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Posted
16 hours ago, Tenri said:

An interesting idea that might be possible is if each satisfied condition increased the probability of being attacked, on top of needing so many to be vulnerable at all.

People should be more willing to attack someone with six levels of vulnerability than someone with just three, assuming the minimum was set to three or lower.

That has been suggested before and I will add it eventually.

Posted
18 hours ago, Teutonic said:

There is one, it is based on keywords on the items and "availability". If the chastity belt allows anal or vaginal sex or the character is not gagged, rape can still occur. 

I see, I did not know the gag was a requirement for full protection as well. On that note, would it be possible to have wearing full chastity ignore nudity crime reports? I believe cursed loot did the same as well.

Posted
1 hour ago, Taki17 said:

I see, I did not know the gag was a requirement for full protection as well. On that note, would it be possible to have wearing full chastity ignore nudity crime reports? I believe cursed loot did the same as well.

I was under the impression that Sexlab Aroused would not treat you as naked. And I thought cursed loot only mentioned it as a clarification. Or are you using a different nudity rule?

Posted
29 minutes ago, Teutonic said:

I was under the impression that Sexlab Aroused would not treat you as naked. And I thought cursed loot only mentioned it as a clarification. Or are you using a different nudity rule?

I used the default rule, haven't touched that option. Have to double check, though I seem to remember getting bounty added. Could be wrong though, I'm yet to break Aroused apart to understand all its functions.

Posted
25 minutes ago, Teutonic said:

I was under the impression that Sexlab Aroused would not treat you as naked. And I thought cursed loot only mentioned it as a clarification. Or are you using a different nudity rule?

Aroused will still treat you as naked when chastity gear + gag. Cursed loot adds it's own check on top for its public indecency stuff.

Posted

Hi Teutonic,

 

I've finally had a chance to test out 0.71d (right as you release 0.72, heh).

 

Noted one bug that may have been missed.

 

Creature threesomes: first time it activated for me, it queued up my pc, another npc, and a canine, for a human +2 canine animation.

Is there some way for the creature threesome function to check and validate that the threesome animation chosen actually has the right number and type of actors present before trying to play the animation?

E,g if the game choses a threesome animation for a horse, then it would check that there is another horse first before proceeding.

For added complexity, canine threesomes are mostly 1NPC 2Canine animations, but leito has also produced some 2NPC 1Canine animations.

 

May I also ask what you think about reducing the minimum crime bounty timer to 0? That would allow players to get fined for every single SL animation even while being gangbanged.

 

That would be a bit nuts though if applied to something crimes like being nude or collared...

 

Thanks for the speedy updates. Really appreciate your dedication.

Posted

The outfit option has no tooltip saying what it does, though it looks like it is a custom list of equipment added through the MCM?

Posted
1 hour ago, LazyBoot said:

Aroused will still treat you as naked when chastity gear + gag. Cursed loot adds it's own check on top for its public indecency stuff.

I should probably do the same then.

 

57 minutes ago, chipstick said:

Creature threesomes: first time it activated for me, it queued up my pc, another npc, and a canine, for a human +2 canine animation.

Is there some way for the creature threesome function to check and validate that the threesome animation chosen actually has the right number and type of actors present before trying to play the animation?

E,g if the game choses a threesome animation for a horse, then it would check that there is another horse first before proceeding.

For added complexity, canine threesomes are mostly 1NPC 2Canine animations, but leito has also produced some 2NPC 1Canine animations.

It should not pick an NPC and a creature at all and I think I already found the reason why it does. Sexlab should be picking proper animations but I suppose if it finds none, it just plays some animation anyway to avoid breaking things.

 

1 hour ago, chipstick said:

May I also ask what you think about reducing the minimum crime bounty timer to 0? That would allow players to get fined for every single SL animation even while being gangbanged.

No real reason not to I think, as long as players are careful with it.

Posted
23 minutes ago, Tenri said:

The outfit option has no tooltip saying what it does, though it looks like it is a custom list of equipment added through the MCM?

Yes, I forgot to add one, but that is exactly what it does.

Posted
56 minutes ago, Hiderius said:

@Teutonic

 

this might be strange but is their a way to disable the rape function?

 

for proximity rape it can either be done through a keybind 'P' by default or through the MCM in the Proximity Rape tab, and through the Sleep Rape tab for sleep rape.

 

Posted

Could you change the default keybind for masturbation to something, anything, other than the Escape key? For the life of me I was going crazy trying to find out why my character kept masturbating whenever I'd open the menu. Also, when I change it, the keybind shows the new keybind but changes back to ESC if I open the menu again. It doesn't actually change the keybind though, just what is shown.

Posted
4 hours ago, Recoilsuave said:

Could you change the default keybind for masturbation to something, anything, other than the Escape key? For the life of me I was going crazy trying to find out why my character kept masturbating whenever I'd open the menu. Also, when I change it, the keybind shows the new keybind but changes back to ESC if I open the menu again. It doesn't actually change the keybind though, just what is shown.

