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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted

Why would sexlab allow me to start a creature animation that is registered but then crash right before it plays? I've tested it on some dogs, but it crashed on a horse when I used the arousal spell.

Posted
21 minutes ago, buddyman4925 said:

Why would sexlab allow me to start a creature animation that is registered but then crash right before it plays? I've tested it on some dogs, but it crashed on a horse when I used the arousal spell.

Should be the skeletons or the Creature penises meshes.

 

For creatures check the MNC

Posted

I need help. I have the mod installed and i use SL romance too but I still can't get any animations to play. I get a prompt from someone, follow through with it and then go to 3rd person but nothing happens. Any help would be appreciated.

Posted
15 hours ago, OsmelMC said:

Apparently you need to update the SKSE I think the current version is the 2.0.19.

 

And the SexLab BETA 9 come with a version of the PapyrusUtil more updated that the version available on Nexus by the way in LE is called StorageUtil so you have the LE version installed apart. By the way the MfgConsole is called MfgFix on SE so that is also the LE version probably installed directly on the game "Data" folder instead of use the mod manager

 

 

Check the Data folder on the game.

I also just updated SKSE as well. I might have installed the LE SexLab so I'll double check.

Posted

Can someone please tell me how you get the animations from Beta 8 into Beta 9 because when I change from Beta 8 to 9 I do NOT have any animations whereas Beta 8 has 93?

Posted

so, I just disabled a lot of Sexlab Mods to at least have a playthrough that doesn't include creatures or rape, but all the animal are tposing and not moving. I do have OSA and Ostim stuff installed, but they don't touch creatures. Any ideas? I can submit a modlist and plugins if need be.

Posted
9 minutes ago, buddyman4925 said:

so, I just disabled a lot of Sexlab Mods to at least have a playthrough that doesn't include creatures or rape, but all the animal are tposing and not moving. I do have OSA and Ostim stuff installed, but they don't touch creatures. Any ideas? I can submit a modlist and plugins if need be.

Did you run FNIS after disabling all those mods?

Posted (edited)
19 minutes ago, chaimhewast said:

Did you run FNIS after disabling all those mods?

I run Fnis so much it's stupid. When I disable mods, uninstall, reinstall, before I boot up. I can always run Fnis and try again.

 

Edit: It didn't work.

Edited by buddyman4925
New info
Posted (edited)
20 hours ago, OsmelMC said:

Should be the skeletons or the Creature penises meshes.

 

For creatures check the MNC

define check it? Like, reinstall it? I'm using Pfiffy's More Nasty Creatures 12_6SE cause that's the latest. Should I go with the previous version? and yes I know I got two things going. I wanna make a SFW playthrough, and a NSFW playthrough for obvious reasons.

 

Edit: so yeah, I got a problem with horse animations not working when my sexlab mods are enabled, and I got all my animals Tposing when they aren't. Fnis doesn't help since I ran it a couple times.

Edited by buddyman4925
Posted
59 minutes ago, buddyman4925 said:

so, I just disabled a lot of Sexlab Mods to at least have a playthrough that doesn't include creatures or rape, but all the animal are tposing and not moving. I do have OSA and Ostim stuff installed, but they don't touch creatures. Any ideas? I can submit a modlist and plugins if need be.

 

Did you uninstall FNIS Creatures? If you did, did you use the De-install Creatures button in FNIS to remove creatures animations before rerunning it again?

Posted
11 minutes ago, zarantha said:

 

Did you uninstall FNIS Creatures? If you did, did you use the De-install Creatures button in FNIS to remove creatures animations before rerunning it again?

wouldn't I have to reinstall them again if I wanted to enable such mods? I mean, I'll try it, but I don't think it does anything since FNIS creatures is still in my load order and stuff.

Posted
1 minute ago, buddyman4925 said:

wouldn't I have to reinstall them again if I wanted to enable such mods? I mean, I'll try it, but I don't think it does anything since FNIS creatures is still in my load order and stuff.

 

It won't hurt. You can leave the fnis creatures mod enabled, and click de-install creatures, then re-run fnis normally again. sometimes de-install will fix issues with the creature animations.

Posted

to clarify: "de-install creatures" is a button in FNIS, not your mod manager.

Quote

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

 

Posted
18 minutes ago, zarantha said:

 

It won't hurt. You can leave the fnis creatures mod enabled, and click de-install creatures, then re-run fnis normally again. sometimes de-install will fix issues with the creature animations.

it worked. now to fix my other bug, which well, I can't really test until it gets dark due to a new problem, but this'll allow me to have some fun until I wait and check a few other things. Thanks. 

Posted

Ive fixed the entire tpose issue, but still got the issue with the horses. It worked with a female werewolf from hentai creatures but crashed upon initiating the scene with the horse. I reinstalled MNC, and even purposely did Sexlabs and animations in 3rd person and Ive even run Fnis again and deinstalled creatures just for shots and giggles which I could try again seeing as how this time I didn't get noted of any files being deleted. Could it be the current version that im using and maybe so I need to go back to the previous one? Or could it be that tje version of MNC that I use also has creatures Framework in it which could explain my HDT werewolves overhaul bug that I have no doubt that I still have which is a mesh issue since the 6 boobs stretch through the floor and into the great beyond.

Posted
10 hours ago, buddyman4925 said:

Ive fixed the entire tpose issue, but still got the issue with the horses. It worked with a female werewolf from hentai creatures but crashed upon initiating the scene with the horse. I reinstalled MNC, and even purposely did Sexlabs and animations in 3rd person and Ive even run Fnis again and deinstalled creatures just for shots and giggles which I could try again seeing as how this time I didn't get noted of any files being deleted. Could it be the current version that im using and maybe so I need to go back to the previous one? Or could it be that tje version of MNC that I use also has creatures Framework in it which could explain my HDT werewolves overhaul bug that I have no doubt that I still have which is a mesh issue since the 6 boobs stretch through the floor and into the great beyond.

