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Posted
1 hour ago, Vithiss said:

Either use the Reset button on the MCM Debug page, or (this works for me anyway) initiate sex via another mod with one of the npc's following you around which will then let the Adventures scenario run to completion.

Hope that helps

Ah, never even noticed the reset button. I'll try that. I used Follow Me for Sex and that satisfied them and they left. Pesky buggers. Thanks for responding!

Posted
On 6/15/2019 at 6:27 PM, tuxagent7 said:

Hi

 

Using the latest version and when i go to proximity settings, i can't toggle the restrained option (greyed out)

 

The mod detect devious devices so i dont know why it won't let me toggle it

Restrained sex acts are triggered through ZaZ, so you need that too.

Posted
14 hours ago, Teutonic said:

Restrained sex acts are triggered through ZaZ, so you need that too.

Would  you be able to do that with Devious devices, i try to not have both framework installed

 

thanks

Posted
9 hours ago, tuxagent7 said:

Would  you be able to do that with Devious devices, i try to not have both framework installed

To make SL Adventures play DD filtered animations, it would "simply" need to not detect them as anything special and play them normally, instead of triggering them through Zaz.

 

However, it's not really that "simple", as SL Adventures sex is quite bound up with Zaz. The irony!

Posted

Quick question, does your mod add weight to Coin? I just installed your mod and now my coin has a weight value so I can't carry any.

Posted
48 minutes ago, Remel said:

Quick question, does your mod add weight to Coin? I just installed your mod and now my coin has a weight value so I can't carry any.

 

It does, through a second included esp. It's explained in the opening post under "Optional Plugin."

Posted
On 6/18/2019 at 8:57 AM, SleepyJim said:

 

It does, through a second included esp. It's explained in the opening post under "Optional Plugin."

Thank you, I didn't notice it on my first read thru. It's deleted now, hated having to conjure my tent to get some gold every time I wanted to buy a tome. Otherwise it's a great mod.

Posted
1 hour ago, Remel said:

Thank you, I didn't notice it on my first read thru. It's deleted now, hated having to conjure my tent to get some gold every time I wanted to buy a tome. Otherwise it's a great mod.

It also stops you looting cash with a single click, because that only works for weightless items.

Posted

  I am Blind or not understanding, I am truly sorry to ask this but I am not finding this save/load feature in the MCM

 

"

Save / Load Feature:

As of v0.70, there is a save / load feature which allows you to save your MCM options to a json file. You can provide a filename in the MCM. The file is saved under Data/SKSE/Plugins/SexlabAdventuresMCM/.

 

As of v0.70c, there is also a feature that allows you to save crime settings for individual holds as a preset for later use in other holds. These presets are stored under Data/SKSE/Plugins/SexlabAdventuresCrimePresets/. "

 

Or I am completely misunderstanding it. Really sorry to have to ask but where is this feature.

 

EDIT >>> I do see the save load feature on the first MCM menu, but I am not understanding how to give it a name  :(

 

EDIT >>> By the way this is a very fun mod, I was only asking about the .json back up of settings as it would really be helpful to me as there are so many options to plow through, and get set to my own personal fantasy, so being able to back these settings up would be a blessing.

Posted
On 6/27/2019 at 2:27 AM, galgat said:

  I am Blind or not understanding, I am truly sorry to ask this but I am not finding this save/load feature in the MCM

 

"

Save / Load Feature:

As of v0.70, there is a save / load feature which allows you to save your MCM options to a json file. You can provide a filename in the MCM. The file is saved under Data/SKSE/Plugins/SexlabAdventuresMCM/.

 

As of v0.70c, there is also a feature that allows you to save crime settings for individual holds as a preset for later use in other holds. These presets are stored under Data/SKSE/Plugins/SexlabAdventuresCrimePresets/. "

 

Or I am completely misunderstanding it. Really sorry to have to ask but where is this feature.

 

EDIT >>> I do see the save load feature on the first MCM menu, but I am not understanding how to give it a name  :(

 

EDIT >>> By the way this is a very fun mod, I was only asking about the .json back up of settings as it would really be helpful to me as there are so many options to plow through, and get set to my own personal fantasy, so being able to back these settings up would be a blessing.

Just click on save and you can enter a name. Crime presets can be saved and loaded on the Crime Laws page.

Posted
On 6/30/2019 at 3:06 PM, EndlessRoad said:

Sexlab Adventures very effectively replaces Aroused Creatures, but I still keep it around for the "invite" function to initiate sex with creatures on command. Would you be interested in adding such a thing to Sexlab Adventures?

Could be somewhat done by just changing the conditions temporarily. What else do you have in mind?

Posted

Are the compiled scripts in the archive the correct version? In the source scripts I see "Reported for xxx to yyy, bounty zzz." or something like that for crime reports. But in game, I only get the generic "xxx bounty added to HoldNameHere." message.

Posted
6 hours ago, idgaflulz said:

Are the compiled scripts in the archive the correct version? In the source scripts I see "Reported for xxx to yyy, bounty zzz." or something like that for crime reports. But in game, I only get the generic "xxx bounty added to HoldNameHere." message.

"Reported for xxx to yyy, bounty zzz." is a debug message that lists every single report. The other one is the regular message that only lists the total amount. You can turn on debug messages for crimes if you want, but the spam is real, so I would not recommend it.

