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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted

Hey guys, finally getting around to SL v8 on a new play through, and can't get the expressions to show in animations after tweaking. Only thing that shows in an anim is what I assume is the base "pleasure," "anger," etc... only subtle variation in expressions from stage to stage. 

 

But modifying any one of them (including custom presets) won't reflect in animations. The test function works flawlessly outside of animations, but the expression gets stuck. disable/enable seems to work for me on an npc, haven't tried it for my PC.

 

At first I thought I wasn't yet proficient enough skill-wise, but that's not it. Lip sync is OFF. I also tried resetting the expression registry and nadda.

 

Anyone else having this issue? Thanks in advance to anyone who has some ideas.

Posted
7 hours ago, Sevatt said:

Hey guys, finally getting around to SL v8 on a new play through, and can't get the expressions to show in animations after tweaking. Only thing that shows in an anim is what I assume is the base "pleasure," "anger," etc... only subtle variation in expressions from stage to stage. 

 

But modifying any one of them (including custom presets) won't reflect in animations. The test function works flawlessly outside of animations, but the expression gets stuck. disable/enable seems to work for me on an npc, haven't tried it for my PC.

 

At first I thought I wasn't yet proficient enough skill-wise, but that's not it. Lip sync is OFF. I also tried resetting the expression registry and nadda.

 

Anyone else having this issue? Thanks in advance to anyone who has some ideas.

Skyrim expression handling is known to be dysfunctional. That's why mods like Expressive Facial Animation - Female Edition are recommended. It won't "fix it" completely, but you will see a vast improvement in all expressions.

Posted
40 minutes ago, Vyxenne said:

Skyrim expression handling is known to be dysfunctional. That's why mods like Expressive Facial Animation - Female Edition are recommended. It won't "fix it" completely, but you will see a vast improvement in all expressions.

Thanks, Vyxenne - I do have that one installed, and it did resolve a couple issues. However this is a first to find expressions broken altogether, at least for me; there's always been some consistent response to tweaking, albeit limited. Thank you for the fast response!

Posted
11 hours ago, Vyxenne said:

Skyrim expression handling is known to be dysfunctional. That's why mods like Expressive Facial Animation - Female Edition are recommended. It won't "fix it" completely, but you will see a vast improvement in all expressions.

Welp shit, I've been sitting on this for a bit after looking through the code, so I'll just drop it here so it might fix this issue. Personally, I haven't ever used the expressions in the settings for SexLab Framework, but I fixed the script to use previous code in Oldrim (thanks again @Ashal for the comments in the code), yet this again uses the mod Mfg Fix, so I will include both the script and source alongside the various changes I did to the source below (also the mod Mfg Fix does not use an esp, its a script):

sslBaseExpression.pex (what users need, replace the script in SexLab Framework files)

sslBaseExpression.psc (what modders need)

 

Sorry for the spam too Ashal, but here's the information:

 

Lines 95, 103, 129-130, 138, 146, 575 and 583: Turned from comment to code

Lines 96, 104, 128, 139, 147, 576 and 584: Turned from code to comment

 

(also @Sevatt, here's a possible fix)

Posted

Now I have a quick question of my own: do the npcs blink during sex, since for some reason mine don't. I made sure the scripts edited would not cause the issue by loading a complete new version of SexLab Framework, yet no npcs blink during sex. It is a minor issue, but the open eyes of the npcs just creep the hell out of me sometimes.

Posted
2 hours ago, janbui said:

Welp shit, I've been sitting on this for a bit after looking through the code, so I'll just drop it here so it might fix this issue. Personally, I haven't ever used the expressions in the settings for SexLab Framework, but I fixed the script to use previous code in Oldrim (thanks again @Ashal for the comments in the code), yet this again uses the mod Mfg Fix, so I will include both the script and source alongside the various changes I did to the source below (also the mod Mfg Fix does not use an esp, its a script):

sslBaseExpression.pex (what users need, replace the script in SexLab Framework files)

sslBaseExpression.psc (what modders need)

 

Sorry for the spam too Ashal, but here's the information:

 

Lines 95, 103, 129-130, 138, 146, 575 and 583: Turned from comment to code

Lines 96, 104, 128, 139, 147, 576 and 584: Turned from code to comment

 

(also @Sevatt, here's a possible fix)

 

FYI, in a fit of productivity the other day; I've edited my dev build so it detects whether or not MfgFix is installed. So this won't be needed next update.

