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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
58 minutes ago, greenmango12 said:

Its really good news,. (and I did not notcie it)  thanks.?  But Do you think if I mix use opparco mfg command  with beta 9 + (SUP recent version)?

some mods need to use the mfg command offer function...(eg poser hot key plus)

 

  or you means we still need to use mfg-fix to lipsync work correctly for sexlab beta 9 ?

 

I don't use the opparco msg command do I can't tell. But if come with the same functions of the MFG Fix, should work fine.

 

The BETA 9 Expression scripts are being checked and optimized to the point that works fine with or without the MFG Fix so that's not longer relevant. Of course the scripts prioritize the use of the MFG Fix when is installed so if you have some modified version of the MFG you probably find some bug in which case better remove that MFG and install the original "MFG Fix"

 

Posted
8 hours ago, OsmelMC said:

 

NO... You don't need any fix or patch done before the BETA 9 release date. 

In first place all those fix aren't compatible anymore and can even cause CTD in the worst of the cases.

 

If you want some fix, just download the GitHub version of the SexLab that already come with a Advanced OpenMouth and LipSync Configuration on the Expression Editor page

 

Hi Osmel. I use your mod sexlab utility plus (because the features are great) since you have updated your mod following the release of 1.63 beta9 is it now close enough to the github version that we can use that to benefit from the open mouth and lip sync fix? I know in your description it says not to use Github version.

 

If we cannot use the github version with your mod, what would you propose on utility plus as the MCM setup  for the best use of open mouth / lip sync?

Posted
2 minutes ago, OsmelMC said:

I don't use the opparco msg command do I can't tell. But if come with the same functions of the MFG Fix, should work fine.

 

The BETA 9 Expression scripts are being checked and optimized to the point that works fine with or without the MFG Fix so that's not longer relevant. Of course the scripts prioritize the use of the MFG Fix when is installed so if you have some modified version of the MFG you probably find some bug in which case better remove that MFG and install the original "MFG Fix"

 

Thanks, then now I check the "poser hotkeys plus" SE  which had required the "opparco MFG command" now can use MFG Fix as option.. (I requested it so ^^; did not notice it is already up-dated) so,, I suppose I keep install MFG Fix (only for the mod), but may  not need to install other MFG fix mod..

 

(I suppose  most of mods which needed to install MFG Fix will not require it anymore.. if user have installed sexlab frame work beta 9? do not confirm though..I may ask the author again..)

Posted
30 minutes ago, sirgilly said:

 

Hi Osmel. I use your mod sexlab utility plus (because the features are great) since you have updated your mod following the release of 1.63 beta9 is it now close enough to the github version that we can use that to benefit from the open mouth and lip sync fix? I know in your description it says not to use Github version.

 

If we cannot use the github version with your mod, what would you propose on utility plus as the MCM setup  for the best use of open mouth / lip sync?

The GitHub version is constantly changing and I was playing on LE until the BETA 9 release so I wasn't testing the SexLab for SE and for that reason I want capable of ensure the compatibility with the GitHub version.

 

Right now, things are different and I currently playing on SE with the last GitHub version plus the "SexLab Utility Plus" so they are 100% compatible and should remain compatible always you be using a GitHub version previous to the SexLab Utility Plus version release.

 

Posted
3 minutes ago, OsmelMC said:

The GitHub version is constantly changing and I was playing on LE until the BETA 9 release so I wasn't testing the SexLab for SE and for that reason I want capable of ensure the compatibility with the GitHub version.

 

Right now, things are different and I currently playing on SE with the last GitHub version plus the "SexLab Utility Plus" so they are 100% compatible and should remain compatible always you be using a GitHub version previous to the SexLab Utility Plus version release.

 

 

Thanks Osmel, and welcome to SE (many revolutionary mods on Nexus these days are SE exclusive), I am just trying to parse this one sentance:

 

"100% compatible and should remain compatible always you be using a GitHub version previous to the SexLab Utility Plus version release"

 

Does this mean check the release date of sexlab utility plus and pick the last github release of sexlab that was issued prior to that date?

Posted
40 minutes ago, greenmango12 said:

Thanks, then now I check the "poser hotkeys plus" SE  which had required the "opparco MFG command" now can use MFG Fix as option.. (I requested it so ^^; did not notice it is already up-dated) so,, I suppose I keep install MFG Fix (only for the mod), but may  not need to install other MFG fix mod..

