Lozeak Posted June 28, 2018 Author Posted June 28, 2018 16 minutes ago, Siudhne said: Starting a new game with 1.56, I still can't change chaos deal min/max deal duration values. Can somebody confirm it works for them? Tested seemed fine. You can't exceed the min value on the max slider and same other way round. E.g is Min is 1 and Max is 2 Can't get Min to 5 until Max is 5 or higher.
Lozeak Posted June 28, 2018 Author Posted June 28, 2018 So another update. This is what I've been working soooo hard to reach recently ^^. Gold control mode Triggered by either first enslavement trigger or by dialog. This is your gold loaning system made devious! From my change log. This mode will enable a totally new way of playing my mod. What is does is give X amount of gold (Value reset every rest) When you lose some it'll top you up (and add debt). When you gain some it'll remove it (and remove debt or give you credit) It'll conceal your debt until you sleep so extra danger! (there is a warning if you exceed max debt) It is done on area change so if you make some gold in an area you can use it in that area. What this does, if you have thiefy content on if you lose 500 gold you'll gain 500 debt and be regiven the 500 gold (so it could be stolen agian). If you need more gold you can ask for it but it'll stay at the increased level until you rest. (So times you won't be allowed to) Everytime, your follower is knocked down your allowed to carry will be reduced by 20% There are a lot of fun outcomes like for example you can't carry any gold so to rest you either need to whore yourself out (via DCL) at that inn till you get 100 gold or sleep rough (more risky with other mods) Also, considering my mod has a thievery on rape you could drive the mod by rapes rather than debtperday. (The willpower toggle will probably be needed cause of the amount of Sexlab spam my mod can have) Willpower does have an effect on gold given (you'll get Min and a lower chance of being able to ask for more) There will likely be bug and stuffs but I think the mode can give a load of crazy combos with this mod and other mods. 3
zupra Posted June 28, 2018 Posted June 28, 2018 3 hours ago, Reesewow said: Best part is it takes a while for the gems to grow, so you need to get a bunch of gameplay done in the meantime while trying to stay on top of payments. Yeah it doesn't even feel like a cheating because it takes a while. Btw that's a good idea to impregnate several characters. I might as well impregnate my PC's master, i make her work for me hahaa. 1
Lozeak Posted June 28, 2018 Author Posted June 28, 2018 4 hours ago, Kalthen said: I love the jarl crawl deal with the new DDx 4.1 suit. Unfortunately I am also running 3pco which i think messes up the crawl animation. Does anyone around here know how to get crawling to work with 3pco ? I had a similar problem a while back (I think it has to do with changing the AAsets mid game). a New game may fix the problems. 4 hours ago, zupra said: Just started with this mod first time ever and i gotta say i really love it. Finally money has a meaning in this game. I got enslaved pretty fast as i didn't know how much dept i can have so now i'm trying to scavenge money any way possible. I was even harvesting outside of Whiterun lol. My master plan is to wait till SGO gives me six grand soul gems and then sell them. + 4 hours ago, Reesewow said: Not gonna lie, SGO is one of my desperation plays for getting out of a pile of deals with low willpower. Impregnate *everyone* following me including my PC, then harvest all at once and go on a selling spree to try to get the capital to buy out of 6+ deals at once. Best part is it takes a while for the gems to grow, so you need to get a bunch of gameplay done in the meantime while trying to stay on top of payments. Would definitely recommend checking the MCM menu for the various settings and try to tailor them to your game a bit - IMO the best part of this mod is not being enslaved but in debt. + 20 minutes ago, zupra said: Yeah it doesn't even feel like a cheating because it takes a while. Btw that's a good idea to impregnate several characters. I might as well impregnate my PC's master, i make her work for me hahaa. Yep the mod is designed to exist with other mods and skyrim ^^. I am all bout you creating a devious world to live in. 3 hours ago, Ursur1major said: Started a new game today with the newest version, played around and I've noticed a few things First, in the new stage 2 of the buttplug deal the Light Armour has a much higher armour rating than the Heavy Armour alternative (44 vs 11 in my case), not sure if this is intended. Secondly, when the mod equips the Rope Armbinder the arms do not go behind the characters back, exiting the game and running FNIS solved the issue for me, I did not have this problem when I manually equiped the Rope Armbinder myself when testing out the new devices. And lastly I'm not sure which deal triggers this or if it's just a random event but the following textbox seems to have trouble inserting my followers name (The follower in question being Uthgerd) That is all that I've noticed in my playthrough today. Edit: One more thing I forgot, Willpower does not go down ever for some reason, sleeping with restraints, getting raped and other events don't seem to do anything. Hopefully fixed in 1.65 if not may need clean save.
