FauxFurry Posted March 26, 2020 Posted March 26, 2020 2 hours ago, Sillius_Maximus said: This is gonna sound weird but... To your knowledge, is there anything in sexlab. that: as you fuck a creature, your relationship rank changes? is there a setting i might have missed? The reason for the question, is (TLDR) after 14 hours of no problems in game play, on hour 15 pretty much "all" dungeon mobs turned passive.... given that i dont have anything that modifies draughr beyond whatever is added or changed by sexlab, all the mobs - vampires, spiders, draugur- turning friendly has got to eiter be a vanilla game bug or beats me... whats weird- is at no point in that 15 hours have i added, removed, or changed mod settings, load order, etc... I use very few overhauls (basically wildcat and morrowloot and better vampires, disabling those did nothing helpful) legit- according to the console, my relationship rank with draugur in dungeons is "Acquaintance" anyway, as the question pertains to sexlab? Did someone or something kill a creature just as a sex act started? That can happen when using mods which end combat by turning all combatants passive to begin a sex act.
Sillius_Maximus Posted March 26, 2020 Posted March 26, 2020 1 hour ago, osmelmc said: Not really but few Mod can do something similar like Defeat, Death Alternative or Sanguines Debauchery. And usually for those is just for Error and easy fixes with one option on the corresponding MCM. 1 hour ago, FauxFurry said: Did someone or something kill a creature just as a sex act started? That can happen when using mods which end combat by turning all combatants passive to begin a sex act. Osmelmc, at present im not using any of those mods and havent on this save. Faux- you might be on to something.... while im not using mods that prematurely end combat I suppose there are scenarios where It might have pacified mobs.. Ill reinstall sexlab and see what happens. hmm, I did a reinstall (using the mcm stuff), no change... well idk...
prinyo Posted March 26, 2020 Posted March 26, 2020 2 hours ago, Sillius_Maximus said: hmm, I did a reinstall (using the mcm stuff), no change... well idk... Did you try to attack them? Kill one or two of them, that usually helps when something similar happens in my game.
Fotogen Posted March 26, 2020 Posted March 26, 2020 NPC aggresion is controlled by many things. 1. Factions. PredatorFaction(wolf) hates PrayFaction(deer). So wolf attacks deer on sight. PC is by default in PlayerFaction. Some factions by default hate anyone that is in PlayerFaction. On the other hand, if you become a member on lets say PredatorFaction, wolfs kinda like you. 2. NPCs base aggresion level. Its a setting in CK. Some are more passive, some super crazy. Faction and this aggresion level sort of stack, multiply each other. Even if you are neutral with some faction, a super manic may still go hostile. And if you hit a neutral with a big stick, they will go super crazy. Calm and Frenzy spell also control this. I'd start with faction. Maybe you are no longer a member of PlayerFaction or you are mamber of "bad guys faction". I think ReSaver show this. Open save, scroll down to NPC_, check the first one refid=..000007. faction ranks.
mc13miks Posted March 26, 2020 Posted March 26, 2020 Here's a stupid question: is there anything like the original matchmaker from the initial release way back when? Like, simply 2 spells, one for you, one for your target or targets, and you all just started an animation. Doesn't need to be exactly that, but anything simple to initiate animation without dialog or quests or nonsense. I found mass match maker, but it doesn't seem quite right, unless I'm vastly misunderstanding the description.
Vyxenne Posted March 26, 2020 Posted March 26, 2020 5 hours ago, mc13miks said: Here's a stupid question: is there anything like the original matchmaker from the initial release way back when? Use Oldrim Matchmaker in SSE. All the available info on what works in SSE (and what doesn't) can be found on the SSE Conversion Tracking page.
memekalka Posted March 26, 2020 Posted March 26, 2020 I meet a new problem. I installed many anims, and i have aboute 15 FF anims, but with sexlab i can play only 5. It can be randomly after reinstalling sexlab, but no more than 5. P.S. I use Mass Match Maker, maybe this is the problem, so, what you can advice me?
