Slorm Posted May 7, 2022 Posted May 7, 2022 @twistedtrebla I have an idea which may solve the old problem of getting approaches while under fire or very close to hostiles but concealed. The problem isn't settlers themselves as normally if they get too close to Raiders they'll be attacked and killed. The real problem I suspect, which I first noticed at Camp Kendall, is that the settler that approached me is in fact a kidnap victim held by the Raiders for one of the Settlement kidnap missions. I've come across them in other places as well, like Back Street Apparel and Monsignor Place. As they must be in some sort of temporary faction friendly to the Raiders, if that faction was excluded from SH then that would probably resolve the problem (at present I have to remember to use the hotkey to switch SH off) Just an idea though not sure if it's a good one
vaultbait Posted May 7, 2022 Posted May 7, 2022 2 hours ago, Slorm said: As they must be in some sort of temporary faction friendly to the Raiders, if that faction was excluded from SH then that would probably resolve the problem There's a dedicated captive faction they belong to, which no other factions (aside from deathclaws I think?) are aggressive towards. 1
deathmorph Posted May 7, 2022 Posted May 7, 2022 if the actress has achieved hypnoslave status, then the description states that the effect increases with each branding. where can you see how strong the effect became?
vaultbait Posted May 7, 2022 Posted May 7, 2022 1 hour ago, deathmorph said: if the actress has achieved hypnoslave status, then the description states that the effect increases with each branding. where can you see how strong the effect became? There are, I believe, currently three perks with four levels each. You can see them in your perks list with the Pip-Boy. 1
twistedtrebla Posted May 7, 2022 Author Posted May 7, 2022 4 hours ago, Slorm said: @twistedtrebla I have an idea which may solve the old problem of getting approaches while under fire or very close to hostiles but concealed. The problem isn't settlers themselves as normally if they get too close to Raiders they'll be attacked and killed. The real problem I suspect, which I first noticed at Camp Kendall, is that the settler that approached me is in fact a kidnap victim held by the Raiders for one of the Settlement kidnap missions. I've come across them in other places as well, like Back Street Apparel and Monsignor Place. As they must be in some sort of temporary faction friendly to the Raiders, if that faction was excluded from SH then that would probably resolve the problem (at present I have to remember to use the hotkey to switch SH off) Just an idea though not sure if it's a good one If you can find out the faction I can add a check for it. I personally don't run into that situation enough for me to spend time figuring that out. Got some new features that are competing for my time ? 3
twistedtrebla Posted May 7, 2022 Author Posted May 7, 2022 1 hour ago, deathmorph said: if the actress has achieved hypnoslave status, then the description states that the effect increases with each branding. where can you see how strong the effect became? Like vaultbait said, 3 categories with 4 levels each, and you can check in the perk pipboy menu. You always attain them at a specific sequence, so gain 4 levels for 1 category, then move onto next etc. When you get all 12 levels, you're pretty much screwed at that point ?. Resisting is going to require so much willpower that practically speaking it'll be impossible. The perks are also somewhat permanent. Only way they will fall off is if you manage to bring your hypno level below 30. But good luck with that when you'll have no choice but to fall into hypnosis. So try not to go too deep into the rabbit hole, or maybe you want to.. cus once you cross a certain point there's no coming back 1
vaultbait Posted May 7, 2022 Posted May 7, 2022 21 minutes ago, twistedtrebla said: If you can find out the faction I can add a check for it. CaptiveFaction "faction for captives - friends with everyone" [FACT:0003E0C8] 2
Spaceguest991 Posted May 7, 2022 Posted May 7, 2022 (edited) Reminds of the time I was sent to save a settlers friend from the Federal ration stockpile and the settler broke out from the locked room to do a SH approach. One hand kinda immersive breaking, other hand rather funny having a npc escape through the power of horny. And the talk of the hypno kinda just wants me to make a very dominant vaultmeat character but is easily hypnotized. perhaps the hypno approach bad end shouldn't always end with the player character know knowing they were assaulted? Like the npc keeps the player character unaware that they assaulted them and the player doesn't get trauma from it? So you can roleplay having the hypno levels going up with the player character being unaware that it's happening as the npc slowly makes the player character a hypnoslave. I've only seen the bad endings where they do tell the player that they assaulted them so I wasn't sure if they were bad endings where they didn't tell them. Edited May 7, 2022 by Spaceguest991 1
fred200 Posted May 8, 2022 Posted May 8, 2022 38 minutes ago, MindDemons said: missing esp how to fix Install the mod; not just the patch.
