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Posted
20 hours ago, Ronivan said:

 

I did check all these points, but I still couldn't track down the problem, but I'm guessing it was caused by some conflict with another mod, which is not a surprise. Also when I allow the debug messages, always when I sleep it tells ''Sleep rape failed, PC is an invalid target''. I'm still figuring out how to make it work properly, but no luck so far.

You might want to reset Sexlab. It probably has a stuck script.

Posted

Hi Teutonic,

 

thanks for the update. I could upgrade my game with only a small problem, I had to reset the rape system.

 

I have a (hopefully) small request: could you disable the secret condition of checking if the character is wearing a chastity belt? Or add an MCM option for it. I know you said you will eventually do a better solution, it is just this condition completely negates the full functionality for me, and this might be little work until you do that.

 

I might be wrong, but wouldn't the sexlab be able to choose an anim depending on what is available on the character? (anal, vaginal, oral) In my case SL could still play any non-vaginal anim. In worst case scenario (full chastity), there would be still a failed masturbation anim.

 

Peace,

M

Posted
On 16.3.2018 at 12:22 PM, monsta88 said:

Hi Teutonic,

 

thanks for the update. I could upgrade my game with only a small problem, I had to reset the rape system.

 

I have a (hopefully) small request: could you disable the secret condition of checking if the character is wearing a chastity belt? Or add an MCM option for it. I know you said you will eventually do a better solution, it is just this condition completely negates the full functionality for me, and this might be little work until you do that.

 

I might be wrong, but wouldn't the sexlab be able to choose an anim depending on what is available on the character? (anal, vaginal, oral) In my case SL could still play any non-vaginal anim. In worst case scenario (full chastity), there would be still a failed masturbation anim.

 

Peace,

M

I don't think Sexlab is able to choose proper animations when the character is belted. That is the reason why I put that condition in to begin with. In any case, I don't see a reason to put in an MCM option to ignore it, I might as well just implement the proper solution. It's not that difficult.

Posted
20 minutes ago, tuxagent7 said:

With the release of minineed v3 will you plug it with Sexlab adventure drunk condition please ?

As long as I can do it without adding a hard dependency and without modifying MiniNeeds, I will.

Posted

It can be done without a hard dependency.

Using mod events, or native functions.

 

I am not sure of exactly what you want to do, but you can just check if the mod is there, and in case it is use the global functions to get the need values:

 

int howMuchIAmDrunk = mndController.instance().getPerc("Drunk")

 

Posted
58 minutes ago, CPU said:

It can be done without a hard dependency.

Using mod events, or native functions.

 

I am not sure of exactly what you want to do, but you can just check if the mod is there, and in case it is use the global functions to get the need values:

 

int howMuchIAmDrunk = mndController.instance().getPerc("Drunk")

 

I'm gonna try that.

Posted

in a fit of absent mindedness, I chaged the rape timer from 3 hours to  25 mins in Dragonsreach.  Holy rape train, Batman! It reminded me why I set it to 3 hours in the first place. 

 

 

Posted
1 minute ago, Celedhring said:

in a fit of absent mindedness, I chaged the rape timer from 3 hours to  25 mins in Dragonsreach.  Holy rape train, Batman! It reminded me why I set it to 3 hours in the first place. 

 

 

Fun fact: It was in Dragonsreach where I realized there needs to be a rape timer. ;) 

Posted
50 minutes ago, Vita2016 said:

it would be great if rapist will attack, not just "catch". it is not realistic that Dragonborn can be just catched without any resistance

Starting combat will cause issues with Defeat and probably all kinds of other problems. 

 

44 minutes ago, expertgamer said:

The "worn armor has no weight" is bugged. Condition needs to be OR rather than AND.

 

Anyway, is it possible to stop the pursue if I just attack the guy?

Will be fixed in the next version. 

 

It should not be possible to stop it by initiating combat. 

Posted

 

 

2 hours ago, Teutonic said:

It should not be possible to stop it by initiating combat. 

What if you managed to kill them though before taking you down? Does it affect anything in the long run?

 

By the way when the NPC starts to follow you why not...

make them wait for a bit before they start to move toward you.

make them walk/stop if you they are in your line of sight, and will probably just walk by without touching you but during the last 10 seconds of a pursue they will always sprint even when you're looking.

