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Posted

I've been having a ton of fun with the new updates, thanks again!

 

One thing I've noticed about the mind break/perversion is that behemoths and FEV hounds seem to result in the "wasteland creatures" perversion while super mutants have their own separate perversion. Since they're often found together, it's somewhat easy to end up with both from one encounter. It might make more sense to group all three together into the same perversion, or maybe that's by design?

Posted

I'm having issues with the hud not displaying values. But using the hot key works fine.

 

Is there a way to refresh and make it output the correct values? Do you just stop the mod and do reinstall? I haven't been able to figure this one out.

Posted
3 hours ago, EJequalsFallout said:

I'm having issues with the hud not displaying values. But using the hot key works fine.

 

Is there a way to refresh and make it output the correct values? Do you just stop the mod and do reinstall? I haven't been able to figure this one out.

If I remember correctly something like Workshop Rearranged or Workshop Framework messes with the HUD mod for Sex Attributes

Posted

I've added the "NonSex" tag to the animations that do not involve sex, but the animations still generate arousal and achieving orgasm while being played. Is there something else that need to be changed?

 

I've attached the relevant XML

 

SexEmUp_tagData.xml

Posted (edited)

Just wondering if the SA HUD add-on will ever display arousal?  It would be awesome with the dynamic system to know where you are if you want. 

 

Grabbing the newest version, but I've got approaches turned off right now working through Nuka Ride on a final test run, but I'm loving the system and will be hitting the rest of the game sometime tomorrow so I'm excited!

 

I meant I grabbed the latest SH but have approaches off, but would love to have the option for the HUD to show arousal and maybe even any of the stats that show when you "show stats" like intoxication, etc. in the HUD if wanted.

Edited by RileyAP
clarity
Posted
17 hours ago, Tanglin said:

I've added the "NonSex" tag to the animations that do not involve sex, but the animations still generate arousal and achieving orgasm while being played. Is there something else that need to be changed?

 

I've attached the relevant XML

 

SexEmUp_tagData.xml 1009 B · 2 downloads

Can you try without the space after the comma? So "SEUKissing,NonSex" instead of "SEUKissing, NonSex".

 

I don't know if AAF trims leading/trailing white spaces. If it doesnt, then "SEUKissing, NonSex" will lead to the 2nd tag being " NonSex", which wouldn't string match "NonSex"

 

All the other AAF animation tags don't seem to have any space after comma. So I'm assuming you're not supposed to have it.

Posted

Some tweaks with arousal formula and some special effects.

 

2.6.2

  • For masturbation AAF animations, once the player achieves orgasm, they will not increase any more arousal for the remainder of the animation (since realistically people stop masturbating after orgasm)
  • Added brief (3-5 seconds) sceen blur effects for when player orgasms or mind breaks. Can be disabled
  • After player orgasms, they will be "satisfied" where any remaining arousal will slowly decrease over time. Satisfaction duration by default is 1 game day and can be customized in MCM. If player is slut, the duration is halved.
  • (For modders) New event for when player orgasms. 
Posted
2 hours ago, twistedtrebla said:

Can you try without the space after the comma? So "SEUKissing,NonSex" instead of "SEUKissing, NonSex".

 

I don't know if AAF trims leading/trailing white spaces. If it doesnt, then "SEUKissing, NonSex" will lead to the 2nd tag being " NonSex", which wouldn't string match "NonSex"

 

All the other AAF animation tags don't seem to have any space after comma. So I'm assuming you're not supposed to have it.

 

That fixed it, thanks! And I also noticed that NonSex animations don't get the attention of busybodies anymore. Much appreciated! Especially as I'm probably the only one around here who cares about fully-clothed non-sexual animations.

Posted
On 5/24/2022 at 1:20 PM, ebbluminous said:

If I remember correctly something like Workshop Rearranged or Workshop Framework messes with the HUD mod for Sex Attributes

 

Transfer Settlements does for sure, I've experienced that myself.  You can remove the SWF file from TS and it will still work, while allowing SA's HUD to work.

 

I don't know about the other two since I don't use them myself.

Posted
6 hours ago, EgoBallistic said:

 

Transfer Settlements does for sure, I've experienced that myself.  You can remove the SWF file from TS and it will still work, while allowing SA's HUD to work.

 

I don't know about the other two since I don't use them myself.

It could be transfer settlements I was thinking of. Not used the HUD mod in some time due to issues.

