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On 8/7/2017 at 2:26 AM, Lozeak said:


Games? (or I just want to see the porn)
Games/events are mini events when your follower catchs you off guard it is based on what you are wearing device wise/willpower/debt.
List of em.
w/ low will or over half enslavement debt. 

Inn- sleep in a inn with a gag 
Jacket - in a dungeon with a blindfold
Stables- Bondage boots in the wilderness (maybe dungeon)
Enslaved (babe2) - It's just on a timer.
They can be blocked by other devices (getting in the way) or quest devices. 

Jarl one is collar + 6+ deals

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1 hour ago, CGi said:

Devious Followers V1.66 - Cleaned, USLEEP Patched and Localized

 

This is an FOMOD for easy installation using NMM, Vortex or MO. The folder structure follows the Bain standard for easy manual installation or with Wrye Bash.

Full German translation included. All vanilla languages have most of their vanilla entries translated but only in the localized plugin. The EFF patch is fully translated.

 

@Lozeak Since you use the short name of the follower in messages you might want to warn users that most mods don't utilize this feature so it prints out "...".

 

Content:

- localized and unlocalized plugin

- EFF patch

- optional source scripts

- optional MO support

 

Download:

Devious Followers V1.66 (16.0 MB)

 

I'll fix that at some point!

 

==================

 

Been playing the mod and yay it's sooooo fun the new gold mode .... there are some errors with notification /messages but the maths on it seem to be working correctly!

 

I really, love how sometimes you have be holding too much gold and other times too little. On top of that not being able to follow your credit/debt makes things feel so dangerous too !

 

It definity, needs some more MCM settings for players to determine things. 

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1 hour ago, Lozeak said:

I'll fix that at some point!

Don't fix it. it's not broken.
Modders need to add the shortname to their NPC's or users add it via TES5Edit.

it's really not your problem or anything you did wrong so a warning about it suffices in my opinion.

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3 hours ago, SpaceHamst3r said:

I'm confused because there were plenty of times some games would trigger, but didn't happen.
I have been in the wilderness while in bondage boots for a while from time to time, but haver never ever seen the stable game happen.
 

Am I missing something?

There's one other major "condition" for games to happen - they usually need specific slots to be free of DD items before they will fire.

 

I *think* the restrictions are:

 

Boots game - needs glove slots open - possibly needs gag slot open and no chastity belt

 

Blindfold game - need body slot open, probably only fires in "safe" places like inns - also if you see "Your follower tried to tie you up but you stopped them" in your notifications on sleeping, your follower tried to start the game but something was wrong with the conditions.

 

Gag game - no heavy bondage or chastity belt?  not sure on this one

 

Jarl game - no heavy bondage or chastity belt

 

 

So basically I'd recommend trying to avoid the chastity belt deal if you are running around hoping for games to fire sometimes - I've also found low willpower is a pretty good trigger instead of high debt, because often seconds after you have the correct "situation" the game will trigger.  Have fun!

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Yes, another update.... I don't think it needs clean save.

 

Basically more tweaks to gold control mode ... and a lot of MCM options so you can adjust it to taste. I fix one display bug got credit added I think too. There is like a displaying things wrong when sleeping but I'll fix it later cause like a second after that your are given the correct message.

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40 minutes ago, CGi said:

Don't fix it. it's not broken.
Modders need to add the shortname to their NPC's or users add it via TES5Edit.

it's really not your problem or anything you did wrong so a warning about it suffices in my opinion.

Edit:  scratch that, HexBolt8 may be correct as I just realized my personal favorite devious follower (Zora Fair-Child) does not have a shortname, and I've never seen *....* from her in dialogue boxes like the piercings deal.

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33 minutes ago, CGi said:

Don't fix it. it's not broken.
Modders need to add the shortname to their NPC's or users add it via TES5Edit.

it's really not your problem or anything you did wrong so a warning about it suffices in my opinion.

I agree.  However, I think something else causes the "..." for some people.  The CK documentation (https://www.creationkit.com/index.php?title=Text_Replacement) says that ShortName will use the full name if the short name is not set.  So ShortName should always display a name.  I tested that with my current follower, editing the follower mod to remove the follower's short name.  Devious Followers correctly began using the full name.  It seems like something completely separate from this mod causes the "...". 

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Devious Followers V1.67 - Cleaned, USLEEP Patched and Localized

 

This is an FOMOD for easy installation using NMM, Vortex or MO. The folder structure follows the Bain standard for easy manual installation or with Wrye Bash.

Full German translation included. All vanilla languages have most of their vanilla entries translated but only in the localized plugin. The EFF patch is fully translated.