 

If the plugin is detected, expressions and voice stuff will use the more reliable mfgfix commands instead of the ones from SKSE.

Posted
2 hours ago, janbui said:

Now I have a quick question of my own: do the npcs blink during sex, since for some reason mine don't. I made sure the scripts edited would not cause the issue by loading a complete new version of SexLab Framework, yet no npcs blink during sex. It is a minor issue, but the open eyes of the npcs just creep the hell out of me sometimes.

I recently installed the mod Player Eyes Blink Fix, so yes, my PC blinks, and also closes her eyes during orgasms. :classic_biggrin:

Posted
On 3/18/2020 at 10:41 PM, dontknowdontcaredontask said:

After you use any key to align any actor in a sexlab scene you'll have a .json file. The mod will use that file to save all the align changes you make. So as long as you keep that file your align settings will be preserved.

Thanks, so basically just align the actors  and JSON is auto created/overwritten.  Ok tested it out an seems to work once alignments are made. So how do players align all the different followers/races , is height a good indicator of how alignments will work out? Do players go through each animation with numerous NPC/races and align them.. seems that would take a long time. It seems that if I ask several NPC to ride me, some will be aligned and others will not, I'm trying to get a handle on what the positive outcome factors are and replicate them in an efficient manor.

Posted
3 hours ago, Ashal said:

 

FYI, in a fit of productivity the other day; I've edited my dev build so it detects whether or not MfgFix is installed. So this won't be needed next update.

 

If the plugin is detected, expressions and voice stuff will use the more reliable mfgfix commands instead of the ones from SKSE.

Oh sweet, I'll just leave the scripts here temporarily then until you release the next version then, don't want to clutter up this forum with obsolete info then, and

 

3 hours ago, Vyxenne said:

I recently installed the mod Player Eyes Blink Fix, so yes, my PC blinks, and also closes her eyes during orgasms. :classic_biggrin:

I have a mod that also makes the player blink, but I mean for other people in the sex scenes, since I'm not sure if that's just a problem with my game or if it's a problem in general. i've checked with a fresh install and still got the same results.

Posted
8 hours ago, Limbic2Node said:

Thanks, so basically just align the actors  and JSON is auto created/overwritten.  Ok tested it out an seems to work once alignments are made. So how do players align all the different followers/races , is height a good indicator of how alignments will work out? Do players go through each animation with numerous NPC/races and align them.. seems that would take a long time. It seems that if I ask several NPC to ride me, some will be aligned and others will not, I'm trying to get a handle on what the positive outcome factors are and replicate them in an efficient manor.

Height and body proportions (size of boobs, butt, hips, penis, etc.) come into play, NPCs with extreme proportions will require major align and even then you might see clips/misalignment. There are some (very few) animations that require big fixes (like one actor going below ground level, or staying several feet apart). Most animations are okey-ish, so you only need minor fixes. The way I do it is fix them as I play. After a while all the animations used will be fixed to the current female/male bodies you're using.

Posted
On 3/21/2020 at 9:27 AM, Sailing Rebel said:

Player blinking should be included in the latest MfgFix (v1.5.0). Not sure what will happen if both are installed.

Spontaneous or on command? I thought Mfg Fix was about commanded expressions, not spontaneous random eye blinking or closing eyes at appropriate times, i.e. orgasms. Now I'll have to run see if my MfgFix needs to be updated.

 

On 3/21/2020 at 9:12 PM, Oddball99 said:

It just keeps saying that "sexlab requires 1.9.32

That's an Oldrim version number. You have apparently installed Oldrim SexLab into SSE.

Posted

Has anyone have this problem with the lipsynch option where for a split second their mouths gape? Not sure if its just a beta issue, bit i'd definitely like to know a fix. I wouldn't mind it as much, but sometimes after the animation finishes, their faces get stuck in that expression.ScreenShot0.thumb.png.732321fc094bab677b9d0bf3f304f003.png

Posted
4 hours ago, ThePandaHero said:

Has anyone have this problem with the lipsynch option where for a split second their mouths gape? Not sure if its just a beta issue, bit i'd definitely like to know a fix. I wouldn't mind it as much, but sometimes after the animation finishes, their faces get stuck in that expression.

