Popular Post MadMansGun Posted May 27, 2017 Popular Post Posted May 27, 2017 (edited) More Nasty Critters Legendary Edition View File BE ADVISED: some sack of shit is using my name to re-post mods on other websites, this person is NOT me. DO NOT DOWNLOAD ANYTHING FROM THOSE OTHER SITES. I ONLY UPLOAD TO LOVERSLAB. THIS VERSION IS FOR SKYRIM LEGENDARY EDITION ONLY go here for Skyrim Special/Anniversary Edition: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/ MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors. this version has updated mesh files, and is using SLAL for animation control. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DISCLAIMER (copied from original mod page): I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder. However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun. If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all. original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/ ATTENTION: please read the upgrade procedure guide txt if updating from MNCV9 or you will have problems. READ IT IMMEDIATELY!!! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Downloads: MoreNastyCritters: the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them. (note: mod does NOT have a MCM of it's own, the CF and SLAL MCMs are used to control this mod). CreatureSummoner: adds spells to summon creatures for you to play with (note: mod has a MCM). ModCompatibilityKitsForMNC: various patches for other mods. CreatureFramework: used to apply aroused meshes onto creatures (note: mod has a MCM). ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z removes creature animations from sexlab and re-adds them as a SLAL Pack. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Required Mods/Install Order: The full install guide (and a list of SLAL Packs) can be found here: http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ install mods in order shown: Skyrim Script Extender (aka: SKSE) http://skse.silverlock.org/ Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack") http://www.nexusmods.com/skyrim/mods/11811/ SkyUI http://www.nexusmods.com/skyrim/mods/3863/ UIExtensions (needed for SexLabTools) http://www.nexusmods.com/skyrim/mods/57046/ SexLab https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ SexLab Tools (optional, but recommended) http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ Sexlab Aroused Redux http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/ More Nasty Critters you are here Creature Summoner (optional) you are here Creature Framework you are here JContainers http://www.nexusmods.com/skyrim/mods/49743/? SexLab Animation Loader (aka: SLAL) http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ MatchMaker (optional, but recommended) http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ Suggested Load Order: (Skyrim and it's DLCs here) SexLab.esm SexlabAroused.esm CreatureFramework.esm (Sexlab Addon\Plugin mod's .esm here) (All other .esm mods here) SkyUI.esp UIExtensions.esp (needed for SexLabTools) FNIS.esp (All other .esp mods here) SexLabTools.esp (optional) MoreNastyCritters.esp CreatureSummoner.esp (optional) SexLabMatchMaker.esp (optional) SLAnimLoader.esp (Sexlab Addon\Plugin mod's .esp here) Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNC is using nodes that are sometimes not found in these skeleton mods. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - other Related Mods/Addons you may or may not want: SexLab v1.62 fixes (for v1.62 only) https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ or SexLab Utility Plus https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ (please DON'T use both) Animation Limit Crash Fix https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/ HDT mods https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/ or https://www.loverslab.com/files/file/8274-animal-sos/ (ASOS is good for older animations, but most newer & remade ones are made to be used with ABC) SexLab Werewolves Redux (for using animations when in Werewolf form) https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/ SexLab Dragons https://www.loverslab.com/files/file/7900-sexlab-dragons/ + animations https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ https://www.loverslab.com/files/file/3999-billyys-slal-animations-2020-2-1/ SexLab Aroused Creatures https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/ + patch https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ Creature Overhaul: https://www.loverslab.com/files/file/12760-creature-overhaul/ Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed) https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/ Bad Dog's Bruma Creatures (if you have the "Beyond Skyrim - Bruma" mod installed) https://www.loverslab.com/files/file/5232-bad-dogs-bruma-creatures/ Scent of Sex https://www.loverslab.com/files/file/3037-scent-of-sex/ Animal Mansion Plus https://www.loverslab.com/files/file/2217-animal-mansion-plus/ SexLab Pheromones https://www.loverslab.com/files/file/6893-sexlab-pheromones/ untamed: https://www.loverslab.com/files/file/1672-untamed/ Chaurus Life: https://www.loverslab.com/files/file/9304-chaurus-life/ Riding Styles: https://www.loverslab.com/files/file/2593-riding-styles-2-6-7-21/ Animals and Followers: https://www.loverslab.com/files/file/2301-animals-and-followers/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Animation Troubleshooting: 1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order. a good guide for using Mod Organizer 2 can be found here: https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK 2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run. C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe or C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files. you may not even get a error message telling you that this has happened. make sure FNIS and your mod manager are running with administrator privileges. 