Posted
9 hours ago, Teutonic said:

"Reported for xxx to yyy, bounty zzz." is a debug message that lists every single report. The other one is the regular message that only lists the total amount. You can turn on debug messages for crimes if you want, but the spam is real, so I would not recommend it.

Ah okay, I see. I thought I had read somewhere in the thread that you'd get a notification of which law was broken in the latest version. I have mine randomized and it gets cumbersome to constantly go in and check what is allowed and what isn't. Maybe you could add a power that displays them or something. Or maybe I could not randomize them.... but it's kinda fun. :)

Posted

I have a small suggestion: Is it possible to have an option that tells you what item has been stolen from you? I once lost a piece of gear that is a part of my combat gear and I noticed that a tad bit too late. Good thing I had extra mats at home to craft it, though.

Posted
On 7/3/2019 at 12:46 PM, Teutonic said:

Could be somewhat done by just changing the conditions temporarily. What else do you have in mind?

That's all I got, simple hotkey to initiate fun based off of a set arousal. Thank you for considering the suggestion.

Posted

I really like your mod, especially the tax and crime law mechanic. 

 

But I use your mod together with the Sexlab Survival mod that equips a special collar if you haven't bought the magic licence. 

 

It would be great if you could consider to add a whitelist in that the user can add devices that doesn't count as device for the rape feature

Posted
19 hours ago, excidium93 said:

It would be great if you could consider to add a whitelist in that the user can add devices that doesn't count as device for the rape feature

It's currently somewhat opaque what items make you vulnerable and what items do not.

 

I guess an ideal would be the ability to choose.

Posted
4 hours ago, Lupine00 said:

It's currently somewhat opaque what items make you vulnerable and what items do not.

 

I guess an ideal would be the ability to choose.

Perfect would be that and an additional "only visible items count" feature like in Cursed Loot

 

Posted

Hello!  I'm encountering some problems with Proximity Rape.  It's almost like the MCM configuration isn't applying the settings to the game.  For example, although I only have males selected, females are still approaching; rape still occurs during the day although I have it configured to trigger only at night; if I disable Proximity Rape altogether, they still occur. 

 

I'll include screenshots of exactly how I have it configured, but I'll have an instance where only one condition is met (like my PC is naked, for example) and rape still occurs although I have it configured that she would also need to be aroused or unarmed, with three conditions required.  I have both her and the NPC's arousal set to 100, polling is max, she can only be used once in 12 hours and rapes still occurs again and again and again.  I had one instance where my PC was raped for five game hours where I ended up having to reload the save as I got bored of it. 

This is on a new game, by the way, with the mod never installed.  The load order is set by Loot, but I have tried seeing maybe if moving it might help any.

Any assistance would be greatly appreciated, to say the least.  Really love the mod, especially the crimes/laws aspect.  I can definitely see it with a permanent place in my load order.

   
 

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Posted
Spoiler

 

1 hour ago, OlBenny said:

Hello!  I'm encountering some problems with Proximity Rape.  It's almost like the MCM configuration isn't applying the settings to the game.  For example, although I only have males selected, females are still approaching; rape still occurs during the day although I have it configured to trigger only at night; if I disable Proximity Rape altogether, they still occur. 

 

I'll include screenshots of exactly how I have it configured, but I'll have an instance where only one condition is met (like my PC is naked, for example) and rape still occurs although I have it configured that she would also need to be aroused or unarmed, with three conditions required.  I have both her and the NPC's arousal set to 100, polling is max, she can only be used once in 12 hours and rapes still occurs again and again and again.  I had one instance where my PC was raped for five game hours where I ended up having to reload the save as I got bored of it. 

This is on a new game, by the way, with the mod never installed.  The load order is set by Loot, but I have tried seeing maybe if moving it might help any.

Any assistance would be greatly appreciated, to say the least.  Really love the mod, especially the crimes/laws aspect.  I can definitely see it with a permanent place in my load order.

   
 

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Are you sure its this mod doing it?  Enable debug mode to listen to the background.  There are other mods with rape events, like Deviously Cursed Loot, do you run that and if so, is its proximity rape disabled?

Posted

@OlBenny as @Naps-On-Dirt mentioned, try looking at the debug messages. One cause for rape that is easily overlooked is the crime system, it has an option that you can be raped as a result of a report, which will completely bypass everything on the proximity rape page. Load order does not matter for Sexlab Adventures.

Posted
7 hours ago, Naps-On-Dirt said:
  Reveal hidden contents

 

 

 

Are you sure its this mod doing it?  Enable debug mode to listen to the background.  There are other mods with rape events, like Deviously Cursed Loot, do you run that and if so, is its proximity rape disabled?

Thank you, Naps-On-Dirt.  You were right:  it was another mod causing my woes, not this.  So sorry, I should've looked into it deeper before posting.  :classic_blush: Enabling debug in-game, it was stating that proximity rape's conditions weren't being met.  I then checked in Tes5Edit.  Indeed, the dialog preceding the rape, "I kinda like your garment", wasn't SLA.  I ended up having to Google it as for the life of me I couldn't find the mod causing it.    It's a mod called Naked Dungeons that I also just installed on this new game.  I didn't realize that it had a rape function, stupid me.  So, just FYI for anyone else out there.

Posted

Is a SE port possible? I tried installing the mod for SE and most of the functions work. Except for the crime function which is the main feature for the mod. I tried saving the esp with the creation kit but that doesn't seem to be enough to port the mod. You don't have to keep updating the SE for me per se, just porting the current version is good enough for me. Would be wonderful ?

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