Lozeak Posted June 28, 2018 Author Posted June 28, 2018 Last post before I actually go play my mod! (I'm like super excited !) There were things about skyrim I always hated and want my mod to have effect/fix em. Gold is worthless- Not anymore unless you want to be a slave! Waiting is basically cheating and time based content had no meaning - w/ this mod waiting literally cost you money. Sleeping isn't needed at all- Now you have to sleep if you want to keep your follower happy and make sure your debt doesn't go out of control. Fast travel is useful but feels like cheating - Cause, fast travel makes game time pass (at a fast rate compare to manually doing it) with my mod you have to really think about travelling across skyrim. No reason to sleep rough- Hopefully, with gold mode people will be caught out and have to sleep near a bandit encampment or in forts to get access to there gold back ! Just hope you havn't set it so people will rape or steal from you more in those areas (DCL/Sexlab Adventures) Either way, being able to get my mod to balance these gameplay issues in a devious way has been so fun ! 4
Reesewow Posted June 28, 2018 Posted June 28, 2018 18 minutes ago, Lozeak said: Last post before I actually go play my mod! (I'm like super excited !) There were things about skyrim I always hated and want my mod to have effect/fix em. Have fun,, and 100% behind you on all those points - I don't like most needs mods that much because they tend to interfere with adult mod gameplay and are generally a pain to balance, but DF pretty much covers all of the "needs" mod gameplay I've been looking for. Going to wait for CGI's localized version, but the gold control mode sounds intriguing and definitely something I'd like to try out. The idea that you could end up being unable to carry gold over zone lines could really bring some mods to the forefront that I don't see active that often in my game, such as whoring yourself out to the innkeeper via Sexlab Solutions or offering followers and myself to other NPCs via Defeat to earn a bit of spending money.
Lozeak Posted June 28, 2018 Author Posted June 28, 2018 8 minutes ago, CGi said: @Lozeak is version 1.6x the end of the beta? Yea the beta thing was the tesing the new dialoug system.... I should of mentioned in change log the orignal version of the blocking dialog is no longer getting updates and will probably be removed soon.
CGi Posted June 29, 2018 Posted June 29, 2018 1 hour ago, Lozeak said: Yea the beta thing was the tesing the new dialoug system.... I should of mentioned in change log the orignal version of the blocking dialog is no longer getting updates and will probably be removed soon. Need to remove the beta label in the next version. i stopped using the blocking dialogue a while back because it could cause to much trouble so i support your decission to remove it.
