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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
4 hours ago, buddyman4925 said:

Not gonna lie having to do the animations like that while in 3rd person seems kinda dumb, it shouldnt really matter. However I do understand the code restrictions and think that the dev or someone should fix that.

Not gonna lie having people offer complaints about known and mitigated issues without providing any alternatives seems kinda dumb.  However I do understand you dont realize the workaround is the fix until a better solution is found.

Posted
16 hours ago, iiifuhqiii said:

in beta9 i cant get the foreplay option to work. worked fine in beta8...anyone kno a fix or having the same problem?

Yep. I've tried resetting the animation registry and re-registering all my animations, but that doesn't seem to be helping. 

Posted
9 hours ago, buddyman4925 said:

Not gonna lie having to do the animations like that while in 3rd person seems kinda dumb, it shouldnt really matter. However I do understand the code restrictions and think that the dev or someone should fix that.

It's already been fixed for the next release, available now on GitHub.

Posted
9 hours ago, buddyman4925 said:

Not gonna lie having to do the animations like that while in 3rd person seems kinda dumb, it shouldnt really matter. However I do understand the code restrictions and think that the dev or someone should fix that.

Is just to register the default Animations. 

 

Once installed the Default Animations you can play on first person all you want.

Posted

I know this is going to be a stupid question, but does the "Use bed" Option just not work?  Even in beta 9?  Or have I've been doing something wrong this whole time?

Posted (edited)

Is anyone else having issues with Schlongs not properly bending during scenes? In the previous version of SexLab, it worked pretty well and it was possible to bend them up/down mid-scenes using the C (or Shift+C) key. Now it does no longer work for me that way. Whenever I attempt to use the function, the schlong just briefly flashes but does not bend. Using the PageUp/PageDown somewhat works, but....whenever I adjust them, they just keep flashing (disappearing for like 0.01 sec). I did this on a fresh new save with same version of SexLab Aroused Redux and SOS, just the newer version of SexLab.

Also, there is a new facial function called "Auto Refresh Expressions" and its slider both are not working, least not for me.

Edit: Tried cleanest possible attempt at seeing if its some other mod causing it, I activated ONLY the .esm / .esp files necessary to get this running, such as sexlab, sexlab aroused, SOS and some animation packs from SLAL and its requirements such as JContainers. Tried the Beta 8 in qasmoke cell and it worked flawlessly. Tried the Beta 9 and same issue happened as I mentioned above.

Edited by Inquizit0r
Added info
Posted (edited)

Hey all having an issue with the latest release, sexlab is not recognizing all installed creature animations. For example, when in a draugr animation if I use sexlab tools to pick an animation only two may show up when I have over 40 installed, the amount of animations shown and which ones seems to be random. This isn't just a sexlab tools problem either as when cycling through animations with the sexlab hotkey only the animations shown in the tools list are available to cycle through.

 

is this a known issue? Does it have a fix? I always install sexlab in third person and I've checked my toggled animations to make sure that they're all enabled.

Edited by glock88
Posted
1 hour ago, glock88 said:

Hey all having an issue with the latest release, sexlab is not recognizing all installed creature animations. For example, when in a draugr animation if I use sexlab tools to pick an animation only two may show up when I have over 40 installed, the amount of animations shown and which ones seems to be random. This isn't just a sexlab tools problem either as when cycling through animations with the sexlab hotkey only the animations shown in the tools list are available to cycle through.

 

is this a known issue? Does it have a fix? I always install sexlab in third person and I've checked my toggled animations to make sure that they're all enabled.

First you have to know is that the Animations are choiced based on the Actors amount, race and gender.

 

That means that you can have 40 Animations for the troll race but some of them will be for female or male Creatures only. Some Animations are for 2 Actors and others for 3 or more Actors, also some Animations will be for more than one Creature Actors and others will be for more than one humanoid Actor. Even in some cases you can find Animations with more than one Creature Race plus the Humanoids.

 

SexLab can handle all those Creatures Animations without problem and between other things will filter out the Animations that doesn't fit on with the actors on the scene.