OsmelMC Posted March 26, 2020 Posted March 26, 2020 27 minutes ago, memekalka said: I meet a new problem. I installed many anims, and i have aboute 15 FF anims, but with sexlab i can play only 5. It can be randomly after reinstalling sexlab, but no more than 5. P.S. I use Mass Match Maker, maybe this is the problem, so, what you can advice me? Mass Match Maker use "Lesbian" Tag to filter FF Animations as default. Check if all yours 15 Lesbian Animations have the Tag or change the configuration of Mass Match Maker.
memekalka Posted March 26, 2020 Posted March 26, 2020 23 minutes ago, osmelmc said: Mass Match Maker use "Lesbian" Tag to filter FF Animations as default. Check if all yours 15 Lesbian Animations have the Tag or change the configuration of Mass Match Maker. i cant to run skyrim yet, but where i can edit mass match maker? i thought that it add only spells to run sexlab Anyway thank you i will check
OsmelMC Posted March 26, 2020 Posted March 26, 2020 4 minutes ago, memekalka said: i cant to run skyrim yet, but where i can edit mass match maker? i thought that it add only spells to run sexlab Anyway thank you i will check Mass Match Maker have his own MCM with all types of options to add or remove spell's and Animation filters. I prefer use the original MatchMaker from Ashal with my SexLab Utility Plus and SexLab Tools.
Sillius_Maximus Posted March 26, 2020 Posted March 26, 2020 10 hours ago, prinyo said: Did you try to attack them? Kill one or two of them, that usually helps when something similar happens in my game. 9 hours ago, Fotogen said: NPC aggresion is controlled by many things. 1. Factions. PredatorFaction(wolf) hates PrayFaction(deer). So wolf attacks deer on sight. PC is by default in PlayerFaction. Some factions by default hate anyone that is in PlayerFaction. On the other hand, if you become a member on lets say PredatorFaction, wolfs kinda like you. 2. NPCs base aggresion level. Its a setting in CK. Some are more passive, some super crazy. Faction and this aggresion level sort of stack, multiply each other. Even if you are neutral with some faction, a super manic may still go hostile. And if you hit a neutral with a big stick, they will go super crazy. Calm and Frenzy spell also control this. I'd start with faction. Maybe you are no longer a member of PlayerFaction or you are mamber of "bad guys faction". I think ReSaver show this. Open save, scroll down to NPC_, check the first one refid=..000007. faction ranks. @prinyo, Yea- In most cases I can walk up to a draugur or a vampire. Attack it, and it will not attack me back at all. Once I kill it- nothing else aggros. The second alternative to that has been- Ill attack it, it aggros. but NOTHING else does. SO there could be 10 draugur.. I walk in, they are all passive. I attack D1, it does nothing and i kill it. D2-D10 are still passive. Alternatively, I attack D1, D1 fights back. D2-D10 are still completely passive.@Fotogen Here is the information. I found it under Save xx---> Changeforms ---> NPC_ Spoiler IF i am reading right, Im gonna equate the formid with its mod in blue ANGEFORM RefID: DEFAULT:00000007 ChangeFlags: ₃₁ ₃₀ ₂₉ ₂₈ ₂₇ ₂₆ ₂₅ ₂₄ ₂₃ ₂₂ ₂₁ ₂₀ ₁₉ ₁₈ ₁₇ ₁₆ ₁₅ ₁₄ ₁₃ ₁₂ ₁₁ ₁₀ ₀₉ ₀₈ ₀₇ ₀₆ ₀₅ ₀₄ ₀₃ ₀₂ ₀₁ ₀₀ 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1 1 1 0 0 1 0 DataLength: INT16 Type: NPC_ (9 : 45) Version: 78 Length: 267 bytes 1 attached instances: ScriptInstance - ActorBase: *refid=DEFAULT:00000007 (000001da88377ec0) ANALYZE RAW DATA: DEFAULT:00000007 NPC: FullName: Morgana Base stats: 310000003200320011000000640064000000000032000000 20 faction ranks. Rank 0 with DEFAULT:0009e0c9 Skyrim --- >Faction ---> MagicAllegienceFaction Rank 0 with DEFAULT:0008f3e8 Skyrim --- >Faction ---> MagicCharmFaction Rank 0 with DEFAULT:000f2073 Skyrim --- >Faction ---> PlayerBedOwndership Rank 0 with DEFAULT:00000db1 Skyrim --- >Faction ---> PlayerFaction Rank 0 with FORMIDX:04017ebd Dragonborn --- >Faction ---> TameDragonFaction Rank 0 with FORMIDX:04031846 Dragonborn --- >Faction ---> DLc2 Wyrmfaction Rank 0 with FORMIDX:3800d045 SOS-Smurf avg addon Rank -1 with DEFAULT:0004e1e1 Skyrim --- >Faction ---> Mq101PlayerFriendFaction Rank 0 with FORMIDX:0c07c025 sexlab aroused ---> Faction --> sla_Timerate Rank 7 with FORMIDX:0c025837 sexlab aroused ---> Faction --> sla_Exposure Rank 8 with FORMIDX:0c03fc36 sexlab aroused ---> Faction --> sla_arousal Rank -2 with FORMIDX:0c077f87 sexlab aroused ---> Faction --> sla_naked Rank 0 with FORMIDX:482bbab6 Hunterborn cant find Rank 1 with FORMIDX:482bbab7 Hunterborn cant find Rank 0 with FORMIDX:482cfefd Hunterborn cant find Rank 0 with FORMIDX:482caddd Hunterborn cant find Rank -1 with DEFAULT:000b80fe Skyrim --- >Faction ---> WEPrisonerFreedCombatPrisonerFaction Rank 0 with DEFAULT:0002997f Skyrim --- >Faction ---> SpiderFaction Rank -1 with DEFAULT:0006f8f3 Skyrim --- >Faction ---> WICrowdSpectator Rank -1 with FORMIDX:2601c3d1 ZZestrusMimic cant find 1 spells. DEFAULT:001031d3 Skyrim 0 levelled spells. 4 shouts. FORMIDX:260171bb ZZestrusMimic FORMIDX:2600c52d ZZestrusMimic FORMIDX:26004889 ZZestrusMimic FORMIDX:26013bbf ZZestrusMimic
memekalka Posted March 26, 2020 Posted March 26, 2020 44 minutes ago, osmelmc said: Mass Match Maker have his own MCM with all types of options to add or remove spell's and Animation filters. I prefer use the original MatchMaker from Ashal with my SexLab Utility Plus and SexLab Tools. thank you, its worked, but should i add some tags, for example, for FM, FMF etc. anims? Or they will work with this filter normally?
Fotogen Posted March 26, 2020 Posted March 26, 2020 2 hours ago, Sillius_Maximus said: Rank 0 with DEFAULT:0002997f Skyrim --- >Faction ---> SpiderFaction You are member of SpiderFaction and so friend or ally with many other monster factions.
Sillius_Maximus Posted March 26, 2020 Posted March 26, 2020 8 hours ago, Fotogen said: You are member of SpiderFaction and so friend or ally with many other monster factions. So, I "think" I might know what caused that- im trying to figure out how to create a script to change into a spider. I coppied over from what i could see all the "beast form" stuff, scripts, etc and subbed out keywords, factions, etc and subbed in spider.. and- this gets even more off topic,, but My understanding is it shouldnt activate unless i try out the spell.. unless by simply adding the spell, i added myself to said faction... anyway- ive removed my mod- all the scripts, etc from all folders- gonna see if that removes it.. Ill edit this post accordingly. Other than that- there are no other spider mods- beyond what is added with "vanila sexlab /aroused /mnc" stuff. which to my knowledge has never presented with this kind of issue..... @Fotogen Thanks for the help, I never knew one could dig into resaver quite that deep. (honestly havent ever had a known reason to use it, so never did)
ParadoxRegiment Posted March 27, 2020 Posted March 27, 2020 Okay, so new issue. I've gotten everything to run properly but when I load the game it seems that all non-human NPCs are stuck in a T-Pose (or whatever the equivalent for animals is) position and are unable to move. When looking in the SexLab MCM it's giving me question marks for SexLab Framework Idles and SexLab Framework Creature Idles. Does anyone know how to fix this or able to link me to the files needed? Edit: I think I figured it out (somehow). Dunno what exactly I did but everything with SL seem to be working now.
lurar Posted March 27, 2020 Posted March 27, 2020 On 3/21/2020 at 6:47 AM, Ashal said: FYI, in a fit of productivity the other day; I've edited my dev build so it detects whether or not MfgFix is installed. So this won't be needed next update. If the plugin is detected, expressions and voice stuff will use the more reliable mfgfix commands instead of the ones from SKSE. Sooo... When can we expect the next update?