 

(I suppose  most of mods which needed to install MFG Fix will not require it anymore.. if user have installed sexlab frame work beta 9? do not confirm though..I may ask the author again..)

The SexLab don't come with the MFG Fix so you still need it for those Mods that require it.

 

The BETA 9 will use any MFG Mod if is installed but that's just because some user are used to the MFG.

 

Personally think that the only reason for mod author's to use the MFG is the lack of knowledge about the way the skyrim original function works. Since the MFG do exactly the same as the skyrim internal functions.

Posted
On 9/24/2021 at 3:52 PM, Doc_Oc said:

Yep. I've tried resetting the animation registry and re-registering all my animations, but that doesn't seem to be helping. 

 

Follow up on this - the animations weren't toggled as foreplay when I checked in Sexlab. That's what causes the issue. I picked the ones that made sense for foreplay scenes, and things are ok. So I'd go into the animations section, pick "toggle foreplay", and see what ISN'T selected that should be.

Posted
47 minutes ago, sirgilly said:

Has anyone used github or 6.3 beta9 with monman bathing in skyrim tweak. Not sure if apply cum has changed and they are incompatible or not.

Probably does?  The tweak doesn't touch any Sexlab files.

Posted
11 minutes ago, sirgilly said:

it overwrites actorcumeffect.psc and pex

It looks like that script hasn't changed since the LE version of Sexlab, so it should still be compatible.

Posted
1 hour ago, sirgilly said:

it overwrites actorcumeffect.psc and pex

My apologies.  I had forgotten about that optional install step (I hadn't selected that one on my install).

Posted

I'm getting an "Outdated or missing SexlabUtil" error (see attached image) and can't seem to find a solution from other users. I recently had to updated my SKSE script extender (not by choice...) and now get this error. I was using the Sexlab 1.63 beta version so I don't think this is the error. I also tried to disable then reenable on vortex and it didnt fix it. Also doubled checked to make sure that file was in the proper folder, and it is. Mods I had to update were after SKSE install are: Racemenu, JCcontainers (although still getting a separate issue with this mod), CBP physics, mfgfix, Fos Ro Doh (not sure why im getting errors but hopefully unrelated issue), Schlongs of skyrim (had a separate error but solved it with a reinstall). Any help or insight would be appreciated. Also attaching the vortex error I got after SKSE updated and I attempted to run the game.

sexlab error.PNG

script extender erros.PNG

Posted (edited)
18 minutes ago, Gaara Senpai said:

I'm getting an "Outdated or missing SexlabUtil" error (see attached image) and can't seem to find a solution from other users. I recently had to updated my SKSE script extender (not by choice...) and now get this error. I was using the Sexlab 1.63 beta version so I don't think this is the error. I also tried to disable then reenable on vortex and it didnt fix it. Also doubled checked to make sure that file was in the proper folder, and it is. Mods I had to update were after SKSE install are: Racemenu, JCcontainers (although still getting a separate issue with this mod), CBP physics, mfgfix, Fos Ro Doh (not sure why im getting errors but hopefully unrelated issue), Schlongs of skyrim (had a separate error but solved it with a reinstall). Any help or insight would be appreciated. Also attaching the vortex error I got after SKSE updated and I attempted to run the game.

sexlab error.PNG

script extender erros.PNG

the latest skse is what this uses, should be 2.00.19, you need to upgrade your sexlab, says your using beta6 that's LE as far as I know, the new beta is beta9 for SE (go up top of this page, hit the arrows at the top left, it'll take you to page 1 and hit the link under "download" towards the bottom. hope this helps.

 

Blessings to you and yours in these strange and trying times, peace.

 

edit: I see it says beta6 se, I'd still download the newest and see if it helps.

Edited by WinterWolverine
Posted
8 hours ago, WinterWolverine said:

the latest skse is what this uses, should be 2.00.19, you need to upgrade your sexlab, says your using beta6 that's LE as far as I know, the new beta is beta9 for SE (go up top of this page, hit the arrows at the top left, it'll take you to page 1 and hit the link under "download" towards the bottom. hope this helps.

 

Blessings to you and yours in these strange and trying times, peace.

 

edit: I see it says beta6 se, I'd still download the newest and see if it helps.

 

You are a beautiful, beautiful person. That fixed the issue. Loaded the game back up and sexlab updated itself and no more errors. I didn't catch that I was on beta 6 instead of 9. Many thanks again ?

