Bullfye Posted August 19, 2021 Posted August 19, 2021 Is it ok to update SL latest version to this one mid game ???
BreadDain Posted August 19, 2021 Posted August 19, 2021 A request: adjustments to fade option so it doesn't constantly flicker between preparation stages. It supposed to add immersion, not break it, right? Would be nice to see separate undressing right after actors traveled to their scene destionation and a fade to black until the scene start properly. Maybe possibility to integrate with Serial Strip mode so undressing doesn't look like picking up something from the ground.
trkmnr Posted August 19, 2021 Posted August 19, 2021 Hey Guys, I have a small problem with the how scenes start up, which isn't actually a problem, I'd just like to make it go the other way around. When I start an animation my character always teleports to the other actor and the scene takes place at their location. I can then move with the hotkey for the location change, but I'd like it to start at my location to begin with. I've tested consentual and aggressive engagements and when there's no victim/aggressor relationship, the animation starts on the player actor. The main problem is that this is the kind of playthrough where pretty much every scene counts as rape, because I'm using a submit style mechanic to start them up. Is there a way to always make all scenes start at the player actor's location? TL;DR: scenes always start on victim, PC is always aggressor(female) I want to make scenes start on PC
manguz Posted August 19, 2021 Posted August 19, 2021 (edited) HI @OsmelMC what about your Conditional Expressions patch in your page? It's only an esp so no problem right? I'm going to update now, thanks to everyone involved in this release for some reasons can't remove bold lol sorry edit: patch replaces original esp, completely forgot that, sorry for the noise Edited August 19, 2021 by manguz
hana120 Posted August 19, 2021 Posted August 19, 2021 Hello/Good evening. I have tried to create 3 small custom expressions for sexlabs for the PC. The first one, the PC will tend to look down, i.e. in the direction of his sex at times. This is an expression of surprise. It fits better with animations like holding from behind, reverse cowgirl etc. The second is more of a small expression of pleasure. The PC will look to the side, i.e. towards the partner behind. The PC will also open his mouth wide in pleasure and smile because it is an expression of pleasure. It will fit more with animations like doggy, behind. The third is an expression of disgust with a little bit of pleasure. The character will close his eyes a little and often raise his head in disgust. This fits well if the PC is having sex with a disgusting creature such as a draugr, or whatever. Here you go, you can test if you want and modify too. expression sexlabs.zip 1
OsmelMC Posted August 19, 2021 Posted August 19, 2021 2 hours ago, hana120 said: Hello/Good evening. I have tried to create 3 small custom expressions for sexlabs for the PC. The first one, the PC will tend to look down, i.e. in the direction of his sex at times. This is an expression of surprise. It fits better with animations like holding from behind, reverse cowgirl etc. The second is more of a small expression of pleasure. The PC will look to the side, i.e. towards the partner behind. The PC will also open his mouth wide in pleasure and smile because it is an expression of pleasure. It will fit more with animations like doggy, behind. The third is an expression of disgust with a little bit of pleasure. The character will close his eyes a little and often raise his head in disgust. This fits well if the PC is having sex with a disgusting creature such as a draugr, or whatever. Here you go, you can test if you want and modify too. expression sexlabs.zip 1.18 kB · 2 downloads Thanks for sharing. I want to make a way to allow easily Import more than 100 Expressions but without users sharing his Expressions is useless.
AxarT Posted August 20, 2021 Posted August 20, 2021 (edited) Installed skse 2_00_19, clean save, Slab beta 9 in MO2 in the list of mods overwrites everything and the old one * papirus util 3.9 SE - 04/02/2020 the same, I go into the game everything is normal, the inscription on the screen that the beta 9 update is being installed, I open the console it says that the framework is disabled and the animation starts updating about 700 for me. then something else and writes that beta 9 is ready, I bury the console and after 2 seconds the game crashes. always like this. What do I need to check? ps. I had beta 8 and skse 20017 installed before, I updated skse to 200019 (went into the game and ran everything works) then downloaded the slab beta 9 archive from here. and overwritten the already installed one and beta8 did not update but completely overwritten. And now ctd crashes (Yes, after updating to beta9. I of course applied loot, Fnis, etc. ) Edited August 20, 2021 by AxarT
Warsteiner Posted August 20, 2021 Posted August 20, 2021 Hello all! Whenever I start a SECOND act, my game turns into Fps mode, somewhere like middle between above and under the ground, I got an fps drop too and my characther's just dissappear... I can't even find it in free cam mode.. if I skip through the scene, everything goes back to normal, but my character still not there. Any clue?
