Slorm Posted May 17, 2022 Posted May 17, 2022 (edited) 42 minutes ago, dovahnurse said: It is too easy to become 'Extremely Dominant' with this mod. It basically tags all voluntary sex (like prostitution or sex with followers) as dominant action. So my fully submissive PC became fully dominant over the course of a few hours spend at my main settlement. How do I fix this? I usually find it's the opposite for me but it's because of play style by the looks of it. I never use followers (I detest them) and all the sexual scenes in my game originate from either Sexual Harassment, Hardship and AAF Violate which in many cases generate Trauma, which reduces Self Esteem, then Spirit, and can turn a Dom into a Sub quite quickly. Try using Violate and lose a few fights at Corvega or Quincy that'll soon take it right down Edited May 17, 2022 by Slorm fix typo's 2
vaultbait Posted May 17, 2022 Posted May 17, 2022 I have similar experience to Slorm most of the time. I actually start out each new playthrough thoroughly "dominant" exiting the vault, and enjoy the steady slide into abject hopeless submission as the horrors of the Commonwealth start to take hold on my psyche. 3
spicydoritos Posted May 17, 2022 Posted May 17, 2022 8 hours ago, dovahnurse said: It is too easy to become 'Extremely Dominant' with this mod. It basically tags all voluntary sex (like prostitution or sex with followers) as dominant action. So my fully submissive PC became fully dominant over the course of a few hours spend at my main settlement. How do I fix this? I'm not sure this is technically accurate. I ran a quick search through FPA's scripts. The only portion I could find that modifies orientation (aka dom/sub rating) is related to spirit. Specifically, if you have Enable Dominant Personality Change active in MCM, you will gain orientation at high amounts of spirit (or lose it for Enable Submissive Personality Change). Or do you perhaps have Sex Education installed? That can increase self esteem (either directly or through XP gains), which would in turn increase spirit after capping at 100, which would in turn increase orientation towards dominant.
Guest Posted May 17, 2022 Posted May 17, 2022 5 minutes ago, spicydoritos said: I'm not sure this is technically accurate. I ran a quick search through FPA's scripts. The only portion I could find that modifies orientation (aka dom/sub rating) is related to spirit. Specifically, if you have Enable Dominant Personality Change active in MCM, you will gain orientation at high amounts of spirit (or lose it for Enable Submissive Personality Change). Or do you perhaps have Sex Education installed? That can increase self esteem (either directly or through XP gains), which would in turn increase spirit after capping at 100, which would in turn increase orientation towards dominant. I do use Sex Education. I didn't realise that it would affect Sex Attributes
spicydoritos Posted May 17, 2022 Posted May 17, 2022 (edited) 6 minutes ago, dovahnurse said: I do use Sex Education. I didn't realise that it would affect Sex Attributes You can shut off the direct self esteem gains in Sex Ed's MCM menu. However, gaining XP will increase your self esteem regardless; that's just how Sex Attributes works. Edited to add: Either way, you could also disable the "Enable Dominant Personality Change" option in Sex Attribute's menu. That will prevent your orientation changing from high esteem/spirit. Edited May 17, 2022 by spicydoritos
deathmorph Posted May 19, 2022 Posted May 19, 2022 On 5/15/2022 at 5:11 PM, deathmorph said: I wanted to deactivate the additional voice during orgasm, but unfortunately that doesn't work. The voice is still there with the orgasm. The voice is generally well chosen. However, I already use custom voices and then have two voices during sex, which unfortunately doesn't match acoustically. Doesn't anyone have an idea? I even started fresh, the voice just won't turn off, no matter if the option is on or off.
izzyknows Posted May 19, 2022 Posted May 19, 2022 17 minutes ago, deathmorph said: Doesn't anyone have an idea? I even started fresh, the voice just won't turn off, no matter if the option is on or off. Replace or delete the files in data\Sound\fx\FPA\ I'd replace them with silent wav files. 1
deathmorph Posted May 19, 2022 Posted May 19, 2022 Could you please make the silent waves available for download? That would be great.
