Vyxenne Posted September 14, 2021 Posted September 14, 2021 On 9/13/2021 at 12:51 AM, shardoom said: On 9/11/2021 at 11:07 PM, Arizona_Steve said: Don't know if there's now a hard requirement to be in third person but if so it's obnoxious. The 3rd person requirement isn't for playing, only for setting things up or making changes to animations. I read a couple of weeks ago (maybe from @OsmelMC ??) that in the next release, SL scripts will check for PoV and force 3P where it is needed.
OsmelMC Posted September 14, 2021 Posted September 14, 2021 40 minutes ago, Vyxenne said: I read a couple of weeks ago (maybe from @OsmelMC ??) that in the next release, SL scripts will check for PoV and force 3P where it is needed. Yes the GitHub version already do that. The 3rd person was required to install the Default Animations. Now the scripts force the 3rd person camera before install the Default Animations and to prevent issues with the start of the game where the actor need to be in first person, the SexLab automatic setup won't start until the end of the Unbound Quest By the way the Unbound Quest end when the Actors is unbounded scaping from Helgen at the beginning of the game, or when you leave your cell if you are using the alternative start.
Osford Posted September 14, 2021 Posted September 14, 2021 Hello, I have had these two problems when installing Sexlab. I don't know how to remove the question marks. Someone will know what the problem is, I will be grateful for any help
4nk8r Posted September 14, 2021 Posted September 14, 2021 10 minutes ago, Osford said: Hello, I have had these two problems when installing Sexlab. I don't know how to remove the question marks. Someone will know what the problem is, I will be grateful for any help Click on the "INFO: On '?' Warning README" button listed there at the bottom of the list and follow the instructions. 1
KingstonPrince7 Posted September 15, 2021 Posted September 15, 2021 (edited) This is absolutely broken, it keeps showing endlessly: NOTICE: ValidateActor(MyChar/aCreature) -- TRUE -- HIT Or says there is no validate animations installed (I have Baka and Billy animations, what the heck is talking about?) Even with OsmelMCM mod and with all the dependences in green SexLab is acting weird, completely broken, and the Beta 8 was working fine, and it's annoying me to have this issues. It was the better the mod never were updated with this kind of problems. And, before you ask: no, I didn't updated in mid-game, I started a new full fresh game, and I have all the requirements. Edited September 15, 2021 by KingstonPrince7
4nk8r Posted September 15, 2021 Posted September 15, 2021 58 minutes ago, KingstonPrince7 said: This is absolutely broken, it keeps showing endlessly: NOTICE: ValidateActor(MyChar/aCreature) -- TRUE -- HIT Or says there is no validate animations installed (I have Baka and Billy animations, what the heck is talking about?) Even with OsmelMCM mod and with all the dependences in green SexLab is acting weird, completely broken, and the Beta 8 was working fine, and it's annoying me to have this issues. It was the better the mod never were updated with this kind of problems. And, before you ask: no, I didn't updated in mid-game, I started a new full fresh game, and I have all the requirements. Did you enable Creature Animations in Sexlab Animation settings? That is off by default.
