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Should I switch from oldrim to SE


akayds

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Posted
1 hour ago, SpyVsPie said:

Never used it, didn't know it had that feature ?‍♂️

It's basically competition to Racemenu. That said the SE version is buggy at the moment... and this is just one of it's issues. It has softer, some would say slightly anime-like, heads. I've not been happy with the look of the faces I make in racemenu, so I keep putting ECE back in, playing with the different set of sliders, and then uninstalling it when I get fed up with the error popup on game launch and other issues. But I hear the Oldrim version is stable and it's used to make a lot of follower mod faces.

 

Posted
36 minutes ago, jyotai said:

It's basically competition to Racemenu. That said the SE version is buggy at the moment... and this is just one of it's issues. It has softer, some would say slightly anime-like, heads. I've not been happy with the look of the faces I make in racemenu, so I keep putting ECE back in, playing with the different set of sliders, and then uninstalling it when I get fed up with the error popup on game launch and other issues. But I hear the Oldrim version is stable and it's used to make a lot of follower mod faces.

 

Yeah I'm aware of it I just haven't used it cause I ain't about that Final Fantasy life ?. I think competition is a strong word though- racemenu is so much more than just character sliders (nioveride, overlays, etc.)

Posted

SL mods for SSE don't seem to have much support yet. Is this because the SL Framework for SSE is still in beta or are there other reasons (maybe lack of clothing support from non-nexus modders)?

 

I've switched over to SSE but I find the SL mods I have are almost never updated and there are still a lot of missing SL mods from LE.

Posted
On 2/22/2019 at 2:14 AM, jyotai said:

SL?

SexLab?

 

I've got the basic SexLab, plus Random, Defeat, Creatures, Aroused, SoS full, and my own NudeWorld mod. I see an assortment of other SexLab mods all over this site. There's even a thread for tracking them that is a sticky on this forum:

https://www.loverslab.com/topic/94228-sse-conversion-tracking-feb-20-2906/

Lots of stuff.

 

Some of the basic stuff has been converted, and never again to be updated. Still missing a lot of stuff that you'd use with Simple Slavery, like SD+ (which in turn requires DD, which is in beta and also without CBBE SE bodyslide meshes). Also mostly unofficial ports, some of which are buggy, like PSQ or Simple Slavery Plus.

 

Just seems like SSE doesn't get much official support and instead most are still focused on LE, and was curious as to why. Is it because SL Framework for SSE is in beta (though seems to work fine)? Or are there other reasons?

  • 2 weeks later...
Posted

Been thinking about coming back to Skyrim, though unsure if I want to play the original or move on to SE.

 

All my regular mods have already been converted to SE, and I see some new stuff as well that seems neat. Only concern is if SexLab for SE is as good as it is for the original? I didn't use a lot of addons for SexLab, just mostly the basics. Though I did see some of the mods for SexLab aren't working properly in SE.

 

So in the end, that is what I'm stuck on. Want to do SE for the stability and all my regular stuff is updated for it, but think the original would be better if I wanted to use SexLab. So yeah, confused and not sure which way to lean.

Posted

My sexLab setup on SE is basically:

 

Sexlab

Defeat

Aroused

Random

some creature stuff

And a few animation packs.

 

- It is only in the animation packs that you might have an issue. If there is an animation pack you really want, you will have to convert it if it's not there. SE actually includes the tool to do conversion in the folder:

...steamapps\common\Skyrim Special Edition\Tools\HavokBehaviorPostProcess

Along with a readme file on the command to do a conversion, in a windows terminal window (cmd app).

 

Everything one would want to play a normal game of skyrim that also had sex in it is converted; where your character actually went out into the world and did 'adventuring / questing' stuff. Even some of the more unusual sexLab stuff has been converted...

 

Posted

I finally got around to updating Newrim to SKSE64, RaceMenu and a bunch of mods.   I'd say that Newrim is slowly but surely catching up to Oldrim in terms of mods. And it's more stable.  It felt odd that I could run around a bit in Newrim without the occasional crash like in Oldrim (I don't crash in dungeons ever though)  and finally I can actually enter Windhelm without a CTD in the daytime for  a change.  CBPC is a little *too* bouncy compared to Oldrim's HDT but I can live with it.  Being able to use Racemenu to finetune my character's appearance is really big.