 

Also maybe during the first 30 seconds they will just follow behind you not doing anything yet. You can talk to them and some such during that time.

Posted
7 hours ago, expertgamer said:

What if you managed to kill them though before taking you down? Does it affect anything in the long run?

 

By the way when the NPC starts to follow you why not...

make them wait for a bit before they start to move toward you.

make them walk/stop if you they are in your line of sight, and will probably just walk by without touching you but during the last 10 seconds of a pursue they will always sprint even when you're looking.

 

Also maybe during the first 30 seconds they will just follow behind you not doing anything yet. You can talk to them and some such during that time.

If you can kill them, they won't rape you. 

 

If they start slow, it will probably be too easy to get away. 

Posted
2 hours ago, Teutonic said:

If you can kill them, they won't rape you. 

 

If they start slow, it will probably be too easy to get away. 

Of course they should sprint if you start sprinting too as well.

 

Maybe make the pursuit have 3 phases? First they stare at you, Second they start to follow you behind and then third is the pursuit where they gain a speed boost and able to knock you down.

Posted

You asked a while back about other possible conditions to add to the list and I have not come up with much but my assumption is you want less predictability in the rape scenarios. Right now its pretty predictable when you are meeting or not meeting conditions and lacking more good ideas for conditions is it possible to add a random modifier to the conditions number? So if I set conditions to 3 and the modifier to .5, the scan might be looking for 2, 3 or 4 conditions and you wont know if you are almost totally safe or in fair danger. 

Posted
1 hour ago, Vuulgar said:

You asked a while back about other possible conditions to add to the list and I have not come up with much but my assumption is you want less predictability in the rape scenarios. Right now its pretty predictable when you are meeting or not meeting conditions and lacking more good ideas for conditions is it possible to add a random modifier to the conditions number? So if I set conditions to 3 and the modifier to .5, the scan might be looking for 2, 3 or 4 conditions and you wont know if you are almost totally safe or in fair danger. 

This made me wonder whether or not the "chance" slider under the conditions in MCM (sorry, can't recall exactly what it's called atm) default 100 can accomplish something like this randomness. I have to wonder because I just started a game where I am sort of assuming that it will - I set conditions so that it's pretty much any time any where, but attacker arousal is set to 65 and I lowered the chance slider to 50 with the idea that attacks would be infrequent enough that it would at least "feel" random. I haven't actually played that game much yet so I can't say whether or not it works from experience, and maybe there'll be clarification before I get back to it.

 

Thanks.

Posted
40 minutes ago, Vithiss said:

This made me wonder whether or not the "chance" slider under the conditions in MCM (sorry, can't recall exactly what it's called atm) default 100 can accomplish something like this randomness. I have to wonder because I just started a game where I am sort of assuming that it will - I set conditions so that it's pretty much any time any where, but attacker arousal is set to 65 and I lowered the chance slider to 50 with the idea that attacks would be infrequent enough that it would at least "feel" random. I haven't actually played that game much yet so I can't say whether or not it works from experience, and maybe there'll be clarification before I get back to it.

 

Thanks.

I had played around with that a bit and it didnt seem to change things but I did not use a low percent....and in a senior moment I forgot about it after thinking it wasnt changing event timing at 60. I will screw around with the arousal and trigger chance. Jeez...a mind is a terrible thing to waste....:smiley:..thanks.

Posted

I am personally not a big fan of RNG, but I still might add the modifier Vuulgar suggested. Keep in mind it only applies to OR conditions though. I assume changes in the trigger chance are only noticable when comparing very low and very high number. 10% vs 100% for example. This is because if it doesn't roll a rape, it is going to try again during the next rape check. If it rolls every 20 seconds, that should be frequent enough to get you into trouble unless the chance is low. 

9 hours ago, expertgamer said:

Of course they should sprint if you start sprinting too as well.

 

Maybe make the pursuit have 3 phases? First they stare at you, Second they start to follow you behind and then third is the pursuit where they gain a speed boost and able to knock you down.

