worik Posted February 22, 2019 Posted February 22, 2019 43 minutes ago, Teutonic said: It's gonna be an option. I would think along a few different outcomes with variations, where a slider for basic chances, amount of followers and maybe some other things create the random thrill ? getting alerted by your followers and have the possibility of combat to kill the attackers getting surprised, getting some kind of handicap, still able to fight back getting a talk option to non violently solve the attack, maybe with a speech check talk them away (pass pass) have consensual sex and be done with it (speach check pass) have noncon sex but be able to select the victim among you and your followers have noncon sex (fail) have noncon sex and get robbed (doublefail) getting noncon sex getting noncon sex and getting robbed .. maybe something even worse It looks a bit complicated but it should offer variety and each night could become a new gamble
Teutonic Posted February 22, 2019 Author Posted February 22, 2019 1 hour ago, hyper15 said: Hi, first of all I love this mod, its really great, but im having a problem with the crime system. I set the crime in Farkreath to be nudity inverted, but no matter what nothin was happening, so I turned on the Debug and a message at the top kept coming up that said "Condition not met: After Sex Grace Period" I have no idea what it means, but this message appears every few seconds even if im not in a city or town or in wilderness. The after sex grace period is a short period after sex in which you are protected from crime reports. It is mostly intended to allow you to get redressed. An earlier version contained a bug that meant the period went on indefinitely though. Update to the latest version and you should be fine. 1 hour ago, worik said: I would think along a few different outcomes with variations, where a slider for basic chances, amount of followers and maybe some other things create the random thrill ? getting alerted by your followers and have the possibility of combat to kill the attackers getting surprised, getting some kind of handicap, still able to fight back getting a talk option to non violently solve the attack, maybe with a speech check talk them away (pass pass) have consensual sex and be done with it (speach check pass) have noncon sex but be able to select the victim among you and your followers have noncon sex (fail) have noncon sex and get robbed (doublefail) getting noncon sex getting noncon sex and getting robbed .. maybe something even worse It looks a bit complicated but it should offer variety and each night could become a new gamble Perhaps in the future, when we have combat rape and/or dialogue.
worik Posted February 22, 2019 Posted February 22, 2019 11 minutes ago, Teutonic said: Perhaps in the future, when we have combat rape and/or dialogue. ?
Lupine00 Posted February 23, 2019 Posted February 23, 2019 6 hours ago, Teutonic said: Perhaps in the future, when we have combat rape and/or dialogue. If it's going to be town NPCs, we could still have violent combat, without ruining the game, if the NPCs are essential, and in a special faction during the attack. Then you could beat them down to bleedout but not kill them, so resisting rape doesn't end up killing all your quest NPCs and leaving your town empty of inhabitants. The faction would prevent you from ending up fighting the whole town, though that might be a bit of a tough problem to solve, as there are so many factions and relationships that can drag more and more NPCs into a fight. I think there's a plugin that will let you enumerate factions on an NPC; you'd probably need that, but just removing from the crime faction might be enough. The alternative is stand-ins with cloned appearance and fake names. Not easy to do dynamically. Possibly that is how SL Kidnaps does it, I forget. Defeat sort of does this (and more) already, but not in a way I find useful or entertaining. Should be able to beat them down, then on victory, intimidate them. Afterwards, they may be afraid to ever attack you, or want revenge... Hmm, getting into SL Kidnaps territory here.
worik Posted February 23, 2019 Posted February 23, 2019 6 hours ago, Lupine00 said: If it's going to be town NPCs, we could still have violent combat, without ruining the game, if the NPCs are essential, and in a special faction during the attack. Combat would be easier to only involve generated NPCs. The danger to break something would be immense otherwise. Clones could be technically easy but story-wise inherently problematic. But I reaaally like your not-killing-the-attacker idea, regardless of the NPC origin! Yes, please! It gives so much more story openings if I am able to choose what to do with the attacker. Going a bit wild in my imagination, thus in spoilers Spoiler getting attacked in the wilderness killing an attack would be fine because nobody cares having the NPC in bleedout could be a handover to other mods getting attacked in a city having the NPC in bleedout, I could be forced by the law to let the NPC recover and go away handover to other mods is still possible retaliating and killing the attacker could be a crime by myself maybe we get a SLAdv guard scene for that in the long run Back to NPCs. Thinking about a SLAdv-generated set of criminals, I come up with various races, genders, a few faces ... slight variation in clothes/weapons => done Speaking in classes, some examples: bandit in light armour and random one handed weapon beggars with daggers city lowlife with clothes and random one handed weapon hunter/poacher in hide armour and dagger / shortsword thief in TG armour assassine in DB armour ...etc ..