Go to page 181 and a comment by me has a file that should fix this issue, should be called sslBaseVoice.pex

Posted

So I've gotten the mod to work and have started trying to get it to work with FNIS running. However, whenever I try to go into the MCM for the mod the game outright crashes. Is there any way to fix this? I have CBBE, CBBE 3BBB, Bodyslide, FNIS, RaceMenu, SexLab SE, SkyUI, and XP32 Maximum Skeleton Special Extended activated, if that helps.image.png.027cd65d7ce35804044e64182775cf35.png

Posted
On 3/21/2020 at 9:27 AM, Sailing Rebel said:

Player blinking should be included in the latest MfgFix (v1.5.0). Not sure what will happen if both are installed.

Thanks! I was using MfgFix v1.44 because I didn't know it had updated. I'll check into updating it and uninstalling the blink mod.

Posted
16 hours ago, janbui said:

Go to page 181 and a comment by me has a file that should fix this issue, should be called sslBaseVoice.pex

That did the trick! Thank you so much!

Posted
13 hours ago, ParadoxRegiment said:

So I've gotten the mod to work and have started trying to get it to work with FNIS running. However, whenever I try to go into the MCM for the mod the game outright crashes. Is there any way to fix this? I have CBBE, CBBE 3BBB, Bodyslide, FNIS, RaceMenu, SexLab SE, SkyUI, and XP32 Maximum Skeleton Special Extended activated, if that helps.

Some of those mods are for LE (yellow circles next to the ESPs in the Plugins tab, green chess pieces in the left panel). Depending on what assets they are adding these can cause serious issues including CTD.

 

You really need to keep your left panel ordered by Priority with the highest priority at the bottom. That way the overwrite indicators will actually make sense. It is also the default ordering and the one used as reference by modders and support providers.

 

The load order has not been sorted. Use LOOT.

 

Make sure all SKSE plugin mods are for the installed version of SKSE. These mods can be identified using the <Contains Script Extender> filter in MO2. These mods must state that they are compatible with the exact version of SKSE installed. Incompatible SKSE mods can cause unexpected behaviour and CTD.

Posted

So I'm having a weird issue where some animations will work but others wont? Like the Pleasure self and fornicate spells wont play animations but they have the audio and facial expressions I have the option to kiss my follower but it does the same thing Audio and facial expressions. Meanwhile the Aggressive Prostitution stuff works fine for me  as well as Match Maker animations and SexLab Defeat. I have FNIS and I've done the whole GenerateFNISforusers stuff and i have the proper skeleton mod XPSME but the issue keeps persisting. any help would be appreciated

Posted
10 hours ago, Sailing Rebel said:

Some of those mods are for LE (yellow circles next to the ESPs in the Plugins tab, green chess pieces in the left panel). Depending on what assets they are adding these can cause serious issues including CTD.

 

You really need to keep your left panel ordered by Priority with the highest priority at the bottom. That way the overwrite indicators will actually make sense. It is also the default ordering and the one used as reference by modders and support providers.

 

The load order has not been sorted. Use LOOT.

 

Make sure all SKSE plugin mods are for the installed version of SKSE. These mods can be identified using the <Contains Script Extender> filter in MO2. These mods must state that they are compatible with the exact version of SKSE installed. Incompatible SKSE mods can cause unexpected behaviour and CTD.

Thank you for pointing out the LE tags. I didn't realize what those mean. I've now installed the correct version of FNIS and Death Alternative, though I'm not sure why CBBE 3BBB seems to not be correct when the mod wasn't made for LE iirc. But I'll see if I can figure that out later.

 

In regards to LOOT, how do I make it recognize the mod files in Mod Manager? It seems to be looking at the mods in Vortex even though I have next to nothing there anymore.

Posted

Hello,

 First I'd like to say thank you for all the hard work you've put into this, it's a mandate in my mod list now that I've moved to SE, just as it was in LE. (I would have never played LE for as long as I did without it, the game's honestly boring without a little spice added)

 I play as a fm character, tried to play as a male and my game runs differently, even the start is broken as a guy, cart goes nuts, but runs fine as a fm (not sure why, might be a mod(s), never had the issue on LE with 4k hrs on it), but go with what works no? more wiggles and jiggles is always better lol so I've built my game around a fm for se, got the 3bba body with smp etc... I'm wondering if there's an SOS functionality with collisions (or something similar)available for the strap-on (there was one for LE). I tried a futa mod with sos (wtf?) but the alignment is consistently off from normal m/fm animations and it disturbs me to see a doodad/thingamabob on my fm char were her soft lady parts should be to be honest, no offense to those who are into such things), plus I'm not interested in adjusting every animation, ruins the game)).

