Lupine00 Posted March 13, 2019 Posted March 13, 2019 4 hours ago, Teutonic said: The person who reported you must have been someone who passed by or for whatever reason saw you as sex partners cannot report you and there is also a 10 seconds grace period after sex. So, you're sure that a RP client can't report the prostitute? Good to know. Is there a grace period before sex as well? In the case of RP, 10 seconds after may not really be enough, because you're under pressure to have your dialogs about money, and getting dressed may be a secondary concern.
Teutonic Posted March 13, 2019 Author Posted March 13, 2019 On 3/12/2019 at 6:39 AM, sigaraoyuncu said: For crimes "only in cities" option would help me. I approach a dungeon cave entrance crime says "This location is under Pale laws". I had crime for having a weapon in front of a dungeon (I am not sure if it is always the case because i was doing civil war quest so there were a lot of guards.). For now i manually disable crime whenever i leave cities and active on entering. I can do that. Iirc this was requested before and led me to include the option to show changing crime laws. But the hold borders are just so weird and random. Dialog is also something I want to add eventually. On 3/12/2019 at 9:43 AM, Darkpig said: What about riverwood? Those poor sods don't even have a wall. If you mean "are crimes still going to work in unwalled cities" then yes. On 3/12/2019 at 7:31 AM, worik said: ahh. Sorry, my bad. The Site issues preveneted me for days to read back in the thread AFAIK that would still depend on a SL thread and actors and that someone orgasms and basically if the SL animation has "vaginal" tag it will work. Too much hassle for the sleep creep I guess. Anyway it was just a nice question from my side. I can confirm it works perfectly when I am woken up by the sleep rape scene with an animation ? There is a mod event that can be used instead. But it needs a valid male NPC to be passed. 21 hours ago, -Caden- said: I just read the last 3 pages of comments and I have to say.... you have the patience of a saint! What do you mean? ? 16 hours ago, letterman said: dragonborn in distress. apologies for taking so long to respond Rape can't be triggered if the PC is already in a Sexlab scene, but I realized it's not gonna check again if a scene starts duing the pursuit phase. Maybe this happened in your game? I'll fix that in the next version. 10 hours ago, Lupine00 said: So, you're sure that a RP client can't report the prostitute? Good to know. Is there a grace period before sex as well? In the case of RP, 10 seconds after may not really be enough, because you're under pressure to have your dialogs about money, and getting dressed may be a secondary concern. Yes, I am sure about that. There is no grace period before sex though and I don't see a way to add one. I can add an option to manually set the grace period though.
Teutonic Posted March 13, 2019 Author Posted March 13, 2019 On 3/11/2019 at 3:45 PM, matekun said: The outfit rape condition is not working for me. I did this: Registered my current outfit in the MCM menu (some vanilla clothes and also some custom ones too) Set condition to Always (also tried with OR,AND,EITHER), Debug messages said it was ignored all the time. It's just me? I just tested it and it was working both ways (saw me wearing the outfit when I did and not wearing it when I did not). Which outfit did you try to add?
matekun Posted March 13, 2019 Posted March 13, 2019 22 hours ago, Teutonic said: Let me clarify what happened: You started having sex. You got reported. The report went through and the bounty was registered, but you did not actually get the bounty yet. The sex ended and you finally got the bounty for the report. You are not reported 1-2 seconds after the sex, you just get the bounty for the report that went through during the sex. The person who reported you must have been someone who passed by or for whatever reason saw you as sex partners cannot report you and there is also a 10 seconds grace period after sex. There was a bug in earlier versions where a partner could report you in a specific scenario, but that was fixed with the crime rework. Thanks for explanation. 7 hours ago, Teutonic said: I just tested it and it was working both ways (saw me wearing the outfit when I did and not wearing it when I did not). Which outfit did you try to add? I tried again with a lot of outfits,vanilla and custom ones.Tried with the "treat erotic armor as nude" option enabled and disabled,in case that was the problem,but no.Also tried registering outfits,removing them and registering again,also no. I'm gonna have to pass for now,maybe it will work on another gameplay. Thanks.
Darkpig Posted March 13, 2019 Posted March 13, 2019 9 hours ago, Teutonic said: If you mean "are crimes still going to work in unwalled cities" then yes. If you are talking about making custom crime barriers it Sounds like alot of work. I personally never found an issue with vanilla borders aside from the occasional hickup here and there. I guess the borders could be cleaned up a bit. I'm thinking that if we limit it to places with non-hostile actors we could have something similar to what we have now or maybe that is the reason why it is so messed up. Non hostiles are everywhere when you stop to think about it. I'm sure you'll figure something out. I wonder if you could just cancel crimes in certain areas during big events such as Skyrim's Civil War. I tend to keep a low profile in Skyrim thus avoid big events such as the Civil War anyway. I just do jobs to keep my follower from trying to whore me out for a little extra coin. Either way have fun modding and I look forward to future developments.
