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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
On 4/1/2020 at 5:54 PM, tasairis said:
On 4/1/2020 at 8:46 AM, Vyxenne said:

...

For the life of me I still haven't managed to get a good grasp on your sense of humor...

 

Quote

I did more than imply it, you Bumbling Buffoon of... of.... Buffoonery! :classic_tongue::classic_wub::heart:? ?

What, do you expect me to actually read the posts I reply to? Ain't nobody got time for that! I have my computer speak stuff out loud to a parrot, and then I go off whatever the parrot repeats back to me. And I must say, damn thing's picked up a helluva vocabulary.

 

Quote

MMMFFF *small bead of perspiration breaks out on upper lip and hand starts moving around in lap*

Fucking feature request. I say we take the training wheels off this baby and see what sorts of SSHITA times we can really get out of it.

I'd say you have a pretty good grasp on my sense of humor. :classic_biggrin: At least you know when I'm messing with you. :classic_heart::classic_angel:

Posted
1 hour ago, Azzhat said:

Is the Framework still in the beta? Or is it finished?

@Ashal posted a day or two ago that he was (almost?) ready to bring it "out of beta status." So in the author's mind, all v1.63 Betas 1-8 are "beta releases," with the first non-beta release coming soon to a theater near you.

 

I'm kind of hoping he labels it version 1.69. :classic_tongue:

Posted
19 minutes ago, FauxFurry said:

Beta in most cases these days just refers to a piece of software that it is still being updated with new features regardless of how high its level of functionality is. Alpha would suggest a low level of functionality since the thing is not ready for release yet.

Ahhh. My apologies. I'm not too familiar with all the technical jargon. I was under the impression that Beta meant it could be used but it wasn't quite finished so features are missing and/or incomplete, and there are still some bugs that need to be fixed.

Posted
On 3/28/2020 at 12:29 AM, Ashal said:

I'm getting  serious about development again so I can finally get this damn build out of beta.  Just spent a good 6 hours getting my skryim se back into testing and development state again with everything up to date and another few hours actually playing with the mod for once to get a feel for things again.

 

So once again, I must ask, what are the current longstanding bugs or api requests people have? I really don't want to go over 30+ pages of posts here to piece it together. So, if there is something that you feel really needs to be addressed in the next update, TELL ME NOW.

 

The major things on my current TODO list are as follows:

  • Finish the new hook system
  • Increase max animation registry limit again
  • A targeted npc spell for editing their sexlab related settings easily

Now I'm probably "too late" in this case for asking about this, but because of the fixes for Mfg and such like that, is there a relatively easy way to add blinking into the facial animations of other participants other than the player? I'm just not sure how to add it in, and it would fit well with the re-introduction of the MfgFunc script. Hopefully this load isn't much, and thanks again for the work.  

Posted

I ve got a little problem with wrong gender roles in animations.

Had a male PC, then changed it via racemenu to female.

Ive changed all preferences in mods to indicate, that PC is female.

Changed NPC behaviour with PC and PC with NPC appropriately.

But in animations started from Follow me for sex, PC still always takes male role.

Ive tried to clean up and reinstall all mods, but that didnt help.

Animations started by Defeat work fine.

 

What could be wrong?

Posted
On 4/3/2020 at 5:30 AM, daedalron said:

I was wondering if it was possible to get Dynamic Animation Replacer (https://www.nexusmods.com/skyrimspecialedition/mods/33746) to check the lewdness of the PC, to get different "shame" animation depending on how high the lewd stat is.
Anyone would know how it could be done with DAR's function list for conditions?

Not possible without a fair bit of extra work. SexLab's stats are stored in a way that DAR can't access - unless the author added support for PapyrusUtil, which they might be able to do.

 

The only way I see this working now is by setting up a cloak on the player to hit all nearby actors, adding and removing specific effects on each actor according to the stat. Then with DAR you could use the HasMagicEffect condition.

All in all it's not too bad to do, but certainly not as easy as writing up a text file.

 

Unless there's a mod out there that reads SexLab stats and applies factions/magic effects to nearby actors already? That could be useful. Would make it much easier to write dialogue or spell conditions... Hell, I'm tempted to do that myself.