WandererZero Posted May 19, 2022 Posted May 19, 2022 4 hours ago, deathmorph said: Could you please make the silent waves available for download? That would be great. Or, you can learn how to fish: You can make your own silent wav file in a few minutes with Audacity (available for free here) and a quick google search on how to create a silent wav file. Hint: Audacity literally has a tool for this: Then export to wav from the file menu. (Save other > Export to WAV) ezpz lemon squeezy. 3
Slorm Posted May 19, 2022 Posted May 19, 2022 (edited) Bug Report This is more of an exploit so I'll put it in a spoiler for those who don't want to know. It may not be fixable as it may relate to the game engine sleep routine itself. Spoiler If the pc has Trauma and takes a chem to stop the effects, if she then sleeps in a bed the trauma effect is halted for the whole time she is asleep. In effect this allows the player to negate the trauma effect entirely by taking a chem, sleeping for 24 hours and repeating for the second day. I haven't tested just waiting (rather than sleeping) or with alcohol but would assume the effect is the same. Without chems trauma has an effect while sleeping Edited May 19, 2022 by Slorm
deathmorph Posted May 19, 2022 Posted May 19, 2022 8 hours ago, WandererZero said: You can make your own silent wav file in a few minutes with Audacity Thanks for the tip, I don't know the tool yet. Does it matter the length of the silent file?
WandererZero Posted May 19, 2022 Posted May 19, 2022 2 minutes ago, deathmorph said: Thanks for the tip, I don't know the tool yet. Does it matter the length of the silent file? It shouldn't. If you're worried about it, do 2 seconds of silence. That should be plenty big.
twistedtrebla Posted May 19, 2022 Author Posted May 19, 2022 8 hours ago, Slorm said: Bug Report This is more of an exploit so I'll put it in a spoiler for those who don't want to know. It may not be fixable as it may relate to the game engine sleep routine itself. Reveal hidden contents If the pc has Trauma and takes a chem to stop the effects, if she then sleeps in a bed the trauma effect is halted for the whole time she is asleep. In effect this allows the player to negate the trauma effect entirely by taking a chem, sleeping for 24 hours and repeating for the second day. I haven't tested just waiting (rather than sleeping) or with alcohol but would assume the effect is the same. Without chems trauma has an effect while sleeping Yea its been like that for a while. Game timer doesn't trigger during sleep. So when you sleep for 24 hours, the mod only gets to "tick" once, when coming out of sleep. I can add some complex code to try to calculate how many of those hours was under the effects of a drug, but such code would probably be bug prone. So I think I'm ok with how it is. Getting high or drunk right before you sleep helps you get some good sleep without nightmares ? 2
vaultbait Posted May 19, 2022 Posted May 19, 2022 24 minutes ago, twistedtrebla said: Getting high or drunk right before you sleep helps you get some good sleep without nightmares I have a new plan for tonight! Just kidding, that was already my plan. 2
Dlinny_Lag Posted May 20, 2022 Posted May 20, 2022 5 hours ago, twistedtrebla said: I can add some complex code to try to calculate how many of those hours was under the effects of a drug If you will decide to implement it - you could found this usefull.
Slorm Posted May 20, 2022 Posted May 20, 2022 13 hours ago, twistedtrebla said: Yea its been like that for a while. Game timer doesn't trigger during sleep. So when you sleep for 24 hours, the mod only gets to "tick" once, when coming out of sleep. I can add some complex code to try to calculate how many of those hours was under the effects of a drug, but such code would probably be bug prone. So I think I'm ok with how it is. Getting high or drunk right before you sleep helps you get some good sleep without nightmares ? I guessed it was something like that. I wouldn't have thought it's worth the effort to try to code out. The way I look at it is that if someone needs to cheat the Trauma system what's the point of using the mod in the first place.