Teutonic Posted March 13, 2019 Author Posted March 13, 2019 1 hour ago, Darkpig said: If you are talking about making custom crime barriers it Sounds like alot of work. I personally never found an issue with vanilla borders aside from the occasional hickup here and there. I guess the borders could be cleaned up a bit. I'm thinking that if we limit it to places with non-hostile actors we could have something similar to what we have now or maybe that is the reason why it is so messed up. Non hostiles are everywhere when you stop to think about it. I'm sure you'll figure something out. I wonder if you could just cancel crimes in certain areas during big events such as Skyrim's Civil War. I tend to keep a low profile in Skyrim thus avoid big events such as the Civil War anyway. I just do jobs to keep my follower from trying to whore me out for a little extra coin. Either way have fun modding and I look forward to future developments. I just want to use the existing mechanism used in proximity rape already.
Lupine00 Posted March 14, 2019 Posted March 14, 2019 12 hours ago, Teutonic said: I don't see a way to add one After detecting a crime via an actor, you wait for the "pre-sex" grace period, and if no SL scene has started in that time, you trigger the crime, otherwise, you ignore the crime because sex is now happening with that actor. Some actors may be able to skip this step, for example, guards if sex not enabled with guards, would report crime immediately. Of course, you can have sex with a guard via another mod, and not necessarily on purpose either. DiD and SD+ both trigger uninvited sex, and you can't disable the feature in either. ? SLD flat-out excludes guards from rapes, it's not even an option, but I wouldn't know whether SL Adv considers an SLD rape a "rape" or not, and SL Adv would need an enormous pre or post-sex period to stop the SLD gang-rape-crowd from reporting you. Sometimes I think we need a mod like SLIF for rapes, so they can be tracked, approved, disabled, and punished all in one place. And by "like SLIF", I don't mean a baffling MCM combined with a bunch of patches that give no clue what mod versions they are for.
jalingon3011 Posted March 14, 2019 Posted March 14, 2019 My character just got sleep raped by the mannequin in her own house. Obviously a bug. Can you fix that please? Thanks.
cailic Posted March 14, 2019 Posted March 14, 2019 Hello, I've noticed that rape scenarios are easily de-railed. At first I thought it was just Sexlab Approach Redux that would break the chain. Yesterday, during a gangrape, someone gave my character a rape tat and that was enough to make the rest of the rapists just follow me around. I seem to have to reset alot.
cailic Posted March 14, 2019 Posted March 14, 2019 Hi, it's me again. I have a request. Please make a save options feature. I have to start a new game and I keep putting it off due to the reluctance of spending an hour setting up all the options in the many mods I have. And it is impossible to remember all the many tweeks I have made to the mods to get them the way I want them. So I spend quite a bit of my playing in the mcm trying to get things back to the way I want them. Usually, after I get things back in order is when I discover I loaded a buggy mod and then I have to start all over. This time it was the update to SD that is making me start over. I love the fact that you give us so many options. I wish that more modders were like you. Just please, have mercy on those of us who forgot where we left our memory. Thanks.
cailic Posted March 14, 2019 Posted March 14, 2019 2 hours ago, jalingon3011 said: My character just got sleep raped by the mannequin in her own house. Obviously a bug. Can you fix that please? Thanks. I am surprised if this is the first time you have experienced this bug. Any rape mod or random sex mod will do this. Skyrim has made the mannequins a type of NPC for some reason, (I guess it was the easy way to equip armor to them) thus we have this bug. I haven't found a fix for it. But since mannequins aren't important to me, I just disable them through the console. On further contemplation, someone should make a mod that makes the mannequins a creature race with an appropriate skeleton. A tar creature or tree elemental with little to no conscious thought. They just stand around and ocattionaly get the urge to propagate at times. A wood golem might work.
