tasairis Posted February 7, 2020 Posted February 7, 2020 17 hours ago, hana120 said: Can we wear the animations of Sexlabs light se on the Sexlabs framework? Because there are a lot of animations on Light SE which are not on framework. And Sexlabs Lught is too complicated and weird to use. Use SLAL and some packs. IIRC everything in SL Light came from those anyways.
nun56unn5ufg Posted February 7, 2020 Posted February 7, 2020 Cum texture seems a bit dim in sunlight, is that normal? -- Looks good in shadow though Body is CBBE 3A with Demoniac texture(RealSG, with glossy specularmap, no subsurface scattering.) I'm running low graphics vanilla preset, with no ENB, no graphical modifiers, and FXAA.
Sailing Rebel Posted February 7, 2020 Posted February 7, 2020 11 minutes ago, Adeladen said: I can't get it to work. FNIS seems to run properly, got the skeletons and everything, but when I start an animation they just idle. Go to SexLab MCM -> Rebuild & Clean and click on Clean System then follow the instructions in the popups.
Adeladen Posted February 7, 2020 Posted February 7, 2020 On 2/8/2020 at 12:17 AM, Sailing Rebel said: Go to SexLab MCM -> Rebuild & Clean and click on Clean System then follow the instructions in the popups. Did that, no cigar. I deleted my post because I noticed the animations weren't installed correctly, so I reinstalled them and ran FNIS and it looked fine, but still they just idle. Even with the cleaning thing. No errors or anything in FNIS, it seems to register everything in the SLAL MCM too, they just don't start. Edit: one night later and it just works now, for some reason, idk why. second edit: nop turns out some work some don't
saif96 Posted February 8, 2020 Posted February 8, 2020 can i disable the animations that comes with sexlab?
Vyxenne Posted February 9, 2020 Posted February 9, 2020 8 hours ago, saif96 said: can i disable the animations that comes with sexlab? Yes, using the Animations Toggles to disable one at a time, which doesn't actually remove them or prevent SL from running them (??!!wtf??) and then the "Remove disabled animations" option under Advanced to actually remove them (unregister them?) from SexLab. The process is easier if you use the Tag filter to untick groups of similar animations- for example, in my game I filtered on "Aggressive" and unticked all of those, then "Rough," then "Foot Job," "Victim," "Rape," "Creature," "Eye Sockets" (jk) etc. until all that's left now are humanoid-to-humanoid, consensual, mostly affectionate animations. 1
Vortec Posted February 9, 2020 Posted February 9, 2020 Hey there, I just got back to using Sexlab after 3-4 years absence and currently using it in my SE version. I don't know if this is bug or not, but my female character I have set as Bi- sexual, but Sexlab is not counting the female sex experiences just the Male. Is this a known problem or something on my end. I have tried re-setting stats, clean and re start Sexlab but the problem still exists. Anyone have any ideas to fix this, also using Sexlab Aroused SE and it too, is not counting my female dalliances with other females.
Haverstead Posted February 11, 2020 Posted February 11, 2020 I'm having an odd issue. When someone is engaged in sex or masturbation and I click on them I get 2 sets of orange garbled characters then "Talk to..." for the menu. Any idea of what might be doing it?
firefalcon68 Posted February 12, 2020 Posted February 12, 2020 Getting an odd error message in the sexlab.log file which coincides with a CTD. Papyrus Loading File: ../SexLab/AnimationProfile_1.json File does not exists: Data/SKSE/Plugins/SexLab/../SexLab/AnimationProfile_1.json Is there any sort of general fix for that error?
Ashal Posted February 12, 2020 Author Posted February 12, 2020 9 hours ago, firefalcon68 said: Getting an odd error message in the sexlab.log file which coincides with a CTD. Papyrus Loading File: ../SexLab/AnimationProfile_1.json File does not exists: Data/SKSE/Plugins/SexLab/../SexLab/AnimationProfile_1.json Is there any sort of general fix for that error? Ignore it. This isn't a bug, and isn't something to be worried about. It's just saying you don't have an animation offset profile saved yet. Which a lot of people, especially on new installs, don't. It being the last thing in the sexlab.log file is also irrelevant, as there could be any number of things between what sexlab log lasted and the ctd. Looking at the full papyrus log would be more telling, but not much more so.