twistedtrebla Posted May 21, 2022 Author Posted May 21, 2022 New version: 2.6.0 2 New mechanics: PTSD and Mind Break/Perversion. Supported NPC types: Animal, Feral, Gunner, Mutant, Raider, Synth. PTSD: When a player is raped and their spirit drops to 0, the player develops PTSD for the type of NPC that broke them. Note that this effect is only gained when going from non-zero to zero Spirit. This effect is nearly permanent. Only 2 ways to remove: either bring Spirit back up to 80, or visit Dr Neura When under this effect, player takes 20% increased damage from the same type of player. When getting in combat with them, PTSD kicks in, where player starts panicking (with sound effect) and their AP regen will be reduced by 50% for some time. Can have more than one PTSD (one for each NPC type). Mind Break/Perversion: More of a "fantasy" feature, when player is forced to orgasm during rape, the mixture of pleasure and pain will overload the player's mind and eventually lead to Mind Break. Sex must be non-conseusual, and only triggers off of player's orgasm. After the player orgasms, she needs to rest a bit (default 3 real life minutes) before another orgasm. Otherwise player will start to get overwhelmed from too much pleasure. There is a "safe orgasm limit", default 3, where player can have up to 3 consecutive orgasms without any adverse effect. But once that threshold is passed, each further orgasm will cause the player's mind to slip. 4 steps: Losing composure: 1 orgasm past the threshold. Player is starting to lose control of her mind's composure. Getting alarmed Hazy: 2 orgasms past the threshold. Player's mind is hazy. Cant concentrate Incoherent: 3 orgasms past the threshold. Player is overwhelmed with pain and pleasure and is incoherent and unresponsive Mind Break: 4 or more orgasms past the threshold. Player's mind is broken and is susceptible to brainwashing. Mind Break, and any of the 4 steps lasts 3 in-game minutes. After that the player regains composure from orgasm. But if the player is made to orgasm again in a state of Mind Break, timer refreshes, and player has a chance to gain a Perversion. Perversion causes the player to have a sexual obsession with the type of NPC that caused her to orgasm. Every couple days, the player will crave sexual domination from same type of NPC. Perversion falls off if the player manages to not have orgasm with the same type of NPC for 60 in-game days (default) Perversion intensity can stack up to 3 times. When player goes into combat against NPCs for which she has perversion, she will get tempted to surrender, constantly losing Willpower. Willpower drain ends when player exist combat, either by surrendering (via other combat surrender mods like Violate), or taking away the tempation by killing the NPC or fleeing combat. When being forced to cum during a non-consensual sex, player will lose additional self esteem out of shame "Dynamic arousal mode" is now default and the only mode available. Arousal is now gained every second during AAF sex scene, instead of processing all at the end when the scene ends. Submissive players will now gain more arousal during non-cons sex, while dominant players will gain less Fixed a bug where orgasm sound effect setting wasnt being respected Fixed a bug where wear & tear for giants wasnt being done correctly 14
drake_hoard Posted May 21, 2022 Posted May 21, 2022 Hi, I have a little problem with the SA-HUD. At one point in the game it shows only the wear and sub/dom attribute out of nowhere. even older save doesn't show more. I tried to change the position parameter a little bit and reassign the values, but since then, the HUD isn't shown anymore. Even a reinstall doesn't change anything. Does anyone have a hint to let it reappear? Thanks in advance
Boceifus Posted May 21, 2022 Posted May 21, 2022 (edited) 5 hours ago, twistedtrebla said: New version: 2.6.0 2 New mechanics: PTSD and Mind Break/Perversion. Supported NPC types: Animal, Feral, Gunner, Mutant, Raider, Synth. PTSD: When a player is raped and their spirit drops to 0, the player develops PTSD for the type of NPC that broke them. Note that this effect is only gained when going from non-zero to zero Spirit. This effect is nearly permanent. Only 2 ways to remove: either bring Spirit back up to 80, or visit Dr Neura When under this effect, player takes 20% increased damage from the same type of player. When getting in combat with them, PTSD kicks in, where player starts panicking (with sound effect) and their AP regen will be reduced by 50% for some time. Can have more than one PTSD (one for each NPC type). Mind Break/Perversion: More of a "fantasy" feature, when player is forced to orgasm during rape, the mixture of pleasure and pain will overload the player's mind and eventually lead to Mind Break. Sex must be non-conseusual, and only triggers off of player's orgasm. After the player orgasms, she