Krh Posted June 29, 2018 Posted June 29, 2018 Lozeak, don't sell yourself short in the writing department. The content (what you write) isn't bad at all, just the presentation (how it's written) could use some tweaking in places. Polishing presentation is easy enough, once the content is there. I can agree to a certain point maybe the dialog does suffer because I try to make sure the dialog is gender neutral. Thing is while I don't even use the content, I think it kinda sucks people that play male character can't have the same fun I do so in my opinion it's a worthwhile trade. I disagree. Attempts to please everyone at once tend to end up not pleasing anyone. The biggest hurdle I see with male content is how drastically different the flavors are: a Domme punishing a submissive hero is going to require very different sort of writing from men banging manbutts. I don't expect you to change your design philosophy over my grumblings - or anyone else's - but the point is important enough to underline and paint in neon. The more ambiguous and generic the writing, the less engaging it is for everyone. That said, making things work for many kinds of characters is an admirable goal. This is a case where we can indeed eat the cake and have it left, too - it just requires more cake and additional pylons. MCM toggles, alternate lines, unique scenarios... that sort of thing. Takes time and effort, sure. Worth it? Your call. "One size fits all" dialogue just isn't a good approach. The thiefy is not everytime it's a chance based thing so I do think it makes sense that someone swipes your gold before you can react (even if drunk). There's already that MCM page for gold stealing during sex, and this thing would fit right in. The whole scenario is like a shitty roleplayer spewing godmode autohit emotes. If the client can just take your gold like that, why can't you take it back? Why is there any gold in sight for him to take in the first place? On what planet can an average male spare attention to anything else when he's gettin' some? Whore Armor is great! I like everything about it: looks good, works with different hand- and footwear (both deal-related and not), serves as actual armor thanks to high armor rating, has a nasty description, is embarassing to wear in public (especially with a buttplug). This is so much better than the tail as stage 2. Unfortunately, stage 3 still sucks because of the ugly sign and stupid gold stealing. If you're going to make alternate routes, how about an alternate stage 3 with the PC serving as the follower's personal whore/buttslut? No sign, no gold theft, just plenty of justification to abuse and harass the heroine. Now that I think about it, the Whore Armor could be useful for a lot of stuff. While it's worn, we know exactly what the PC is wearing on torso. We know that her asscheeks are accessible for slapping and groping, her pussy covered only by a strip of material, tits pretty much on display. Follower knows she is either wearing a buttplug or has worn one at some point (if the deal is over but armor still worn). Anything that happens while wearing such a thing would technically be based on a deal, even if it's no longer an ongoing deal, because that's the only way to get the armor.
Hex Bolt Posted June 29, 2018 Posted June 29, 2018 8 hours ago, Ursur1major said: ... the Light Armour has a much higher armour rating than the Heavy Armour alternative (44 vs 11 in my case), not sure if this is intended. The light armor has a base 26 armor rating and weighs 5 pounds, basically a slightly lighter leather cuirass. The heavy armor has a base 9 armor rating and weighs 45 pounds. I'm guessing that's not intentional. The weight is the same as dwarven, so the armor rating should probably be around 34. Also, Lozeak, on the subject of the armor, I wanted a decidedly different look for it, so I made a few local edits to do that. I'm probably not the only person who might want a different appearance, so as a suggestion if you were to change the location of the armor mesh files to something like Armor\DeviousFollowers\ and give them mod-specific names (SlutLightArmor_0.nif, etc.), and publish those names and location on the mod's web page, it would be easy for players with no modding skills to drop their own favorite armor meshes in there and rename them. Naturally this would work best with the BSA version of the mod, since the loose files version would overwrite the player's meshes with every update. Just an idea.
Corsayr Posted June 29, 2018 Posted June 29, 2018 2 minutes ago, HexBolt8 said: The light armor has a base 26 armor rating and weighs 5 pounds, basically a slightly lighter leather cuirass. The heavy armor has a base 9 armor rating and weighs 45 pounds. I'm guessing that's not intentional. The weight is the same as dwarven, so the armor rating should probably be around 34. Also, Lozeak, on the subject of the armor, I wanted a decidedly different look for it, so I made a few local edits to do that. I'm probably not the only person who might want a different appearance, so as a suggestion if you were to change the location of the armor mesh files to something like Armor\DeviousFollowers\ and give them mod-specific names (SlutLightArmor_0.nif, etc.), and publish those names and location on the mod's web page, it would be easy for players with no modding skills to drop their own favorite armor meshes in there and rename them. Naturally this would work best with the BSA version of the mod, since the loose files version would overwrite the player's meshes with every update. Just an idea. I think it is because for the Light armor model he used a full torso piece (as far as TWOBA is concerned), and the heavy armor piece is just a bra which is meant to be balanced with other pieces to obtain effective protection. It is easy enough to change in the CK.
Hex Bolt Posted June 29, 2018 Posted June 29, 2018 30 minutes ago, Krh said: Unfortunately, stage 3 still sucks because of the ugly sign Would it be possible to get the tail for stage 3 instead of the sign? The tails are pretty cool.