MindDemons Posted May 8, 2022 Posted May 8, 2022 52 minutes ago, fred200 said: Install the mod; not just the patch. I did
ray314 Posted May 8, 2022 Posted May 8, 2022 Has there been any solution for the Hypno arousal not triggering during conversations about sex in this latest version?
Slorm Posted May 8, 2022 Posted May 8, 2022 14 hours ago, vaultbait said: CaptiveFaction "faction for captives - friends with everyone" [FACT:0003E0C8] Many thanks, saved me poking around in CK
MindDemons Posted May 8, 2022 Posted May 8, 2022 AAF is not showing up when i press the home key how to fix?
izzyknows Posted May 8, 2022 Posted May 8, 2022 1 hour ago, MindDemons said: AAF is not showing up when i press the home key how to fix? Follow the guide or join the AAF Discord. Link is in the guide. 1
vaultbait Posted May 8, 2022 Posted May 8, 2022 10 hours ago, Slorm said: Many thanks, saved me poking around in CK No worries, I'm working on a mod which has a bunch of captives, so it was literally right at my fingertips.
twistedtrebla Posted May 9, 2022 Author Posted May 9, 2022 (edited) 1.15.0 (requires Sex Attributes 2.5.7) - NEW: Molest scenario animation! When approachers decide to get physical and start molesting the player (possible outcome of DD & Sex approaches), instead of a text based flow, it will have an animation. - FIXED: NPCs wont slap you anymore when you are in combat - FIXED: NPCs in captive faction will not approach you or slap you Special thanks to @kziitd for making the animation specifically for this mod!! And also thanks to @dagobaking for sharing AAF source code showing how to play animations/idles. Edited May 9, 2022 by twistedtrebla 12
Sgt. Marge Posted May 9, 2022 Posted May 9, 2022 Thanks for the great work, twistedtrebla! I'm curious what happens if the animation tries to play and the player character is male. Will it fail, or play anyway? I haven't had the time to test it yet. I've just gotten the Gender Neutral NPC's Dialogue Translations up to speed now to match version 1.15.0. Cheers
twistedtrebla Posted May 9, 2022 Author Posted May 9, 2022 41 minutes ago, Sgt. Marge said: Thanks for the great work, twistedtrebla! I'm curious what happens if the animation tries to play and the player character is male. Will it fail, or play anyway? I haven't had the time to test it yet. I've just gotten the Gender Neutral NPC's Dialogue Translations up to speed now to match version 1.15.0. Cheers Considering it works with male or female NPC as harasser, I would think it will work with male player. Though the penis won't have an erection since the animation doesnt do any morphs 2
Nivea Posted May 9, 2022 Posted May 9, 2022 2 hours ago, Sgt. Marge said: Thanks for the great work, twistedtrebla! I'm curious what happens if the animation tries to play and the player character is male. Will it fail, or play anyway? I haven't had the time to test it yet. I've just gotten the Gender Neutral NPC's Dialogue Translations up to speed now to match version 1.15.0. Cheers Tried it with a male and the animation actually looks really good. 1
vaultbait Posted May 9, 2022 Posted May 9, 2022 2 hours ago, twistedtrebla said: Considering it works with male or female NPC as harasser, I would think it will work with male player. Though the penis won't have an erection since the animation doesnt do any morphs Haven't tried it yet, but I expect it to probably break if I get approached by a super mutant. I'll be curious to see what happens anyway. ?
kziitd Posted May 9, 2022 Posted May 9, 2022 37 minutes ago, vaultbait said: Haven't tried it yet, but I expect it to probably break if I get approached by a super mutant. I'll be curious to see what happens anyway. ? what? Is SM also one of the possibilities of harassing PC? Sorry, I didn't play SH in depth What other non-human skeleton would do the same?
vaultbait Posted May 10, 2022 Posted May 10, 2022 27 minutes ago, kziitd said: what? Is SM also one of the possibilities of harassing PC? Sorry, I didn't play SH in depth What other non-human skeleton would do the same? I think it's just super mutants and ghouls for non-human harassers (and the latter would use male or female human skeletons anyway). And for companions Strong could approach you, but would use the super mutant skeleton too.
twistedtrebla Posted May 10, 2022 Author Posted May 10, 2022 2 hours ago, vaultbait said: Haven't tried it yet, but I expect it to probably break if I get approached by a super mutant. I'll be curious to see what happens anyway. ? Oh yea totally untested with SMs. To be honest i even forgot SMs can still be harassers. I'd be curious to know what happens.
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