The best place to ask about the Creature Animations is the MNC thread. Since the MNC for SE is not really the last version I made my own conversion of the LE version so I can't know what issues come on the released SE.

 

But you can go to the Creature Framework MCM and set on none the Horses nude bodies or SOS that way you can check if the issue was caused by the Horse penis. If wasn't the penis then make sure that your XP32 Maximum Skeleton Extended is overriding all the mod files.

 

I always place the MNC files after the the XP32 Skeleton but if something is wrong with the conversion you should try with the XP32 as last.

Posted
On 10/1/2021 at 7:48 PM, OsmelMC said:

First time I hear about this. My best guess: Physics (HDT - SMP).

 

Send me the "Papyrus.0.log" file the next time you see that. And want Body and Physics are you using?

 

You can also install my SexLab Utility Plus and once installed enable the "Waiting Idles" option on the SexLab MCM. That option come with the SexLab Utility Plus and apply some Idles to the Actors while the Animation isn't started. In case of help at lease a bit or fix the problema will allow me find the real reason.

 

I use BHUUNP body and I've tried both HDT-SMP and CBPC physics and still have the strange spin bug. Again it is only on one character that it is happening, my other 2 are fine.

 

Here is the log as requested from a short session to trigger the bug and get the log.

 

Strangely enough this is happening on a new character only about 60 or so hours old. There are missing file errors in the log that shouldn't be there as it is a new character that never had those mods installed that are supposedly missing files to start with, so no clue what's up with that.

 

Hope you can sort thru it and help me out, thanks for looking.

Papyrus.0.log

Posted (edited)
11 hours ago, OsmelMC said:

The best place to ask about the Creature Animations is the MNC thread. Since the MNC for SE is not really the last version I made my own conversion of the LE version so I can't know what issues come on the released SE.

 

But you can go to the Creature Framework MCM and set on none the Horses nude bodies or SOS that way you can check if the issue was caused by the Horse penis. If wasn't the penis then make sure that your XP32 Maximum Skeleton Extended is overriding all the mod files.

 

I always place the MNC files after the the XP32 Skeleton but if something is wrong with the conversion you should try with the XP32 as last.

alright. but it's weird cause I didn't have this problem before. After I reinstalled everything to solve another problem and get back to where I'm at this issue starting occurring, so I don't think it's my load order or what mods I'm using. I think.

 

Edit: so I disabled the mesh giving me the original one, and it does indeed work, although for some odd reason all my animations are gone. I have them all enabled, and registered, but they aren't appearing at all, not even when I search for them manually. 

Edited by buddyman4925
new info
Posted
14 hours ago, Martok73 said:

I use BHUUNP body and I've tried both HDT-SMP and CBPC physics and still have the strange spin bug. Again it is only on one character that it is happening, my other 2 are fine.

 

Here is the log as requested from a short session to trigger the bug and get the log.

 

Strangely enough this is happening on a new character only about 60 or so hours old. There are missing file errors in the log that shouldn't be there as it is a new character that never had those mods installed that are supposedly missing files to start with, so no clue what's up with that.

 

Hope you can sort thru it and help me out, thanks for looking.

Papyrus.0.log 730.01 kB · 0 downloads

 

the script ectnDualSheathAbilityEffect show errors related with animations events

 

the script phhshSceneSLA show errors related with arousal

 

for the scripts beside a corrupted save, the mods with those 2 files are my best guest. of course for this issue the logs probably don't show him  

Posted
13 hours ago, buddyman4925 said:

although for some odd reason all my animations are gone. I have them all enabled, and registered, but they aren't appearing at all, not even when I search for them manually

you probably disable the Allow creature anim option on the SexLab MCM with all the test.

 

Posted
1 hour ago, OsmelMC said:

 

the script ectnDualSheathAbilityEffect show errors related with animations events

 

the script phhshSceneSLA show errors related with arousal

 

for the scripts beside a corrupted save, the mods with those 2 files are my best guest. of course for this issue the logs probably don't show him  

 

Hmm, odd, the save I'm using doesn't show any errors in Failrim and that particular character is a pure mage, so abit confused on the DualShealth. So aside from removing those two mods, any idea how to fix the errors and maybe fix the spin bug? I'm more confused now than before tho cause the character with the spin bug is a pure mage no weapons, but the other characters that work fine both use weapons. One is a dual wield dagger build, the other is a single dagger vampire drain build, so yeah really confused.... Help!

Posted
5 minutes ago, Martok73 said:

 

Hmm, odd, the save I'm using doesn't show any errors in Failrim and that particular character is a pure mage, so abit confused on the DualShealth. So aside from removing those two mods, any idea how to fix the errors and maybe fix the spin bug? I'm more confused now than before tho cause the character with the spin bug is a pure mage no weapons, but the other characters that work fine both use weapons. One is a dual wield dagger build, the other is a single dagger vampire drain build, so yeah really confused.... Help!

I don't have those mods so none idea but some times those errors on the log are caused by a corrupted save.  Also the ectnDualSheathAbilityEffect error was reported on NPCs but are too many errors to don't have a negative and unpredictable impact on the game

Posted
2 minutes ago, OsmelMC said:

I don't have those mods so none idea but some times those errors on the log are caused by a corrupted save.  Also the ectnDualSheathAbilityEffect error was reported on NPCs but are too many errors to don't have a negative and unpredictable impact on the game

 huh, the dualshealth was on npcs? now I am really confused, log file was made inside elysium estates cell with only the pc and no npcs present. I didn't think that logs would pick up stuff from outside the current cell?

 

What aroused mod do you use or do you use one? I'm curious.

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