Reesewow Posted June 29, 2018 Posted June 29, 2018 6 minutes ago, HexBolt8 said: Also, Lozeak, on the subject of the armor, I wanted a decidedly different look for it, so I made a few local edits to do that. I'm probably not the only person who might want a different appearance, so as a suggestion if you were to change the location of the armor mesh files to something like Armor\DeviousFollowers\ and give them mod-specific names (SlutLightArmor_0.nif, etc.), and publish those names and location on the mod's web page, it would be easy for players with no modding skills to drop their own favorite armor meshes in there and rename them. Naturally this would work best with the BSA version of the mod, since the loose files version would overwrite the player's meshes with every update. Just an idea. +1 to this idea, this would be a good idea for people with zero modding skills to swap the packaged whore armor to their favorite slutty chest armor mesh.
Lozeak Posted June 29, 2018 Author Posted June 29, 2018 Here's the fixed armor rating, your right I mixed up the weight and rating. DeviousFollowers.esp
Svel Posted June 29, 2018 Posted June 29, 2018 With the new update on resisting on the 3rd stage and handcuffs being equipped, with them still on dept keeps being added and the follower scolding dialogue keeps occurring. Also new deal doesn't show with the, "what deals do I have?" dialogue for me.
Dust+ Posted June 29, 2018 Posted June 29, 2018 @Lozeak, hello! Didn't try your mod a lot of time, but few weeks ago I tried it and... wow! Thanks. Now your mod looks like one of the must have mods. I planning a big play, I'm just waiting DCL 7.0, and now I'm sure that DF 100% will be in my mod list. But I wonder, do you have any plans to do compatibility with the most famous mods? Like SD+ or Devious Cidhna? 1
Lozeak Posted June 29, 2018 Author Posted June 29, 2018 7 hours ago, Svel said: With the new update on resisting on the 3rd stage and handcuffs being equipped, with them still on dept keeps being added and the follower scolding dialogue keeps occurring. Also new deal doesn't show with the, "what deals do I have?" dialogue for me. What is the scolding dialouge that keeps occuring. What deals do I have does work for me, unclean save? 4 hours ago, Dust+ said: @Lozeak, hello! Didn't try your mod a lot of time, but few weeks ago I tried it and... wow! Thanks. Now your mod looks like one of the must have mods. I planning a big play, I'm just waiting DCL 7.0, and now I'm sure that DF 100% will be in my mod list. But I wonder, do you have any plans to do compatibility with the most famous mods? Like SD+ or Devious Cidhna? Thank you! I do love how people are surprised how good the mod is. My mod works with other mods most of the time cause it's quite loose and some mods "hide followers" till ur done. There is a pause function in the MCM that helps with this. Only issues, I do know is the added hirling dialog messes with ATF and some follower mod can make mine glitch out a little but in general it works well with most skyrims!