Lupine00 Posted February 23, 2019 Posted February 23, 2019 5 hours ago, worik said: Combat would be easier to only involve generated NPCs. The danger to break something would be immense otherwise. The only really broken things that can happen are: a) the NPC doesn't set into the alias properly, so you can kill them - but in this case they probably wouldn't attack either, so seems unlikely b) the NPC doesn't come out of the alias at the end - eventually they alias will be re-used, so they'll get fixed then - could have a debug button to manually clear aliases. c) the NPC doesn't fix their factions properly at the end - you can fix factions from the console - could also have a debug button to repair factions. The real problem with using existing NPCs is overriding behaviour added via other mods, or factions we know nothing about having unwanted side effects. Certainly, just using generic rapist NPCs from a pool of base objects that SL Adventures has complete ownership and control of it safer and easier by far, but the risks of using other NPCs are not too high. SL Adventures has a bug at the moment, where sometimes a rape is interrupted by another mod, and the NPCs stay in the aliases, just following you. The debug menu can fix this. Teutonic already thought of it. SD+ has a bug where it leaves NPCs in the aliases for spriggan attracted victims, and they follow you pretty much forever. SD+ has no button to fix this. They creepily show up in your house whenever you sleep. The NPCs remain perma-broken because the aliases typically aren't cleared by being re-used - unless you do Flowering Spriggan again.
jlttsmiley Posted February 23, 2019 Posted February 23, 2019 Just my 2 cents: I believe it is best to use generic spawn npc,s to avoid script and faction problems also it is a little off point if the player character is assaulted in a town that they live or spend a lot of time in by a npc that has a quest that they will ask for help with. 1
jalingon3011 Posted February 24, 2019 Posted February 24, 2019 Hi I have 2 things about the random / proximity rape feature: 1. When both my character and follower got raped. Sometimes the follower will stand up (while my follower's rapist still plays the animation) when my char finishes the sex scene with a person. 2. Is it possible that, when my character being raped while being drunk, the drunk visuals and effects (like tripping over) will be turned off?
Teutonic Posted February 24, 2019 Author Posted February 24, 2019 11 hours ago, jalingon3011 said: 1. When both my character and follower got raped. Sometimes the follower will stand up (while my follower's rapist still plays the animation) when my char finishes the sex scene with a person. I don't have an explanation for that, you could try sending me a Papyrus log (but I doubt it will be of much use here). 11 hours ago, jalingon3011 said: 2. Is it possible that, when my character being raped while being drunk, the drunk visuals and effects (like tripping over) will be turned off? It depends, which mod is creating them?
Xiaron Posted February 25, 2019 Posted February 25, 2019 Had a feature I wanted to thrown on your suggestions list. Since the crime system makes it easy (and fun) to rack up bounties, any chance of a way to pay them off? I know you already have the link to POP and I do use that, but I was wondering about a simplified version of something like PaySexCrime. Being able to walk into a barracks and "pay" off the bounty accumulated before the bounty hunter comes after you would provide an alternative to POP or paying with gold. Just a hope for something you might considering adding eventually, and thanks for a great mod. It's quickly become one I don't want to ever drop from my load order. 1
Kristus Kringle Posted February 25, 2019 Posted February 25, 2019 Just tossing out an idea, is there a way to make different crimes for males and females? (e.g. female nudity okay, male nudity is fined).
jalingon3011 Posted February 25, 2019 Posted February 25, 2019 On 2/25/2019 at 1:57 AM, Teutonic said: I don't have an explanation for that, you could try sending me a Papyrus log (but I doubt it will be of much use here). It depends, which mod is creating them? Thank you for your reply. I'm using Realistic Needs and Diseases. I tried using TES5Edit to remove the blur effects in Drunk and Wasted magic effects but it doesn't work. I will post a Papyrus log when it happens again, thanks.
Fish0 Posted February 26, 2019 Posted February 26, 2019 2 hours ago, McLude said: Just tossing out an idea, is there a way to make different crimes for males and females? (e.g. female nudity okay, male nudity is fined). Crimes only affect the player, so you just have the MCM set up differently for different characters.
Meteox Posted February 26, 2019 Posted February 26, 2019 17 hours ago, Xiaron said: Had a feature I wanted to thrown on your suggestions list. Since the crime system makes it easy (and fun) to rack up bounties, any chance of a way to pay them off? I know you already have the link to POP and I do use that, but I was wondering about a simplified version of something like PaySexCrime. Being able to walk into a barracks and "pay" off the bounty accumulated before the bounty hunter comes after you would provide an alternative to POP or paying with gold. Just a hope for something you might considering adding eventually, and thanks for a great mod. It's quickly become one I don't want to ever drop from my load order. As someone who does not use any jail mods mainly because I avoid crimes all the time if I can, I would second this idea. 1
cailic Posted February 26, 2019 Posted February 26, 2019 I just have a question that's been bugging for a while. Why can you not talk to the guards to pay your bounty? All they say is "I think I know you". I never get any dialogue options. Is this normal? Years ago, I thought I could pay off my bounty at any time by talking to the guards. Perhaps I'm not remembering correctly. Like I said, it's been a long time that this has been bugging me. It was just never a concern of mine until I started using your mod.
