Jump to content

SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


Recommended Posts

Posted
2 hours ago, Martok73 said:

What aroused mod do you use or do you use one? I'm curious.

The "SexLab Aroused Baka Edition" for SE with my Tweak for "SexLab Aroused" or "SexLab Aroused Extended" for LE

 

Posted
9 hours ago, OsmelMC said:

you probably disable the Allow creature anim option on the SexLab MCM with all the test.

 

not sure that's happening because I enable it every time I do a test. It's on my list of things to change/activate when I start a game. 

Posted
1 hour ago, buddyman4925 said:

not sure that's happening because I enable it every time I do a test. It's on my list of things to change/activate when I start a game. 

Each time you Enable the Allow Creature Animations option the Creature Animations get registered from 0 and that can take a lot of time on SE.

Posted
5 minutes ago, OsmelMC said:

Each time you Enable the Allow Creature Animations option the Creature Animations get registered from 0 and that can take a lot of time on SE.

alright, well I think what I did just brought me back a few steps. I removed the Immersive Creatures mods, got a new creature framework that apparently is the right one, I think reinstalled a MNC that I thought was a 2nd one, and now I just crashed when I tried to test the horse. No animation played, just froze for a few seconds then CTD. starting to think this isn't worth it anymore. I think it's ridiculous I'm running into this much trouble just for creatures. Last thing I did, which I'm gonna test later was rearranging MNC with Horny creatures of Skyrim. If it's a horse penis thing, which it did work when MNC was disabled but have no idea if it works now, then I can just use my SC Horse replacer or maybe Baka's ABC could fix it. But that still doesn't solve why some animals don't got dicks, or maybe it does, and the fact that I can't find the animations I installed, registered, and allowed. SLAL says I got at least 500 and that includes SLAL SE creature animations by Sailing Rebel, Billy's SLAL animations 4.8, and ZAZ's. I could try to enable other animations instead such as Anub C, which I forgot where I got that from, and Baboo creatures. I will admit that a lot of these where changed and I can't even remember where I got them.

Posted
48 minutes ago, buddyman4925 said:

alright, well I think what I did just brought me back a few steps. I removed the Immersive Creatures mods, got a new creature framework that apparently is the right one, I think reinstalled a MNC that I thought was a 2nd one, and now I just crashed when I tried to test the horse. No animation played, just froze for a few seconds then CTD. starting to think this isn't worth it anymore. I think it's ridiculous I'm running into this much trouble just for creatures. Last thing I did, which I'm gonna test later was rearranging MNC with Horny creatures of Skyrim. If it's a horse penis thing, which it did work when MNC was disabled but have no idea if it works now, then I can just use my SC Horse replacer or maybe Baka's ABC could fix it. But that still doesn't solve why some animals don't got dicks, or maybe it does, and the fact that I can't find the animations I installed, registered, and allowed. SLAL says I got at least 500 and that includes SLAL SE creature animations by Sailing Rebel, Billy's SLAL animations 4.8, and ZAZ's. I could try to enable other animations instead such as Anub C, which I forgot where I got that from, and Baboo creatures. I will admit that a lot of these where changed and I can't even remember where I got them.

If you're getting CTDs during creature action, likely the aroused mesh for that animal is bad or the skeleton isn't compatible.

 

A basic creature-friendly load order is below (I might be missing something, but this is 99%):

 

FNIS Behaviors XXL

FNIS Creature Pack

XPMSSE

Sexlab Framework

Sexlab Aroused Redux

Sexlab Aroused Creatures + OsmelMC's tweak (this mod allows for tame consensual action as well as stalker animals that pursue in a rapy fashion).

Hentai Creatures

MNC (allow it to overwrite animal skeletons in XPMSSE)

Creature Framework

SLAL (SexLab Animation Loader)

One of the various creature-friendly defeat mods (Battle Fuck, Yamete, Naked Defeat, SL Defeat {baka verson)

Whatever animation packs you want (everything you mentioned is available here on LL).

 

Avoid installing things like ABC or ASOS until you make sure the above is working as expected.  Also don't install any mods that alter any of the animals you expect to interact with unless those mods are also MNC friendly (meaning they have the correct meshes/skeletons and/or don't mess with the NPC records that define these things).

 

Creature Framework and MNC should just figure shit out and work in a minute or so after first loading, unless you're installing them incorrectly.  You can go into the MCM for Creature Framework, select Creatures and look at the various creature types and which mod is controlling their fun mode.  If you only install the above, it should say "MORE NASTY CRITTERS" for every entry.  After you get it all working as-is, you can go back and install ABC, then go into Creature Framework and hit the options for reregistering mods and it should detect ABC and change the appropriate entries.