Posted

How can I get this mod to work, Installing using Vortex and to use it in-game, cause this is stupid that I can find nothing to help me with Sexlab at all and how it works and why I feel like it's not working right, and the only help I get are installation not how to use it in game.

Posted

 

1 hour ago, BlueRaptorStarBolt said:

this is stupid that I can find nothing to help me with Sexlab at all and how it works

Pro tip: posting in a mod author's support thread to tell him how stupid you think he is because you can't figure something out is not a good way to obtain his support. So while I agree with you that stupidity is at work here, it is not on @Ashal's part. You do the math.

 

1 hour ago, BlueRaptorStarBolt said:

How can I get this mod to work, Installing using Vortex and to use it in-game

As it says on the first page of the mod, SexLab is just a Framework by which other mods can initiate various sex scenes. You can't use SexLab without at least one "gateway" mod. Start with Matchmaker- it's an Oldrim mod but works 100% "as is" in SSE with no conversion. When/if Vortex complains that the Matchmaker plugin is not an SSE plugin, just tell it OK and install it anyway.

 

After installing Matchmaker, you will have 2 spells- "Irresistibly Attractive" and "Irresistibly Attractive-Target."

  • Casting "Irresistibly Attractive" by itself makes you masturbate
  • Casting "Irresistibly Attractive-Target" by itself makes the Targeted NPC masturbate
  • Casting "Irresistibly Attractive" and "Irresistibly Attractive-Target" on one or two NPCs within a few seconds starts a sex scene between you and the NPC(s)
  • Casting "Irresistibly Attractive-Target" on 2 or 3 NPCs within a few seconds starts a sex scene between the NPCs

You should check out the SSE Conversion Tracking thread for info on other SexLab mods.

 

This is a pretty helpful community, and Ashal is at the core and backbone of it- without him, there would not be any SexLab, or any of the related mods, and there would not be a Lovers Lab website either. You might consider a more courteous approach the next time you ask for help.

Posted
11 hours ago, tasairis said:

Not possible without a fair bit of extra work. SexLab's stats are stored in a way that DAR can't access - unless the author added support for PapyrusUtil, which they might be able to do.

 

The only way I see this working now is by setting up a cloak on the player to hit all nearby actors, adding and removing specific effects on each actor according to the stat. Then with DAR you could use the HasMagicEffect condition.

All in all it's not too bad to do, but certainly not as easy as writing up a text file.

 

Unless there's a mod out there that reads SexLab stats and applies factions/magic effects to nearby actors already? That could be useful. Would make it much easier to write dialogue or spell conditions... Hell, I'm tempted to do that myself.

Thanks for the answer. I guess I'll try to use another trigger condition than Sexlab then, even if it's a bit less logical for the character behaviour...

Posted
15 hours ago, Vyxenne said:

 

Pro tip: posting in a mod author's support thread to tell him how stupid you think he is because you can't figure something out is not a good way to obtain his support. So while I agree with you that stupidity is at work here.

Nice way of taking everything out of contents, I was pissed trying to figure out how this mod works or how to work this has the instructions to make it work in game don't seem to exist. Like seriously keybind options don't seem to help as those as just keybinds to help with the animation it seems so what am I missing I got the Sexlab mod option but what am I missing, Like a list of what is needed would be helpful?

Posted
4 minutes ago, BlueRaptorStarBolt said:

Nice way of taking everything out of contents, I was pissed trying to figure out how this mod works or how to work this has the instructions to make it work in game don't seem to exist. Like seriously keybind options don't seem to help as those as just keybinds to help with the animation it seems so what am I missing I got the Sexlab mod option but what am I missing, Like a list of what is needed would be helpful?

You mean forum threads at the top, pinned?

Like:

https://www.loverslab.com/forum/49-sexlab-framework/

 

Posted

Biggest thing IMO would be speeding up scene start, and maybe somehow making it appear less clunky/immersion breaking.  Not sure how best to do this tbh, but not having everyone overlap in a big clipping mess might be good.  Maybe even fade to black then fade back in when things are set as a last resort, as its gonna be hard to animate a transition that fits all contexts.