Papi28 Posted February 16, 2020 Posted February 16, 2020 This is probably wayyyy too much to ask, but I've been having issues using the creation kit to edit the custom races and followers in order to allow the animations to play, so I'm wondering if it's possible to add back the register custom race spell back from the lite version, that spell was such a huge life saver for me before I updated to the frame work version. Or if theres anyway I could add it back somehow.
OsmelMC Posted February 16, 2020 Posted February 16, 2020 On 2/10/2020 at 10:35 PM, Haverstead said: I'm having an odd issue. When someone is engaged in sex or masturbation and I click on them I get 2 sets of orange garbled characters then "Talk to..." for the menu. Any idea of what might be doing it? If you mind a window with "Control", "Masturbate", "Cheers" bottom's, that belongs to "SexLab Defeat" and the way to deactivate is deactivate player as aggressor on defeat MCM. 1
Kain82 Posted February 17, 2020 Posted February 17, 2020 17 hours ago, Papi28 said: This is probably wayyyy too much to ask, but I've been having issues using the creation kit to edit the custom races and followers in order to allow the animations to play, so I'm wondering if it's possible to add back the register custom race spell back from the lite version, that spell was such a huge life saver for me before I updated to the frame work version. Or if theres anyway I could add it back somehow. Huh? You don't need to do anything special to use custom races, or to have sex with a custom race when using the SexLab Framework. It's only in SexLab Lite that you have to register them. When using the framework use a mod like matchmaker to start sex, and that's all it takes.
Teddar Posted February 17, 2020 Posted February 17, 2020 Hello all. Is this the correct thread for technical support support questions? I can see a thread for LE Sexlab tech support but not one for SE? i asked a question a while back but got no responses. I was wondering if this was because i asked in the wrong place? Thanks!
janbui Posted February 17, 2020 Posted February 17, 2020 I have a quick question about the lip sync issue I've seen, and that yes, I made sure to disable facial expressions in the SexLab MCM to make sure that there was no conflict. This issue seems to come from the lip sync option itself, which is the weird open jaw that always stays after the player or npcs moan during sexlab animations. I've been trying to figure out what the problem could be, and after checking that I had the Lip Sync fix enabled in SSE Engine Fixes and installing mods like Expressive Facial Animations (Female/Male Editions), I can't seem to find a fix just yet.
Watrmelons Posted February 17, 2020 Posted February 17, 2020 I dont have the actual sexlab spells just the debugs can anybody help?
Vyxenne Posted February 17, 2020 Posted February 17, 2020 18 minutes ago, Teddar said: Hello all. Is this the correct thread for technical support support questions? I can see a thread for LE Sexlab tech support but not one for SE? i asked a question a while back but got no responses. I was wondering if this was because i asked in the wrong place? Thanks! If only you had posted your actual question so someone could respond to it... finding your previous post "a while back" is not something many ppl would feel like investing an hour in.
Vyxenne Posted February 17, 2020 Posted February 17, 2020 12 minutes ago, Watrmelons said: I dont have the actual sexlab spells just the debugs can anybody help? SexLab Framework does not have any user-oriented spells. You need to install Oldrim Matchmaker. Find it (and so much more) on the SSE Conversion Tracking thread. 1
Watrmelons Posted February 17, 2020 Posted February 17, 2020 33 minutes ago, Vyxenne said: SexLab Framework does not have any user-oriented spells. You need to install Oldrim Matchmaker. Find it (and so much more) on the SSE Conversion Tracking thread. Thank you Vyxenne.
Nerine_Chan Posted February 17, 2020 Posted February 17, 2020 Hey, I'm having an issue where I float through walls if I start an animation inside, as if I was using the tcl code. If I start an animation outside, then i float into the air until the animation finishes, at which point I fall to my death. I'm not sure if its a sexlab framework issue, or something else: radiant prostitution or zaz, so I'm asking around. Has anyone else experienced this issue with sexlab? Or any mod really.