 

 

 

Once you understand that, you can try ”Clean the Animation CACHE" with the new option for that in the SexLab MCM last page. The CACHE speed up the Animation startup but some times need to be manually reseted.

 

 

Posted
2 hours ago, Inquizit0r said:

SexLab, it worked pretty well and it was possible to bend them up/down mid-scenes using the C (or Shift+C) key

The Default hotkey for the SOS Up/Down is "P" so probably was reseted on the update. Check the Hotkeys on the SexLab MCM.

 

By the way now you can even remove a Hotkey using the "Esc" key.

Posted
15 hours ago, Battle64 said:

I know this is going to be a stupid question, but does the "Use bed" Option just not work?  Even in beta 9?  Or have I've been doing something wrong this whole time?

Probably you have some wrong configuration.

 

The Player and the NPC have separate configuration options you can try setting the player use bed option on "Ask" and the NPC bed option on always.

 

 

The beds will be used if the Mod to start the Animation doesn't set any center reference and if you have a bed near. Some Mods force the CenterRef on one of the Actors, so in those cases the system don't even bother on find a bed. In the same way some mods try to force the use of a bed and in that case the system will try to find the bed in a bigger radius.

Posted (edited)
3 hours ago, OsmelMC said:

The Default hotkey for the SOS Up/Down is "P" so probably was reseted on the update. Check the Hotkeys on the SexLab MCM.

 

By the way now you can even remove a Hotkey using the "Esc" key.

Thanks but that was not it either, the "P" opens my inventory and in SexLab config it literally does say that "C" is assigned to the said function. I think im going to downgrade until more polished version is out. I just hope this wont screw up my game, I would hate to start all over again, heh.

Edit: Welp, no going back I guess, I tried reverting back to beta 8, but it gives me a CTD with message....well that kinda sucks.

Edited by Inquizit0r
Posted
21 hours ago, Battle64 said:

does the "Use bed" Option just not work?  Even in beta 9?

 

8 hours ago, Inquizit0r said:

Is anyone else having issues with Schlongs not properly bending during scenes? [...] Tried the Beta 8 in qasmoke cell and it worked flawlessly. Tried the Beta 9 and same issue happened as I mentioned above.

I am still using the April 30, 2021 GitHub build. I have frivolously named it "Beta 8.5" for convenience when referring to it. The "Use Beds" option works perfectly for me, and my partners' schlongs (including the strapon!!!) are fully controllable using the C/Shft+C control and/or the SoS PgUp/PgDn control. Also, this particular build has the new "Possibly Remove" item-stripping option which makes it highly beneficial for me to wear short SMP miniskirts without panties, setting the skirt to 50% probability of being removed. ?

 

I have started to update to Beta9 twice, and both times I have stopped. I have a bad feeling about this™ (apologies to Princess Leia and Han Solo) after reading all the weird updating instructions full of "gotchas" and posts like the two above. I think I'm going to hold off on Beta 9 until one of two things happens:

  1. I start a new game
  2. Someone credible (e.g. Ashal or Osmelmc) clearly states that we can update Beta8 and/or my 2101-04-30 GitHub version with beta 9 by simply uninstalling our current version and installing Beta 9. No need to stand on one foot and face North-by-Northwest or switch to 4th person view (that's my partner's view of me as he does me :classic_biggrin: ) etc. etc.

Hopefully in the meantime, these issues will be solved, either by fixing them in SLF or by providing guidance on how, exactly, users can mitigate them. My version of SexLab Framework ain't broke so I ain't fixin' it.

Posted (edited)
20 hours ago, OsmelMC said:

First you have to know is that the Animations are choiced based on the Actors amount, race and gender.

 

That means that you can have 40 Animations for the troll race but some of them will be for female or male Creatures only. Some Animations are for 2 Actors and others for 3 or more Actors, also some Animations will be for more than one Creature Actors and others will be for more than one humanoid Actor. Even in some cases you can find Animations with more than one Creature Race plus the Humanoids.