I get the same. I am glad you mentioned it as I have been going nuts trying to find out which mod was causing this.

Posted
14 hours ago, Recoilsuave said:

Could you change the default keybind for masturbation to something, anything, other than the Escape key? For the life of me I was going crazy trying to find out why my character kept masturbating whenever I'd open the menu. Also, when I change it, the keybind shows the new keybind but changes back to ESC if I open the menu again. It doesn't actually change the keybind though, just what is shown.

? Maybe leaving it unassigned by default?

E.g. SLAR has already a masturbation feature and I don't need a second one. Plus, all those "hotkeys" in each and every mod tend to get into each others way sooner or later. :classic_wacko:

Posted
15 hours ago, Recoilsuave said:

Could you change the default keybind for masturbation to something, anything, other than the Escape key? For the life of me I was going crazy trying to find out why my character kept masturbating whenever I'd open the menu. Also, when I change it, the keybind shows the new keybind but changes back to ESC if I open the menu again. It doesn't actually change the keybind though, just what is shown.

 

11 hours ago, General Neondaze said:

I get the same. I am glad you mentioned it as I have been going nuts trying to find out which mod was causing this.

The default is B though, not Escape. I did notice that if you load settings from a json file and the masturbation button is missing from it for some reason, it will default to Escape. So, assuming that you did load your settings, two questions: 

  1. Did you change the file?
  2. Either way, can you send it to me?
Posted
2 hours ago, Teutonic said:

The default is B though, not Escape. I did notice that if you load settings from a json file and the masturbation button is missing from it for some reason, it will default to Escape. So, assuming that you did load your settings, two questions: 

  1. Did you change the file?
  2. Either way, can you send it to me?

Interesting. I never rush at changing keyboard keys until I understand how they will interact with other mods (too many keys!).

 

I haven't changed the key yet. And I stay away from json files unless I specifically know what I am changing.

I have often wondered why the default key for clean and masturbate are the same default 'B'

 

 

Attached is the json for the MCM. Sharona.json

Posted
30 minutes ago, General Neondaze said:

Interesting. I never rush at changing keyboard keys until I understand how they will interact with other mods (too many keys!).

 

I haven't changed the key yet. And I stay away from json files unless I specifically know what I am changing.

I have often wondered why the default key for clean and masturbate are the same default 'B'

 

 

Attached is the json for the MCM. Sharona.json

Both mastubation and the rape toggle key are listed with Escape. Which begs the question how it got in there. And clean and masturbate don't have the same default key. ?

Posted
9 minutes ago, Teutonic said:

Both mastubation and the rape toggle key are listed with Escape. Which begs the question how it got in there. And clean and masturbate don't have the same default key. ?

OOIC, if using MO, are JSON files created by a mod common to all the game profiles for which that mod is selected as active? 

 

If they are, it might be easy to change the MCM setting in one 'game', not realising that you have changed it for ALL of your games.

 

I have had my doubts before, but have never been as certain as comment on it, nor have I seen the possibility discussed either  

 

If it were true, then the possible solution to avoid cross game 'contamination' might be to set up the mod more than once, with different, maybe profile specific, names, and then activate those separately in each game profile

 

This is what I do with FNIS to get round the original issue where any rerun on the animations in use also changed the core mod files.  The latest version has a work around, but because I am certain that it works, I still have a separate FNIS install, and animation profile, for each game profile in MO

 

There again, this might just be aload of nonsense, and no offence will be taken if anyone says so ?

 

 

Posted
35 minutes ago, donkeywho said:

OOIC, if using MO, are JSON files created by a mod common to all the game profiles for which that mod is selected as active? 

 

If they are, it might be easy to change the MCM setting in one 'game', not realising that you have changed it for ALL of your games.

 

I have had my doubts before, but have never been as certain as comment on it, nor have I seen the possibility discussed either  

 

If it were true, then the possible solution to avoid cross game 'contamination' might be to set up the mod more than once, with different, maybe profile specific, names, and then activate those separately in each game profile

 

This is what I do with FNIS to get round the original issue where any rerun on the animations in use also changed the core mod files.  The latest version has a work around, but because I am certain that it works, I still have a separate FNIS install, and animation profile, for each game profile in MO

 

There again, this might just be aload of nonsense, and no offence will be taken if anyone says so ?

 

 

Most of the time, JSON files and other mod created in game files are put in my overwrite folder, so I have to move them from there to my profile specific "mod" folder if I want to keep them separate.

 

I would gather that none of this affects Neondaze as it was stated that json and keybind through the MCM were not changed... but this is valuable info for anyone else reading so good you brought it up.

Posted

the rape event is activating while i'm already in the middle of a sex scene from other mods

Posted

There may be a couple of little niggles left in proximity rape...