 

Still waiting on some mods to be ported to Newrim like DCL, FMEA,  Dragonborn in Distress, Mia's Lair,  From the Deeps and Things in the Dark although some of them are in beta for SSE. 

Posted

I hate to say it, but regarding Oldrim; it's more or less officially dead to me as SSE has quite literally every mod I want. And the ones it doesn't (I'm looking at you; Moonlight Tales) I can manually port over via extracting BSA's/resaving in CK after running through the Optimizer. Does the (very slight) ENB downgrade suck? Yeah, a little. But honestly I'll take a very slight downgrade with massive amounts of stability, little to no crashing and a smooth and enjoyable game play experience. Over... random crashes, slow and laggy combat after X hours of playing, and the inability to do massive siege battles for fear of my game spazzing out on me.

  • 2 weeks later...
Posted

i just test SSE for few hour

and return to LE quickly

why ? it have same fps , yes no spike fps and it run better , but for spend another hole of time to modding and fix shit again and again and wait again too to skse/other mods

and enb ?  , the news ugly effects , be honest it for ps4 /xbox one , it have the same bugs , the same errors , no fix at all

skyrim will never become good game because they never fix , really improve engine ( look at fallout 4 <> skyrim se) , better play the witcher 3 ,

run se 60 fps withou enb /no mod and 30 /35 in city really big  improvement, with enb and tree/mods = skyrim le fps , and get the same % ctd, in 3 h =4 ctd ( without any shit heavy mod only 5 mods !!!!!!) skse , tree/flora/texture

Posted

I tryed SSE after a lot of people talk good about it here and honestly I am confused.

 

If you have stable LE instal,(working fine) it is better stay with LE.

 

If you don´t have skyrim and you need pick what to instal

  -SSE - 1 easy to instal

            2 more stable(25hour with cca 250 mods no crash)

            3 there are same mods which are not on LE, ESL

            4 A lot of mod is already here, or alternative, if no you can port it kinda easy

 

  -LE - 1 more mods(there are same mod who will never be on SSE)

           2 enchanced camera(there is beta, but don´t work on new SKSE, have a lot of problem, IFPV is bugged on SSE more then on LE :(, best reason to stay with LE)

          3 look damn better then SSE(I guess becouse ENB are damn better on LE with same FPS)

     /Edit

    4 You don´t need 2 hour to MCM menu show up

 

Posted
14 hours ago, Karin said:

I tryed SSE after a lot of people talk good about it here and honestly I am confused.

 

If you have stable LE instal,(working fine) it is better stay with LE.

 

If you don´t have skyrim and you need pick what to instal

  -SSE - 1 easy to instal

            2 more stable(25hour with cca 250 mods no crash)

            3 there are same mods which are not on LE, ESL

            4 A lot of mod is already here, or alternative, if no you can port it kinda easy

 

  -LE - 1 more mods(there are same mod who will never be on SSE)

           2 enchanced camera(there is beta, but don´t work on new SKSE, have a lot of problem, IFPV is bugged on SSE more then on LE :(, best reason to stay with LE)

          3 look damn better then SSE(I guess becouse ENB are damn better on LE with same FPS)

     /Edit

    4 You don´t need 2 hour to MCM menu show up

 

I agree with everything you said except the MCM menu wait time.  On my computer the MCM menu's load up just as fast as LE.  I know cause I own LE and SE.  I switched to SE two years ago and never looked back.  And although it took some time.  Most of the mods I wanted converted have been converted.  And the mods that weren't I can convert them myself.  But all in all I agree with you.  If LE is working fine for you stick with it.  There is no reason aside from stability to switch to SE.  I only switched myself cause I had problems with LE crashing when nearing Riverwood and Whiterun all the time.  With SE I can run a fully modded game with no problem except for a few rare crashes.  And they are not due to the game itself but mods.

Posted

So, i bought skyrim when it was new. spent like 169 hours on it before deciding to go back to oblivion, because skyrim was not enough an improvement over oblivion. so a few questions:

 

for upgrading to SE:

 

1. how much improvement in stability is there? can i spend hours in a heavily modded state or like forever in a lightly modded state?

 

2. any performance/ optimization improvements

 

3. how hard is it to convert skyrim mods to SE mods

 

4. so, creation club updates, how often and how game breaking?

