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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted

Hmm. Messing around with the expression editor is absolutely going to go wrong if i do it myself. I have ten thumbs. That said, i'm heartened by the fact that im not the only one having this issue. Im sure that someone will eventually figure out what is going wrong and post a fix. Fingers crossed. ?

Posted
4 hours ago, Teddar said:

Hmm. Messing around with the expression editor is absolutely going to go wrong if i do it myself. I have ten thumbs. That said, i'm heartened by the fact that im not the only one having this issue. Im sure that someone will eventually figure out what is going wrong and post a fix. Fingers crossed. ?

Yeah I've been thinking about delving deep into what has been going on for any of us, it might take me a while to get to it but If I can see your load order I can see if there's any similar mods that we have that could conflict with SexLab, which might be the only conclusion if a couple of people have the issue or else the whole forum would be flooded by the issue. 

Posted
6 hours ago, Content Consumer said:

Is it okay to overwrite console.swf? I miss mfgconsole included in Sexlab, and I need something to help me debug problems, so I'd like to use this but apparently sexlab still contains a file that I thought was just for mfgconsole. What does it do for sexlab, and is it okay to overwrite?

Yes, you can replace the console.swf from Sexlab. I think I've read that file wasn't actually meant to be included in the download.

Posted
7 hours ago, Content Consumer said:

Is it okay to overwrite console.swf? I miss mfgconsole included in Sexlab, and I need something to help me debug problems, so I'd like to use this but apparently sexlab still contains a file that I thought was just for mfgconsole. What does it do for sexlab, and is it okay to overwrite?

@Ashal's personal console.swf was included in the SexFrame LabWork :classic_tongue: Beta 8 download by mistake. You should delete it, or, in your case, feel free to overwrite it. If you insist upon making a scene over it, Ashal will give you a prompt refund of the entire price you paid for the mod upon presentation of a valid receipt*.

 

*If you apply for a refund, Ashal will charge you a rental fee for using his copy of console.swf. Coincidentally, the amount of that rental fee will equal 10% more than the amount you paid for the mod.

Posted

i havent played for a few years.

whats the best way to get more animations into sexlab?

i remember SLAL, is that still the thing to use?

where to look for good animation packs?

 

thx

Posted

Is there anything planned with regards to gender interchangeability/equivalence?

 

I had some ideas that could permit the player to specify, with a bit more detail, how genders could behave when initiating animated sequences. Perhaps found in an additional "Gender Settings" menu within the MCM.

 

These options could include something like:

  • Gender swapping for aggressors at the start of aggressive sequences (As an example: instead of strap-ons, a female character would have their gender swapped to male - this would harmonize with mods such as Gender Bender so as to apply a "Swapped Schlong" when the gender is changed).
  • By this logic, males could be set to act as female and use dominant cowgirl/cowboy(?) animations as aggressors against other males/schlongified females.
  • Whether or not the gender returns to its prior setting once the sequence is completed.

 

I felt this might permit a bit more flexibility with regards to animation behaviors. Do let me know your thoughts on the matter! :]

Posted
5 hours ago, at433 said:

i remember SLAL, is that still the thing to use?

where to look for good animation packs?

Yes, SLAL is still a thing. SLAL and its packs are listed here. Open the spoiler and check the list, the green ones are the ready to use.

Posted
12 hours ago, Vyxenne said:

@Ashal's personal console.swf was included in the SexFrame LabWork :classic_tongue: Beta 8 download by mistake. You should delete it, or, in your case, feel free to overwrite it. If you insist upon making a scene over it, Ashal will give you a prompt refund of the entire price you paid for the mod upon presentation of a valid receipt*.

 

*If you apply for a refund, Ashal will charge you a rental fee for using his copy of console.swf. Coincidentally, the amount of that rental fee will equal 10% more than the amount you paid for the mod.

Ah, I forgot to edit my post up there - after considerable testing, it's working fine. But thanks. :)

Also, I seem to have lost my receipt. I'd like to apply for a refund anyway, but as I am not a wizard, I don't think that will get very far.