Taki17 Posted March 14, 2019 Posted March 14, 2019 8 minutes ago, cailic said: I have a request. Please make a save options feature. You already can export your settings. There is an option on the bottom of the first mcm page.
cailic Posted March 14, 2019 Posted March 14, 2019 14 hours ago, Taki17 said: You already can export your settings. There is an option on the bottom of the first mcm page. Oh. I guess I left my observational skills with my memory. Thanks for that. I just searched all the mcm pages before making that post. *sigh* I just checked again. There is a line with Load/Save but no options appear under it. So, I'm not as bad off as I appear. Must be a glitch with an update or something. But thanks, I now know were it should be. Just started a new game and the options to save setting are still not there. 1
Teutonic Posted March 15, 2019 Author Posted March 15, 2019 On 3/14/2019 at 1:00 AM, Lupine00 said: After detecting a crime via an actor, you wait for the "pre-sex" grace period, and if no SL scene has started in that time, you trigger the crime, otherwise, you ignore the crime because sex is now happening with that actor. Right, I could do that. Not sure if I should though. On 3/14/2019 at 1:00 AM, Lupine00 said: [...] but I wouldn't know whether SL Adv considers an SLD rape a "rape" or not, and SL Adv would need an enormous pre or post-sex period to stop the SLD gang-rape-crowd from reporting you. It does, as long as the victim flag is set, but a report could still go through when timed just right in between Sexlab scenes. On 3/14/2019 at 10:01 AM, jalingon3011 said: My character just got sleep raped by the mannequin in her own house. Obviously a bug. Can you fix that please? Thanks. 23 hours ago, cailic said: I am surprised if this is the first time you have experienced this bug. Any rape mod or random sex mod will do this. Skyrim has made the mannequins a type of NPC for some reason, (I guess it was the easy way to equip armor to them) thus we have this bug. I haven't found a fix for it. But since mannequins aren't important to me, I just disable them through the console. On further contemplation, someone should make a mod that makes the mannequins a creature race with an appropriate skeleton. A tar creature or tree elemental with little to no conscious thought. They just stand around and ocattionaly get the urge to propagate at times. A wood golem might work. They are indeed a type of NPC, but that does not mean nothing can be done about it. It should no longer happen in the next version. 23 hours ago, cailic said: Oh. I guess I left my observational skills with my memory. Thanks for that. I just searched all the mcm pages before making that post. *sigh* I just checked again. There is a line with Load/Save but no options appear under it. So, I'm not as bad off as I appear. Must be a glitch with an update or something. But thanks, I now know were it should be. Just started a new game and the options to save setting are still not there. Odd. Can you send me a Papyrus log? To deal with the hotkey issues some users were experiencing and the "problem of too many hotkeys", I have created a new MCM page. Spoiler Keys are unassigned by default, so the player has full control over which ones to use and which not. Also has the benefit of having them all in one place.
cailic Posted March 15, 2019 Posted March 15, 2019 2 minutes ago, Teutonic said: Odd. Can you send me a Papyrus log? Ok, here it is; Papyrus.0.log
Lupine00 Posted March 15, 2019 Posted March 15, 2019 20 minutes ago, Teutonic said: Right, I could do that. Not sure if I should though. I'm not convinced you should either I was just pointing out it's possible. On a related topic, I suppose that if you were keen to prevent a lot of bogus report cases, where the player has said that rapists can't report you, you could inspect the NPC's package. If it's currently a follow or equivalent, it's almost certainly either a follower (can check faction to confirm) who shouldn't report, or a rape audience member from another mod. Regular old NPCs OTOH will be running a sandbox, a patrol, or just stand still and do nothing. As audience members won't be in the SexLab scene, and might not yet have raped the player, they look a lot like valid reporters. I guess if you anticipate a possible gap between scenes, and only finalise reporting once scenes stop for long enough, this could be a non-issue anyway, as at that point, all rapists will have done their thing. I was considering have audience members who don't rape in SLD, but at this point, there are none. However, new NPCs do join the rape scene as it proceeds in some cases.
