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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
13 hours ago, Patrick16 said:

alright, yeah, thank you for the help, only need to delete the papyrus.dll  inside the papyrus SE mod folder in mod manager, but leave everything else alone, and it works now, thank you so much ?

PapyrusUtil SE.7z

 

Use this one instead of the mod from nexus. is the same PapyrusUtil that comes inside the "SexLab BETA 9" that I make a pack with him for the users with problems following the instruction of place the SexLab installation folder as last on the Mod list.

Posted
On 9/18/2021 at 5:31 PM, Blackspiral2000 said:

(P.S. - Saying to use another Mod Organizer doesn't help me Thank you very Much. Cheers!)

Picture for reference:

I never used the nexus mod manager but I think he have some folder were he place the installed mods, if is true you should place the uncompressed SexLab in a folder inside that folder.

 

yes you can extract the SexLab files directly on the Data folder should look like "Data\SexLab.esm" and of course the rest of the files and folders

Posted
23 hours ago, walkingfree2020 said:

hey. after searchign through here i seen there were people having issues with the beta9 version swapping actor position contrary to what they set. and i think the dev said it was because they were using the debug effect likely. well it was happening to me and it was never with the debug. i normally just disable that. it was always with sexlab npc,or any other normal method. and after a great deal of trial and error i fished up my beta7 version. got the patch to update it to version 8. then i used the sexlabutil.dll fro version 9 and that somehow fixed everything. no more actor position issue. so whatever is going on in that area in beta9 is not exactly due to people using selab debug. something is messed up in the actor library or something. If this issue was already fixed and i missed it then great but if it was missed or people haven't figured out this fix then here it is. have fun peeps o/

 

Between other thing the BETA 9 sort the actors based on the actor gender and the Animation internal gender distribution (for the creatures also check the races) that is to prevent that male actors be on female positions for Vaginal or Pussy tagged animations (the BETA 9 also support Futa actors with few adjustments on the configuration)

 

Now... Your problem should be with the option to "Adjust Victim/Aggressor Positions" on rape animations that need to be Disabled. the option come with a WARNING and disabled but apparently many users enable it without read the WARNING.

Posted

@Abadboy1

 

is hard give you the right answer if you don't share any details about your problem.

 

  • Anyway place your SexLab installation folder as last on the mod list of your mod administrator.
  • Make sure that none of the BETA9 files be override by another mod.
  • The PapyrusUtil that come in the Sexlab BETA 9 are newer than the  PapyrusUtil from Nexus so you better remove the one from Nexus or at least don't let him override the BETA 9 files. 
  • Remove all the fixes and patches made for the BETA 8 because they are not longer compatible. 
  • Remove the "Better Blowjob" Mod because beside not longer be compatible also the same functionality is now included on the SexLab MCM so isn't required anymore.

 

Posted (edited)
25 minutes ago, OsmelMC said:

 

Between other thing the BETA 9 sort the actors based on the actor gender and the Animation internal gender distribution (for the creatures also check the races) that is to prevent that male actors be on female positions for Vaginal or Pussy tagged animations (the BETA 9 also support Futa actors with few adjustments on the configuration)

 

Now... Your problem should be with the option to "Adjust Victim/Aggressor Positions" on rape animations that need to be Disabled. the option come with a WARNING and disabled but apparently many users enable it without read the WARNING.

For what it's worth, I've been testing SL Beta 9 on new saves without touching majority of the SL MCM settings and have experienced that bug(mentioned it a few pages back). The only settings I ever touch are the facial expressions and the MCM page for voices. I haven't touched the Adjust Victim/Aggressor Positions option(tbh didn't even know it existed until now due to not looking at all the mcm options) but still get that bug almost every time I start a SL scene.

Edited by LewdZenn
Posted
4 hours ago, Patrick16 said:

how do i make it so that nothing overwrites the sexlab? do i put it lower or higher in the load order, what do i do to make it un-overwritable? because the sexlab.esm cannot go anywhere lower than it's supposed to be, but i don't want to mess my game up either, so.. what do i do with it?

if you are using MO2 the Right Panel show you the "Plugins" list that is basically your load order. But that's not important, the important is the Left Panel that is the one that show the installation folders of the "Mods" (the Mod list) there is were you make sure that nobody be overriding the SexLab files and the best way is place the SexLab installation folder as last on the mod list.