3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader. note: this only apply if you are not using a mod manager 4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab. 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) NOTE2: try turning on the "hkx file compatibly check" in FNIS to see if you installed the wrong version/s of any animation packs. 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500 (the stock SexLab v1.62 animation limit), turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. 9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers. 10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first. it should stop happening outside after you do. 11. if all else fails, try loading a older save file from before sexlab was installed....but first try using sexlab's debug menu to reset everything to there default values. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (Human) Animation Troubleshooting: Problem1: actors standing inside each other and T pose or playing idle animations. cause1: you forgot to run FNIS after installing/removing animations. fix: run FNIS. cause2: you installed the wrong animations for the version of the game you are using. fix: remove the animation mod that is wrong and install the correct version. tip: if you don't know what mod is wrong, then turn on the hkx compatibility check in fnis. cause3: the generated 0_master.hkx may be corrupted. fix: delete the 0_master.hkx to force fnis to generate a new one instead of trying to update it. file location: Data\Meshes\actors\character\behaviors\0_master.hkx note: should be deleted from within your mod manager...but that may also depend on however fnis was setup within it. Problem2: odd behavior from sexlab (Eg: animations are not what it says are running, massive actor misalignments, or other odd shit) cause1: corrupted animaton registry/SKSE cosave. fix: go to the Animation Loader's MCM and then: 1. click on the "Disable All" button. 2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 3. click on "Reload JSON". 4. click on "Enable All". 5. click on "Count Animations" and make sure nothing is over 1000 (the stock SexLab v1.65 animation limit, yours may be different), turn off some animations if they are. 6. click on "Register Animations", then unpause and Wait. cause2: corrupted sexlab settings/scripts. fix: go to sexlab's "Rebuld & Clean" menu and click on "Clean System", then unpause and wait. note: once done you will need to re-select any sexlab settings you changed, and re-register your SLAL Packs. cause3: the generated 0_master.hkx may be corrupted...again. fix: same as last time. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Creature Framework Troubleshooting: note: don't use alt player werewolf form mods (Eg: the Player Hermaphrodite Werewolf patch) if you are playing as a vampire lord or using a creature transformation mod, due to how those mods work it will prevent CF from working on your non-werewolf creature form. CF will see you as still wearing the custom werewolf body mesh but as a different race, therefor seeing you as a unregistered race/armor combo. the MCM for Creature Framework is missing: you need to install Sexlab Aroused to fix this problem. http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/ also make sure it's loading before Creature Framework in the load order. Aroused mesh not getting/staying applied during animations (a list of things to try): A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. B. go to the Creature Framework MCM and click on "Clear Creatures" C. go to SexLab's MCM and turn off "Automatic Free Camera" (don't know why but freecam may stop meshes from getting refreshed, especially the player's werewolf form) D. go to the Creature Framework MCM and disable "SexLab Aroused integration" E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register) F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file. NOTE: you may need to save & quit again after installing to get it's MCM menu to load. also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better: Quote [General] bPreemptivelyUnloadCells=1 Creature Framework not registering mods or stuck in a registering loop: try reinstalling JContainers. https://www.nexusmods.com/skyrim/mods/49743/? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - List of known mods that cause Werewolf problems: One of the "Serana" mods but i can't remember the exact name, however theses esps are known to turn the female werewolf into a male: Serana.esp Valerica.esp Bijin AIO.esp load there esps before mnc's or delete the ArmorAddon ( NakedTorsoWerewolfBeast [ARMA:000CDD87] ) and any other werewolf edits from them. EasyNPC: I don't know the details of what this program it's doing, just that it's causing problems. I assume its creating the same issue as the above, and therefor has the same fix. ABC: the "MNC_ABC_Patch.esp" file found in that mod is turning the herm werewolves into male (and is also messing up the Player Hermaphrodite Werewolf patch because of it), turn off and/or delete that esp from that mod. SOS: double dick problems, you need to turn off werewolves under all of its mcm settings. if that fails to work then a more extreme fix can be found in the ModCompatibilityKit. One With Nature - Dynamic Animals and Creatures: it does not cover the female creatures added by mnc you need to add OWNWerewolfFaction "OWN Werewolf Faction" [FACT:xx00388B] to the female werewolf's faction, and OWNAbilityWerewolf "OWNAbilityWerewolf" [SPEL:xx04FBA9] to the female werewolf's actor effects. Bash/Smash patches: they can be known to mess up the body template flags on some creatures. Total Werewolf Overhaul (TWO): it has a patch for HCOS in it but HCOS no longer has werewolf meshes in it, so using that patch will only cause more problems. Moonlight Tales: that piece of shit is not even compatible with itself, let alone other werewolf mods. remove it and never look at it again. Growl - Werebeasts of Skyrim: this mod adds new keywords to the Werewolf & Werebear races, so the esp must be loaded after MNC to avoid problems. but this mod also makes them larger again, so you will need to edit the race's heights with xedit to make the animations line up again. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FNIS Troubleshooting: "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations": you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations. "ERROR(76): Could not find a part of the path DebugData.txt": a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files. you need to disable real time protection before running FNIS, or add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well) Crashing on loading save file: you have Too many animations installed, most people start crashing around 12000 to 14000. remove some animation mods to fix the problem.....or try installing these: Animation Loading Fix (only use v1.0) : https://www.nexusmods.com/skyrim/mods/98204 LE Animation Limit Crash Fix: https://www.loverslab.com/files/file/11208-beta-le-animation-limit-crash-fix/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Papyrus Tweaks: the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress. This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section. Your Skyrim.ini can be found in "My Documents\My Games\Skyrim" Quote [Papyrus] fUpdateBudgetMS=1.6 fExtraTaskletBudgetMS=1.6 fPostLoadUpdateTimeMS=1000.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 iMaxMemoryPageSize=8192 iMinMemoryPageSize=256 iMaxAllocatedMemoryBytes=153600 note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini https://www.loverslab.com/topic/56084-crash-fixes/ note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem: http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Other Notes: when you select "MNC Rescaled Meshes" for the wolves in CF's MCM it makes the wolves larger and gives them a penis that does not support ABC animations, this is intended to be used for older wolf animations. (if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mod Compatibility Kit index of patches: Bear Mods: The DovahBear (with & without Werebear form) Canine Mods: A Dogs Life Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male) garm companion GenderDogs (you don't need the original mod to use this because MNC already includes female meshes) Meeko Reborn OkamiFollower True Meeko True Wolves of Skyrim Vargr - a Draugr Hound Vigilance Reborn Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals Dragon Mods: Behemoth Dragon Chaos Dragons Deadly Dragons Diverse Dragons Collection 3 V4-1-3 DurnehviirResurrected Jills of Akatosh Jormungandr Dragon Nithhogg Dragon Thanatos Dragon (note:if you are mixing dragon mods (Eg: Chaos Dragons with Deadly Dragons) you may need to edit the leveled npc lists, Eg: LCharDragonAny "0005EACF") Horse Mods (the bane of my existence): Blaze Of Eventide Convenient Horses V5 GenderHorses (you don't need the original mod to use this because MNC already includes female meshes) Horse Armors Immersive Horses Levelers Tower Realistic Primitive Horse Breeds Stendarr Rising Other Mods: Bestial Essence (may or may not work) Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim) Darkend Reapers The Dark Tower SkyFem Tame the Beasts of Skyrim II The Gray Cowl of Nocturnal Tumbajamba's Mounts Vilja in Skyrim Yiffy Age of Skyrim Zombies- Mihail Monsters and Animals MNC Werewolf extras: Alternative Werewolf Textures (for female/herm werewolves) Player Hermaphrodite Werewolf patch Remove Werewolves from SOS installing the patches with a Mod Manager: note from harveytherabbit: "Mod Manager (i think he meant Mod Organizer) : Install the patch in the Mod Manager interface and you will see all of them under that one install. Navigate under the respective folder title for the patch you wish to install. Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory. Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it. Repeat these steps for each patch you need for your own mod structure." as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CREDITS: note: this list of credits most likely has many errors due to the amount of crossover work that has been done. its hard to keep track of things when others are expanding upon someone elses expansion of work from a third person. AnTiWoMaAgNoT (female VampierLord mesh) Ashal (SexLab, scripting consultant) Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis) billyy (past Animations now removed, mesh & animation consultant + testing) Blaze69 (consultant for many things) blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper) Chosen Clue (Ash Spawn fix) Cyndi (Benthic Lurker penis) DARKGRAY (helped with something but i can't remember what it was) Dayelyte (Animations) dentarr (original MNC mod author) Derrax (werewolf balls) diarawr (Canine penis & werewolf penis from horny dogs of skyrim) Dr Fring (female VampierLord texture) Ep1cL3w1s (Creature Framework) Flyingtoaster (Hentai Creatures) Fore (FNIS, animation consultant) FunnyBiz (Animations) Gary3 (female horse meshes) Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis) h38fh2mf (did something but i can't remember what it was) jacques00 (female giant mesh, female Draugr texture) Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?) llabsky (Animations) lordescobar666 (Sexlab Nude Creatures) Lost_Hawk (Female Falmer) Lugburzum (Dremora face Fix for Hentai Creatures) MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis) nicholas8 (helped with race registration) Moutarde421 (female werewolf) Panicforever (Animations) PaulGreen (modifications to SLAL and enabling icewraith animation support) Pfiffy (SSE porting) ppp (helped with the Immersive Horses patch) RavenKZP (female Dog & Husky) SirNibbles (consultant, idea tester) Skullered (helped with something but i can't remember what it was) SkyMoMod (the Arch Demon in Hentai Creatures) Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever) Vioxsis (Goat, Horker, Hagraven, new Boar) vpoteryaev (helped with something but i can't remember what it was) Xandero (Animations) ZarthonTheVanquished (fixed some creature voice errors) Submitter MadMansGun Submitted 05/27/17 Category Framework & Resources Requirements SexLab Framework, SLAL and all DLCs Special Edition Compatible No Install Instructions Edited April 11, 2023 by MadMansGun 56
Wildwinds Posted May 27, 2017 Posted May 27, 2017 1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them). but if you insist on using one, make sure that it's installing the files to the right location. Why, exactly, do you have this opinion? Genuinely curious, because it seems like it could create a tremendous amount of additional effort for no real payoff, and for the users that don't have the same thought process as yours, likely contributes to some if not all of their troubleshooting issues because they overwrote the wrong thing at the wrong time. (Though I should note I'm mostly thinking about Mod Organizer, just because some users don't think when using it doesn't mean that it's an inherently useless tool, unlike NMM and its poor installation management) I'd love to know, but if its not something you're interested in talkin' bout, I'm fine with that too. Either way, thank you for all the effort you've put in, hopefully this becomes the "go-to" resource to help out other users. 2
MuffyTheTrollSlayer Posted May 28, 2017 Posted May 28, 2017 Well, for the uninitiated, mod managers are just really annoying - this for the n00b modder with say less than a dozen mods under the hood playing skyrim. As for MNC in particular, and FNIS especially, the troubleshooting hoops one had to go through in order to help those with problems were migraine inducing. Fore in particular could attest to this rather...uhm...vociferously And for those of us with more than a dozen mods, i recommend Nexus Mod Manager up until you get around...ohhhh 50 mods. After that, well, i really really stress going with "mod manager" simply because of it's 'virtual installation order' Yet, i cannot and will not endorse partisan politics when it comes to shoving certain mod managers (or not) down peoples' throats.So, you can see obviously, it's a thorny subject indeed and i suspect those of us in the community who ARE mod creators probably don't use mod managers (i'm guessing)Anyways, i digress. Thank you so much for creating an iteration on MNC. I'm unable to access my MajorFreak account to do so in my old troubleshooter capacity.
tj3n123 Posted May 28, 2017 Posted May 28, 2017 Ehhh, if u have more than a dozen of mods, if u overwrite wrongly, its the end for your games, I don't think its a good idea not to use them...When i start to use MO my game get much more stability, and enable/disable mods, see overwrite easily, even those that hidden in bsa
sidfu Posted May 28, 2017 Posted May 28, 2017 anyone know where to get the meshes for the female creatures that has belly node? i have the giant and werewolf but cant find any others. i know there was a one for a few of the humanoid female creatures but cant seem to find them.