 

 

Posted
10 hours ago, 4nk8r said:

If you're getting CTDs during creature action, likely the aroused mesh for that animal is bad or the skeleton isn't compatible.

 

A basic creature-friendly load order is below (I might be missing something, but this is 99%):

 

FNIS Behaviors XXL

FNIS Creature Pack

XPMSSE

Sexlab Framework

Sexlab Aroused Redux

Sexlab Aroused Creatures + OsmelMC's tweak (this mod allows for tame consensual action as well as stalker animals that pursue in a rapy fashion).

Hentai Creatures

MNC (allow it to overwrite animal skeletons in XPMSSE)

Creature Framework

SLAL (SexLab Animation Loader)

One of the various creature-friendly defeat mods (Battle Fuck, Yamete, Naked Defeat, SL Defeat {baka verson)

Whatever animation packs you want (everything you mentioned is available here on LL).

 

Avoid installing things like ABC or ASOS until you make sure the above is working as expected.  Also don't install any mods that alter any of the animals you expect to interact with unless those mods are also MNC friendly (meaning they have the correct meshes/skeletons and/or don't mess with the NPC records that define these things).

 

Creature Framework and MNC should just figure shit out and work in a minute or so after first loading, unless you're installing them incorrectly.  You can go into the MCM for Creature Framework, select Creatures and look at the various creature types and which mod is controlling their fun mode.  If you only install the above, it should say "MORE NASTY CRITTERS" for every entry.  After you get it all working as-is, you can go back and install ABC, then go into Creature Framework and hit the options for reregistering mods and it should detect ABC and change the appropriate entries.

 

 

I did everything exactly as you said and everything works as it should until I got to reinstalling ABC. When I reregistered the mods nothing was changed. You never said anything about starting a new save so I have yet to try it. I mean is ABC necessary? Or is it only required for animations? Or could it come in conflict with HDT werewolves overhauled?

Posted
9 hours ago, buddyman4925 said:

I did everything exactly as you said and everything works as it should until I got to reinstalling ABC. When I reregistered the mods nothing was changed. You never said anything about starting a new save so I have yet to try it. I mean is ABC necessary? Or is it only required for animations? Or could it come in conflict with HDT werewolves overhauled?

ABC isn't necessary at all.  It adds "bones" to the schlong which allows it to be animated just like the rest of the creature skeleton.  It's only functional during certain animations that are designed to use it.  Has a limited scope right now.  I'm not current on which animations support it...I think Babo's animations probably do.  Even with animations that do support it, it isn't necessary to have ABC.  The schlong will just remain rigid during those animations.

Posted (edited)
1 hour ago, 4nk8r said:

ABC isn't necessary at all.  It adds "bones" to the schlong which allows it to be animated just like the rest of the creature skeleton.  It's only functional during certain animations that are designed to use it.  Has a limited scope right now.  I'm not current on which animations support it...I think Babo's animations probably do.  Even with animations that do support it, it isn't necessary to have ABC.  The schlong will just remain rigid during those animations.

alright, so it did end up working, after I had to figure out why all my horses were turning blue for no apparent reason, AND I got HDT werewolves overhauled to work as well. Last few things for me to do is to see if I can get other werewolf skins to be compatible with HDT werewolves. Regardless I just need to enable mods slowly until I get them all working with bugs here and there. 

Edited by buddyman4925
spelling mistook
Posted (edited)

I have a problem, which I just drew attention to.

 

The sounds (such as voices) emitted by the participants in the sex scene do not come from the source (i.e. the participants), but are heard as the main sound. What can you do about it?

 

Does Papyrus have such a command so that the sound is played from the source 3d object in the game world  , and not in the background?

Edited by TDA
Posted
2 hours ago, TDA said:

I have a problem, which I just drew attention to.

 

The sounds (such as voices) emitted by the participants in the sex scene do not come from the source (i.e. the participants), but are heard as the main sound. What can you do about it?

 

Does Papyrus have such a command so that the sound is played from the source 3d object in the game world  , and not in the background?

On the BETA 9 all the sounds come from the 3d source but the moaning songs usually have different duration and many times the duration is longer than the 4 seconds recommend as top.

That together with some changes on the lips movement time cause synchronization issues.

 

The GitHub version have the LipSync issue solved plus a Advanced Lips Sync configuration that allow you more control over the Moaning

Posted
42 minutes ago, OsmelMC said:

On the BETA 9 all the sounds come from the 3d source but the moaning songs usually have different duration and many times the duration is longer than the 4 seconds recommend as top.

That together with some changes on the lips movement time cause synchronization issues.