 

Content:

- localized and unlocalized plugin

- EFF patch

- optional source scripts

- optional MO support

 

Download:

Obsolete

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35 minutes ago, Reesewow said:

Edit:  scratch that, HexBolt8 may be correct as I just realized my personal favorite devious follower (Zora Fair-Child) does not have a shortname, and I've never seen *....* from her in dialogue boxes like the piercings deal.

28 minutes ago, HexBolt8 said:

I agree.  However, I think something else causes the "..." for some people.  The CK documentation (https://www.creationkit.com/index.php?title=Text_Replacement) says that ShortName will use the full name if the short name is not set.  So ShortName should always display a name.  I tested that with my current follower, editing the follower mod to remove the follower's short name.  Devious Followers correctly began using the full name.  It seems like something completely separate from this mod causes the "...". 

i tried reproducing the shown error and it only happened with NPC's that lacked a short name, so who knows what's up with that.

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A few suggestions on wording to make key parts more clear, especially for people who are new to the mod.

 

The word "enslavement" is overused.  When you exceed the max debt you get enslaved, and when you exceed the enslavement debt you get enslaved.  Confusing.  Suggestion:

 

Rename MCM setting "Max allowed debt" to "Enslavement Debt Threshold".
Rename MCM setting "Enslavement debt threshold" to "Discardment Debt Threshold".

 

I chose "discardment" because the help text already says that's when the follower will "give up and discard you". 

 

"Price of Freedom" could benefit from clarification.  Personally I'd prefer that this work differently, to become the amount of extra debt that is added when you exceed what is currently called the "Max allowed debt".  It's an added punishment, for the trouble your follower had to go to to provide you with collar, boots, and mittens.  When I first saw it I thought that's how it worked.  So I set it to a lower value (1000) and I was surprised to see that upon enslavement my debt *decreased* (max debt was set higher) rather than incrementing by 1000.  (To work this way, a better term would be "Cost of Enslavement".)  At a minimum, if you don't like my suggestion, it would be good to enforce in the code that debt never goes down upon enslavement, and make it clear in the help text how this setting is used. 

 

The dialogue that triggers on enslavement could also be more clear.  I suggest changing it to explain what just happened, why (your debt became too high), and that your new status is to encourage you to repay what you owe (it's not intended to be a permanent state).

 

Current dialogue:
Well, you've messed me around enough! Hope you enjoyed your freedom because it's gone!

 

Suggested dialogue:
Because your debt is so high, I'm going to take away your freedom to encourage you to pay what you owe me.  You are now my property, and you'll address me as "Master".

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3 minutes ago, HexBolt8 said:

Current dialogue:
Well, you've messed me around enough! Hope you enjoyed your freedom because it's gone!

 

Suggested dialogue:
Because your debt is so high, I'm going to take away your freedom to encourage you to pay what you owe me.  You are now my property, and you'll address me as "Master".

I feel the current dialogue is good enough, solely because it clearly sounds that your follower is angry with you that u didn't pay her.

Your suggestion feels like that your follower is happily stating that you are enslaved.


I don't know how else to put it ?

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11 minutes ago, HexBolt8 said:

A few suggestions on wording to make key parts more clear, especially for people who are new to the mod.

No! Please not! i already reworded everything to be more clear in german and don't want to redo my existing translations. :P

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28 minutes ago, HexBolt8 said:

A few suggestions on wording to make key parts more clear, especially for people who are new to the mod.

 

The word "enslavement" is overused.  When you exceed the max debt you get enslaved, and when you exceed the enslavement debt you get enslaved.  Confusing.  Suggestion:

 

Rename MCM setting "Max allowed debt" to "Enslavement Debt Threshold".
Rename MCM setting "Enslavement debt threshold" to "Discardment Debt Threshold".

 

I chose "discardment" because the help text already says that's when the follower will "give up and discard you". 

 

"Price of Freedom" could benefit from clarification.  Personally I'd prefer that this work differently, to become the amount of extra debt that is added when you exceed what is currently called the "Max allowed debt".  It's an added punishment, for the trouble your follower had to go to to provide you with collar, boots, and mittens.  When I first saw it I thought that's how it worked.  So I set it to a lower value (1000) and I was surprised to see that upon enslavement my debt *decreased* (max debt was set higher) rather than incrementing by 1000.  (To work this way, a better term would be "Cost of Enslavement".)  At a minimum, if you don't like my suggestion, it would be good to enforce in the code that debt never goes down upon enslavement, and make it clear in the help text how this setting is used. 