 

for re-entering skyrim modding scene

 

1. any one win the body format wars? who is the hgec of this generation. as much as i generally think competition is good, I'm not a fan of half the armors and races being worthless to me.

 

2. any kind of neat converters, like say hgec to cbbe texture converter or something.

 

3. any facial sculpting mods, while oblivions facegen could easily result in ugliness, a good use of it allowed a small amount of heads to make many different unique races

Posted
43 minutes ago, tolerance said:

for upgrading to SE:

 

1. how much improvement in stability is there? can i spend hours in a heavily modded state or like forever in a lightly modded state?

 

2. any performance/ optimization improvements

 

3. how hard is it to convert skyrim mods to SE mods

 

4. so, creation club updates, how often and how game breaking? 

1. debatable, it depends on what LE stability mods are in use (without mods SE is better)

2. also debatable, the enb for LE is better, but SE can handle more & bigger textures mods.

3. hit and miss: https://www.loverslab.com/topic/94228-sse-conversion-tracking-mar-20-sexlab-updated-net-script-framework-not-yet-see-first-post/

4. i think around 2 to 4 months, and seriously breaking for SKSE based mods.

 

43 minutes ago, tolerance said:

for re-entering skyrim modding scene

 

1. any one win the body format wars? who is the hgec of this generation. as much as i generally think competition is good, I'm not a fan of half the armors and races being worthless to me.

 

2. any kind of neat converters, like say hgec to cbbe texture converter or something.

 

3. any facial sculpting mods, while oblivions facegen could easily result in ugliness, a good use of it allowed a small amount of heads to make many different unique races

1. it's unpb vs cbbe for females, and just sos for males.

2. most common texture mods have unp & cbbe versions available.

3. RaceMenu.

Posted
2 hours ago, tolerance said:

1. how much improvement in stability is there? can i spend hours in a heavily modded state or like forever in a lightly modded state?

SE is far more stable than LE and has better performance in something like 95% of the cases (with the remaining 5% being some older rigs that can run LE reasonably well but can't put up with DX11 or any other of SE's requirements for some reason).

 

That being said, I should also mention that you can get LE to be pretty stable as well with some work, it's just that SE is more stable out of the box and it's theoretical "max stability" should be higher

2 hours ago, tolerance said:

2. any performance/ optimization improvements

Haven't really tinkered much with SE so I'm not up to speed, but there's stuff like SSE Engine Fixes, and there may be more.

2 hours ago, tolerance said:

3. how hard is it to convert skyrim mods to SE mods

It depends. SKSE plugins need to be recompiled/rewritten so they are pretty difficult. Smaller stuff like armor mods or simple quests and such can simply be re-saved in the SE CK after running their meshes through the SSE Nif Optimizer and that's it. So the general answer is "not very hard", but it varies from mod to mod.

2 hours ago, tolerance said:

4. so, creation club updates, how often and how game breaking?

Game breaking by virtue of requiring SKSE and most SKSE plugins to be recompiled for the new version. The SKSE team is pretty fast at getting the framework updated after the Crap-ation Club drops, but it's the SKSE plugins themselves that pose a real difficulty, as some take a while to be updated and others are not updated at all sometimes.

 

As for how often, no idea. Someone more versed in SE modding should answer that question instead.

2 hours ago, tolerance said:

for re-entering skyrim modding scene

 

1. any one win the body format wars? who is the hgec of this generation. as much as i generally think competition is good, I'm not a fan of half the armors and races being worthless to me.

The "HGEC" of Skyrim LE is still a tie between CBBE and UUNP, and it's just a matter of choosing the one that suits you as most armor/clothing is available for both and the ones that aren't can be easily converted using Bodyslide/Outfit Studio.

 

In theory, same would go for SE, but from what little I've seen, CBBE is the main (and only) player there. UUNP stuff still works in SE and can be ported from LE and used just fine, but CBBE seems to dominate the market by virtue of being there pretty much since SE came out and being overhauled and improved with respect to LE's original CBBE, while UUNP doesn't even have an "official" SE port (that I know of).

 

But again, I'm not up to date on the SE modding scene so someone else will have to answer that question.