Posted

Hi, just wondering if the new Beta 9 update fixes the "player spins/rotates in place for a couple seconds before animation begins" bug? So I have one character that has that bug where right when the actors are starting the scene right before the animations play the PC will spin/rotate in place like do a complete 360 or two a couple seconds before actually playing the animation. The bug started around the 60 hr mark and has been happening ever since with that one character. Mod list and load order had not changed, character just started doing it out of the blue. I have 3 other characters with well over 100hrs each that doesn't have that issue at all and work just fine. But for the one single character each time a sex scene starts after they spin in place a few times I have to manually hit the reposition key to realign the starting position otherwise alignment is all jacked up due to the spinning. I can go back to an older save before the bug started happening and that character is fine, change nothing, do nothing different, and a few hrs in, the bug happens again, character starts spinning in place a few times (not a  super fast spin but not really slow either), right before the actual sex animation plays. Really hoping the new update fixes it cause it is really annoying and after spending 3 weeks googling the bug, I found no real cause nor a real solution.

 

Thanks for reading, love SLF, everyone needs more sex :)

Posted
7 hours ago, Martok73 said:

Hi, just wondering if the new Beta 9 update fixes the "player spins/rotates in place for a couple seconds before animation begins" bug? So I have one character that has that bug where right when the actors are starting the scene right before the animations play the PC will spin/rotate in place like do a complete 360 or two a couple seconds before actually playing the animation. The bug started around the 60 hr mark and has been happening ever since with that one character. Mod list and load order had not changed, character just started doing it out of the blue. I have 3 other characters with well over 100hrs each that doesn't have that issue at all and work just fine. But for the one single character each time a sex scene starts after they spin in place a few times I have to manually hit the reposition key to realign the starting position otherwise alignment is all jacked up due to the spinning. I can go back to an older save before the bug started happening and that character is fine, change nothing, do nothing different, and a few hrs in, the bug happens again, character starts spinning in place a few times (not a  super fast spin but not really slow either), right before the actual sex animation plays. Really hoping the new update fixes it cause it is really annoying and after spending 3 weeks googling the bug, I found no real cause nor a real solution.

 

Thanks for reading, love SLF, everyone needs more sex :)

First time I hear about this. My best guess: Physics (HDT - SMP).

 

Send me the "Papyrus.0.log" file the next time you see that. And want Body and Physics are you using?

 

You can also install my SexLab Utility Plus and once installed enable the "Waiting Idles" option on the SexLab MCM. That option come with the SexLab Utility Plus and apply some Idles to the Actors while the Animation isn't started. In case of help at lease a bit or fix the problema will allow me find the real reason.

 

Posted

 

 

New version of the SexLab MatchMaker for SE and compatible with LE.

 

 

Have few small changes. But more important: fix the time issue

Posted
10 minutes ago, chaimhewast said:

You're trying to use DLLs for LE in SE. The two are not compatible.

Is it StorageUtil.dll and MfgConsole.dll? I just installed both new Sexlab and SOS updates an hour ago. I also hadn't modded and played SSE in a while. I don't know when/how I installed those 2 DLLs.

Posted
1 minute ago, DarthVoidz said:

Is it StorageUtil.dll and MfgConsole.dll? I just installed both new Sexlab and SOS updates an hour ago. I also hadn't modded and played SSE in a while. I don't know when/how I installed those 2 DLLs.

At the very least it's MfgConsole, since that was never ported to SE. I wouldn't be surprised if StorageUtil was for LE as well, but since it was manually installed there's no way to be sure.

Posted
4 minutes ago, chaimhewast said:

At the very least it's MfgConsole, since that was never ported to SE. I wouldn't be surprised if StorageUtil was for LE as well, but since it was manually installed there's no way to be sure.

I'm just gonna delete it/remove it and see how it goes

Posted (edited)
1 hour ago, DarthVoidz said:

Is it StorageUtil.dll and MfgConsole.dll? I just installed both new Sexlab and SOS updates an hour ago. I also hadn't modded and played SSE in a while. I don't know when/how I installed those 2 DLLs.

Apparently you need to update the SKSE I think the current version is the 2.0.19.

 

And the SexLab BETA 9 come with a version of the PapyrusUtil more updated that the version available on Nexus by the way in LE is called StorageUtil so you have the LE version installed apart. By the way the MfgConsole is called MfgFix on SE so that is also the LE version probably installed directly on the game "Data" folder instead of use the mod manager

 

 

Check the Data folder on the game.

Edited by OsmelMC

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