 The strap-on is curved poorly even for the animations it does work with, adjusting the animations so it works messes up the normal alignments for m/fm, and for many animations it's useless (not trying to criticize SL or you, as I've stated it's a must for me) however, the "filter gay/lez animations" doesn't always work (most likely due to other mods superimposing themselves on it) and is very limiting in animations available, and lets be honest, a 3/4/5way with 2/3/4 girls having strap-ons, just air humping the last one, or trying to kill her by stabbing her with them in strange ways and in strange places looks... silly at best, disturbing at worst lol especially on a huge TV.

 I'm losing my vision so reading for too long or spending too much time trying to focus gets to be too much for me (hence the big tv and not a monitor), can you point me to a page if it's been dealt with? or to a mod I might have missed? I tried to use the one from LE and it did nothing (I hate not having proper ports, wryebash is annoying always yelling at me lol too bad so many LL mods haven't been ported or still have 43 instead of just doing it correctly and changing them to 44, young people these days... oye). I tried to read on how to port things but it's all just a blurr to my eyes so I'm stuck with what others deem worthy to port over (still love them for porting them over, just disappointed they take shortcuts, not sure if it's the cause of some of my instability or if SE is just a poorly ported mod/game itself, might need to try and go back to LE, it ran better with way more mods).

 Even if there's nothing available I'd like to say thanks again for making, updating and supporting this, I'll just deal with it, LL only counts for a small portion of my mods, and even though it's hard on my eyes, just reading the mod pages I find LL members are more helpful, way more informative as to how things work(I've learned a lot), and way way more pervy, my type of peeps... even though some of the mods are... a bit too extreme for my blood lol.

 Blessing to you and yours, I hope everything goes well for you in these trying times, peace.

 

p.s. SexLab for SE, is really hard to find, I only got here because I have messages due to following it, no search results brought it up, you should put a link on the LL SSE page and tag it at the top like the LE version... and if my blind ass missed it, just ignore this lol

Posted

This is gonna sound weird but...

 

To your knowledge, is there anything  in sexlab. that:

 

as you fuck a creature, your relationship rank changes?  is there a setting i might have missed?

 

The reason for the question, is (TLDR)  after 14 hours of no problems in game play, on hour 15 pretty much "all" dungeon mobs turned passive....    given that i dont have anything that modifies draughr beyond whatever is added or changed by sexlab, all the mobs - vampires, spiders, draugur- turning friendly has got to eiter be a vanilla game bug or beats me... whats weird- is at no point in that 15 hours have i added, removed, or changed mod settings, load order, etc... I use very few overhauls (basically wildcat and morrowloot and better vampires, disabling those did nothing helpful)

 

legit-  according to the console, my relationship rank with draugur in dungeons is "Acquaintance"

 

anyway, as the question pertains to sexlab?

Posted
2 hours ago, Sillius_Maximus said:

This is gonna sound weird but...

 

To your knowledge, is there anything  in sexlab. that:

 

as you fuck a creature, your relationship rank changes?  is there a setting i might have missed?

 

The reason for the question, is (TLDR)  after 14 hours of no problems in game play, on hour 15 pretty much "all" dungeon mobs turned passive....    given that i dont have anything that modifies draughr beyond whatever is added or changed by sexlab, all the mobs - vampires, spiders, draugur- turning friendly has got to eiter be a vanilla game bug or beats me... whats weird- is at no point in that 15 hours have i added, removed, or changed mod settings, load order, etc... I use very few overhauls (basically wildcat and morrowloot and better vampires, disabling those did nothing helpful)

 

legit-  according to the console, my relationship rank with draugur in dungeons is "Acquaintance"

 

anyway, as the question pertains to sexlab?

Not really but few Mod can do something similar like Defeat, Death Alternative or Sanguines Debauchery.

And usually for those is just for Error and easy fixes with one option on the corresponding MCM.

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