The Great Azbell Posted September 15, 2021 Posted September 15, 2021 (edited) Ive recently begin having an issue which is probably me being an idiot but after loading a game and a bit after the tutorial everything seems to work for about 30 seconds or so SexLab v1.63 SE dev beta 9 - Ready! pops up at the corner then a CTD happens. Is this me being an idiot and forgetting something? Papyrus.0.log SexLabDebug.0.log Loadorder.txt Edited September 15, 2021 by Gaventi Added loadorder
KingstonPrince7 Posted September 15, 2021 Posted September 15, 2021 6 hours ago, 4nk8r said: Did you enable Creature Animations in Sexlab Animation settings? That is off by default. It's enabled, and that's not related with my issue. Even using the "stop animations" option from SexLab doesn't removes the endlessly HIT debug in the console
OsmelMC Posted September 15, 2021 Posted September 15, 2021 7 hours ago, KingstonPrince7 said: This is absolutely broken, it keeps showing endlessly: NOTICE: ValidateActor(MyChar/aCreature) -- TRUE -- HIT Or says there is no validate animations installed (I have Baka and Billy animations, what the heck is talking about?) Even with OsmelMCM mod and with all the dependences in green SexLab is acting weird, completely broken, and the Beta 8 was working fine, and it's annoying me to have this issues. It was the better the mod never were updated with this kind of problems. And, before you ask: no, I didn't updated in mid-game, I started a new full fresh game, and I have all the requirements. The ValidateActor function is used by almost all the SexLab related Mods before try to start any Animation. The function is more than fine, the reason you see a endless call to the function is because the mods that search Actors for sex like the Rape mods, SexLife or the "SexLab Aroused Creatures" call the functions every few seconds for all the Actors around the player. If the ValidateActor function said that you don't have Animations for one Creature and you know that is not true, is because the Animations you have for that Creature are for the opposite gender. That's happen with the springans for example because all the springans and the flame atronash Animations are made for female Creatures. More Nasty Critters also make those Creatures females but you probably have another mod reverting that. Solution: Place MNC as last on the Load order and for the personalized Creatures of some mods use the Hotkey "N" over the Creature to select the Creature as SexLab Target Actor and in the "Animations Settings" page of the SexLab MCM change the gender of the Target Creature.
ktq51073 Posted September 15, 2021 Posted September 15, 2021 Beta 9 just keeps getting 'FATAL thread [0] Unable to find valid default animations' or 'AddActors() - Failed to add actor list' errors. Tried with different SKSE versions, FNIS, I even ran the game twice, as clean slate, just enough to run SL, there's just not going around it. I see some people already posted similar issues so I'll just wait patiently for the next update.
OsmelMC Posted September 15, 2021 Posted September 15, 2021 6 hours ago, Gaventi said: Ive recently begin having an issue which is probably me being an idiot but after loading a game and a bit after the tutorial everything seems to work for about 30 seconds or so SexLab v1.63 SE dev beta 9 - Ready! pops up at the corner then a CTD happens. Is this me being an idiot and forgetting something? Papyrus.0.log 74.64 kB · 3 downloads SexLabDebug.0.log 8.61 kB · 0 downloads Loadorder.txt 3.96 kB · 0 downloads Is not your fault. Is just bad luck. You log said that you are installing Animations at the same time that the CleanActorStorage function of the "SexLab Aroused" is running. The CleanActorStorage is only executed on the Load Game but just some times. The problem is that apparently is too much execute the CleanActorStorage and some of the SexLab installation process at the same time. Solutions: You can temporarily disable the "Clean Actor Storage" on the "SexLab Aroused" MCM before install or update the new SexLab Framework. Or wait to the CleanActorStorage be completed before change location (you better not move). More important once the SexLab be fully installed or the CleanActorStorage be done make sure of save the game because still have chance of CTD. The good news is that once saved the CleanActorStorage won't be executed the next time you load the game and everything will be fine. Just to be clear, this is a "SexLab Aroused" issue and not from the "SexLab Framework" @Ashal This need to be a warning to set on the download page because can happen for all the SexLab Framework versions when are updated/installed or when the "Clean System" is executed. And just the users can prevent this for happen.
OsmelMC Posted September 15, 2021 Posted September 15, 2021 13 minutes ago, ktq51073 said: Beta 9 just keeps getting 'FATAL thread [0] Unable to find valid default animations' or 'AddActors() - Failed to add actor list' errors. Tried with different SKSE versions, FNIS, I even ran the game twice, as clean slate, just enough to run SL, there's just not going around it. I see some people already posted similar issues so I'll just wait patiently for the next update. Your best chance is send me the "Papyrus.0.log" file so I can check your problem in detail because you can't expect to be fixed on the next version since is not broken
4nk8r Posted September 15, 2021 Posted September 15, 2021 1 hour ago, OsmelMC said: The ValidateActor function is used by almost all the SexLab related Mods before try to start any Animation. The function is more than fine, the reason you see a endless call to the function is because the mods that search Actors for sex like the Rape mods, SexLife or the "SexLab Aroused Creatures" call the functions every few seconds for all the Actors around the player. If the ValidateActor function said that you don't have Animations for one Creature and you know that is not true, is because the Animations you have for that Creature are for the opposite gender. That's happen with the springans for example because all the springans and the flame atronash Animations are made for female Creatures. More Nasty Critters also make those Creatures females but you probably have another mod reverting that. Solution: Place MNC as last on the Load order and for the personalized Creatures of some mods use the Hotkey "N" over the Creature to select the Creature as SexLab Target Actor and in the "Animations Settings" page of the SexLab MCM change the gender of the Target Creature. @KingstonPrince7 Also, if all you have issue with are the spam of log entries, disable Sexlab Debug and they will stop.