Lozeak Posted June 29, 2018 Author Posted June 29, 2018 8 hours ago, HexBolt8 said: The light armor has a base 26 armor rating and weighs 5 pounds, basically a slightly lighter leather cuirass. The heavy armor has a base 9 armor rating and weighs 45 pounds. I'm guessing that's not intentional. The weight is the same as dwarven, so the armor rating should probably be around 34. Also, Lozeak, on the subject of the armor, I wanted a decidedly different look for it, so I made a few local edits to do that. I'm probably not the only person who might want a different appearance, so as a suggestion if you were to change the location of the armor mesh files to something like Armor\DeviousFollowers\ and give them mod-specific names (SlutLightArmor_0.nif, etc.), and publish those names and location on the mod's web page, it would be easy for players with no modding skills to drop their own favorite armor meshes in there and rename them. Naturally this would work best with the BSA version of the mod, since the loose files version would overwrite the player's meshes with every update. Just an idea. On the to do list. 9 hours ago, Krh said: Lozeak, don't sell yourself short in the writing department. The content (what you write) isn't bad at all, just the presentation (how it's written) could use some tweaking in places. Polishing presentation is easy enough, once the content is there. I disagree. Attempts to please everyone at once tend to end up not pleasing anyone. The biggest hurdle I see with male content is how drastically different the flavors are: a Domme punishing a submissive hero is going to require very different sort of writing from men banging manbutts. I don't expect you to change your design philosophy over my grumblings - or anyone else's - but the point is important enough to underline and paint in neon. The more ambiguous and generic the writing, the less engaging it is for everyone. That said, making things work for many kinds of characters is an admirable goal. This is a case where we can indeed eat the cake and have it left, too - it just requires more cake and additional pylons. MCM toggles, alternate lines, unique scenarios... that sort of thing. Takes time and effort, sure. Worth it? Your call. "One size fits all" dialogue just isn't a good approach. There's already that MCM page for gold stealing during sex, and this thing would fit right in. The whole scenario is like a shitty roleplayer spewing godmode autohit emotes. If the client can just take your gold like that, why can't you take it back? Why is there any gold in sight for him to take in the first place? On what planet can an average male spare attention to anything else when he's gettin' some? Whore Armor is great! I like everything about it: looks good, works with different hand- and footwear (both deal-related and not), serves as actual armor thanks to high armor rating, has a nasty description, is embarassing to wear in public (especially with a buttplug). This is so much better than the tail as stage 2. Unfortunately, stage 3 still sucks because of the ugly sign and stupid gold stealing. If you're going to make alternate routes, how about an alternate stage 3 with the PC serving as the follower's personal whore/buttslut? No sign, no gold theft, just plenty of justification to abuse and harass the heroine. Now that I think about it, the Whore Armor could be useful for a lot of stuff. While it's worn, we know exactly what the PC is wearing on torso. We know that her asscheeks are accessible for slapping and groping, her pussy covered only by a strip of material, tits pretty much on display. Follower knows she is either wearing a buttplug or has worn one at some point (if the deal is over but armor still worn). Anything that happens while wearing such a thing would technically be based on a deal, even if it's no longer an ongoing deal, because that's the only way to get the armor. Again, thank you for your time on replying. Writing- I'm ok with it not being the best, it's not what I'm good at and I've work very hard on it to make it passable/average and I am proud of how good it is even at average levels!(I'm dyslexic) On that note, my skills for game design and coding are on a much better level ! I can visualise complex mechanics and working very easily , like for example adding that gold mode took 5-6 hours and I had to adapt a lot of thing to work with it. At a certain point, someone will rewrite my mod for me anyway (for both male and female players) and I'll intergate both side (Lupine rewrote a lot of the mod before). I just need to make sure there are places for them to write it. I can pull dialog apart so there exclusive for male and female players, I've done it for whoring out in lastest version too. (I added your suggest line of dialog in there btw) so we can have the best of both. Of course it take more time but I'm cool with it. Gold theif- If more people complain I'll tie it in to the existing MCM setting for it. Sign - I will not promise anything but I may let players get a tattoo via slave tats instead! 1
Dust+ Posted June 29, 2018 Posted June 29, 2018 1 hour ago, Lozeak said: 5 hours ago, Dust+ said: @Lozeak, hello! Didn't try your mod a lot of time, but few weeks ago I tried it and... wow! Thanks. Now your mod looks like one of the must have mods. I planning a big play, I'm just waiting DCL 7.0, and now I'm sure that DF 100% will be in my mod list. But I wonder, do you have any plans to do compatibility with the most famous mods? Like SD+ or Devious Cidhna? Thank you! I do love how people are surprised how good the mod is. My mod works with other mods most of the time cause it's quite loose and some mods "hide followers" till ur done. There is a pause function in the MCM that helps with this. I know it. But pause the mod all the time when you get enslaved is little annoying Devious Cidhna ok, I think would be better to pause the mod when you playing DC, there are not too many enslaved moments in Devious Cidhna. But in SD+ could be many situations where you get enslaved so stop the DF all the time is... hard.
