Jump to content

SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


Recommended Posts

Posted (edited)
7 hours ago, Jenny_Summers said:

FYI, the update of SE Sexlab from beta8 to beta9 broke the SE version of Naked Defeat.  SE Naked Defeat works fine with beta8, but doesn't function properly with beta9.  See the SE Naked Defeat forum for more details.

 

I don't know if there is a bug in beta9, or if something needs to be done to SE Naked Defeat to make it work with whatever changes got introduced in beta9.

@YojimboRatchet The problem with the Defeat Mods is that almost all they have more than one error on the scripts. In this case is about timing and if bad not remember that bug on the Naked Defeat has fixed some time ago. 

Ask @Nymra about the fix is using.

Edited by OsmelMC
Posted
20 hours ago, VirginMarie said:

Is there a change log somewhere please?

On GitHub. But instead of read one log, have to check every one of the commits on the pulls since the BETA 8.

 

 

Resuming:

Fix all the scripts errors reported on the Papyrus log and the 99% of those reported by the users around the year's.

 

Enhance the sort actor's and creatures functions and add new ones that Sort the actor and Creatures based on the Animation gender and race distribution.

The Animations now support transgender actor's and multiply creature types on the same Animation.

 

Enhance the Actor Alignment with more accurate scale detection and add the "Humanoid" profile to adjust all the no creatures Races as one. 

 

Enhance a bit the immersion adding a FadeToBlack on the parts that looks odd and can't be enhanced and with more intuitive ragdoll at the end.

 

Enhance the Bed detection that now besides disable the bed for the sandbox use, also try to use the nearest bed and detect if one of the actors already is using a bed.

 

Enhanced the Bed alignment and allow manually configure it for each animation on the "Animation Editor" page selecting the profile "Animation" that is just before the "Global".

 

Enhanced the LeadIn system between many other things preventing that the LeadIn Animation be played as foreplay and again in the same scene as standard animation. Allow set a cool down time between LeadIn Scene and prevent leading scenes on situations where don't fit.

 

Enhanced the Striping system allowing configure a random chance of striping for each item. Now also allow the Actors keep dressed if all the animations on the Animation list have the "LimitedStrip" Tag and the body slot is disabled for both genders on the LeadIn Striping configuration.

 

Enhanced the CACHE System and add a option on the SexLab MCM to force the Cleaning of the CACHE in case be necessary.

 

 

 

You can compare the file "SexLabFramework.psc" with the one of the previous version for more details since the file has been updated with all the new functions.

 

Posted
13 hours ago, Jenny_Summers said:

FYI, the update of SE Sexlab from beta8 to beta9 broke the SE version of Naked Defeat.  SE Naked Defeat works fine with beta8, but doesn't function properly with beta9.  See the SE Naked Defeat forum for more details.

 

I don't know if there is a bug in beta9, or if something needs to be done to SE Naked Defeat to make it work with whatever changes got introduced in beta9.

 

False alarm.  Sorry!  I took more care in re-rerunning FNIS, starting new games, etc.,  and now both beta8 and beta9 are OK on my PC.   I put more info in the Naked Defeat forum.

Posted
5 hours ago, OsmelMC said:

On GitHub. But instead of read one log, have to check every one of the commits on the pulls since the BETA 8

 

Thanks.

 

Last December, Ashal said...

I could add to SexLab a function for starting a scene that is immune to other mods interfering with it, such as DD's filter. That way only the mod starting the animation has control over what happens with it. 

 

I was hoping to see that feature. Any chance of it? This would be a solution to the current problem where... Mod asks Sexlab to play scene... scene gets its animations changed when DD has no business with said scene. It would let the calling mod get what it expects.

Posted
7 hours ago, VirginMarie said:

 

Thanks.

 

Last December, Ashal said...

I could add to SexLab a function for starting a scene that is immune to other mods interfering with it, such as DD's filter. That way only the mod starting the animation has control over what happens with it. 

 

I was hoping to see that feature. Any chance of it? This would be a solution to the current problem where... Mod asks Sexlab to play scene... scene gets its animations changed when DD has no business with said scene. It would let the calling mod get what it expects.

Nop. Just the old SetForceAnimation. Few changes are being done around the function but none with that objective.

 

Posted
19 hours ago, OsmelMC said:

@YojimboRatchet The problem with the Defeat Mods is that almost all they have more than one error on the scripts. In this case is about timing and if bad not remember that bug on the Naked Defeat has fixed some time ago. 

Ask @Nymra about the fix is using.

 

Thanks, I was only sharing information I had been reading that day, just an FYI. I can't install anything right now since no one has really answered my questions as of yet on Beta 9, so I am passing time researching new mods, and trying to learn how to create customer console commands to take advantage of the nexus mod that came out not long ago.

 

 

Posted (edited)
2 hours ago, YojimboRatchet said:

I can't install anything right now since no one has really answered my questions as of yet on Beta 9,

What is the question?

 

I read the comment but I can't understand what you want to know. Or at lease what questions are without answer.