 

SexLab can handle all those Creatures Animations without problem and between other things will filter out the Animations that doesn't fit on with the actors on the scene.

 

 

 

Once you understand that, you can try ”Clean the Animation CACHE" with the new option for that in the SexLab MCM last page. The CACHE speed up the Animation startup but some times need to be manually reseted.

 

I understand how the gendering works. That definitely isn't the problem, the animations I'm using have the FC, CF tags and the gendersare 1 male 1 female. This seems to be a uniquely Beta 9 problem, because I did not have this problem on Beta 8. I'm even on a brand new save.

 

There doesn't seem to be any logic behind which animations are available, clearing cached does nothing, resetting the registry doesn't either. I even tried doing a clean system and manually re registering the animations.

 

I made sure that any options in sexlab that could restrict animation availablity was disable (i.e. match creature genders, restrict gay/lesbian, filter gender tags, and restrict aggressive animations all disabled, I even made sure other mods such as zaz and devious devices had their animation restrictions off just in case).

 

The only thing I have noticed is that when I go to the create animations list in the toggle animations tab sexlab initially doesn't show the full number of pages (I have 5 pages however each time I press next page it says 1/3, 2/3 etc. until I go past 3 then it shows properly). Maybe there is an error causing sexlab to not load the full animation list properly?

Edited by glock88
Posted

Hi. Was really interested in some of the new tweaks when I installed it until I found it didn't have any animations. Seeing it then said use skse 2.0.17 I changed that from the 2.0.19 I had. First time load up afterwards, yay, animations. But when I checked back later, they were gone again! Baffled to say the least, so I'll revert back to using Beta 8 until I see it looks stable. I hope that won't be long away. Fingers crossed ?

Posted (edited)
On 9/24/2021 at 5:34 AM, Vyxenne said:

If it was a bug, everybody would be experiencing it- so it's not a bug- more than likely, it's an issue in your installation. If you could describe it in detail, I'm sure someone here can help you.

I almost break my brain when try to explore Sexlab framework structure.

It's freezes when try to call function getstrip from sslSystemConfig what  is: scriptname sslSystemConfig extends sslSystemLibrary

In this defined property config and it's used to call function getstrip what is in extended script.

in Sexlab framework is definition: Config      = SexLabQuestFramework as sslSystemConfig

 

DCL define Sexlabframework as quest:

SexLabFramework Property SexLab  Auto

and calls:

 SexLab.StripActor(a, doanimate = animate, leadIn = false)    

This function is burried into sslActorLibrary

scriptname sslActorLibrary extends sslSystemLibrary

 

And there is :

Form[] function StripActor(Actor ActorRef, Actor VictimRef = none, bool DoAnimate = true, bool LeadIn = false)
   return StripSlots(ActorRef, Config.GetStrip((GetGender(ActorRef) == 1), LeadIn, (VictimRef != none), (VictimRef != none && ActorRef == VictimRef)), DoAnimate)
endFunction

 

Function call what i mark red freezes.

 

Even if i call it from DCL straight:

Sexlab.Config.GetStrip

 

If you have idea how to help in that situation, it will be nice.

If not, sorry to bother you.

My ideas is ended.

I just put instead of Sexlab strip own strip function and it's work.

But this not resolve problem with rape in DCL - this too need enter in console to resolve it. If sex scene is complicated, each next stage demand enter in console.

If not, later in console shows up sync delay big.  You can stay in pose before rape RL 5 minutes and longer - nothing happens.  All start as you enter in console or system menu.

 

UPD: ohh i forgot i have minimal mods for DCL and Skyrim engine fixes and Sexlab beta 9.

Problem was in beta 8 too

Edited by Elsidia
Posted

I mean to remember SexLab had a function like

getValidSexLabActor(distance x)

that returned all actors valid for a SexLab anim in a radus of x around the player.

 

I'm looking through the scripts right now, but can't find it. Am I misremembering and such a function never existed?

Posted
3 hours ago, Elsidia said:

I almost break my brain when try to explore Sexlab framework structure.