 

Oh also the ability to set armor/clothes items to EQUIP at scene start, rather than UNEQUIP.  

Posted
1 hour ago, no_way said:

Oh also the ability to set armor/clothes items to EQUIP at scene start, rather than UNEQUIP.  

OMG! So much this! Please, give us a couple of 15-slot "sex outfit" groups that we can set to equip by animation tag- e.g. garter belt, stockings, heels, nails & jewelry for vaginal and anal, whatever I'm already wearing for blow jobs & hand jobs, etc.

 

Actually, the more I envision it, the more I think this is a separate mod that hooks SL for tags, clues, and per-stage activation timing so that I would remain fully clothed for the foreplay if it's a blow job, but remove my dress for foreplay if he's sucking my nipples or lingusing my cunni, then in any case remove my dress for the main event, etc.

 

The new mod could be called "Slutwear" or "AutoSlut." Knee pad not included. :classic_tongue:

Posted
On 4/4/2020 at 9:41 PM, Vaardol said:

I ve got a little problem with wrong gender roles in animations.

Had a male PC, then changed it via racemenu to female.

Ive changed all preferences in mods to indicate, that PC is female.

Changed NPC behaviour with PC and PC with NPC appropriately.

But in animations started from Follow me for sex, PC still always takes male role.

Ive tried to clean up and reinstall all mods, but that didnt help.

Animations started by Defeat work fine.

 

What could be wrong?

I understand, that my question might sound stupid...

But maybe, someone could help me out?

Posted
46 minutes ago, Vaardol said:

I understand, that my question might sound stupid...

But maybe, someone could help me out?

Sexlab Framework just plays animations as instructed by other mods.

 

Other mods dictate who is top, bottom, left, right, dominant, submissive, "male" role, "female" role and so on. 

 

You must ask authors of those other mods to change it. Sexlab Framework can't do anything.

 

Posted

@Vaardol my SexLab Utility Plus should help you with that problem. For now just have a filter to help with that but the next release should also include a good sort function for humanoids Animations because the creature Animations sort function is already included.

 

Check my tweaks.

Posted

I know i posted this before but I'm having issues with some animations working and others not, like i have match maker which works fine as well as prostitution mod which also works and defeat which also works. Then i have things that half work(i guess) the actors just stand in place naked making noises and doing facial animations. My FNIS says there are no issues so I'm confused. Examples of stuff that doesn't work  are kissing my follower, Pleasure Self and Fornicate spells, and various other animations. So idk if it's FNIS or the framework itself any help would be appreciated. I use Vortex if that helps at all

Posted

Did you make sure to check "Gender Specific Animations" and "Skeleton Arm Fix" when you ran GenerateFNISforUsers.exe? The runtime display should look like this:

FNIS_Run_20200407.png

Posted

Facial animations tend to bug out. Like the animation flashes.

Posted

Is there any way to prevent the dialogue option "hit E to talk to X" from popping up during a scene?  Not sure if its sexlab or defeat but its quite distracting haha.

Posted
On 4/7/2020 at 3:20 AM, FayeHysk said:

I know i posted this before but I'm having issues with some animations working and others not, like i have match maker which works fine as well as prostitution mod which also works and defeat which also works. Then i have things that half work(i guess) the actors just stand in place naked making noises and doing facial animations. My FNIS says there are no issues so I'm confused. Examples of stuff that doesn't work  are kissing my follower, Pleasure Self and Fornicate spells, and various other animations. So idk if it's FNIS or the framework itself any help would be appreciated. I use Vortex if that helps at all

Make sure that all of your mods are for Special Edition. LE animations will not work. When running FNIS check the HKX Compatibility patch which will warn about incompatible animation files. In-game go to SexLab MCM -> Rebuild & Clean, click on the Clean System option then follow the instructions in the popups.

Posted
1 hour ago, no_way said:

Is there any way to prevent the dialogue option "hit E to talk to X" from popping up during a scene?  Not sure if its sexlab or defeat but its quite distracting haha.

SexLab turns off the hud. Do you have something turning it back on?

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