 

If I set all conditions to ignore, except unarmed, then set a single OR requirement in count, debug messages say not enough OR items, even when I have no weapon equipped, and am carrying only 'Nettlebane', which I can't drop. The unarmed check is doing something convoluted, but what? I have it set as a crime, but in the same situation the crime doesn't trigger.

 

If I set unarmed to ignore, and collared to OR, the rape test passes (as PC is collared), so it seems particular to the unarmed check.

 

Could we, perhaps, one day gain a rape condition for visible, but less serious restraints? Or simply a tick box/flag to treat visible arm/leg cuffs, bondage gloves, or other bondage paraphernalia as equivalent to a collar? (In which case it would work for crimes too)?

 

 

Also, if I set follower 100, but non-guards to 0, I'm told there are no valid rapists, despite the follower being right next to me.

If I set the non-guard to 100, and the follower chance to 100, I reliably get raped by the follower. It wasn't arousal exclusion, I set the min to 0.

 

It seems the follower is being tested both as a follower and non-guard, which is not entire wrong as such, but less useful than treating them as separate - after all, followers are almost always going to be non-guards. It stops you setting something like Follower 100, non-guard 0, to make the follower the only candidate rapist.

 

 

When wearing an (open) chastity belt, rapes still fire with female rapists, but there are no female animations (that I know of) that would make any sense with this setup. Not to say I simply don't have them ... but ... what does play for me is a highly inappropriate animation with oral, self-masturbation, and scissoring. It does not look like a comfortable experience for either participant.

 

 

Speaking of the gender selection for rapes: MALE, FEMALE, or EITHER ...

 

Could you (maybe one day) replace this with chance numbers for male and female, like the other restrictions?

Then, it would be possible to set MALE 90, FEMALE 10, or the reverse, and so on.

 

The specific problem I have is...

 

I have a female follower (nearly always), who is a Devious Follower.

I want the follower to be able to rape, but...

It forces me to set EITHER for it to work, and yet, I really don't want females raping as often as males, or at all, other than the follower.

 

For me, simply letting the follower skip gender checks if follower rapes are enabled would be fine, but it might not suit people with a lot of followers.

Posted

I'm very happy to now have outfit as a rape condition. I especially wanted the outfit crime, but wasn't expecting the rape aspect, which is a great bonus.

 

This is surprisingly useful as a rape prevention factor, as whore outfits can be set to block rape, allowing the prostitution mod to handle prostitution related rapes.

 

 

If this could ever be extended to allow two groups of outfits (so you could use one for blocking rapes, and another for enabling them) that would be a nice thing to have.

 

 

On another topic...

 

Revisiting the armed crime condition, how are quest weapons handled?

 

I set some holds to make ownership a crime, but of course you can't drop quest weapons.

Would it be possible to get an option to make quest weapons exempt from the ownership check (but not the equipped check, of course)?

 

 

Other things that might be helpful with the armed crime condition is a flag to make being weapon ownership a crime specifically if you're collared.

 

Right now, I set the flag that stops sex crimes being reported if collared, but it also seems to stop weapons equipped or owned being a crime, which is sort of counter-intuitive. Maybe those things could always be crimes for slaves? Some sort of change around this would be nice anyway.

 

Another 'luxury feature' for weapon crimes, is that if you're convicted of one, it would be great if the guards could take away all your weapons?

 

Similarly, with the outfit crime, if you're convicted of "wearing armor", the guards could take away all your armor, equipped or otherwise.

 

SL Adventures isn't shy of taking items away in other situations, so these seem like they would be consistent with rape related thefts etc.

 

While speaking of thefts, it would be nice to have a 'minimum' for the sleep theft items.

Right now, I set the item count to 20, but rarely get that many items taken, presumably, it's random between 1 and <max items>? 

It would be super-handy if I could set a much larger number, or both a larger number and a minimum, or simply tick a box for "steal everything", or set a minimum value, and anything over that is stolen ... or just basically any way to get all my useful gear taken away at once.

 

On a related topic, it seems that if you're robbed after rape, the rapists don't have the items, so you can't steal them back. This spoils the fun a bit.

Posted
1 hour ago, Lupine00 said:

On a related topic, it seems that if you're robbed after rape, the rapists don't have the items, so you can't steal them back. This spoils the fun a bit.

They spent it on sweetrolls while you were recovering.?

Posted
7 hours ago, Teutonic said:

Both mastubation and the rape toggle key are listed with Escape. Which begs the question how it got in there. And clean and masturbate don't have the same default key. ?

Here's my .json file. When I started up Adventures, clean and masturbate were both set to Escape, however before I updated to .72, I had clean set to the L key.

Adventures.json

Posted

I have used your mod is SSE from the first day of release and it has always worked without issue (apart from my .json issue which I fixed by deleting and resaving). I really appreciate the work you have put into your mod, the continual fixes and the addition of new features. I would not play without it. ?

 

May I ask what the difference is between Sleep Rape and Sleep Creep (miscellaneous tab)?

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