Posted
8 minutes ago, LewdZenn said:

For what it's worth, I've been testing SL Beta 9 on new saves without touching majority of the SL MCM settings and have experienced that bug(mentioned it a few pages back). The only settings I ever touch are the facial expressions and the MCM page for voices. I haven't touched the Adjust Victim/Aggressor Positions option(tbh didn't even know it existed until now due to not looking at all the mcm options) but still get that bug almost every time I start a SL scene.

The  "Adjust Victim/Aggressor Positions"  is the only natural reason, but you probably have something wrong with the installation. so send me the "Papyrus.0.log" file to I can check your problem.

Posted
12 minutes ago, OsmelMC said:

The  "Adjust Victim/Aggressor Positions"  is the only natural reason, but you probably have something wrong with the installation. so send me the "Papyrus.0.log" file to I can check your problem.

Where is the Papyrus 0 log located?

Posted
7 hours ago, Prymerion said:

Hmm... Matchmaker doesn't seem to work at all - it has no effect. Maybe I have the wrong version. Which version do you suggest?

 

 

this is the right version for LE and SE

 

 

But I use my own version without the time issue. because the official version have issues with the time between spells that make really hard start animations with more than 2 actors.

 

Still the official MatchMaker of Ashal is the only version recommended because the others versions are usually very different mods that use the same name but don't do the same.

 

 

Posted (edited)
25 minutes ago, LewdZenn said:

Where is the Papyrus 0 log located?

 

In your documents, inside the "\My Games\Skyrim Special Edition\Logs\Script\"

 

but first you need to set bEnableLogging = 1 on the where said [Papyrus] in the file "Skyrim.ini". If you are using the MO2 you should open the "Skyrim.ini" file using the Tools menu

 

Tools->Pluins and Tools->Edit INI

 

by the way my is in Spanish so probably the menu address be different for you.

 

you can also  send me the "SexLabDebug.0.log" that is located in "\My Games\Skyrim Special Edition\Logs\Script\User\" but SexLabDebug don't show the errors related with wrong or missing files so probably be useless.

Edited by OsmelMC
Posted (edited)
5 hours ago, Patrick16 said:

how do i make it so that nothing overwrites the sexlab? do i put it lower or higher in the load order, what do i do to make it un-overwritable? because the sexlab.esm cannot go anywhere lower than it's supposed to be, but i don't want to mess my game up either, so.. what do i do with it?

You absolutely need a mod manager. I can only recommend two of them to you- Vortex and Mod Organizer 2, which has a rabid fanbase that won't hesitate to claim that anyone who doesn't use MO2 is just stupid. Personally, I find Vortex to have almost all of the functionality of MO2 without the user-facing complexity and steep learning curve.

 

The answer to your question is that you resolve any conflicts your mod manager finds between SexLab Framework's parts and any other mod in favor of SexLab Framework. In manual-modding parlance, that would be "load SexLab.esm after" every other mod. But of course, you can't do that because it's an ESM and has to load generally close to the top of your load order, before all of your ESPs.

 

Use Vortex- it includes LOOT to sort your load order automatically and it notifies you of any conflicts, and it can be integrated with FNIS and run that when required. When vortex tells you that SexlabUtil or SexLab's PapyrusUtil conflicts with the Nexus-Released PapyrusUtil, simply tell it to let the SexLab version win the conflicts.

Edited by Vyxenne
Posted

Is there a location or a thread, or a document anywhere which shows SexLab keywords for animations, and their definition at all ? I mean there should be a list somewhere since other mods check for these.. at least I hope so lol

Posted (edited)

I need help. Sexlab wont install from SKYUI. Im using Vortex. I have everything installed. I'm runing SKSE64 2.0.19. FNIS 7.6. I have multi other mods running CBBE etc.

image.png.6bcbacaa66ce1d0dab5822df6a7644ea.png

Edited by lacker112
Posted
2 hours ago, lacker112 said:

I need help. Sexlab wont install from SKYUI. Im using Vortex. I have everything installed. I'm runing SKSE64 2.0.19. FNIS 7.6. I have multi other mods running CBBE etc.

image.png.6bcbacaa66ce1d0dab5822df6a7644ea.png

 

You are trying to install the LE version on the Skyrim SE.