 

The GitHub version have the LipSync issue solved plus a Advanced Lips Sync configuration that allow you more control over the Moaning

So, what's the problem with making moans - 3D sources? 

 

I mean that, for example, it will be heard nearby when you are near, and worse when you are far away?

 Now I constantly listen any scene, as if in my head. I don’t understand what should I tune in moans? or how, where?

Posted
24 minutes ago, TDA said:

So, what's the problem with making moans - 3D sources? 

 

I mean that, for example, it will be heard nearby when you are near, and worse when you are far away?

 Now I constantly listen any scene, as if in my head. I don’t understand what should I tune in moans? or how, where?

If you check the Scripts you will see that is already 3d and applied over the specific Actor so I don't know what are you talking about.

 

By the way Mods like SexLab Hormones for the Bimbo have his own moans that follows you everywhere

Posted
2 hours ago, OsmelMC said:

If you check the Scripts you will see that is already 3d and applied over the specific Actor so I don't know what are you talking about.

 

By the way Mods like SexLab Hormones for the Bimbo have his own moans that follows you everywhere

I'm talking about the fact that when the actors play the animation, all the sounds do not come from them (like footsteps (depending on the distance) and the like), but directly into the main background. I don't know, maybe this was fixed. Or am I missing something?

Posted
6 hours ago, TDA said:

I'm talking about the fact that when the actors play the animation, all the sounds do not come from them (like footsteps (depending on the distance) and the like), but directly into the main background. I don't know, maybe this was fixed. Or am I missing something?

On the BETA 8 still is like that for some sounds but on the BETA 9 is already settled on the Actors.

 

If you hear a Sexlab sound with the same volume without matter if you are close or far from the scene then or you are not using the BETA 9 or some of the SexLab Scripts is being override by another Mod.

But like I previously commented: Some mods (not SexLab) apply a moaning sound on the player outside of the sex scene and of course usually don't even matter if a sex scene is running. For example "SexLab Hormones"

Posted (edited)
7 hours ago, OsmelMC said:

On the BETA 8 still is like that for some sounds but on the BETA 9 is already settled on the Actors.

 

If you hear a Sexlab sound with the same volume without matter if you are close or far from the scene then or you are not using the BETA 9 or some of the SexLab Scripts is being override by another Mod.

But like I previously commented: Some mods (not SexLab) apply a moaning sound on the player outside of the sex scene and of course usually don't even matter if a sex scene is running. For example "SexLab Hormones"

I don't have any third party mods, version  - SexLabFrameworkSE_v163_BETA9.zip

the scene starts as standard

Edited by TDA
Posted

everything works fine except for the facial animations. I installed all the required mods, tried everything, but it still doesn't work. does anyone have this problem to?

or am I the only such idiot?

Posted
29 minutes ago, adadur said:

everything works fine except for the facial animations. I installed all the required mods, tried everything, but it still doesn't work. does anyone have this problem to?

or am I the only such idiot?

The face Expressions can be override by any Mod that change the Actors Expressions using scripts like the "Conditional Expression" Mod for example. If that the case you will need a patch for those Mods.

 

But the most common issue for those that are updated the SexLab is the fixes and Patches done for previous versions, do if you have some Mod overriding the SexLab scripts files then remove it. Most important: remove the Better Blowjob Mod because besides not longer be necessary since SexLab already have the same options on the MCM also is not longer compatible.

 

Finally remember enabled the "SexLab Expressions" and the "Lips Sync" options plus the "Auto Refresh Expression" option and you can adjust the "Refresh Expression Delay" slider.

 

If you don't like the moaning synchronicity you can try the SexLab GitHub version that comes with the advanced SyncLips Configuration.

Posted
2 hours ago, OsmelMC said:

The face Expressions can be override by any Mod that change the Actors Expressions using scripts like the "Conditional Expression" Mod for example. If that the case you will need a patch for those Mods.

 

But the most common issue for those that are updated the SexLab is the fixes and Patches done for previous versions, do if you have some Mod overriding the SexLab scripts files then remove it. Most important: remove the Better Blowjob Mod because besides not longer be necessary since SexLab already have the same options on the MCM also is not longer compatible.

 

Finally remember enabled the "SexLab Expressions" and the "Lips Sync" options plus the "Auto Refresh Expression" option and you can adjust the "Refresh Expression Delay" slider.

 

If you don't like the moaning synchronicity you can try the SexLab GitHub version that comes with the advanced SyncLips Configuration.

i found it, it's "Female Facial Animation". I don't remember why I instal this mod, but without it everything is work.
can u give me a link on sexlab tread on github, because my english is bad and it is difficult for me to navigate this site? or zip-archive if u have?