It's freezes when try to call function getstrip from sslSystemConfig what  is: scriptname sslSystemConfig extends sslSystemLibrary

In this defined property config and it's used to call function getstrip what is in extended script.

in Sexlab framework is definition: Config      = SexLabQuestFramework as sslSystemConfig

 

DCL define Sexlabframework as quest:

SexLabFramework Property SexLab  Auto

and calls:

 SexLab.StripActor(a, doanimate = animate, leadIn = false)    

This function is burried into sslActorLibrary

scriptname sslActorLibrary extends sslSystemLibrary

 

And there is :

Form[] function StripActor(Actor ActorRef, Actor VictimRef = none, bool DoAnimate = true, bool LeadIn = false)
   return StripSlots(ActorRef, Config.GetStrip((GetGender(ActorRef) == 1), LeadIn, (VictimRef != none), (VictimRef != none && ActorRef == VictimRef)), DoAnimate)
endFunction

 

Function call what i mark red freezes.

 

Even if i call it from DCL straight:

Sexlab.Config.GetStrip

 

If you have idea how to help in that situation, it will be nice.

If not, sorry to bother you.

My ideas is ended.

I just put instead of Sexlab strip own strip function and it's work.

But this not resolve problem with rape in DCL - this too need enter in console to resolve it. If sex scene is complicated, each next stage demand enter in console.

If not, later in console shows up sync delay big.  You can stay in pose before rape RL 5 minutes and longer - nothing happens.  All start as you enter in console or system menu.

 

UPD: ohh i forgot i have minimal mods for DCL and Skyrim engine fixes and Sexlab beta 9.

Problem was in beta 8 too

 

I looked into my old SL rewrite, where this issue got somehow solved.
For reasons i don't recall anymore, this is how my version of sslActorLibrary.StripActor() looks like:

Spoiler
Form[] function StripActor(Actor ActorRef, Actor VictimRef = none, bool DoAnimate = true, bool LeadIn = false)
	bool _isAggressive = VictimRef as bool
	bool _isVictim = (ActorRef == VictimRef)
	bool _isFemale = (GetGender(ActorRef) == 1)
	bool[] _getStrip = Config.GetStrip(_isFemale, LeadIn, _isAggressive, _isVictim)
	form[] _result = StripSlots(ActorRef, _getStrip, DoAnimate)
	return _result
endFunction

...even though i learned that strange things are to be expected with Skyrim/Papyrus, i doubt THIS would be what fixed it.
I think the above is just by product of when i was trying to fix the problem, but not what actually did it.
I think it is more likely the fix came from something i rewrote in DD/DCL scripts, or as a combination of changes in all of them together, but when desperate...

Posted (edited)
2 hours ago, Roggvir said:

I think it is more likely the fix came from something i rewrote in DD/DCL scripts, or as a combination of changes in all of them together, but when desperate...

In first sight i was sure it's help - but further test show it's still stuck 50 to 50. Maybe more likely not to stuck.

Then i test original script and results are the same.

Maybe it's accident but if after start skyrim with first time strip procedure work fine, then after load the same save and trigger trap again there is 90% chance start strip procedure works. Most procedure stuck on NPC strip.

Or it's too accident in test results.

The god of random.

Edited by Elsidia
Posted
6 hours ago, Elsidia said:

I almost break my brain when try to explore Sexlab framework structure.

It's freezes when try to call function getstrip from sslSystemConfig what  is: scriptname sslSystemConfig extends sslSystemLibrary

In this defined property config and it's used to call function getstrip what is in extended script.

in Sexlab framework is definition: Config      = SexLabQuestFramework as sslSystemConfig

[etc.]

I apologize for wasting your time- scripting is far beyond my paltry level of SL expertise. I thought you were having a playtime/runtime issue like "everybody is stuck and no animation happens" to which I could respond "Run FNIS" etc. :classic_wacko:

 

I will shut up about it now. This is a rare event- savor it. ?