The Great Azbell Posted September 15, 2021 Posted September 15, 2021 28 minutes ago, OsmelMC said: Is not your fault. Is just bad luck. You log said that you are installing Animations at the same time that the CleanActorStorage function of the "SexLab Aroused" is running. The CleanActorStorage is only executed on the Load Game but just some times. The problem is that apparently is too much execute the CleanActorStorage and some of the SexLab installation process at the same time. Solutions: You can temporarily disable the "Clean Actor Storage" on the "SexLab Aroused" MCM before install or update the new SexLab Framework. Or wait to the CleanActorStorage be completed before change location (you better not move). More important once the SexLab be fully installed or the CleanActorStorage be done make sure of save the game because still have chance of CTD. The good news is that once saved the CleanActorStorage won't be executed the next time you load the game and everything will be fine. Just to be clear, this is a "SexLab Aroused" issue and not from the "SexLab Framework" @Ashal This need to be a warning to set on the download page because can happen for all the SexLab Framework versions when are updated/installed or when the "Clean System" is executed. And just the users can prevent this for happen. I can't seem to find a "Clean Actor Storage" on the MCM, only the desire and require naked actors are enabled. I disabled sexlab aroused and it still did the same thing. I also updated the sexlab framework, is it normal for it to keep trying to install after loading into the game? Papyrus.1.log
KingstonPrince7 Posted September 15, 2021 Posted September 15, 2021 (edited) 1 hour ago, OsmelMC said: The ValidateActor function is used by almost all the SexLab related Mods before try to start any Animation. The function is more than fine, the reason you see a endless call to the function is because the mods that search Actors for sex like the Rape mods, SexLife or the "SexLab Aroused Creatures" call the functions every few seconds for all the Actors around the player. If the ValidateActor function said that you don't have Animations for one Creature and you know that is not true, is because the Animations you have for that Creature are for the opposite gender. That's happen with the springans for example because all the springans and the flame atronash Animations are made for female Creatures. More Nasty Critters also make those Creatures females but you probably have another mod reverting that. Solution: Place MNC as last on the Load order and for the personalized Creatures of some mods use the Hotkey "N" over the Creature to select the Creature as SexLab Target Actor and in the "Animations Settings" page of the SexLab MCM change the gender of the Target Creature. I'm testing in a falmer, and I already checked it and it says is male, and I have disabled the functions to set gender on creatures in SexLab MCM (so all of them will be males with exception of spriggans, for obvious reasons). I checked if it's realted with Mortal Enemies, but I have patched it with Baka ABC. Like I said, this problem wasn't happening with Beta 8, I was playing calmly with FNIS mods and Nemesis, and SexLab Beta 8 wasn't making troubles, it was working flawless, and, when I saw there was a new update, I started a full clean install for Beta 9 (nothing changed, I just updated Beta 9, I registered my animations again and started a new game to avoid issues). Other issue I found is when playing human animations my char randomly misaligned itself, and was looking for reset the animation, but the NPC was playing the animation while my char was just standing there. Like I said, this problems wasn't triggering with Beta 8, just in Beta 9. Should I use the GitHub version instead? I'm using your SexLab Utility Plus mod, and these are actually my SexLab related mods, not a big SexLab build: #Mod_Priority,#Mod_Status,#Mod_Name "0750","+","SexLab Framework SE" "0751","+","SexLab Creature Framework" "0752","+","SexLab Hentai Creatures" "0753","+","SexLab More Nasty Critters" "0755","+","SexLab Animation Loader