Teutonic Posted February 26, 2019 Author Posted February 26, 2019 21 hours ago, Xiaron said: Had a feature I wanted to thrown on your suggestions list. Since the crime system makes it easy (and fun) to rack up bounties, any chance of a way to pay them off? I know you already have the link to POP and I do use that, but I was wondering about a simplified version of something like PaySexCrime. Being able to walk into a barracks and "pay" off the bounty accumulated before the bounty hunter comes after you would provide an alternative to POP or paying with gold. Just a hope for something you might considering adding eventually, and thanks for a great mod. It's quickly become one I don't want to ever drop from my load order. 3 hours ago, Meteox said: As someone who does not use any jail mods mainly because I avoid crimes all the time if I can, I would second this idea. It is something I will eventually consider. 1 hour ago, cailic said: I just have a question that's been bugging for a while. Why can you not talk to the guards to pay your bounty? All they say is "I think I know you". I never get any dialogue options. Is this normal? Years ago, I thought I could pay off my bounty at any time by talking to the guards. Perhaps I'm not remembering correctly. Like I said, it's been a long time that this has been bugging me. It was just never a concern of mine until I started using your mod. Odd dialogue issues have been reported before, but I do not know how they can be related to Sexlab Adventures as it does not change dialogues. I have never seen this happen.
Xiaron Posted February 26, 2019 Posted February 26, 2019 1 hour ago, Teutonic said: It is something I will eventually consider. Awesome, thanks Teutonic. Looking forward to whenever you get to it.
voberon Posted February 26, 2019 Posted February 26, 2019 My followers refuse to get raped (damn bitches!). Meaning they're not atacked by rapists, only my PC. I toggled "female followers get raped" on, maybe i missed something? Followers as attackers works fine though, when i activate this.
hyper15 Posted February 26, 2019 Posted February 26, 2019 On 2/25/2019 at 6:59 PM, Xiaron said: Had a feature I wanted to thrown on your suggestions list. Since the crime system makes it easy (and fun) to rack up bounties, any chance of a way to pay them off? I know you already have the link to POP and I do use that, but I was wondering about a simplified version of something like PaySexCrime. Being able to walk into a barracks and "pay" off the bounty accumulated before the bounty hunter comes after you would provide an alternative to POP or paying with gold. Just a hope for something you might considering adding eventually, and thanks for a great mod. It's quickly become one I don't want to ever drop from my load order. I think Sexlab Solutions lets you do this, though im not entirely sure.
Teutonic Posted February 26, 2019 Author Posted February 26, 2019 54 minutes ago, voberon said: My followers refuse to get raped (damn bitches!). Meaning they're not atacked by rapists, only my PC. I toggled "female followers get raped" on, maybe i missed something? Followers as attackers works fine though, when i activate this. I released a patch here. I'm sorry this is not apparent on the mod page.
voberon Posted February 26, 2019 Posted February 26, 2019 36 minutes ago, Teutonic said: I released a patch here. I'm sorry this is not apparent on the mod page. Thanks a lot!
karlpaws Posted February 26, 2019 Posted February 26, 2019 On 2/25/2019 at 12:59 PM, Xiaron said: I was wondering about a simplified version of something like PaySexCrime. Being able to walk into a barracks and "pay" off the bounty accumulated before the bounty hunter comes after you would provide an alternative to POP or paying with gold. 9 hours ago, Meteox said: As someone who does not use any jail mods mainly because I avoid crimes all the time if I can, I would second this idea. Are you looking for something more/less than what PaySexCrime does, or just want to save an ESP slot?
Lupine00 Posted February 27, 2019 Posted February 27, 2019 8 hours ago, Teutonic said: Odd dialogue issues have been reported before, but I do not know how they can be related to Sexlab Adventures as it does not change dialogues. I have never seen this happen. Various mods mess with guard dialog. SLUTS Redux for example. If you have such mods, they may be the cause of your missing dialog. And yes... It is missing. "I know you..." should be followed by a set of topics where you can pay, choose to go to prison, or choose to resist. If you have mods that mess with guards, the extra topics should show up there. I would imagine the main condition that can fail on guard dialogs is faction related. If you, or the guards have broken factions, that would cause problems.
Xiaron Posted February 27, 2019 Posted February 27, 2019 8 hours ago, karlpaws said: Are you looking for something more/less than what PaySexCrime does, or just want to save an ESP slot? For me? Less. I currently use PaySexCrime actually, and while it works I'm not really fond of how. There's also way more options than I need or use. Saving an esp slot is nice too, don't get me wrong. It just wasn't my main motivation for asking.
cailic Posted February 27, 2019 Posted February 27, 2019 22 hours ago, Lupine00 said: Various mods mess with guard dialog. SLUTS Redux for example. If you have such mods, they may be the cause of your missing dialog. And yes... It is missing. "I know you..." should be followed by a set of topics where you can pay, choose to go to prison, or choose to resist. If you have mods that mess with guards, the extra topics should show up there. I would imagine the main condition that can fail on guard dialogs is faction related. If you, or the guards have broken factions, that would cause problems. Thanks. Like I've said, I've noticed this for years now, through at least a couple of re-installs. So it must be one of my standard mods. Unless, SLUTS wasn't properly uninstalled, or any other mods I tried. I know I tried SLUTS a few times over the years when I was desperate for more content. Thank you for clarifying.
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