 

You need the version 1.63 BETA 9 that is on the top of the first page of this thread.

Posted (edited)
2 hours ago, wolfbread said:

Not sure if this is the right place to ask, how to script call for a specific animation?

 

In the "SexLabFramework.psc" file search for some function with:

 

GetAnimationByName

 

 

All the available functions with the description are on the file "SexLabFramework.psc" 

Edited by OsmelMC
Posted

I can't seem to get the animations to work with the preset animations in the pack. i use the debug target spell it starts then almost immediately ends and they just walk away. im super confused as to what's going on  

Posted
7 hours ago, KingstonPrince7 said:

I regret for saying Beta 9 is working...

This thing happened again, and I'm tired of looking ways to fix this, but animations with falmers simply doesn't work and I have no idea why.

If I can't find a solution for this, I'll switch back to Beta 8, because this is annoying.

SkyrimSE 2021-09-20 00-02-51.png

SkyrimSE 2021-09-20 00-02-57.png

SkyrimSE 2021-09-20 00-21-09.png

SkyrimSE 2021-09-20 00-22-16.png

Papyrus.0.log 384.71 kB · 2 downloads SexLabDebug.0.log 15.75 kB · 0 downloads

Apparently you have some mod overriding the sslBaseExpression files or the Expressions wasn't properly reseted. 

 

But that's not the problem. Your problem seems to be with Nemesis. I don't use Nemesis so I can't help there but to work with Creature Animations on Nemesis you have to run the FNIS with the last version of "FNIS Creatures" installed and once made the FNIS behavior file run the Nemesis.

 

You probably need the help of somebody that be using Nemesis with Creature Animations.

Posted
16 hours ago, YojimboRatchet said:

I asked this before, and never got an answer. I'll ask again. Is SexLab Extra Voices compatible with beta 9 ?

Hi there, yes im using it, works well!

Posted (edited)

Sorry since this is probably asked multiple times but with Beta 9 I keep getting this issue where there's 0/1000 animations for character and creature. When I used beta 8 it showed up as 100+ animations but with beta 9 I seem to have this issue repeatedly. I've tried redownloading, sweeping everything, uninstalling Skyrim and redownloading SexLab beta 9 all over again with the requirements (SkyUI, etc) but no dice. Following screenshot is the base game running with just SexLab beta 9 and its required mods + SKSE on a fresh reinstall of Skyrim & new character. Obligatory 'yes I have gone and done the clean system route multiple times', same issue.


a85e302164be1dc98b7a9a7ea247185b.png

 

I am running FNIS from C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe and it says it added the animations as below but ... as you can see in the previous screenshot, it didn't?

 

f625ba38df9bd049d24ce6109e9eb9dc.png

 

I've now reinstalled Skyrim 5 times and counting so I figured I should hope someone has some kind of answer. Looking through forums and similar problems, I've tried manually installing the files into my /Skyrim Special Edition but nothing happened. I've also tried removing mods which now left me with the base framework not working by itself as shown above. Any help would be so so loved since I want to just play with this already.

Edited by renounced
Posted
On 9/19/2021 at 10:51 PM, SuperBuuBuu said:

I can't seem to get the animations to work with the preset animations in the pack. i use the debug target spell it starts then almost immediately ends and they just walk away. im super confused as to what's going on  

still haven't gotten an answer for this

 

Posted (edited)
On 9/19/2021 at 11:51 PM, SuperBuuBuu said:

I can't seem to get the animations to work with the preset animations in the pack. i use the debug target spell it starts then almost immediately ends and they just walk away. im super confused as to what's going on  

 

1 hour ago, SuperBuuBuu said:

still haven't gotten an answer for this

The answer is: stop using the Debug spells! Ashal has said this many times. Use Matchmaker or Puppetmaster or whatever mod you like as long as it is designed to initiate a SexLab Framework scene.

Edited by Vyxenne

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