Posted
15 hours ago, janbui said:

Yeah I've been thinking about delving deep into what has been going on for any of us, it might take me a while to get to it but If I can see your load order I can see if there's any similar mods that we have that could conflict with SexLab, which might be the only conclusion if a couple of people have the issue or else the whole forum would be flooded by the issue. 

Sure. Attached. I dont have bundles of mods like some and i swap out stuff occasionally. Have fun. 

LoadOrder.txt

Posted
6 hours ago, dontknowdontcaredontask said:

Yes, SLAL is still a thing. SLAL and its packs are listed here. Open the spoiler and check the list, the green ones are the ready to use.

thank you sir, appreciate it )

Posted
On 2/17/2020 at 12:04 PM, janbui said:

I have a quick question about the lip sync issue I've seen, and that yes, I made sure to disable facial expressions in the SexLab MCM to make sure that there was no conflict. This issue seems to come from the lip sync option itself, which is the weird open jaw that always stays after the player or npcs moan during sexlab animations. I've been trying to figure out what the problem could be, and after checking that I had the Lip Sync fix enabled in SSE Engine Fixes and installing mods like Expressive Facial Animations (Female/Male Editions), I can't seem to find a fix just yet. 

Looks like this? Having the same issue. Anyone have the fix? 

ScreenShot1.png

Posted
8 hours ago, meteorwaxwing said:

Looks like this? Having the same issue. Anyone have the fix? 

<snipped screenshot of Lydia's post-blowjob face>

I have MFG Fix installed. I use the console command

mfg reset

On the rare occasions when that doesn't work, I use

mfg e 7 100

which translates to "Expression 7 (Neutral) Strength 100%." I have one of my Logitech G-Keys (user-programmable macro keys) programmed with both commands as well as

epc

(EnablePlayerControls) and

player.unequipitem 1101a22a

as a one-key "resets-all-erroneously-persistent-sex-mod-character-effects" key (1101a22a is the formID for my Calyps strap-on.) 

 

Note that MFG Fix is incompatible with Opparco MFG Command. You must choose one or the other. If you prefer the Opparco mod, you will find that the command syntax is similar but slightly different from that of MFG Fix.

Posted
On 1/7/2020 at 5:20 AM, Aizen525 said:

Feeling kind of stupid for asking this, but what's a fix for when your strapon doesn't show up during scenes where it should be appearing?

 

I'm using the Equipable Schlong mod and have that set up as a strapon in the SexLab menu, but for some reason it won't appear during the animations. And if I equip it manually prior to the scene, it gets removed whenever the animation starts. I've tried rebuilding the strapon list, disabling free camera (as I've heard some reports that that causes problems with strapons), but to no avail. My Nord Beastess still humps the air between her and her Flame Atronach. 

 

Any solutions?

Did you find an answer for this? I have a similar problem, only worse: I can't get Sexlab to register neither SOS UNP Equipable Schlong, nor EFR - High Poly add-on (equipable). How did you manage to get it registered as a strap-on? I also can't get it to show even if I add the object with the console and equip it. I do manage to get the slot 60 version to show.

 

Thanks for any help.

Posted
5 hours ago, petronius said:

Did you find an answer for this? I have a similar problem, only worse: I can't get Sexlab to register neither SOS UNP Equipable Schlong, nor EFR - High Poly add-on (equipable). How did you manage to get it registered as a strap-on? I also can't get it to show even if I add the object with the console and equip it. I do manage to get the slot 60 version to show.

 

Thanks for any help.

I created a standalone manually-equippable Calyps Strap-on using the SexLab meshes and textures, then Favorited and Hotkeyed it. Now, whenever I need a Strap-On but it doesn't appear for whatever arcane reason, I just hit D-Pad Left (Equivalent to 4) and voilà!