SE" "0756","+","SexLab Aroused Redux V28b SSE Modified by BakaFactory(2020 11 17))" "0759","+","Sexlab Defeat Baka Edition English SE" "0761","+","SexLab Demonic Creatures SE" "0762","+","SexLab Demonic Creatures SE - MCM AddOn" "0763","+","SexLab Eager NPCs" "0764","+","SexLab Extra Voices" "0765","+","SexLab Moans Pack" "0766","+","SexLab Extra Voices AddOn - Submissive Female" "0767","+","SexLab Fuck Em' Up" "0768","+","SexLab Aroused Redux Animation Appropriate Arousal Adjustments" "0769","+","SexLab Separate Orgasm" "0770","+","SexLab Separate Orgasms Player Succubus AddOn" "0772","+","SexLab Utility Plus" "0773","+","SexLab Babo H" "0774","+","SexLab Babo C" "0775","+","SexLab NCK30 Animations SLAL SE" "0776","+","SexLab MasterMike SLAL Pack" "0777","+","SexLab Znaroks SLAL Pack" "0781","+","SexLab Solutions Revisited SE" "0782","+","Wintersun - SexLab Integration SE" "0943","+","SexLab Defeat Addon by BakaFactory 1.02 Voice Files" "0944","+","SexLab Defeat Addon by BakaFactory 1.02 Voice Files - Update 1" "0945","+","SexLab Eager NPCs 1.0.0 Voice Files" "0946","+","SexLab Eager NPCs 1.0.0 Voice Files - Update 1" "0947","+","SexLab Solutions Revisited 1.1.5 Voice Files" "0948","+","SexLab Solutions Revisited Addon 1.1.5 Voice Files - Update 1" "0960","+","Serana Dialogue Add-On - SexLab Patch" "1001","+","BakaFactory Animated Beasts Cocks - SexLab" To clarify: this is the left panel load, in plugins is almost the same but Utility Plus plugins loads at the bottom just before Baka ABC, and below them I have combat mods (Ultimate Combat with Inpa Sekiro and Wildcat, with max compatibility setup in their MCM). I have everything highly patched to avoid issues. I repeat: these problems wasn't triggering in Beta 8, just in Beta 9. Edited September 15, 2021 by KingstonPrince7
OsmelMC Posted September 15, 2021 Posted September 15, 2021 (edited) 1 hour ago, KingstonPrince7 said: Other issue I found is when playing human animations my char randomly misaligned itself, and was looking for reset the animation, but the NPC was playing the animation while my char was just standing there. Like I said, this problems wasn't triggering with Beta 8, just in Beta 9. That's usually means that another Mod is taking control over the player. Usually those Mods are not related with the SexLab because the ones related with SexLab usually check if the player is on the sex scene before try something. By the way use my SexLab Utility Plus is almost like use the GitHub version with the difference that my SLU+ is usually more updated. That means that if you was using my SLU+ with the BETA 8 without problem then should behave the same way with the BETA 9. Send me your "papyrus.0.log" file to check the farmer issue. Edited September 15, 2021 by OsmelMC
OsmelMC Posted September 15, 2021 Posted September 15, 2021 2 hours ago, Gaventi said: I can't seem to find a "Clean Actor Storage" on the MCM, only the desire and require naked actors are enabled. I disabled sexlab aroused and it still did the same thing. I also updated the sexlab framework, is it normal for it to keep trying to install after loading into the game? Papyrus.1.log 73.31 kB · 0 downloads The SexLab Aroused Redux V28b SSE Modified by BakaFactory have the option, is one of the last options and not sure about the name but is there. You can find too many versions of the "SexLab Aroused" and every version is different. Disable SexLab Aroused won't work because that just stop the onUpdate event of the SexLab Aroused and doesn't care about the onGameLoad event. You have better chance rolling back to the BETA 8, load the game and wait until the Clean Actor Storage end. That take a couple of minutes. Then save and close the game, install the BETA 9 and Load the last saved game. Since the Clean Actor Storage is executed on the Load Game even but just after 10 Skyrim days and was executed on the previous Load Game, means this time won't be executed and you will be able to install the new SexLab without issues. Also you can start a new game and install the SexLab before close the game to avoid the Clean Actor Storage of the next load game.
