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SE Compatibility Tracking (Jul 30)


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Posted
On 10/24/2023 at 2:39 PM, In5inite said:

Well crap,

 

What's the ethical thing to do? Nuke em locally to respect the mod authors wishes?

 

I mean obviously not reposting them is clear... but just plan old usage if you had them?

 

now will i upset the admins for asking for any copies you have?

Posted (edited)
4 hours ago, Yinkle said:

This level of disrespect towards people who share their work out of the goodness of their hearts is what will ruin communities like LL. Mod authors have the right to nuke their work as it is their intellectual property, not the property of entitled shits who make an alt account just to post this toxicity.

didn't the dude in question have a patreon where people paid them to make the mods that got nuked? i feel like disrespect works both ways in this situation. i would understand your viewpoint if they received nothing for the work but technically mans got paid to make these. pretty much robbing his donators (or her...or they. idk them personally)

Edited by PornPleb
had more to say
Posted

While I agree that many users (myself included) will miss SLS and several of its features, it's not time to behave like the (Skyrim's) world ended and start throwing tantrums about why Monoman1's mods were removed. I have no idea about Monoman's whereabouts, nor I intend to have, but certainly he had a reason for deleting his mods. Every player and/or modder here also has a real life outside the computer (even if their life is entirely dedicated to this site).

 

We can't just re-upload the files here or whatsoever because it would be an absolute lack of respect to the author's wishes, but nothing prevent us from sharing the files from his mods privately or keeping them in our local drives. That is, and will always be a consequence of sharing anything in the Internet, not just here in LL. That said, i'm not weighing if the practice of sharing privately mod files that once were public should be discouraged or not.

 

The best we can do now is to move on because new mods are always coming to Skyrim. Features from Monoman1's mods can be remade from scratch by other people, using assets/codes/etc from their own, as long as they're not just "copy-paste", because the tools for doing such things are available to the public. As for the author himself, let him take his time and decide whether he'll speak to us or not about the removal of this mods. Sometime the dust will settle down, although we do not know when.

Posted
15 hours ago, Diuxtros said:

Repost them to every site an discord that allows you to, fuck mod authors that do this shit.

 

6 hours ago, Diuxtros said:

Nuking your mods after giving open permissions, causing not only your mods but a bunch of other mods that use them as a dependency to no longer work is an absolute dogshit move and the actual disrespectful thing. Oh and this isnt an alt account moron.

 

3 hours ago, Diuxtros said:

??? some of the ports of his mods are literal dependencies for other mods, what does this have to do with "modpacks". No matter what random insults you choose to throw your take, as your mods, will still be dogshit.

 

I will only reply once to this, just to remind you of literal RULE #1 in this community: 

Quote

The biggest and most important thing of this community, is that the modders come first.

 

Posted
13 hours ago, Pantheress said:

This kinda makes me appreciate how Nexus handles this type of situation, even though some people threw an absolute hissyfit over it.


How did they handle it? I know there was someting at the time modpacks were being suggested about not being able to remove stuff or something but I have no idea what actually ended up happening.

Posted
2 hours ago, ShalaxiHelbane said:


How did they handle it? I know there was someting at the time modpacks were being suggested about not being able to remove stuff or something but I have no idea what actually ended up happening.

any mod uploaded to the nexus is functionally permanent and unable to be deleted (obvious exceptions to that list, like illegal content aside), in order to make the Collections feature work.

 

In the past, mod authors would throw a fit over a disagreement or whatever else and decide that nuking their content was the only rational thing to do. The new archive system on the Nexus means that while the mod page can be deleted and the files aren't readily accessible, they are still available via the API, which the collections feature would use. This also includes old versions of mods, because an update is not guaranteed to be 100% compatible with the previous versions.

 

Some mod authors did not like this, citing that users would come to them with support for old versions when the issue was fixed in a later version.

 

This is one of those issues brought up as a problem that either a) doesn't actually happen or b) would happen a lot less if people used rational versioning schemes. Most of these could be answered simply with "update to x.y.2, x.y.1 has an issue", which, assuming the collections creator was attentive, would never occur.

 

There was also some shit about collections potentially being eligible for donation points, which some authors were against, because as far as they were concerned, someone spending hours making a modpack, as well as manually making a patch for that collection in particular is clearly not doing as much as they are, by using waifu2z to upscale some totally fine texture. (hyperbole is obvious - this isn't a real example).

 

 

Of course, the nexus gave a month+ of time to make the decision - nuke their content permanently, or contiinue to keep it up. Some decided nuking their content was worth it. Most of the mods lost in this have been recreated by someone else AFAIK, or are still available if you care enough to jumo through whatever hoops the author wants you to. some did not understand that chosing to remove their content would mean losing access to certain tools/places to chat/ask for help.

Posted
8 minutes ago, VeraDra said:

any mod uploaded to the nexus is functionally permanent and unable to be deleted (obvious exceptions to that list, like illegal content aside), in order to make the Collections feature work.

 

In the past, mod authors would throw a fit over a disagreement or whatever else and decide that nuking their content was the only rational thing to do. The new archive system on the Nexus means that while the mod page can be deleted and the files aren't readily accessible, they are still available via the API, which the collections feature would use. This also includes old versions of mods, because an update is not guaranteed to be 100% compatible with the previous versions.

 

Some mod authors did not like this, citing that users would come to them with support for old versions when the issue was fixed in a later version.