 

The great thing about this approach is that I can easily trigger it at any time, such as when I'm doing a TDFPP Player Dance in my garter belt, heels, stockings and jewelry... :classic_biggrin:

Posted
1 hour ago, Vyxenne said:

I created a standalone manually-equippable Calyps Strap-on using the SexLab meshes and textures, then Favorited and Hotkeyed it. Now, whenever I need a Strap-On but it doesn't appear for whatever arcane reason, I just hit D-Pad Left (Equivalent to 4) and voilà!

 

The great thing about this approach is that I can easily trigger it at any time, such as when I'm doing a TDFPP Player Dance in my garter belt, heels, stockings and jewelry... :classic_biggrin:

Thanks for the suggestion! Do you confirm it's a common issue in SSE that Sexlab doesn't find and register SOS equippable "gear" as strap-ons? My problem is that calyps DOES work... I just wanted a more "biological" version of it, but not permanent - only during animations that require a strap-on. By the way, all the female SOS add-ons do work as intended, but they're "permanent" (or, at least, require a lengthy flight from the game to the MCM menu in order to swap them/turn them on/off - could this be hotkeyed by any chance)?

Posted
25 minutes ago, petronius said:

Thanks for the suggestion! Do you confirm it's a common issue in SSE that Sexlab doesn't find and register SOS equippable "gear" as strap-ons? My problem is that calyps DOES work... I just wanted a more "biological" version of it, but not permanent - only during animations that require a strap-on. By the way, all the female SOS add-ons do work as intended, but they're "permanent" (or, at least, require a lengthy flight from the game to the MCM menu in order to swap them/turn them on/off - could this be hotkeyed by any chance)?

No, I can't confirm that- SL seems to more-or-less reliably spawn and equip the registered strap-on for both me and any NPCs who need it. Flower Girls, on the other hand, never equips it when it should, which is why I resorted to a manually-applied strap-on.

 

I am not knowledgeable at all on futa issues- I feel uncomfortable just playing a male character, so the idea of playing a female with a dick :classic_ohmy: just isn't my cuppa. Sorry.

Posted

almost every time i change animation set there's like a little click sound. how to fix that?

it doesn't happen when i advance animation stage though.

that clicking becomes quite annoying eventually

( i initiated animations with TDF mod dialog, if it makes any difference )

Posted
14 hours ago, Vyxenne said:

No, I can't confirm that- SL seems to more-or-less reliably spawn and equip the registered strap-on for both me and any NPCs who need it. Flower Girls, on the other hand, never equips it when it should, which is why I resorted to a manually-applied strap-on.

 

I am not knowledgeable at all on futa issues- I feel uncomfortable just playing a male character, so the idea of playing a female with a dick :classic_ohmy: just isn't my cuppa. Sorry.

I took a look at how Sexlab detects strapons.  The calypse one is built-in, but it also has hard-coded values for some other 3rd-party strapon plugins defined in sslSystemConfig.psc/pex:

 

LoadStrapons() function using ModEvent.Send(ModEvent.Create("SexLabLoadStrapons"))):

 

StrapOnbyaeonv1.1.esp (1)

TG.esp (1)

Futa equippable.esp (6)

Skyrim_Strap_Ons.esp (8)

SOS Equipable Schlong.esp (1)

 

The (number) is the amount of defined strapon items that Sexlab is aware it contains (by FormID). 

 

Follow Me For Sex also has its own system for registering a strapon, but probably only valid for events executed by FM4S vs Sexlab in general (unless FM4S just takes over).

 

There could be others that do something similar, but for what Sexlab is natively aware, you need one of those 5 listed above or another that has its own method.

 

Posted

Is there any way to edit the tags of preexisting default SexLab animation sets. By this I mean quite simply adding a tag, such as "MM." There used to be an LE tools that did this which has since had development discontinued. I've been spending way too much time googling answers and I slit haven't found a solution. I'm led to believe it's impossible.