Edited by OsmelMC
Posted

As of beta 9, none of the mod's default animations that come with appear in the MCM or are usable. Is there a fix for this? My game crashes crashes with a C++ assertion error whenever I try to load my game into Beta 8.

Posted (edited)

Not sure why but with the latest SexLabFrameworkSE_v163_BETA9 whenever I switch the characters positions using the += hotkey, one of the characters begins to do the air hump animation. Resetting the animation using either [ , ] or += hotkeys doesn't fix the problem, neither does switching the animation completely.

 

Edit: Nvm, SLPrivacy was causing the problem. Removed that mod and its working again.

Edited by Limited Edition
Posted (edited)

Thank you for this! And apologies if this has been asked and answered already (I searched fot he answer but couldn't find it), but is it still advisable to let the latest Papyrusutil overwrite the latest version of the Sexlab Framework?

 

Edit: spelling.

Edited by vinnievonka
Posted
12 hours ago, Limited Edition said:

Not sure why but with the latest SexLabFrameworkSE_v163_BETA9 whenever I switch the characters positions using the += hotkey, one of the characters begins to do the air hump animation. Resetting the animation using either [ , ] or += hotkeys doesn't fix the problem, neither does switching the animation completely. I didn't have this problem with beta8. I started a new game for beta9 btw.

That happens when another mod take control over the actor.

 

Send me the Papyrus log.

Posted
5 hours ago, vinnievonka said:

Thank you for this! And apologies if this has been asked and answered already (I searched fot he answer but couldn't find it), but is it still advisable to let the latest Papyrusutil overwrite the latest version of the Sexlab Framework?

 

Edit: spelling.

Not in this case because the PapyrusUtil included on this version of SexLab is a new version and isn't released yet. So the latest version is the one that comes with the SexLab BETA 9 and not the other.

 

In case of doubt y always check modifications date of the DLL files and use the Mod with the newest DLL.

Posted

Just looking for a little insight.

After installing BETA9 in place of BETA8, I CTD after a few seconds. In every case, the last log line is:

 

[08/15/2021 - 09:16:31AM] SEXLAB - CleanActorStorage: 243 -> 183.

 

What is Sexlab doing here - and is there anything I can do to make it's job easier?

 

Thanks.

Posted
2 hours ago, glock88 said:

Having an issue where expressions play but mouth does not open for non-oral animations with Beta 9. Installed MFG fix and the most recent SLSO patch.

For me probably it's the same, I see expressions on the face, mouth also doing some little expressions, but not opening as it should I guess, no doubt it's my setup doing this, had same problem with Beta8 also.

Posted
2 hours ago, glock88 said:

Having an issue where expressions play but mouth does not open for non-oral animations with Beta 9. Installed MFG fix and the most recent SLSO patch.

 

5 minutes ago, Artful Dodger said:

For me probably it's the same, I see expressions on the face, mouth also doing some little expressions, but not opening as it should I guess, no doubt it's my setup doing this, had same problem with Beta8 also.

Try Expressive Facial Animation - Female Edition see if that fixes it.

Posted
3 hours ago, glock88 said:

Having an issue where expressions play but mouth does not open for non-oral animations with Beta 9. Installed MFG fix and the most recent SLSO patch.

What you meant, the LipSync or the OpenMouth? Because the OpenMouth is just for the Animations that comes with the OpenMouth flag. At lease be called by some other Mod.

Posted
4 hours ago, fred200 said:

Just looking for a little insight.

After installing BETA9 in place of BETA8, I CTD after a few seconds. In every case, the last log line is:

 

[08/15/2021 - 09:16:31AM] SEXLAB - CleanActorStorage: 243 -> 183.

 

What is Sexlab doing here - and is there anything I can do to make it's job easier?

 

Thanks.

When the cleaning Actor storage happen at the same time that the update process usually cause CTD.

 

You have to wait for the end of the cleaning Actor storage before start with the update of the SexLab.

 

So open the Saved Game with the BETA 8 installed instead of the BETA 8,

 

then wait until the Cleaning Actor Storage be completed and save the game,

 

close all and try to update again.

Posted
1 hour ago, OsmelMC said:

When the cleaning Actor storage happen at the same time that the update process usually cause CTD.

 

You have to wait for the end of the cleaning Actor storage before start with the update of the SexLab.

 

So open the Saved Game with the BETA 8 installed instead of the BETA 8,

 

then wait until the Cleaning Actor Storage be completed and save the game,

 

close all and try to update again.

 

Thank you so much!  That timing issue "feels" right.

 

I tried loading older saves, until I found one that does not CTD. From what you said - I should be GTG. Everything seems good.

 

Posted (edited)

Need help. Sexlab cum effects for beta9 version not appearing at all.
I have the SLAC installed and have enabled both the options for the effects ?

#solved: updated sl and it works.

Edited by deltaclass494
Solved problem.
Posted (edited)

After i updated to beta 9, facial animations aren't working anymore :(

 

Besides, the mcm menu still regards it as beta 8

Edited by Loller99

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...