 

This is one of those issues brought up as a problem that either a) doesn't actually happen or b) would happen a lot less if people used rational versioning schemes. Most of these could be answered simply with "update to x.y.2, x.y.1 has an issue", which, assuming the collections creator was attentive, would never occur.

 

There was also some shit about collections potentially being eligible for donation points, which some authors were against, because as far as they were concerned, someone spending hours making a modpack, as well as manually making a patch for that collection in particular is clearly not doing as much as they are, by using waifu2z to upscale some totally fine texture. (hyperbole is obvious - this isn't a real example).

 

 

Of course, the nexus gave a month+ of time to make the decision - nuke their content permanently, or contiinue to keep it up. Some decided nuking their content was worth it. Most of the mods lost in this have been recreated by someone else AFAIK, or are still available if you care enough to jumo through whatever hoops the author wants you to. some did not understand that chosing to remove their content would mean losing access to certain tools/places to chat/ask for help.


Thanks for taking the time to explain that.

Posted

Nexus also has a Care Taker account mod authors can opt into. More details here, but essentially a mod author can choose to let Nexus take over their mods. A disclaimer goes on the page that the mod is no longer supported but otherwise is the same - comments threads, etc. That way the mod author can leave but the mod is not lost.

Posted

Hi, any chance to make Sexlab work for Elin race? I've heard they're handled the same way as children in the game (meaning they're getting blocked from having sex), but I had to use that race to create a couple of girls from Genshin Impact. Can't make anime characters in any other race... I would appreciate the help.

Posted
8 minutes ago, Ezio1 said:

Hi, any chance to make Sexlab work for Elin race? I've heard they're handled the same way as children in the game (meaning they're getting blocked from having sex), but I had to use that race to create a couple of girls from Genshin Impact. Can't make anime characters in any other race... I would appreciate the help.

Wrong thread. This is to say what is compatible, not make requests or get help.

Posted
20 hours ago, ebbluminous said:

Wrong thread. This is to say what is compatible, not make requests or get help.

Where should I ask then? Sorry, I don't post here too often.

Posted (edited)
1 hour ago, ebbluminous said:

On the Sexlab framework thread...

Specifically AFAIR

Though, I think the general consensus is "no" for helping get childlike races to work in Sexlab. One of the few exceptions to the degenerate content you can find on the site, really (in part because it's hella fucking illegal, yo, but there's no shortage of reasons its not allowed).

 

 

I also may literally have dyslexia.

 

E2 electric boogaloo:

Sexlab only cares about the Elrin race IF the actor scale is <0.92, so make them taller and problem goes away (hopefully)

Edited by VeraDra
issues bother me to no end
Posted
On 11/1/2023 at 8:30 PM, Ezio1 said:

Hi, any chance to make Sexlab work for Elin race? I've heard they're handled the same way as children in the game (meaning they're getting blocked from having sex), but I had to use that race to create a couple of girls from Genshin Impact. Can't make anime characters in any other race... I would appreciate the help.

In other words:

if akActor.GetLeveledActorBase().GetRace() == "ElinRace"
	debug.notification("GTFO you pedo")
	return
EndIf

 

Posted
23 hours ago, Yinkle said:

In other words:

if akActor.GetLeveledActorBase().GetRace() == "ElinRace"
	debug.notification("GTFO you pedo")
	return
EndIf

 

Thanks for making coffee shoot out my nose ya jerk!  lol

  • tasairis changed the title to SE Compatibility Tracking (Nov 5 #7924)
Posted
On 10/22/2023 at 10:07 PM, tasairis said:

 

 

 

It looks like this has been taken down or is otherwise missing? No idea if this is temporary or not. It looks like the original version might still be working. I tested just the basics and they seem to function. A person does need to install the LE version of Devious Carriages continued, Kinaga's Carriage & Ferry Travel Overhaul from nexus and the patch to make them work together... at least that I how I got it to work. 

Posted
1 minute ago, kraigpdx said:

 

It looks like this has been taken down or is otherwise missing? No idea if this is temporary or not. It looks like the original version might still be working. I tested just the basics and they seem to function. A person does need to install the LE version of Devious Carriages continued, Kinaga's Carriage & Ferry Travel Overhaul from nexus and the patch to make them work together... at least that I how I got it to work. 

IIRC there were a bunch of responses to it along the lines of "these files appear to be identical, what did you actually do?"

Posted
2 hours ago, ShalaxiHelbane said:

IIRC there were a bunch of responses to it along the lines of "these files appear to be identical, what did you actually do?"

 

I didn't have that problem... hum... and the patch seems to be only overwriting one file. I double-checked that I posted the links correctly as I can get easily lost but yep... those are the three files I used and so far no problems... even a few new carriage encounters I haven't seen before.

Posted
45 minutes ago, kraigpdx said:

 

I didn't have that problem... hum... and the patch seems to be only overwriting one file. I double-checked that I posted the links correctly as I can get easily lost but yep... those are the three files I used and so far no problems... even a few new carriage encounters I haven't seen before.

I guess, he talks about 

 

Posted (edited)

I remember there being a version which worked a year or 2 back but I'll be damned if I can work out where it was. IIRC there were 2 mods involved which were LE and one thing for SE got both to work. It's been a while.

 

edit:

for reference this is the forum part for the removed SE port which mentions that the LE version seems to work fine for SE


Edit 2: well I'll be damned I think I found it

 

Edited by ShalaxiHelbane

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