Tenri Posted March 30, 2019 Posted March 30, 2019 20 hours ago, darchangel891 said: Edit: setting non guard to zero seems to affect your follower too, even if your follower is set to 100. As if they arent two different factions. Glad you found out what was wrong. It would be nice if the follower flag had higher priority than the other flags, I.E. if follower it bypasses checking other things. Looking at the code it is currently set so that if a single flag fails they will not rape you. @Teutonic Best solution I can think of would be to test Follower first using this if structure (is in pseudocode, I can provide proper code for it if you want but since you know the papyrus language it should be easy to convert): If actor is follower If randomInt(1, 100) <= FollowerChance return true else return false end if end if issues with this method is that it will allow followers of any race to attack you even if you don't want them too, so maybe just give it higher priority than guard/nonguard. Edit: Another solution I've thought of that would preserve elder/beast checks would be to just add the current follower test as an elseif to the guard/nonguard test i.e. if guard as is else if follower as is in follower if else (i.e. not follower and not guard) as is end if
darchangel891 Posted March 30, 2019 Posted March 30, 2019 3 hours ago, Tenri said: Glad you found out what was wrong. It would be nice if the follower flag had higher priority than the other flags, I.E. if follower it bypasses checking other things. Looking at the code it is currently set so that if a single flag fails they will not rape you. @Teutonic Best solution I can think of would be to test Follower first using this if structure (is in pseudocode, I can provide proper code for it if you want but since you know the papyrus language it should be easy to convert): If actor is follower If randomInt(1, 100) <= FollowerChance return true else return false end if end if issues with this method is that it will allow followers of any race to attack you even if you don't want them too, so maybe just give it higher priority than guard/nonguard. Edit: Another solution I've thought of that would preserve elder/beast checks would be to just add the current follower test as an elseif to the guard/nonguard test i.e. if guard as is else if follower as is in follower if else (i.e. not follower and not guard) as is end if In the past I had my game set up so that my follower was the only one in the game who was able to "rape". I turned off all the animations except kissing animations, so basically, my follower would just grab me and kiss me every now and then. Sweet, right? Doesnt work anymore tho
blndknf Posted April 1, 2019 Posted April 1, 2019 Sleep rape doesn't seem to be working with Go to Bed, the mod that lets you see yourself lie down. https://www.nexusmods.com/skyrim/mods/67763. I get woken up and that's it.
Guest Posted April 2, 2019 Posted April 2, 2019 have you thought about adding a post-rape scenario of having devious devices applied to the character?
Teutonic Posted April 3, 2019 Author Posted April 3, 2019 On 4/1/2019 at 9:50 AM, blndknf said: Sleep rape doesn't seem to be working with Go to Bed, the mod that lets you see yourself lie down. https://www.nexusmods.com/skyrim/mods/67763. I get woken up and that's it. I've looked at the mod, but did not find a reason. I'll have to install it and see for myself. 13 hours ago, letterman said: have you thought about adding a post-rape scenario of having devious devices applied to the character? No I haven't, since I am not actually a big fan of DDs. I also don't know how easy or hard it is to add them. 2
Guest Posted April 3, 2019 Posted April 3, 2019 9 minutes ago, Teutonic said: I've looked at the mod, but did not find a reason. I'll have to install it and see for myself. No I haven't, since I am not actually a big fan of DDs. I also don't know how easy or hard it is to add them. yeah, me neither really. but a lot of mods seem to need them as a requirement, which is annoying
panthercom Posted April 3, 2019 Posted April 3, 2019 1 hour ago, Teutonic said: I've looked at the mod, but did not find a reason. I'll have to install it and see for myself. No I haven't, since I am not actually a big fan of DDs. I also don't know how easy or hard it is to add them. I'm glad you're not a fan. If I see 'devious' in the title of a mod I lose interest immediately.
Meteox Posted April 3, 2019 Posted April 3, 2019 3 hours ago, panthercom said: I'm glad you're not a fan. If I see 'devious' in the title of a mod I lose interest immediately. I have to agree here with you.
Lupine00 Posted April 4, 2019 Posted April 4, 2019 On 4/3/2019 at 11:07 PM, Teutonic said: I also don't know how easy or hard it is to add them. If you want to add just a handful of particular pre-selected devices, it's not hard. Find the form, soft-dep DD, use that to check for clashing devices, then call the ManipulateDevice function. If you want to do themed device sets and all that, it's a massive pain selecting all the right items. So, if you sometimes wanted to add an armbinder, and it was always black ebonite. Easy. If you want to add an armbinder, from all the possible different armbinders, it's another level of bother. If you then want to match other items to the kind of armbinder you picked, and add them all at the same time, another two levels of bother. Checking for clashing devices is a bit slow. Finding a device in inventory is also slow.
Chosen_One Posted April 4, 2019 Posted April 4, 2019 Hey there, it's a really nice mod, a lot of cool features and many ways to configure them. But I wonder, can we have additional passout event after the sleep rape in the city? In my opiniom, this is the best post-rape scenario for sleep rape. Btw, taverns, shops and etc. count as a city or something else?
sexcapades Posted April 6, 2019 Posted April 6, 2019 I too am getting dragged out of be by strong hands but no spawns to do the job.