 

The dialogue that triggers on enslavement could also be more clear.  I suggest changing it to explain what just happened, why (your debt became too high), and that your new status is to encourage you to repay what you owe (it's not intended to be a permanent state).

 

Current dialogue:
Well, you've messed me around enough! Hope you enjoyed your freedom because it's gone!

 

Suggested dialogue:
Because your debt is so high, I'm going to take away your freedom to encourage you to pay what you owe me.  You are now my property, and you'll address me as "Master".

 

Max allowed debt is used because exceeding this does not mean enslavement.

If gold mode active/allowed is on the follower will take control of your gold

If your willpower is high enough your follower will take some gold and items (this can be real bad if you being made to hold a lot of gold)

if endless mode it on you will be forced to make deals

then you'll enter enslavement (via SS or the DF enslavement outcome)

 

Enslavement Debt threshold is only use while your in the enslavement out come if I changed it to discarded people may get confused that it's part of none enslavement content.

 

Price of freedom .... Crisis core reference haha..... but maybe that could be cleared up. Maybe enslavement buyout cost. maybe I'll keep it price of freedom cause I like crisis core.

 

As for suggested dialog.... It too explaining how the mod works, I feel if you hit that point of failing to pay debt a) it shouldn't be the first time and b) the player should likely know how the mod is working. So it should be more expressive than descriptive.

 

That said, I get what your saying..... I think if I alter the enslavement message to explain a little more then it would be the best solution.

 

Thank you!

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1 hour ago, tualmaril said:

How does this mid react to killing your follower permanently?

The mod make them essitail cause freedom shouldn't be so easy.

 

you can use TES5 to disable this and there is a system that catches this when you speak to another follower ..... it is glitchy.

 

Basically, it not a (working) feature I have in the mod.... I might change it in the future but other content I think is more important.

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I played Skyrim with this mod now for a couple of weeks. Honestly it has really given me back the fun with this game. I really like it that gold has become now meaningfull as well as travelling. After a lot of experiments I've come to the conclusion that the part of being not enslaved is most fun for me. I used DCL together with the possibility to have my follower have removed DD to manage the money. Money making is done via Speechcraft and Alchemy mostly. Having those skill high gives a lot of money and it is really a challenge to work against the rising demands from the follower. 

Now I was thinking about "What can be done in order to improve this kind of experience". I think the anticipation of some erotic or sex coming is far more of an enjoyment than the scene itself. What I would like to see is that the corruption of the player is more slowly progressing. For example:

- Have piercings for the breast

- Tell people you are a slut

- Tell them they are allowed to touch her breasts

- Tell them you behaved not good and they are allowed to spank you shortly

- Tell them they are allowed to tinker with your breast for 50 Gold, other variant of this: As soon as the follower puts the hand on the shoulder the player must tell the NPC that they are allowed to touch the breasts, but the player can trade for how much money upon the speechcraft skill. The more they make the more will be deducted from the dept, but if the NPC refuses due to the high amount the player must do something evil like masturbate in front of the NPC or wipe the floor naked.

 

I hope you get my idea. I think it is important that the corruption slowly increases. The horse deal is great, but sometimes it fires off so early that it breaks the progression. "Why should the follower really gives er so much money for her pussy if she has already agreed to give it to a horse". I think it makes the player too cheap too early.

 

Coming back to my initial point: Thanks you so much. This is by far the best mod from LL I ever tried and I tried most of them. It is so kinky and so much fun to play and it gives so much sens to parts of the game which were without meaning before. I would be happy to support your work.

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3 minutes ago, Rolgar said:

I played Skyrim with this mod now for a couple of weeks. Honestly it has really given me back the fun with this game. I really like it that gold has become now meaningfull as well as travelling. After a lot of experiments I've come to the conclusion that the part of being not enslaved is most fun for me. I used DCL together with the possibility to have my follower have removed DD to manage the money. Money making is done via Speechcraft and Alchemy mostly. Having those skill high gives a lot of money and it is really a challenge to work against the rising demands from the follower. 

Now I was thinking about "What can be done in order to improve this kind of experience". I think the anticipation of some erotic or sex coming is far more of an enjoyment than the scene itself. What I would like to see is that the corruption of the player is more slowly progressing. For example:

- Have piercings for the breast

- Tell people you are a slut

- Tell them they are allowed to touch her breasts

- Tell them you behaved not good and they are allowed to spank you shortly

- Tell them they are allowed to tinker with your breast for 50 Gold, other variant of this: As soon as the follower puts the hand on the shoulder the player must tell the NPC that they are allowed to touch the breasts, but the player can trade for how much money upon the speechcraft skill. The more they make the more will be deducted from the dept, but if the NPC refuses due to the high amount the player must do something evil like masturbate in front of the NPC or wipe the floor naked.

