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SE Compatibility Tracking (Jul 30)


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Posted
8 minutes ago, VeraDra said:

any mod uploaded to the nexus is functionally permanent and unable to be deleted (obvious exceptions to that list, like illegal content aside), in order to make the Collections feature work.

 

In the past, mod authors would throw a fit over a disagreement or whatever else and decide that nuking their content was the only rational thing to do. The new archive system on the Nexus means that while the mod page can be deleted and the files aren't readily accessible, they are still available via the API, which the collections feature would use. This also includes old versions of mods, because an update is not guaranteed to be 100% compatible with the previous versions.

 

Some mod authors did not like this, citing that users would come to them with support for old versions when the issue was fixed in a later version.

 

This is one of those issues brought up as a problem that either a) doesn't actually happen or b) would happen a lot less if people used rational versioning schemes. Most of these could be answered simply with "update to x.y.2, x.y.1 has an issue", which, assuming the collections creator was attentive, would never occur.

 

There was also some shit about collections potentially being eligible for donation points, which some authors were against, because as far as they were concerned, someone spending hours making a modpack, as well as manually making a patch for that collection in particular is clearly not doing as much as they are, by using waifu2z to upscale some totally fine texture. (hyperbole is obvious - this isn't a real example).

 

 

Of course, the nexus gave a month+ of time to make the decision - nuke their content permanently, or contiinue to keep it up. Some decided nuking their content was worth it. Most of the mods lost in this have been recreated by someone else AFAIK, or are still available if you care enough to jumo through whatever hoops the author wants you to. some did not understand that chosing to remove their content would mean losing access to certain tools/places to chat/ask for help.


Thanks for taking the time to explain that.

Posted

Nexus also has a Care Taker account mod authors can opt into. More details here, but essentially a mod author can choose to let Nexus take over their mods. A disclaimer goes on the page that the mod is no longer supported but otherwise is the same - comments threads, etc. That way the mod author can leave but the mod is not lost.

Posted

Hi, any chance to make Sexlab work for Elin race? I've heard they're handled the same way as children in the game (meaning they're getting blocked from having sex), but I had to use that race to create a couple of girls from Genshin Impact. Can't make anime characters in any other race... I would appreciate the help.

Posted
8 minutes ago, Ezio1 said:

Hi, any chance to make Sexlab work for Elin race? I've heard they're handled the same way as children in the game (meaning they're getting blocked from having sex), but I had to use that race to create a couple of girls from Genshin Impact. Can't make anime characters in any other race... I would appreciate the help.

Wrong thread. This is to say what is compatible, not make requests or get help.

Posted
20 hours ago, ebbluminous said:

Wrong thread. This is to say what is compatible, not make requests or get help.

Where should I ask then? Sorry, I don't post here too often.

Posted (edited)
1 hour ago, ebbluminous said:

On the Sexlab framework thread...

Specifically AFAIR

Though, I think the general consensus is "no" for helping get childlike races to work in Sexlab. One of the few exceptions to the degenerate content you can find on the site, really (in part because it's hella fucking illegal, yo, but there's no shortage of reasons its not allowed).

 

 

I also may literally have dyslexia.

 

E2 electric boogaloo:

Sexlab only cares about the Elrin race IF the actor scale is <0.92, so make them taller and problem goes away (hopefully)

Edited by VeraDra
issues bother me to no end
Posted
On 11/1/2023 at 8:30 PM, Ezio1 said:

Hi, any chance to make Sexlab work for Elin race? I've heard they're handled the same way as children in the game (meaning they're getting blocked from having sex), but I had to use that race to create a couple of girls from Genshin Impact. Can't make anime characters in any other race... I would appreciate the help.

In other words:

if akActor.GetLeveledActorBase().GetRace() == "ElinRace"
	debug.notification("GTFO you pedo")
	return
EndIf

 

Posted
23 hours ago, Yinkle said:

In other words:

if akActor.GetLeveledActorBase().GetRace() == "ElinRace"
	debug.notification("GTFO you pedo")
	return
EndIf

 

Thanks for making coffee shoot out my nose ya jerk!  lol

  • tasairis changed the title to SE Compatibility Tracking (Nov 5 #7924)
Posted
On 10/22/2023 at 10:07 PM, tasairis said:

 

 

 

It looks like this has been taken down or is otherwise missing? No idea if this is temporary or not. It looks like the original version might still be working. I tested just the basics and they seem to function. A person does need to install the LE version of Devious Carriages continued, Kinaga's Carriage & Ferry Travel Overhaul from nexus and the patch to make them work together... at least that I how I got it to work. 