Posted
9 hours ago, glock88 said:

ve 5 pages however each time I press next page it says 1/3, 2/3 etc. until I go past 3 then it shows properly). Maybe there is an error causing sexlab to not load the full animation list properly?

Definitely there is something wrong. But for me is working fine. Make sure that you don't have any mod overriding the SexLab files and send me the "Papyrus.0.log" file. 

Posted
5 hours ago, Vyxenne said:

This is a rare event- savor it. ?

Not so rare) Yesterday while i tested in one group rape (5 men) i got it two times) For traps seems i'll be use strip procedure not from Sexlab)

And you not waste my time.

 

Posted (edited)

I now keep using beta 9 + SUP , then not see strange issue, but I have one question about player hot keys to  control PC in animaiton.

To edit PC and NPC pos, can I do it after start animation?   I do not think I can edit it after start animation.

 

That means, untill start animation, ,

 

1.  I actviate NPC first, then "Target Actor For edit"  

2.  Start animation

 

I know there is hot-keys (change actor being moved)... so If I already activated NPC untill start animation, I can change Actor (to edit)

but without Activating NPC untill start animation, I can not activate NPC after start Animation I feel...(PC play  animation so can not target  NPC)

 

Eg you may start animation, with mods  dialogue etc,, >> start animation >>  how you activate NPC or PC as editable Actor?

I suppose I  miss some simple steps  but recently I often feel it is somehow complex.. 

 

Or those Player Sexlab hot key (change actor pos / etc)   may work,, for PC, without activating NPC? 

Edited by greenmango12
Posted
10 hours ago, greenmango12 said:

I now keep using beta 9 + SUP , then not see strange issue, but I have one question about player hot keys to  control PC in animaiton.

To edit PC and NPC pos, can I do it after start animation?   I do not think I can edit it after start animation.

 

That means, untill start animation, ,

 

1.  I actviate NPC first, then "Target Actor For edit"  

2.  Start animation

 

I know there is hot-keys (change actor being moved)... so If I already activated NPC untill start animation, I can change Actor (to edit)

but without Activating NPC untill start animation, I can not activate NPC after start Animation I feel...(PC play  animation so can not target  NPC)

 

Eg you may start animation, with mods  dialogue etc,, >> start animation >>  how you activate NPC or PC as editable Actor?

I suppose I  miss some simple steps  but recently I often feel it is somehow complex.. 

 

Or those Player Sexlab hot key (change actor pos / etc)   may work,, for PC, without activating NPC? 

 

While you are on the Animation or Controlling the animation the "K" Hotkey change the Active Target Actor and show you a notification with the name of the current Target Actor.

The alignment Hotkeys will work on the current Target Actor while the animation is running.

 

You can also edit the Actors Alignment without be playing any animation but for that you have to use the "Animation Editor" page on the SexLab MCM. The "Animation Editor" page work fine with the animation being played or not. 

 

I usually use the Alignment Hotkeys to know the actor position and the direction of the adjustment value, and then I go to the "Animation Editor" page to set the right Alignment values. Because the Alignment Hotkeys are always being too slow and hard to use on my PC. 

 

 

note: my Hotkeys are the default ones but the user can change the hotkey so probably you are using another key for the Hotkey.

Posted
2 minutes ago, OsmelMC said:

 

While you are on the Animation or Controlling the animation the "K" Hotkey change the Active Target Actor and show you a notification with the name of the current Target Actor.

The alignment Hotkeys will work on the current Target Actor while the animation is running.

 

So usually if you do not activate any (NPC or PC)  ,  but just start animation with sexlab tools,

Then use Sexlab  Hotkey for Controll animation may work for one of 2 Actor or PC may move  (about 2 actor animation PC with one NPC) ? 

 

or I can use K key without Activate ,then it may activate another  ?  I hope to know default behavor,  to confirm if I set up something wrong about hot key assginment. (some mod often use same hot keys,, then it may conflict.. often)

 

Anyway thanks tips, to use alginment hot keys.. yes I seldom try Animation editor but may test  how it work ^^;    

 

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