 

I hope you get my idea. I think it is important that the corruption slowly increases. The horse deal is great, but sometimes it fires off so early that it breaks the progression. "Why should the follower really gives er so much money for her pussy if she has already agreed to give it to a horse". I think it makes the player too cheap too early.

 

Coming back to my initial point: Thanks you so much. This is by far the best mod from LL I ever tried and I tried most of them. It is so kinky and so much fun to play and it gives so much sens to parts of the game which were without meaning before. I would be happy to support your work.

 

Thanks for the feedback ^^.

 

There is a little of that fall from grace thing with the willpower/deal system but I think your idea is perfect for "I'm a slut deal"  rework.

 

Over time you need to say worse, worse things then asking them to do worse and worse things. (I'm gonna add it to the idea list) if I can do it or not I don't know but it's a really awesome idea !

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11 minutes ago, Lozeak said:

The mod make them essitail cause freedom shouldn't be so easy.

 

you can use TES5 to disable this and there is a system that catches this when you speak to another follower ..... it is glitchy.

 

Basically, it not a (working) feature I have in the mod.... I might change it in the future but other content I think is more important.

Ok how about the Boethia quest where you sacrifice a follower.

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5 minutes ago, tualmaril said:

Ok how about the Boethia quest where you sacrifice a follower.

Probably best to just not have the follower sacrificed be a Devious Follower?  Follower death basically isn't supported, so probably not a good idea to go out of your way to find ways to get them killed.

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1 minute ago, Reesewow said:

Probably best to just not have the follower sacrificed be a Devious Follower?  Follower death basically isn't supported, so probably not a good idea to go out of your way to find ways to get them killed.

Yea I guess you are right. It would be cool if you can kill them thou as a last resort and get some super masive penalty. Like his family send revenge thugs after you and put up a insane bounty on your head resulting in a very big bounty in Skyrim.

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45 minutes ago, Lozeak said:

As for suggested dialog.... It too explaining how the mod works, I feel if you hit that point of failing to pay debt a) it shouldn't be the first time and b) the player should likely know how the mod is working. So it should be more expressive than descriptive.

I see that this suggestion wasn't popular.  :) I bow to the wisdom of the majority.  I actually expect a lot of my suggestions to be turned down, and that's fine.  For what it's worth, yes I was aiming for something not angry.  I see my follower as rational and coldly calculating.  This is a business deal, and if you can't manage your debt maybe you need more incentive.  So I saw it as lecturing a particularly stupid child, rather than an angry outburst.  Other followers of course will have different personalities. 

 

Lozeak, with respect (and I do appreciate the enormous effort you've put in here), I disagree with "it shouldn't be the first time".  As this mod continues to gain popularity. there will always be new players, and for each one there will be a first time.  All right, so this was the wrong place to try to explain things to a new player.  But as people who've followed the mod for a while, it's easy for us to lose sight of the fact that new players might be confused, and it doesn't have to be that way.  

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3 minutes ago, HexBolt8 said:

Lozeak, with respect (and I do appreciate the enormous effort you've put in here), I disagree with "it shouldn't be the first time".  As this mod continues to gain popularity. there will always be new players, and for each one there will be a first time.  All right, so this was the wrong place to try to explain things to a new player.  But as people who've followed the mod for a while, it's easy for us to lose sight of the fact that new players might be confused, and it doesn't have to be that way.  

+

1 hour ago, Lozeak said:

That said, I get what your saying..... I think if I alter the enslavement message to explain a little more then it would be the best solution.

? I got what you ment.

 

Edit: I do have an awareness of new players and how I may have no concept of it. I have constucted every part of the mod so I know how it all works so I'll never experenice this as a "new player" (it is sad in a way but I do get the content I want made first lol)

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Fun fact for those that really like the pony tail plugs (or any other style anal plug for that matter) - stage 1 and 2 of the "plug" deal is like the other devious deals in that what exact item you have equipped doesn't matter.  I've made a point of carrying around some of my favorite bondage gear just to cover the deals as I need to take them, and have added a nice pony tail with a cute bow on it to cover the new plug deal.  

 

The items the follower gives you can safely be dumped on the nearest enemy corpse or barrel to despawn.

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I'm having a strange issue, I can't get the new deal to be offered.  I cleaned my save for the latest version (1.67), added some debt via the MCM (which doesn't show the new deal in the place where you enable/disable them btw) and started asking for deals. I've been loading saves to try out the new deal but it never gets offered.  Is there any condition that might be blocking it or something? 

 

I like the new dialogue structure for the deals.  :)

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