needs to rest a bit (default 3 real life minutes) before another orgasm. Otherwise player will start to get overwhelmed from too much pleasure. There is a "safe orgasm limit", default 3, where player can have up to 3 consecutive orgasms without any adverse effect. But once that threshold is passed, each further orgasm will cause the player's mind to slip. 4 steps: Losing composure: 1 orgasm past the threshold. Player is starting to lose control of her mind's composure. Getting alarmed Hazy: 2 orgasms past the threshold. Player's mind is hazy. Cant concentrate Incoherent: 3 orgasms past the threshold. Player is overwhelmed with pain and pleasure and is incoherent and unresponsive Mind Break: 4 or more orgasms past the threshold. Player's mind is broken and is susceptible to brainwashing. Mind Break, and any of the 4 steps lasts 3 in-game minutes. After that the player regains composure from orgasm. But if the player is made to orgasm again in a state of Mind Break, timer refreshes, and player has a chance to gain a Perversion. Perversion causes the player to have a sexual obsession with the type of NPC that caused her to orgasm. Every couple days, the player will crave sexual domination from same type of NPC. Perversion falls off if the player manages to not have orgasm with the same type of NPC for 60 in-game days (default) Perversion intensity can stack up to 3 times. When player goes into combat against NPCs for which she has perversion, she will get tempted to surrender, constantly losing Willpower. Willpower drain ends when player exist combat, either by surrendering (via other combat surrender mods like Violate), or taking away the tempation by killing the NPC or fleeing combat. When being forced to cum during a non-consensual sex, player will lose additional self esteem out of shame "Dynamic arousal mode" is now default and the only mode available. Arousal is now gained every second during AAF sex scene, instead of processing all at the end when the scene ends. Submissive players will now gain more arousal during non-cons sex, while dominant players will gain less Fixed a bug where orgasm sound effect setting wasnt being respected Fixed a bug where wear & tear for giants wasnt being done correctly These are great changes and features, thank you for continuing to make improvements Edited May 21, 2022 by Boceifus
Heinzelman Posted May 21, 2022 Posted May 21, 2022 After installing todays new update the MCM Button "Show Attributes" in the debug section doesnt work anymore, same when using the hotkey.
izzyknows Posted May 21, 2022 Posted May 21, 2022 41 minutes ago, Heinz01 said: After installing todays new update the MCM Button "Show Attributes" in the debug section doesnt work anymore, same when using the hotkey. I'll second that.
twistedtrebla Posted May 21, 2022 Author Posted May 21, 2022 1 hour ago, Heinz01 said: After installing todays new update the MCM Button "Show Attributes" in the debug section doesnt work anymore, same when using the hotkey. Thanks. I think I know what happened. Will fix shortly 2
Guest Posted May 21, 2022 Posted May 21, 2022 I can't seem to open the attributes menu since i updated the mod. I've tried moving the hotkey around, but not changing anything. Hmmm.
deathmorph Posted May 21, 2022 Posted May 21, 2022 9 hours ago, twistedtrebla said: New version: 2.6.0 Wow, great
vaultbait Posted May 21, 2022 Posted May 21, 2022 (edited) 9 hours ago, twistedtrebla said: When player goes into combat against NPCs for which she has perversion, she will get tempted to surrender, constantly losing Willpower. Willpower drain ends when player exist combat, either by surrendering (via other combat surrender mods like Violate), or taking away the tempation by killing the NPC or fleeing combat. So many amazing new features, but singling this one out. It reminds me of a generalized implementation of the Monster Cock Lover perversion from RSE:FAP that I've been wishing would resurface in a maintained mod. Thanks for bringing this idea back! It's not forced surrender, but RSE had its own surrender system so it was easier implement there. Unfortunately I can't think of a good solution for AAF Violate without extending its SAF integration to auto-surrender based on some global or actor value threshold where the player can't resist any longer and finally succumbs to their irresistible desires. (Similar to the newish Violate feature allowing you to auto-surrender based on Combat Strip Lite damage levels.) Edit: @EgoBallisticWhat do you think about an MCM option to configure an SAF WIllpower value threshold for auto-surrender? Like surrender when Willpower drops to 0, or 20, or whatever. This idea gets more complicated I guess if you also want to only auto-surrender for low Willpower when one of the attackers matches an existing perversion. Edited May 21, 2022 by vaultbait
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