2 hours ago, tolerance said:

2. any kind of neat converters, like say hgec to cbbe texture converter or something.

Textures can be converted between CBBE and UUNP with relative ease if you know what you are doing (I've done so myself a few times already), but most body textures are available for both bodies out of the box, so it ain't much of a problem anyway.

2 hours ago, tolerance said:

3. any facial sculpting mods, while oblivions facegen could easily result in ugliness, a good use of it allowed a small amount of heads to make many different unique races

Either RaceMenu or ECE. ECE if you want quick and easy animu waifu faces, RaceMenu for everything else (including animu waifu faces, if you don't mind it being slightly less quick and easy).

 

As for sculpting possibilities, just as an example all of the races included in Yiffy Age of Skyrim use the exact same base head, with the only difference being the sculpted shape and some morphs (i.e. cheetah ears need tweaked morphs when compared to hyena ears), but the latter isn't even critical if you don't get all OCD about minor morphs.

Posted

actually, i don't even have legendary edition, i got the game the month it came out, before any dlc, anything the dlcs could do that mods cant do better?

 

thanks, for the info you two, may just buy this to play dlc as its only 3 bucks more than dragonborn right now.

 

one more question,  mod mangers and tes edit will treat these 2 as separate right?

Posted
1 hour ago, tolerance said:

actually, i don't even have legendary edition, i got the game the month it came out, before any dlc, anything the dlcs could do that mods cant do better?

 

one more question,  mod mangers and tes edit will treat these 2 as separate right?

the dlcs are needed by a lot of mods to work, so you need them regardless.

 

yes (but you may need to rename the XEdit.exe to change what game it's targeting)

Posted

Just want to chime in on point #1, as someone who has modded LE to oblivion and beyond, and done the same to SE (400-500 .esps, 120GB+ Mod Organizer folder), the stability improvement for modded SE is absolutely astounding. If you really want to go hard on the modding, SE is (imho) the only option. I don't have hard data to back this up, only hundreds of hours of experience of both - and I would never go back to LE.

Posted

For SSE.

ESL flags make modding past the 254 limit a lot easier without having to merge everything and break shit. I followed Lexy's LOTD guide for this go around and it works quite well though there are some head scratching choices that I am currently modifying out (UNP vs CBBE SE, Sacrosanct vs Better Vampires, no SOS, ugly cartoony enb preset, not enough ESL flags, etc.). I'm not a huge fan of Ordinator. It's pretty annoying how immersive first person view isn't working right now due to .net script framework not being updated (joy of Perspective sucks, sorry). It's also running like crap through vorpx but I'm sure that's fixable.

 

I'm also modding Skyrim VR since that seems to run better for VR but has even less support. A lot of the things for SSE work but many don't. LAL doesn't really work. SexLab doesn't work and Flower Girls gives all encounters a weird 3rd person out of body experience which is not what I'm looking for.

 

Honestly, I'd stick with OldRim for more mods that I'm interested in working right out of the box if I wasn't completely sick of 8 years of CTD's scarring me for life. I can't believe it's been almost 10 years of messing with this game and I've only ever beat the main quest and the DLC's once.

Posted

Greetings all. I'm trying to get SL and DD-based mods set up for the first time. I have SE and Oldrim, but not the DLCs for Oldrim. Ideally I'd want to use SE for this playthrough, as a lot of other mods require the LE content (which I don't have and would like to avoid having to buy). Is this possible or is it better to just buy the Oldrim DLC?

Posted

How is that you have Skyrim SE and not the og Skyrim + all DLCs? Bad deal IMO, you could got SSE for free if you had previously bought Skyrim LE.

 

The state of SSE is promising but annoying thanks to the CC crap. Everytime Beth wants to sell crappy stuff they update the gameversion (every few weeks/months), breaking the script extender (most of the times) and thus breaking a lot (not all) of the mods depending on SKSE. So you better be ready to keep track of the game version, incoming updates, mods versions and so on (disable updates through Steam, keep a copy of the skyrim exe... be paranoid, Beth will ruin your modded game at some point if you're not careful). You can check here for mod updates.

 

That link will also show you which known mods are available to use for the Skyrim SE, or which ones are easy/safe to convert yourself.

Posted

I suggest that you stay with the original.

Not all mods have SSE versions, so it's best to use the original.

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