Posted
1 minute ago, kraigpdx said:

 

It looks like this has been taken down or is otherwise missing? No idea if this is temporary or not. It looks like the original version might still be working. I tested just the basics and they seem to function. A person does need to install the LE version of Devious Carriages continued, Kinaga's Carriage & Ferry Travel Overhaul from nexus and the patch to make them work together... at least that I how I got it to work. 

IIRC there were a bunch of responses to it along the lines of "these files appear to be identical, what did you actually do?"

Posted
2 hours ago, ShalaxiHelbane said:

IIRC there were a bunch of responses to it along the lines of "these files appear to be identical, what did you actually do?"

 

I didn't have that problem... hum... and the patch seems to be only overwriting one file. I double-checked that I posted the links correctly as I can get easily lost but yep... those are the three files I used and so far no problems... even a few new carriage encounters I haven't seen before.

Posted
45 minutes ago, kraigpdx said:

 

I didn't have that problem... hum... and the patch seems to be only overwriting one file. I double-checked that I posted the links correctly as I can get easily lost but yep... those are the three files I used and so far no problems... even a few new carriage encounters I haven't seen before.

I guess, he talks about 

 

Posted (edited)

I remember there being a version which worked a year or 2 back but I'll be damned if I can work out where it was. IIRC there were 2 mods involved which were LE and one thing for SE got both to work. It's been a while.

 

edit:

for reference this is the forum part for the removed SE port which mentions that the LE version seems to work fine for SE


Edit 2: well I'll be damned I think I found it

 

Edited by ShalaxiHelbane
Posted
55 minutes ago, PippinTom said:

I must be somehow blessed with luck because I (still) have no problems with old good dll managed schlongs.

 

you are part of the lucky 10% or you have very few mods and maybe you are also on an old version of skyrim, I am always moving forward and into the future, so I am on the latest version AE, I would never downgrade my games for already obsolete mods. Universal and standalone NG Mods are there for the future of Skyrim. downgrade skyrim has also become obsolete.
Take a look at the topics on Schlong anniversary version and se and you will see thousands of users suffering.

Posted
43 minutes ago, demicabestan said:

you are part of the lucky 10% or you have very few mods and maybe you are also on an old version of skyrim, I am always moving forward and into the future, so I am on the latest version AE, I would never downgrade my games for already obsolete mods. Universal and standalone NG Mods are there for the future of Skyrim. downgrade skyrim has also become obsolete.

Lucky 10%? Knowing about versions and finding the proper files isn't a matter of luck. Also there's already a dll for the latest game patch. It was released like 1 month after the game updated.

 

Still this is a definitive upgrade in both implementation and support. I think it shouldn't be too hard to completely move from SOS to this new system, unless some weird shenanigans happen.

Posted (edited)
1 hour ago, Just Don't said:

Lucky 10%? Knowing about versions and finding the proper files isn't a matter of luck. Also there's already a dll for the latest game patch. It was released like 1 month after the game updated.

 

Still this is a definitive upgrade in both implementation and support. I think it shouldn't be too hard to completely move from SOS to this new system, unless some weird shenanigans happen.

laughs well not as fixed as you think because the latest DLLs do not work with many SOS TRX addons and others, the famous dirty edit message for SOS mod that many people know. if we are content with the classic mods for men that is enough but unfortunately it is not good for the recent addons for futa. But hey, I'm lucid, it's going to take a little time to fix the bugs and compatibility a little too early to install it in a final version of a game.

Edited by demicabestan
Posted
2 hours ago, demicabestan said:

laughs well not as fixed as you think because the latest DLLs do not work with many SOS TRX addons and others, the famous dirty edit message for SOS mod that many people know. if we are content with the classic mods for men that is enough but unfortunately it is not good for the recent addons for futa.

Which ones are broken? I tried 2 (futa addon wip, futa addon horse something). Both are working as intended. And in which universe does the framework requires to be updated to support addons created for said framework? Usually it's the other way around. And the DLL has nothing to do with dirty edit messages or addons not working as intended, that's likely an outdated addon or a faulty installation on the user side.

2 hours ago, demicabestan said:

But hey, I'm lucid, it's going to take a little time to fix the bugs and compatibility a little too early to install it in a final version of a game.

And if you want to use existing addons for SOS this new body mod must support existing addons out of the box (unlikely but we'll see) or wait til said addons are updated (again, the addons, not the framework).

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