Posted
32 minutes ago, 2Foldri said:

Is there any way to edit the tags of preexisting default SexLab animation sets. By this I mean quite simply adding a tag, such as "MM." There used to be an LE tools that did this which has since had development discontinued. I've been spending way too much time googling answers and I slit haven't found a solution. I'm led to believe it's impossible.

You mean SLATE?

Download the original and overwrite the BSA with this.

SLATE.bsa

 

You'll also want the creature tags patch from here:

 

Posted
On 2/20/2020 at 10:42 AM, Vyxenne said:

I have MFG Fix installed. I use the console command


mfg reset

On the rare occasions when that doesn't work, I use


mfg e 7 100

which translates to "Expression 7 (Neutral) Strength 100%." I have one of my Logitech G-Keys (user-programmable macro keys) programmed with both commands as well as


epc

(EnablePlayerControls) and


player.unequipitem 1101a22a

as a one-key "resets-all-erroneously-persistent-sex-mod-character-effects" key (1101a22a is the formID for my Calyps strap-on.) 

 

Note that MFG Fix is incompatible with Opparco MFG Command. You must choose one or the other. If you prefer the Opparco mod, you will find that the command syntax is similar but slightly different from that of MFG Fix.

A bit of self promotion, but SL Triggers can call MFG Fix commands. So you don't have to do it manualy.

 

Posted
On 2/19/2020 at 11:52 AM, Teddar said:

Sure. Attached. I dont have bundles of mods like some and i swap out stuff occasionally. Have fun. 

LoadOrder.txt 1.63 kB · 8 downloads

Alright, I asked for the load order since I would expect that this error might occur due to script heavy mods, but you barely have much mods to really say that was causing the issue, so I then made a completely new load order to see if the issue lied in a mod. Then I found out with this (and recommended for an issue like this) mod, and saw during sex scenes after enabling the lip sync feature, every single character defaulted to phoneme BigAah at 100 with zero's all across the board. Now I'm not sure what script does that, but I'll check to see if ANY mods that overwrite SexLab files actually effect how the lip sync works.

 

EDIT 1: Alright made sure SexLab had no conflicting files, still has issues.

 

EDIT 2: Alright, I've done some digging around in SexLab's source code, but kinda suck still at reading the code well enough, but there is an interesting bit of code that I think might work, since the person themselves who made SexLab has planned to make MfgConsoleFunc work with the SexLab Framework, so i'll post a little snip-it of the code and like to ask if my interpretation of the code is correct:

Picture.PNG

Now, my interpretation of the code is that the original function that used to be done in Oldrim is the reliance of a separate script called MfgConsoleFunc, which actually comes with the mod I linked and used to find the issue I'm having currently. My guess is that the script had not been fully integrated yet, since it did say that similar code that used ;MfgConsoleFunc was being used in Oldrim only, and that newer code was used instead. Wouldn't the Oldrim functionality still work on the opparco mfg command script though, as it seems to have the same functionality that Oldrim code in the SexLab SE code referenced to? I'm going to start looking into Oldrim code for SexLab to harden my knowledge on it. (Alright, so I looked into the Oldrim code for SexLab and only found that MfgConsoleFunc was imported, and its own version of that source code is found inside the mod, so I've honestly haven't gotten a clue of why the snip-it of code above is like that, so I might as well stop going down this rabbit hole I made for no reason, the person who makes SexLab is faaaaar more knowledgeable then me when it comes to their own code. Still, I would like to know why phoneme BigAah cranks all the way up to 100 after the Moan triggers, because it should technically return back to the original face the person was making. I'll also include the mods downloaded I used to test on, if anyone would like to help, and I made the load order with loot.) 

Other Picture.PNG

Posted

Hello, I have the following problem: My SexLab won't install at all. I can click the Install button in MCM all I want but nothing is happening. Bringing up the console shows that nothing is being done in the background. I did run the FNIS for users thing. Load order attached.screen.JPG.0de17f8d1a96ea9a00e25a3deb57ee9a.JPG

 

Any idea, what's wrong here?

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