I still think it might be too easy to dodge the attack. I kinda like the suddenness of how it is now, expecially with notifications off. Not to mentin what you are suggesting is might not be as easy to do as it sounds.

Posted
1 hour ago, Teutonic said:

I still think it might be too easy to dodge the attack. I kinda like the suddenness of how it is now, expecially with notifications off.

I like the way it is now,some guys running at you without any warning,that's the definition of a rape attack.

 

Maybe a forced dialogue option will not be hard to add,something like persuasion,intimidate or bribe answers with a chance to work.Or something random,some kind of a rock\paper\scissors answers where you don't have any idea which one is going to work.

 

Posted
5 hours ago, Teutonic said:

I am personally not a big fan of RNG, but I still might add the modifier Vuulgar suggested. Keep in mind it only applies to OR conditions though. I assume changes in the trigger chance are only noticable when comparing very low and very high number. 10% vs 100% for example. This is because if it doesn't roll a rape, it is going to try again during the next rape check. If it rolls every 20 seconds, that should be frequent enough to get you into trouble unless the chance is low. 

I still think it might be too easy to dodge the attack. I kinda like the suddenness of how it is now, expecially with notifications off. Not to mentin what you are suggesting is might not be as easy to do as it sounds.

on the topic of rape chances.

 

I know this is sort of late to the party for this idea, but I always thought an improvement to how DCUR handled rape would be to instead of setting a condition limit (i.e. if you meet 3 conditions then begin checking for rape) have it make each condition increase the chance per hour.

 

So if you met one condition there would be a 20% chance of an attack.

if you met 2 conditions 40% (or more)

3 conditions 60% (or more)

etc (perhaps with a setting to determine how much is increased with each additional condition met.)

 

I feel like this is a more immersive way to handle this. Because sometimes just being dark out is good enough reason for someone to decide to rape you. If it is dark and you are unarmed... even more likely. Walk around naked, unarmed, at night, with your hands bound behind your back... and pretty much anyone that is likely to rape you is going to take that opportunity to do so. 

 

just my thoughts on the matter. 

 

thank you for listening :smile:

 

 

________________________________

 

Ideally, I would want something like

 

1 Condition 10%

2 20% added to the 10% for a total of 30% 

3 30% added to the other 2 conditions for a total of 60%

4 40% added to the other 3 conditions for a total of 100%

Posted

I think that Vow of Nudity should be slower, now it too fast drains magica and stamina. I think that this option have to force PC to be nude sometimes , but is not always. Or it would be good to make MCM slider to set speed of this feature

Posted
7 hours ago, Vita2016 said:

I think that Vow of Nudity should be slower, now it too fast drains magica and stamina. I think that this option have to force PC to be nude sometimes , but is not always. Or it would be good to make MCM slider to set speed of this feature

And here I am, thinking it is too slow. This feature was intended so you would only wear clothes when you go somewhere where you are not allowed to be naked. Like a town of village, where you do not need to do any fighting. Of couse I could add a slider for it. But how are you using it?

Posted
4 hours ago, Teutonic said:

And here I am, thinking it is too slow. This feature was intended so you would only wear clothes when you go somewhere where you are not allowed to be naked. Like a town of village, where you do not need to do any fighting. Of couse I could add a slider for it. But how are you using it?

 

I want to use it conversely than you wrote above. I like set conditions of rape PC as nudity or unarmed (for realism), but during the game this conditions met very rare. So I wanted to use mechanic of Vow of Nudity for it. I suppose that PC should to be nude sometimes (at least one time during a day) for bathing or changing clothes. At this moment she will be in danger and it is realistic. Being in dirty clothes can drain stamina and magic because it is uncomfortable. May be the process of draining can start after few hours after last nudity. It would be even better. So it would be great if you could add such slider or such mechanic to force PC to undress sometimes for a minute to recover stamina and magic.

Also I have a question: what "unarmed" means at this mod? If my PC is a mage and she have some spells equipped in inventory like fire and heal, but she is not in battle pose (this spells are not visible at her hands), does she is unarmed or not? And if she has a sword activated in inventory but it is not in her hands?

And I think that it would be great if you could add animation to the moment of catching like animation of beating or short struggle.

Thank you for this great mod!

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