no_way Posted September 15, 2021 Posted September 15, 2021 On 9/11/2021 at 12:33 AM, OsmelMC said: The idea was make it look like if was sucking. The next version will come with an advanced Lip Sync configuration too and will be possible disable that part. for now you can use my "SexLab Utility Plus" that already come with the future updates. What does the utility do that beta 9 doesn't? Not sure I understand from the mod description
OsmelMC Posted September 16, 2021 Posted September 16, 2021 1 hour ago, no_way said: What does the utility do that beta 9 doesn't? Not sure I understand from the mod description Good question! I use the "SexLab Utility Plus" as my personal laboratory to develop and test new functions and fixes that aren't possible to test on the official Framework because have too many newbies users. SexLab Utility Plus have few fixes that works but are not ready to be included on the official SexLab. For example .A new PathToCenter function with some improvements but not good enough for my taste. .A "Find Hidden Place" option that find places to start the Animation free of nearby NPCs. But the option is not smart enough and I planing add the choice of find the hidden place yourself for the next version... .A Furniture System that works fine but still can be improved and required change the Animations tags to make them compatible. The "Furniture Sex Framework" Mod do the same so probably this part never be included on the official "SexLab Framework". Wait to see what Mod work fast and better at the end because right now both Mods have pros and cons. .A "Wait Idle" option that fill the times where the Actors are waiting for the Animation start. Is based on the Scene Type and the Animation Tags so you can see the actor do Aroused Idles or Aggressive and Submissive Idles. . the "SexLab Utility Plus" Debug spells work like the MatchMaker spell but better. This change wasn't approved by Ashal at lease for the "SexLab Framework" .A function that reset the Animation timing each time you manually adjust the Actors Alignment. . Few new Animation Filter like the "Fetish Filter" that between other things allow the vampire Animations only with vampire Actors. Or the ZaZ and DD filters that basically replace the "ZaZ Animations Pack" and "Devious Device Integration" Animations Filters, or at lease make them work together. Those filters won't be included on the SexLab Framework because required soft dependencies and is better if are apart to avoid personal issues. And of course each one of the fixes included on the GitHub version but usually before be included on the SexLab GitHub version on development. That's because I update my SLU+ each month and Ashal update the GitHub version once she read and check my updates. Right now SLU+ have one fix for the "Play Animation" option that I'm not sure if was included on the last GitHub update and is important.
greenmango12 Posted September 16, 2021 Posted September 16, 2021 1 hour ago, OsmelMC said: Good question! I use the "SexLab Utility Plus" as my personal laboratory to develop and test new functions and fixes that aren't possible to test on the official Framework because have too many newbies users. SexLab Utility Plus have few fixes that works but are not ready to be included on the official SexLab. For example For me, I just used SUP to SLAA work for creature animation, then maybe I still need to use SUP to SLAA work for creature animation? Though I like to use new functions with options so may keep install SUP. ?
RyukyuShin1997 Posted September 16, 2021 Posted September 16, 2021 On 9/7/2021 at 12:27 PM, Derethevil said: Is it Being Female not being compatible with the newest Beta 9 so cumming inside a girl doesn't work, or is something else broken and Beta 9 works for others? Or should i roll back to Beta 8? I somehow got my female character to act like it was a male character, complete with them having a penis for some reason despite them not having one selected in Schlongs of Skyrim
Maverick12345 Posted September 16, 2021 Posted September 16, 2021 I have installed the Sexlab and now it keeps saying that it need a updated version for it to work.
kingofthenorth9 Posted September 16, 2021 Posted September 16, 2021 possibly stupid question but for me when I use the spells, no animation takes place they stand straight and nothing? any ideas?
Psalam Posted September 16, 2021 Posted September 16, 2021 2 hours ago, kingofthenorth9 said: possibly stupid question but for me when I use the spells, no animation takes place they stand straight and nothing? any ideas? SexLab is a framework, that is, it is a mod used by other mod authors to achieve a goal (in this case sexual encounters). To use it properly you need to use a mod that calls it. Most newcomers find that Matchmaker or Puppet Master are useful in this regard although there are many others and varied.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now