Teddar Posted February 18, 2020 Posted February 18, 2020 On 2/17/2020 at 5:04 PM, janbui said: I have a quick question about the lip sync issue I've seen, and that yes, I made sure to disable facial expressions in the SexLab MCM to make sure that there was no conflict. This issue seems to come from the lip sync option itself, which is the weird open jaw that always stays after the player or npcs moan during sexlab animations. I've been trying to figure out what the problem could be, and after checking that I had the Lip Sync fix enabled in SSE Engine Fixes and installing mods like Expressive Facial Animations (Female/Male Editions), I can't seem to find a fix just yet. Well dam, finally someone else has this too. I've been trying to work out what's happening myself. If you turn on facial expressions and lip-sync which should cause things to go wrong, the moan animation will play and the mouth will shut afterwards but instead of only opening as far as the moan animation dictates, your character will play the moan, then the mouth will open all the way and then close (i call this the ventriloquist dummy effect). Its irritating but better than the alternative you get with only lip-sync turned on, which is the mouth opening all the way and staying open. Hope someone figures it out soon because i'm stumped.
Content Consumer Posted February 18, 2020 Posted February 18, 2020 Is it okay to overwrite console.swf? I miss mfgconsole included in Sexlab, and I need something to help me debug problems, so I'd like to use this but apparently sexlab still contains a file that I thought was just for mfgconsole. What does it do for sexlab, and is it okay to overwrite?
Content Consumer Posted February 18, 2020 Posted February 18, 2020 2 hours ago, Teddar said: Well dam, finally someone else has this too. I've been trying to work out what's happening myself. If you turn on facial expressions and lip-sync which should cause things to go wrong, the moan animation will play and the mouth will shut afterwards but instead of only opening as far as the moan animation dictates, your character will play the moan, then the mouth will open all the way and then close (i call this the ventriloquist dummy effect). Its irritating but better than the alternative you get with only lip-sync turned on, which is the mouth opening all the way and staying open. Hope someone figures it out soon because i'm stumped. I just ended up turning them both off. Sure it makes the animations look less real, but at least for the rest of the game I'm not a fish gasping for air.
Roggvir Posted February 18, 2020 Posted February 18, 2020 3 hours ago, Teddar said: Well dam, finally someone else has this too. I've been trying to work out what's happening myself. If you turn on facial expressions and lip-sync which should cause things to go wrong, the moan animation will play and the mouth will shut afterwards but instead of only opening as far as the moan animation dictates, your character will play the moan, then the mouth will open all the way and then close (i call this the ventriloquist dummy effect). Its irritating but better than the alternative you get with only lip-sync turned on, which is the mouth opening all the way and staying open. Hope someone figures it out soon because i'm stumped. I could be wrong about this but it cannot hurt to give it a try... There is also a known bug in the Game engine, where the "angry" dialogue expression cannot be applied - it always fails with game complaining about index out of bounds (the error can be seen in the papyrus log i believe). I dont know if Engine Fixes or SKSE or whatever fixes this bug - somebody correct me, but i dont think so. Now, this is a wild speculation, but i can imagine that maybe if SL is trying to apply this expression and it fails, MAYBE it can break whatever goes after that. Like i said, this is a SUPER WILD SPECULATION, completely unfounded and unsupported, but it wont hurt if you try to make sure none of the SL expressions uses the "angry" dialogue expression - check all expressions and all their levels for usage of angry dialogue expression, and make them use disgusted dialogue expression (it is kinda the closest thing to angry face). I remember having this issue in my game a long time ago, but too many things changed since then - not only did i replace the angry expression as described above, but i also made some private edits to some of the SL scripts (including adding support for DD gags, so SL wont try to mess with the Aah/BigAah expressions when gag is worn), and also to many scripts from other mods related to SL and animating (DD, DCL, etc.), so maybe the changes i did had a side effect of fixing this problem for me (saddly, too many changes to pinpoint what fixed it - IF that is even the case, maybe i am just lucky now). There is also a possibility that the issue is caused by some other mod - does it happen in your game even without other mods utilizing SL functionality? what happens if you try to only use SL (and its requirements) and that Matchmaker (and its requirements) to start some actors to animate, and NO other SL mods?
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