.6 so idk if it's been fixed since.  Keep up the excellent work

Edited by thatpartoftheinternet
Posted

So AAF triggers just fine from other mods but this one causes the whole "two people staring forever" issue. Any idea what might be triggering that? What exactly are scenes calling from AAF that would freeze just for this? I have themes, handcuffs, and base all installed.

Posted

Bug Report

 

1/ Not sure how easy it is to fix this one. Basically if you're moving and being followed, sometimes the pc gets stuck (can no longer move) with no option to do anything. I think this is caused because the following NPC stops just out of range from the pc so that the dialogue options do not appear on screen. I'm guessing here but it seems the logical cause unfortunately as it's intermittent it's not straightforward to test.

 

2/ This one is fairly obscure needing certain conditions so probably not worth fixing and may be a game engine issue with sandboxing. I was in the Dugout Inn went back to Homeplate and was followed by that wanky looking guy in the blue overalls that sits on the couch. I get the Fan approach and drink the drink which turns out to be the one that knocks you down. While the pc is stuck on the floor the NPC then leaves Homeplate the animation fade-in happens on screen and as the NPC is in a different location AAF attempts to teleport the PC to the NPC which leads to an infinite loading screen. Oddly, I've had other NPC's follow me into Homeplate without problems, so I think the issue is that the NPC wanders off during the knock down scene.

Posted
3 hours ago, Slorm said:

so I think the issue is that the NPC wanders off during the knock down scene.

They wonder off a lot of times. LOL

Especially when DD items are being equipped.

Posted

Hey, how are you?

Couple of things that would be nice:
 

1.  A guy just told me hey girl that's a nice rack you got there, would be nice to have the chance to answer with the 4 options,

-Thanks! You want to feel them? moves to a touching animation (or dialogue since theres no animation LOL)
-Do you like it? how much are you willing to pay to see them? moves to teasing animation.
-eh... Thanks? i guess...
-AssH... get out of here!

2. In the same train of tought, the spanking is great, but it feels kind of empty in the long run, except for the kick, there is no real interaction, like the one i propouse in the last example, it could lead to some hotter stuff depending on you mood, including teasing, maybe a lite prostitution.

3. Is it posible for the PC to spank NPC's? taking a more active role and not just being targeted?

Cheers!

Posted
30 minutes ago, posuideqianzhihe two said:

I don't know why,I'm waiting or sleeping over 28 days,but Bimbo serum effects still in the pip-boy,and my player's body didn't recover

 

Sleep time doesn't count anymore - only active time. So 2 days active ingame - if you left the default.

Posted
On 4/30/2022 at 3:46 AM, Halleaon said:

having a slight issue with the newest version, not sure why but something appears to not be triggering correctly: approachers will follow me for a long time without ever saying anything to me though my character will occasionally say 'i just want to trade a few things' as if they were attempting a dialogue, eventually they'll say something after like 10 of those 'i just want to trade a few things' conversations (if I try to talk to them myself i get the normal trade dialogue or standard fallout comment), eventually after a number of those 'i just want to trade a few things' comments it'll allow us to interact as intended by the mod, but then they'll just keep following until the next person approaches, in previous versions once an interaction had taken place (either by refusing whatever they wanted or accepting and triggering an aaf scene) they'd then wander off as intended, but currently, they just keep following so I forever have a creepy stalker that doesn't leave until another person starts following. The previous version worked fine for me and this is a new save i've not added or changed any other mods since the last working version was installed.

Having this same problem. Anyone know what causes this or how to fix it?

Posted (edited)

Slap stuff does really weird things to camera in first person.

Any chance for future update to force the camera to be into zoomed-out/3rd person before slap event?

 

Edited by asdfer1234
Posted

Feature Request... MCM Molestation Slot Index Guide, added to the MCM.

 

Nothing fancy, just the Slots and what each slot unequips...

 

MCM

--- Butt Slap & Molestation

------ Molestation

--------- Molestation Slot Index Slider  -1 -> 28  what are the slots... -1 is Off, what items or Vanilla Slots, do the Sex Harassment unequip slots unequip. Along with the item names for 1 to 28.

 

There's a web page, see below. For Slots 30 -> 61, but no mention of  Slots 1 -> 28.