Teutonic Posted April 6, 2019 Author Posted April 6, 2019 On 4/4/2019 at 5:13 PM, Chosen_One said: Hey there, it's a really nice mod, a lot of cool features and many ways to configure them. But I wonder, can we have additional passout event after the sleep rape in the city? In my opiniom, this is the best post-rape scenario for sleep rape. Btw, taverns, shops and etc. count as a city or something else? Taverns and shops count as cities (even those in the middle of nowhere). But due to 54 minutes ago, sexcapades said: I too am getting dragged out of be by strong hands but no spawns to do the job. I am considering to remove city sleep rape entirely.
Chosen_One Posted April 6, 2019 Posted April 6, 2019 2 hours ago, Teutonic said: I am considering to remove city sleep rape entirely. Oohhh, that's sad ? Without city part sleep rape will look incomplete. It is working on my setup tho, I would just like to have a classsic outcome for this (like it was in Cursed Loot).
Lupine00 Posted April 7, 2019 Posted April 7, 2019 12 hours ago, Teutonic said: I am considering to remove city sleep rape entirely. I only use sleep rape for cities. I think the DCL sleep rape is usually better when it occurs, but the conditions are better in SLA. I would like a "sleep naked" that reliably strips before sleeping, but I get that is pretty tough to achieve. Neither SLA or DCL do it early enough to please Sexlab Survival. I end up doing it manually, and relying on SLS to encourage it. I'm perfectly fine with sleep rape not happening if valid rapists aren't available in the nearby area. To my way of thinking, dungeons and wilderness require a different sort of sleep-rape mechanic. For example, you're in a cleared dungeon. You killed everything. Who comes down into that isolated tomb looking for violent psychopaths (the dragonborn) to rape? It isn't immersive for me. There needs to be a rationale that makes sense. If the dungeon isn't clear, then there's a ready-made reason, but the rapists should match the dungeon. But what if it is? It should be - at least - a whole gang of generic bandits, looking to set up a new base. So they shouldn't just vanish after. There should be consequences ... and that's pushing the scope of SLA a bit ... interesting though. With wilderness, rationales are easier to come by, but the rapists should always be a large travelling group of men, IMHO. e.g. Stormcloak patrols, groups of Imperial Soldiers, Thalmor prisoner caravans ... that sort of thing. 1
JahReit Posted April 7, 2019 Posted April 7, 2019 RE: Sleep rape. option for minimum number of rapist is default 1. No matter what number I put in it reverts back to 1. So there isn't really any option, for me anyway. And please, keep on doing what you've been doing. One of the best mods in my LO. 1
Teutonic Posted April 8, 2019 Author Posted April 8, 2019 I have just released the latest version. Sorry about the long wait on this one. 5
ttpt Posted April 8, 2019 Posted April 8, 2019 On 3/23/2019 at 5:07 AM, ttpt said: A Bug report, under Misc Options the sleep creep settings for gold theft chance, minimum gold stolen and maximum gold stolen don't seem to save their settings, so they always remain at 0, so sleep creep can't be set to steal your gold at all. The json file also doesn't seem to have any settings for it either, since I thought of modifying it there and loading it from there. This behavior can also be found on the Sleep rape setting for minimum attackers which always remains at 1. with the 72.1 update the minimum attackers for sleep rape can be moved from 1 to any other number correctly. Misc setting for gold theft from sleep creep still seem to not save correctly, like you can set maximum gold to a number and it'll seem like it accept it, but as soon as you move to a different tab and back again, it's back to 0. I tested this after doing a clean save, haven't tested on a totally brand new game but I'll check that out in a bit. Ok, having started a quick new game misc option for gold theft still don't seem to save correctly. New setting for stealing all gold from sleep creep on misc options also doesn't seem toggleable. Other than that the mod is still perfectly fun to use, thanks.
matekun Posted April 8, 2019 Posted April 8, 2019 I don't have the option to update MCM from 0.72.0 to 0.72.1 in my current gameplay. A new game shows 0.72.1 Does that mean that we need to start a new game? Thank you.
Velis Posted April 8, 2019 Posted April 8, 2019 2 hours ago, matekun said: I don't have the option to update MCM from 0.72.0 to 0.72.1 in my current gameplay. A new game shows 0.72.1 I also noticed this when I went to replace this in the game I had running. But, as I ended up starting over after shuffling which mods I was using... It showed as 0.72.1 in the new game.
General Goods Posted April 8, 2019 Posted April 8, 2019 Also not having it update the version number correctly on a current save. But all the listed changes are applied correctly. So, no biggie.
Teutonic Posted April 8, 2019 Author Posted April 8, 2019 You do not need to start a new game. I myself started a new game so I did not notice the error. The update does nothing significant this time though, so it is not a problem you can't do it.
Teutonic Posted April 8, 2019 Author Posted April 8, 2019 8 hours ago, ttpt said: with the 72.1 update the minimum attackers for sleep rape can be moved from 1 to any other number correctly. Misc setting for gold theft from sleep creep still seem to not save correctly, like you can set maximum gold to a number and it'll seem like it accept it, but as soon as you move to a different tab and back again, it's back to 0. I tested this after doing a clean save, haven't tested on a totally brand new game but I'll check that out in a bit. Ok, having started a quick new game misc option for gold theft still don't seem to save correctly. New setting for stealing all gold from sleep creep on misc options also doesn't seem toggleable. Other than that the mod is still perfectly fun to use, thanks. I was unable to reproduce the issue, so I was hoping it was already resolved. Can you send me a Papyrus log? You need to attempt to set the options in the session.
ttpt Posted April 8, 2019 Posted April 8, 2019 That's odd, I'll get you a papyrus log as soon as possible, will also start trimming mods down on a new game too see if I can find a mod that may be interfering.
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