Posted
11 hours ago, twistedtrebla said:

Some tweaks with arousal formula and some special effects.

 

2.6.2

  • For masturbation AAF animations, once the player achieves orgasm, they will not increase any more arousal for the remainder of the animation (since realistically people stop masturbating after orgasm)
  • Added brief (3-5 seconds) sceen blur effects for when player orgasms or mind breaks. Can be disabled
  • After player orgasms, they will be "satisfied" where any remaining arousal will slowly decrease over time. Satisfaction duration by default is 1 game day and can be customized in MCM. If player is slut, the duration is halved.
  • (For modders) New event for when player orgasms. 

 

Thanks for all the updates.

 

I downloaded this last version and for the life of me, cannot find in the MCM the new part for the blur screen or the satisfaction duration.

 

John

Posted
On 5/24/2022 at 4:01 PM, EJequalsFallout said:

I'm having issues with the hud not displaying values. But using the hot key works fine.

 

Is there a way to refresh and make it output the correct values? Do you just stop the mod and do reinstall? I haven't been able to figure this one out.


I have the same problem, but the mods aren't the reason. Older saves are working correctly and newer save the HUD isn't shown. The load order is the same, so it must be connected to the save. Reinstall the HUD doesn't do nothing.

Does anyone have an idea, what I can do to restart it?

Posted

Question for the Mod Author or any other FO4 scripting gurus:

 

It is possible to have Survival Mode and other gameplay features effected by SPECIAL stats?  It would be a cool RP element if features like Fast Travel required you to have an INT or PER score above a certain value. Then things that raised or lowered your stats like this mod or in game drugs would have a dramatic impact on your gameplay.

 

I know Skyrim had a number of script toggles for features like fast travel, is FO4 the same way?  Could those features be tied to having a certain stat above or below a set value?

Posted
1 hour ago, boss920901 said:

This mod is awesome. However, I have a problem. I don't level up after scene, it is zero all the time. What could be the reason?

 

What do you mean "level up?" Are you talking about gaining normal character experience levels (you'd need a separate mod like Sex Education for that)? Or are you talking about the "sex level" in SA? For the latter, certain kinds of scenes (e.g. rape) might not increase your sex level at first, but that's all configurable through the MCM.

Posted
2 hours ago, boss920901 said:

This mod is awesome. However, I have a problem. I don't level up after scene, it is zero all the time. What could be the reason?

I've been having the same problem as of late, but I may have just found a solution.  I turned off psychological attributes in the MCM and went through a few scenes.  I then turned psychological attributes back on and made sure Sex Level increases were turned up to a reasonable amount.  After a scene or two the sex level started to increase once again.  I use the MCM Settings Manager mod and haven't been in the habit of saving it when I update mods like Sex Attributes so that may be causing issues on my end.  It may be something as simple as just turning things off and back on.

Posted
1 hour ago, vaultbait said:

 

What do you mean "level up?" Are you talking about gaining normal character experience levels (you'd need a separate mod like Sex Education for that)? Or are you talking about the "sex level" in SA? For the latter, certain kinds of scenes (e.g. rape) might not increase your sex level at first, but that's all configurable through the MCM.

I mean "sex level" :)

Posted
13 minutes ago, bubbabignose said:

I've been having the same problem as of late, but I may have just found a solution.  I turned off psychological attributes in the MCM and went through a few scenes.  I then turned psychological attributes back on and made sure Sex Level increases were turned up to a reasonable amount.  After a scene or two the sex level started to increase once again.  I use the MCM Settings Manager mod and haven't been in the habit of saving it when I update mods like Sex Attributes so that may be causing issues on my end.  It may be something as simple as just turning things off and back on.

I'll have to figure it out. Thanks for the help.

Posted

the new features are awesome the only thing missing is the ability to choose gender in mcm menu or auto select gender (not having vaginal wear and trauma when playing a male character)

Posted (edited)

thx for this update

 

image.png.cf9541d6a0976fcaa212f05884bd998d.png

 

at the moment you can toggle the "Morph during pregnancy" option on or off.


According to my observations, pregnancy with morph works fine up to the 5th month (I think it was the 5th). after that the baby bump disappears. That's probably the reason for this switch.

 

would it be possible to add the morph off option from 5th or 6th month of pregnancy? if i disable it, then it's bad if the morph suddenly disappears in the middle of the gangbang because the actress gets pregnant

 

a "smooth" transition would be desirable - if technically possible

Edited by deathmorph

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