 

Vanilla Slots

Body

Helmet

Chest Armour

Shoulder Armour L / R

Leg Armour L / R

 

Alt Slots... such as Clothes Packs, and VTAW.

Trousers

Skirt

Stockings / Pantyhose / Socks

Shoes

Panties

Bra

Swimsuit

Shirt / T-Shirt

Jumper

Coat

Etc...

 

along with the standard

 

Helmet

Chest Armour

Full Armour

Shoulder Armour L / R

Leg Armour L / R

 

 

Vanilla Slots 30 -> 61

 

Sexual Harassment Slots -1 -> 28

 

 

But come to think of it, all the slots that are used for Alt Clothing Slots. 3 Molestation Slot Sliders wouldn't do it all anyway...

 

Posted
1 hour ago, Gamaramdi said:

Hi,

Is there any way to see the slots and whats on them in real time? sometimes i need that to change the slots in the mods so i can wear a lot of accs...

 

If you use the Rad Morphing Redux mod, it has a utility function in its MCM to display the items equipped in all slots with their corresponding slot numbers.

Posted
1 hour ago, vaultbait said:

 

If you use the Rad Morphing Redux mod, it has a utility function in its MCM to display the items equipped in all slots with their corresponding slot numbers.

I don't but i guess now i will, thanks!!

Posted

I love all the new features, but I use a mod called AAF BumpRide which has its own actions for the bump mechanism. AAF BumpRide gets overwritten by SH Bump feature. OFF button in menu does not fix it. Is there a way I can totally disable or remove the function in the current mod. I am using a much older version (pre-slap) now which does not conflict. Thanks

Posted

I'm a little surprised/disappointed that the Black Widow perk does not apply when dealing with situations.  I thought the perk was especially for these kind of situations.

Posted

There used to be a mod called Devious Helpers.  When bound, it would allow the player to approach NPCs and ask for help out of their bindings.  There would be bouts of generosity countered with exploitation, with additional options for exploitation for the Survivor's companions.

Or at least that is what the mod proposed to be at the time.  In truth it was clunky, with it's own incompatible approach system that seemed to just want to bad mouth you.  And while we have workbench unlock, it's a little immersion breaking at it's current state.  (Sorry!) 

 

I bring this up because I find my character all trussed up in a camp full of people, and I have to wait for someone to approach me.

 

Something's wrong with that.

 

That being said, I have no idea what it would take to send me and an NPC to a workbench to unlock my character. (<<<<<Immersion) However it is in the sex animations so somebody knows.

Posted
17 hours ago, BHAitken said:

There used to be a mod called Devious Helpers.

 

Still exists, though it grew some sidequest type activities and follower-specific features eventually.

Posted

So I had an idea for approach ripped-off inspired by the dangerous nights mod where a approach can happen while the player is sleeping.

 

maybe on the lower end of things the npcs just masturbate over the player leaving a cum overlay on them or leaves a lewd marking from tats after rape? but doesn't have as much chance of waking the player.

 

mid range the npc would just kinda molest and grope the player kinda playing like the fan massage where the player has a chance to either wake up and confront the npc or just pass it off as a dream maybe the might plant a devious device on the player after they're done or give them the bimbo serum and or shock collar.

 

and on the high end the npc trys to just assault the player which is very likely to wake the player up unless maybe the have the deep sleeper trait from the idea I had in the SA post or something else that makes them a deep sleeper like having a high Alcohol Intoxication Level from SA when the player went to bed.

 

oh and maybe the approach is more likely to happen if the player goes to sleep when not wearing anything, has the slut Reputation or goes to sleep while drunk

Posted

Any way to add a blocker or a way to tag to prevent NPC's from approaching you dont want to ever approach..such as Mama murphy?  Like a tag for elderly? Or is there something already?  I can turn off women approaches... but.. I dont mind those approaches but not from elderly men and women.... or Mama murphy... or Trashcan Carla.  <.<

Posted
32 minutes ago, Boceifus said:

Any way to add a blocker or a way to tag to prevent NPC's from approaching you dont want to ever approach..such as Mama murphy?  Like a tag for elderly? Or is there something already?  I can turn off women approaches... but.. I dont mind those approaches but not from elderly men and women.... or Mama murphy... or Trashcan Carla.  <.<

 

You can do it via the console for each individual NPC you don't want to approach. See the OP for the command

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