Lozeak Posted June 29, 2018 Author Posted June 29, 2018 20 minutes ago, Dust+ said: I know it. But pause the mod all the time when you get enslaved is little annoying Devious Cidhna ok, I think would be better to pause the mod when you playing DC, there are not too many enslaved moments in Devious Cidhna. But in SD+ could be many situations where you get enslaved so stop the DF all the time is... hard. So with SD+, are there not follower options that could make it work with mine. Also, to make it compatible I would need examples of things that make it break or SD+ break.
_SpaceHamster_ Posted June 29, 2018 Posted June 29, 2018 I'm not sure how, but I never really understood how to properly trigger "games". If I read correctly, when I have over half the debt that triggers enslavement (2000 triggers enslavement, so 1000+ triggers game), I do whatever triggers the game, yes? So, sleeping in an inn while gagged and my debt is over 1000, it is bound to happen? I'm confused because there were plenty of times some games would trigger, but didn't happen. I have been in the wilderness while in bondage boots for a while from time to time, but haver never ever seen the stable game happen. Am I missing something? Also, there is a new game that involves the Jarl and a Pet suit, yes? Can the description be updated so it says this? (In the second last spoiler tag).
Lozeak Posted June 29, 2018 Author Posted June 29, 2018 On 8/7/2017 at 2:26 AM, Lozeak said: Games? (or I just want to see the porn) Games/events are mini events when your follower catchs you off guard it is based on what you are wearing device wise/willpower/debt. List of em. w/ low will or over half enslavement debt. Inn- sleep in a inn with a gag Jacket - in a dungeon with a blindfold Stables- Bondage boots in the wilderness (maybe dungeon) Enslaved (babe2) - It's just on a timer. They can be blocked by other devices (getting in the way) or quest devices. Jarl one is collar + 6+ deals 1
Lozeak Posted June 29, 2018 Author Posted June 29, 2018 1 hour ago, CGi said: Devious Followers V1.66 - Cleaned, USLEEP Patched and Localized This is an FOMOD for easy installation using NMM, Vortex or MO. The folder structure follows the Bain standard for easy manual installation or with Wrye Bash. Full German translation included. All vanilla languages have most of their vanilla entries translated but only in the localized plugin. The EFF patch is fully translated. @Lozeak Since you use the short name of the follower in messages you might want to warn users that most mods don't utilize this feature so it prints out "...". Content: - localized and unlocalized plugin - EFF patch - optional source scripts - optional MO support Download: Devious Followers V1.66 (16.0 MB) I'll fix that at some point! ================== Been playing the mod and yay it's sooooo fun the new gold mode .... there are some errors with notification /messages but the maths on it seem to be working correctly! I really, love how sometimes you have be holding too much gold and other times too little. On top of that not being able to follow your credit/debt makes things feel so dangerous too ! It definity, needs some more MCM settings for players to determine things. 1
CGi Posted June 29, 2018 Posted June 29, 2018 1 hour ago, Lozeak said: I'll fix that at some point! Don't fix it. it's not broken. Modders need to add the shortname to their NPC's or users add it via TES5Edit. it's really not your problem or anything you did wrong so a warning about it suffices in my opinion. 1
Reesewow Posted June 29, 2018 Posted June 29, 2018 3 hours ago, SpaceHamst3r said: I'm confused because there were plenty of times some games would trigger, but didn't happen. I have been in the wilderness while in bondage boots for a while from time to time, but haver never ever seen the stable game happen. Am I missing something? There's one other major "condition" for games to happen - they usually need specific slots to be free of DD items before they will fire. I *think* the restrictions are: Boots game - needs glove slots open - possibly needs gag slot open and no chastity belt Blindfold game - need body slot open, probably only fires in "safe" places like inns - also if you see "Your follower tried to tie you up but you stopped them" in your notifications on sleeping, your follower tried to start the game but something was wrong with the conditions. Gag game - no heavy bondage or chastity belt? not sure on this one Jarl game - no heavy bondage or chastity belt So basically I'd recommend trying to avoid the chastity belt deal if you are running around hoping for games to fire sometimes - I've also found low willpower is a pretty good trigger instead of high debt, because often seconds after you have the correct "situation" the game will trigger. Have fun! 2
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