Posted (edited)
11 hours ago, TDA said:

I don't have any third party mods, version  - SexLabFrameworkSE_v163_BETA9.zip

the scene starts as standard

Can someone show that sounds work from distance like 3d sounds ?

 

Or say it doesn't work like that? because I don't understand what I am doing wrong.  

Or where in the scripts, the lines that are responsible for the sound?  Of the other similar mods, I have only Flower Girls installed, but they have their own sounds, and by the way, they also do not work like 3d. Maybe it's just impossible?

Edited by TDA
Posted (edited)

I just updated to beta 9. Now none of my scripts will compile. Do I have to add MfgConsoleFunc as a property?

 

Spoiler

X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseExpression.psc(94,3): variable MfgConsoleFunc is undefined
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseExpression.psc(94,18): none is not a known user-defined type
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseExpression.psc(110,3): variable MfgConsoleFunc is undefined
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseExpression.psc(110,18): none is not a known user-defined type
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseExpression.psc(138,4): variable MfgConsoleFunc is undefined
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseExpression.psc(138,19): none is not a known user-defined type
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseExpression.psc(149,2): variable MfgConsoleFunc is undefined
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseExpression.psc(149,17): none is not a known user-defined type
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseExpression.psc(187,2): variable MfgConsoleFunc is undefined
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseExpression.psc(187,17): none is not a known user-defined type
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseExpression.psc(241,5): variable MfgConsoleFunc is undefined
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseExpression.psc(241,20): none is not a known user-defined type
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseExpression.psc(253,3): variable MfgConsoleFunc is undefined
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseExpression.psc(253,18): none is not a known user-defined type
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseExpression.psc(263,4): variable MfgConsoleFunc is undefined
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseExpression.psc(263,19): none is not a known user-defined type
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseVoice.psc(68,2): variable MfgConsoleFunc is undefined
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseVoice.psc(68,17): none is not a known user-defined type
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseVoice.psc(79,2): variable MfgConsoleFunc is undefined
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseVoice.psc(79,17): none is not a known user-defined type
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseVoice.psc(89,2): variable MfgConsoleFunc is undefined
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseVoice.psc(89,17): none is not a known user-defined type
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseVoice.psc(161,2): variable MfgConsoleFunc is undefined
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseVoice.psc(161,17): none is not a known user-defined type
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseVoice.psc(165,3): variable MfgConsoleFunc is undefined
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseVoice.psc(165,18): none is not a known user-defined type
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseVoice.psc(168,2): variable MfgConsoleFunc is undefined
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseVoice.psc(168,17): none is not a known user-defined type
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseVoice.psc(189,2): variable MfgConsoleFunc is undefined
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseVoice.psc(189,17): none is not a known user-defined type
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseVoice.psc(193,3): variable MfgConsoleFunc is undefined
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseVoice.psc(193,18): none is not a known user-defined type
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseVoice.psc(196,2): variable MfgConsoleFunc is undefined
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslBaseVoice.psc(196,17): none is not a known user-defined type
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(906,13): variable MfgConsoleFunc is undefined
X:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(906,28): none is not a known user-defined type
 

 

Edit: I found that I needed to restructure the source file so CC could find "MfgConsoleFunc.psc".

No more errors.

Edited by jap2015
Posted
14 hours ago, jap2015 said:

I just updated to beta 9. Now none of my scripts will compile. Do I have to add MfgConsoleFunc as a property?

 

  Reveal hidden contents

 

Edit: I found that I needed to restructure the source file so CC could find "MfgConsoleFunc.psc".

No more errors.

To compile you don't need the MFG Console installed and working but at lease you need his .PSC files. Also you can just comment the lines with the MfgConsoleFunc but still is better if you have the MfgConsoleFunc.psc

Posted
On 10/8/2021 at 11:59 AM, TDA said:

Can someone show that sounds work from distance like 3d sounds ?

 

Or say it doesn't work like that? because I don't understand what I am doing wrong.  

Or where in the scripts, the lines that are responsible for the sound?  Of the other similar mods, I have only Flower Girls installed, but they have their own sounds, and by the way, they also do not work like 3d. Maybe it's just impossible?

Try this https://www.nexusmods.com/skyrimspecialedition/mods/1897

Posted
53 minutes ago, 4nk8r said:

Thank you, I meant that it is not clear whether the sound that is sent by the script command works as a 3D sound, i.e. you can hear it as stereo and feel the distance. But no one can give an answer, it's just weird ...

 

I know that the files themselves are mono, but how it works through descriptors and commands by scripts - I don't understand. So I asked.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...