xeal209 Posted March 16, 2019 Posted March 16, 2019 So, I love this mod so far and since it seems to still be active, I figure I'll go ahead and write down what I've noticed so far. I don't know what has and hasn't been reported as a bug or something because I'm too lazy to read the last few pages, so I apologize if I put something you're potentially tired of seeing XD. - Now this is probably just me being dumb, but being armed as a crime. I'm not sure if that means having weapons equipped or having them drawn. If it is the former, I would prefer if there was a having them drawn option just like there's the option for just having weapons being the crime, which I would assume means having them in your inventory? - Sleep rape doesn't seem to work at all for me, I've tried setting it to 100% and maximizing the multipliers and just doing absolutely everything I can to see if it works but that might just be one of the "unfinished" features you mentioned having. - I did see above that someone asked for a "only within cities" thing which would be nice but I also must ask, is line of sight required on an NPC or guard for a report to be made or is it just made by the powers that be? I'm not sure what's planned or how hard it is, but I would like for an NPC to have to see you and actually make their way to a guard, giving you a chance to try and shut them up, maybe bribe or intimidation, before they report. - Also, this might just be me being blind, but for randomizing the crimes, I would want there to be a slider for 'chance to invert a crime' for those with that option. - Not sure if it's because I'm missing a soft requirement or something but normally when you get a bounty and hear that "Wait, I know you..." line, you can talk to the guard and they proceed to additional dialogue and try to collect, unless your bounty is super small then you can essentially tell them to piss off. When I get a bounty from this mod and hear that line, when I try to interact with the guard, it does absolutely nothing. I have to wait until I accumulate the 1000 or so for the guards to try and arrest me on sight, and then it just kind of keeps looping that dialogue and doesn't actually arrest me. - I'm also not sure what this is, but I've noticed receiving random bounties for no particular reason. I have my minimum bounty at 50 and max at 200 and then randomized it and while walking around solitude (would be nice if there was some in game RP way to know of changed laws, maybe the courier brings a newsletter of various law changes in the holds or a Guard at the gates handing out fliers as you try to enter) I gained a random 240 gold bounty. I check the crimes and as set, all of them are below 200 but above 50 for that hold and I was only actually potentially breaking one law and that was being armed in public for 147, which I did also get aside from the 240. I think that's about it in regards to bugs and issues, again, love the mod so far and it could very easily be one of my favorites if some of the above things are fleshed out. Can't wait to see what the next update has in store.
matekun Posted March 17, 2019 Posted March 17, 2019 11 hours ago, xeal209 said: - Not sure if it's because I'm missing a soft requirement or something but normally when you get a bounty and hear that "Wait, I know you..." line, you can talk to the guard and they proceed to additional dialogue and try to collect, unless your bounty is super small then you can essentially tell them to piss off. When I get a bounty from this mod and hear that line, when I try to interact with the guard, it does absolutely nothing. I have to wait until I accumulate the 1000 or so for the guards to try and arrest me on sight, and then it just kind of keeps looping that dialogue and doesn't actually arrest me. 1-Hit him HARD while screaming "I want to pay my bounty!!" 2-sheathe your weapon. 3-Now you have his attention. 4-I'm serious,that works for me.
xeal209 Posted March 17, 2019 Posted March 17, 2019 8 hours ago, matekun said: 1-Hit him HARD while screaming "I want to pay my bounty!!" 2-sheathe your weapon. 3-Now you have his attention. 4-I'm serious,that works for me. Interesting, didn't try that, but I'm not intending to add more bounty. Just trying to pay my tax since it gets added on as a bounty XD
Teutonic Posted March 18, 2019 Author Posted March 18, 2019 On 3/16/2019 at 11:54 PM, xeal209 said: - Now this is probably just me being dumb, but being armed as a crime. I'm not sure if that means having weapons equipped or having them drawn. If it is the former, I would prefer if there was a having them drawn option just like there's the option for just having weapons being the crime, which I would assume means having them in your inventory? It is the former. I don't see much of a point of a drawn option, since why would you draw your weapon in a city anyway. You might as well just not make it a crime. Possession means having them in the inventory, that is correct. On 3/16/2019 at 11:54 PM, xeal209 said: - Sleep rape doesn't seem to work at all for me, I've tried setting it to 100% and maximizing the multipliers and just doing absolutely everything I can to see if it works but that might just be one of the "unfinished" features you mentioned having. No, it should work. Did you sleep in a city? Perhaps no NPC in the area was valid. On 3/16/2019 at 11:54 PM, xeal209 said: - I did see above that someone asked for a "only within cities" thing which would be nice but I also must ask, is line of sight required on an NPC or guard for a report to be made or is it just made by the powers that be? I'm not sure what's planned or how hard it is, but I would like for an NPC to have to see you and actually