Ashal Posted March 28, 2020 Author Posted March 28, 2020 I'm getting serious about development again so I can finally get this damn build out of beta. Just spent a good 6 hours getting my skryim se back into testing and development state again with everything up to date and another few hours actually playing with the mod for once to get a feel for things again. So once again, I must ask, what are the current longstanding bugs or api requests people have? I really don't want to go over 30+ pages of posts here to piece it together. So, if there is something that you feel really needs to be addressed in the next update, TELL ME NOW. The major things on my current TODO list are as follows: Finish the new hook system Increase max animation registry limit again A targeted npc spell for editing their sexlab related settings easily 7
FauxFurry Posted March 28, 2020 Posted March 28, 2020 2 minutes ago, Ashal said: I'm getting serious about development again so I can finally get this damn build out of beta. Just spent a good 6 hours getting my skryim se back into testing and development state again with everything up to date. So once again, I must ask, what are the current longstanding bugs or api requests people have? I really don't want to go over 30+ pages of posts here to piece it together. So, if there is something that you feel really needs to be addressed in the next update, TELL ME NOW. Is it possible to use this address library to make at least the plug-in portion version independent? https://www.nexusmods.com/skyrimspecialedition/mods/32444 1
Ashal Posted March 28, 2020 Author Posted March 28, 2020 3 minutes ago, FauxFurry said: Is it possible to use this address library to make at least the plug-in portion version independent? https://www.nexusmods.com/skyrimspecialedition/mods/32444 At this stage in SexLab's late life, I have no interest in altering the mods dependency requirements. Would just be a support nightmare. Besides, version updates (For skse and such) usually aren't more than a week behind anyways. Absolutely no interest in supporting people on older versions in any case. 1
LewdZenn Posted March 28, 2020 Posted March 28, 2020 3 hours ago, Ashal said: I'm getting serious about development again so I can finally get this damn build out of beta. Just spent a good 6 hours getting my skryim se back into testing and development state again with everything up to date and another few hours actually playing with the mod for once to get a feel for things again. So once again, I must ask, what are the current longstanding bugs or api requests people have? I really don't want to go over 30+ pages of posts here to piece it together. So, if there is something that you feel really needs to be addressed in the next update, TELL ME NOW. The major things on my current TODO list are as follows: Finish the new hook system Increase max animation registry limit again A targeted npc spell for editing their sexlab related settings easily If possible, remove all the older animations and maybe do a FOMOD so users can choose whether they want to install the default animations or not? That precious animation space could go towards some of the newer animations being released nowadays. 4
Fotogen Posted March 28, 2020 Posted March 28, 2020 Faster scene start. Less, how to say, clonky, mechanical, ugly will also do. 4
4nk8r Posted March 28, 2020 Posted March 28, 2020 What Fotogen is saying. Reduce the time it takes to align actors/setup scenes/start animations. Things seem much slower to start in the SSE version than I remember them being in the LE version. If nothing else were ever added to or changed with the SSE vesion of Sexlab, this would be the one thing I want. 2
4nk8r Posted March 28, 2020 Posted March 28, 2020 4 hours ago, Ashal said: At this stage in SexLab's late life, I have no interest in altering the mods dependency requirements. Would just be a support nightmare. Besides, version updates (For skse and such) usually aren't more than a week behind anyways. Absolutely no interest in supporting people on older versions in any case. That version library, assuming meh321 maintains it in a timely manner, would mean you'd only ever have to make that 1 DLL for it (and 1 for PapyrusUtil). Should meh321 drop the ball, you'd simply be back to providing the update as you've indicated. Seems to be 2 fewer things you have to worry about going forward should it all work out. 3
shardoom Posted March 28, 2020 Posted March 28, 2020 5 hours ago, Ashal said: At this stage in SexLab's late life, I have no interest in altering the mods dependency requirements. Would just be a support nightmare. Besides, version updates (For skse and such) usually aren't more than a week behind anyways. Absolutely no interest in supporting people on older versions in any case. Can we get a new animation toggle so we can choose which animations can play on scenes that go to a bed? There are some animations I really like but I choose to have them toggled off simply because when they get chosen for a bed scene they dont fit on, or just end up clipping through headboards and footboards because the actors move around.
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