trkmnr Posted August 20, 2021 Posted August 20, 2021 (edited) 23 hours ago, trkmnr said: Hey Guys, I have a small problem with the how scenes start up, which isn't actually a problem, I'd just like to make it go the other way around. When I start an animation my character always teleports to the other actor and the scene takes place at their location. I can then move with the hotkey for the location change, but I'd like it to start at my location to begin with. I've tested consentual and aggressive engagements and when there's no victim/aggressor relationship, the animation starts on the player actor. The main problem is that this is the kind of playthrough where pretty much every scene counts as rape, because I'm using a submit style mechanic to start them up. Is there a way to always make all scenes start at the player actor's location? TL;DR: scenes always start on victim, PC is always aggressor(female) I want to make scenes start on PC So after dicking around for a bit I found the solution. I'll leave it here in case anyone ends up in my shoes. One of sexlab's scripts has to be edited. In sslThreadModel go to line 522 and change: CenterOnObject(VictimRef) to CenterOnObject(PlayerRef) I've played like 5 hours since I've made the change and it seems to work just fine, but it's Skyrim we're talking about, so change stuff at your own risk. I've also attached the edited script, it's from v163 beta9(for future ref) sslThreadModel.pex Edited August 20, 2021 by trkmnr
OsmelMC Posted August 21, 2021 Posted August 21, 2021 (edited) @AxarT You are going to be fine if you follow the instructions on the linked comment. At lease you be seeing the notification of the "Clean Actor Storage" in which case you will have to open the Saved game with the BETA 8 instead and wait until the "Clean Actor Storage" be completed to save the game and then follow the instructions of the comment in the link. https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-9-august-5th-2021/?do=findComment&comment=3465879 Edited August 21, 2021 by OsmelMC 1
endersgame Posted August 21, 2021 Posted August 21, 2021 There seems to be some incompatibility with Defeat. Specifically, if you have an NPC tied up and choose any option other than "Untie and Rape", the NPC will stay in the tied up idle state instead of playing the appropriate sexlab animation.
4nk8r Posted August 21, 2021 Posted August 21, 2021 10 minutes ago, endersgame said: There seems to be some incompatibility with Defeat. Specifically, if you have an NPC tied up and choose any option other than "Untie and Rape", the NPC will stay in the tied up idle state instead of playing the appropriate sexlab animation. A topic you should mention in the Defeat support thread vs. here.
mikesolo1975 Posted August 21, 2021 Posted August 21, 2021 thanks for the new update and amazing work. whith the new papyrus util inclus in sexlab framework beta 9 its needed the old version from nexus ?
endersgame Posted August 21, 2021 Posted August 21, 2021 (edited) 12 hours ago, 4nk8r said: A topic you should mention in the Defeat support thread vs. here. The issue doesn't exist with Beta8, only Beta9. Based on further testing, this seems to be an issue with the HDT tongue mod from Nexus, and not an issue with Beta9. Edited August 21, 2021 by endersgame
Sederal Posted August 21, 2021 Posted August 21, 2021 (edited) Thanks for the update! Looked at the commits on github and seems like some good functionality. I've found a really weird problem. The default animations are not being detected, added to the animation registry, or appearing in the toggle animations page. But they were this morning. I tested last night to get everything working, and it all did great. But my playing char (4 hrs in) now has question marks ? beside FNIS sexlab framework idles (and the two creature options which aren't enabled currently). In his first save in the abandoned prison however, everything works fine. A half hour later, the next autosave waking up after teleporting / choosing a start with Live Another Life, no animations in the registry, blue question marks besides all objects. I didn't notice it then because I assumed it all was working. Any new save I try has the same result. I have no idea what's going on. All works ok still with beta 8 I've tried rerunning FNIS, reinstalling sexlab, moving papyrus util around and disabling it, running ONLY sexlab and requirements. I install with MO2. I don't use vortex. Other animation packs do still show up. But not being able to toggle specific default animations is annoying. I guess I could just remove them from the base mod. So i have this one magic save file right after char creation that may or may not be stable, but is the only thing that works. I do not understand what's going on, usually I can puzzle this stuff out by reading around but I've hit a brick wall here. Thanks again for your hard work. Any advice? Edited August 21, 2021 by Sederal Added detail on installation / other animations
zswitchv1 Posted August 22, 2021 Posted August 22, 2021 4 hours ago, Sederal said: Thanks for the update! Looked at the commits on github and seems like some good functionality. I've found a really weird problem. The default animations are not being detected, added to the animation registry, or appearing in the toggle animations page. But they were this morning. I tested last night to get everything working, and it all did great. But my playing char (4 hrs in) now has question marks ? beside FNIS sexlab framework idles (and the two creature options which aren't enabled currently). In his first save in the abandoned prison however, everything works fine. A half hour later, the next autosave waking up after teleporting / choosing a start with Live Another Life, no animations in the registry, blue question marks besides all objects. I didn't notice it then because I assumed it all was working. Any new save I try has the same result. I have no idea what's going on. All works ok still with beta 8 I've tried rerunning FNIS, reinstalling sexlab, moving papyrus util around and disabling it, running ONLY sexlab and requirements. I install with MO2. I don't use vortex. Other animation packs do still show up. But not being able to toggle specific default animations is annoying. I guess I could just remove them from the base mod. So i have this one magic save file right after char creation that may or may not be stable, but is the only thing that works. I do not understand what's going on, usually I can puzzle this stuff out by reading around but I've hit a brick wall here. Thanks again for your hard work. Any advice? For the life of me, I can't figure out how to get beta 9's animations to work. 8 works fine, animations always are detected. 9 fails to work, I have done a totally clean install and it just doesn't work. If it has to do with the save, that's very odd. The saves I have been testing are unmodded starting points I saved long ago.