make their way to a guard, giving you a chance to try and shut them up, maybe bribe or intimidation, before they report. It is not planned, but I'm not gonna rule it out entirely either. Crime reports require detection, which probably does require line of sight. On 3/16/2019 at 11:54 PM, xeal209 said: - Also, this might just be me being blind, but for randomizing the crimes, I would want there to be a slider for 'chance to invert a crime' for those with that option. I wanted to keep the randomizer simple, so I only included options that are shared among all or most crimes. The chance for a crime to be inverted is currently 25%. On 3/16/2019 at 11:54 PM, xeal209 said: - Not sure if it's because I'm missing a soft requirement or something but normally when you get a bounty and hear that "Wait, I know you..." line, you can talk to the guard and they proceed to additional dialogue and try to collect, unless your bounty is super small then you can essentially tell them to piss off. When I get a bounty from this mod and hear that line, when I try to interact with the guard, it does absolutely nothing. I have to wait until I accumulate the 1000 or so for the guards to try and arrest me on sight, and then it just kind of keeps looping that dialogue and doesn't actually arrest me. That has been reported before and seems to be some sort of mod interference, but I do not know which mod does it. Adventures does not change any dialogs. On 3/16/2019 at 11:54 PM, xeal209 said: - I'm also not sure what this is, but I've noticed receiving random bounties for no particular reason. I have my minimum bounty at 50 and max at 200 and then randomized it and while walking around solitude (would be nice if there was some in game RP way to know of changed laws, maybe the courier brings a newsletter of various law changes in the holds or a Guard at the gates handing out fliers as you try to enter) I gained a random 240 gold bounty. I check the crimes and as set, all of them are below 200 but above 50 for that hold and I was only actually potentially breaking one law and that was being armed in public for 147, which I did also get aside from the 240. Keep in mind all the individual bounties are added together and given in one go, so you dont get spammed with messages when committing a lot of crimes at the same time. Maybe it was that? You can check what crimes you are committing with debug messages. It is going to show a bunch of cryptic numbers, each of them representing a crime. Spoiler 0: No crime, just gnore it 10: Nude 11: Not Nude 12: Armored 20: Covered in Cum 30: Masturbation 40: Sex 50: Same-Sex Sex (Homosexuality) 60: Bestiality 70: Weapon Equipped 71: Has Weapon(s) 72: 70, but during combat 73: 71, but during combat 80: Out at night 90: Collared 91: Not Collared 100: Use of Magic 1
Teutonic Posted March 18, 2019 Author Posted March 18, 2019 On 3/15/2019 at 12:31 PM, cailic said: Ok, here it is; It doesn't say anything. I don't have an explanation why it does not show up then.
cailic Posted March 18, 2019 Posted March 18, 2019 1 hour ago, Teutonic said: It doesn't say anything. I don't have an explanation why it does not show up then. Thanks for checking. I think I'm going to switch from NMM to MO. NMM could be the source of alot of my problems, so I've read. The problem with MO is, or was the last time I looked at it, it wasn't user friendly. I didn't want the headache of trying to figure it out. I guess I'll have get my bottle of migraine meds and give it a try.
Nharra Posted March 18, 2019 Posted March 18, 2019 9 hours ago, cailic said: I think I'm going to switch from NMM to MO. NMM could be the source of alot of my problems, so I've read. The problem with MO is, or was the last time I looked at it, it wasn't user friendly. I didn't want the headache of trying to figure it out. I guess I'll have get my bottle of migraine meds and give it a try. I used to use NMM for my mods and, tbh, it caused me much more unneeded headaches than MO2, once I switched over. I don't regret switching over one bit and I don't think it isn't user friendly. Hope it works out for you
jlttsmiley Posted March 19, 2019 Posted March 19, 2019 12 hours ago, cailic said: Thanks for checking. I think I'm going to switch from NMM to MO. NMM could be the source of alot of my problems, so I've read. The problem with MO is, or was the last time I looked at it, it wasn't user friendly. I didn't want the headache of trying to figure it out. I guess I'll have get my bottle of migraine meds and give it a try. https://www.youtube.com/playlist?list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK It not as hard as you thing. Your game will become a lot more fun. Don,t forget loot they work great together Good Hunting
Sulrandir Posted March 19, 2019 Posted March 19, 2019 16 hours ago, cailic said: Thanks for checking. I think I'm going to switch from NMM to MO. NMM could be the source of alot of my problems, so I've read. The problem with MO is, or was the last time I looked at it, it wasn't user friendly. I didn't want the headache of trying to figure it out. I guess I'll have get my bottle of migraine meds and give it a try. Agreeing with the previous couple of posts. MO's not as "pretty" as NMM, so it's a little intimidating to start, but it's pretty intuitive once you get used to it. If you give it a fair shot and have a little patience at the start, you won't regret making the switch. Personally, I started using Vortex to test it out when it first released, and like it enough to have just stuck with it, but I'm still finding there were some things that were easier and faster and cleaner to do in MO that I kind of miss.
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