Bullfye Posted August 22, 2021 Posted August 22, 2021 On 8/19/2021 at 11:13 AM, Bullfye said: Is it ok to update SL latest version to this one mid game ??? Is this ok ??
Teddar Posted August 22, 2021 Posted August 22, 2021 On 8/16/2021 at 4:01 PM, BreadDain said: Voice system is somewhere broken, characters start voicing only at last stages of animation and being completely silent at the begining. Used almost completely 'stock' mod setup for testing this. UPD Seems like only mild voice set is affected, also sometimes voices are doubled, played twice within 0.5 second from each other despite delay being set to 3+ seconds. I have that issue also but with all voices. I play a female character. Male partners vocalise as normal but my female only does so at around stage 3 until the animations finish. 1
eccentricwhale1706 Posted August 22, 2021 Posted August 22, 2021 Hi, i got this weird problem with sexlab. On one of my saves everything works perfect. All animations load and nothing seems wrong. But, if i start a new game sexlab doesn't seem to register any animations. It looks like it can't find it while my other save everything works perfect. I really don't know why it can't find any animations. It works on one of my saves why not the other? Really would appreciate if someone could help, i'm out of ideas.
Patrick16 Posted August 23, 2021 Posted August 23, 2021 (edited) I have a similar problem, for some reason, when i updated all my mods, for some reason sexlab didn't register ANY normal sexlab or character sexlab animations the only ones that worked were the creature animations but not the normal character animations, what did i do wrong when updating from beta 8 to beta 9? and what can i do to fix the missing animations? Edited August 23, 2021 by Patrick16
JaydaKidd Posted August 23, 2021 Posted August 23, 2021 Is there a way we can find out what are the update that are done in beta 9?
OsmelMC Posted August 23, 2021 Posted August 23, 2021 2 hours ago, Patrick16 said: I have a similar problem, for some reason, when i updated all my mods, for some reason sexlab didn't register ANY normal sexlab or character sexlab animations the only ones that worked were the creature animations but not the normal character animations, what did i do wrong when updating from beta 8 to beta 9? and what can i do to fix the missing animations? The problem is with the "Suppressed Animations List" you have to remove the SuppressedAnimations.json file that is located on the SKSE/Plugins/SexLab/ SKSE/Plugins/SexLab/SuppressedAnimations.json Delete the file and Reset the SexLab Animation Registry once the file be deleted. The functions to suppress the animations seems to be having problems but the script are right so most be the PapyrusUtil. The PapyrusUtil included on the BETA 9 is newer than the last released so if you have another PapyrusUtil installed remove it and make sure that the BETA 9 files be overriding all the other Mods that comes with the PapyrusUtil. 1
Vyxenne Posted August 23, 2021 Posted August 23, 2021 4 hours ago, nina74 said: sex lab not fully instaled pls help 4 hours ago, nina74 said: SAYS ITS OUTDATE? You have apparently installed Oldrim SexLab into SSE (or vice-versa, in which case you have posted your request for help into the wrong thread.) If you are playing SSE, make sure you install SexLab Framework 1.63 Beta 9 from the first page of this thread. If you are playing SLE, make sure you install SexLab Framework 1.62 from this page.
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