Dark_Fenix Posted May 28, 2017 Posted May 28, 2017 Thanks for the mod, I will use and try, but only for curiosity, why is need UIExtensions? and if no much to trouble, is posible make a sexlab nude creature legendary.es? because I have a bit amount of .esp in my loader and for use this mod is necesary add 5 .esp more (Without counting the patch)
MadMansGun Posted May 28, 2017 Author Posted May 28, 2017 because it seems like it could create a tremendous amount of additional effort for no real payoff, that's generally what i think every time someone has a problem and it turns out to be a mod manager doing something stupid like "data/modnamehere/data/meshes", or hides the animation files from FINS, or fails to do anything at all because of Windows Security. besides that my hatred of them goes all the way back to GTAIII. i suspect those of us in the community who ARE mod creators probably don't use mod managers (i'm guessing) they get in the way of knowing where and what every is. Ehhh, if u have more than a dozen of mods, if u overwrite wrongly, its the end for your games, I don't think its a good idea not to use them...When i start to use MO my game get much more stability, and enable/disable mods, see overwrite easily, even those that hidden in bsa most of the time anything that can get overridden can be done so again to fix the problem. 1
mad.scientist Posted May 28, 2017 Posted May 28, 2017 Thanks for continuing MNC , already installed V10 May I suggest to add a list with SLAL Animation packs that contain creature animations on the first post, so MNC really is "One-Stop-Shop" for all things beast in Skyrim ? Maybe also a link to packs that add collision to creatures, so they work with HDT collision enabled vaginas ?Like this one: https://www.loverslab.com/topic/54417-naturalistic-hdt-jiggle-and-collisions-xml-set/ Are you able to add a new spell tome to HentaiCreatures? The Spider one only ever summone a large Frostbite Spider. A second one for the small version would be nice.
Wildwinds Posted May 28, 2017 Posted May 28, 2017 because it seems like it could create a tremendous amount of additional effort for no real payoff, that's generally what i think every time someone has a problem and it turns out to be a mod manager doing something stupid like "data/modnamehere/data/meshes", or hides the animation files from FINS, or fails to do anything at all because of Windows Security. besides that my hatred of them goes all the way back to GTAIII. i suspect those of us in the community who ARE mod creators probably don't use mod managers (i'm guessing) they get in the way of knowing where and what every is. Ehhh, if u have more than a dozen of mods, if u overwrite wrongly, its the end for your games, I don't think its a good idea not to use them...When i start to use MO my game get much more stability, and enable/disable mods, see overwrite easily, even those that hidden in bsa most of the time anything that can get overridden can be done so again to fix the problem. Ultimately that comes down on the user for not paying attention, which is true no matter how strong/easy/flexible a tool is, and the second is just poor organization. However! That is not to say any opinion is any more/less valid. If someone has a setup that works for them, and they can work with it/troubleshoot it just as effectively as any other user, there is nothing wrong with any scenario. Doubly so if they don't ever bemoan any effort needed to maintain those scenarios. My real question at this point is, are the creature SLAL packs in MNCv10 up-to-date with the various independent SLAL packs? Like, if I overwrite/load order this after Anubis' animations, I should still have everything, right? It's been a long day and I think I read the directions properly to avoid duplicates, but I just want to be extra sure.
2Dimm Posted May 28, 2017 Posted May 28, 2017 just to make sure everything was working i tested lots of creatures in a new game and almost all of the dicks worked just fine... except for elks and deers,can someone test they to see if its not working just for me?
agent42o Posted May 28, 2017 Posted May 28, 2017 Just a heads up, it seems the MFC animations, creature + female + male have the roles reversed, I tried the wolf and dog animations on LeitoMFC and MFC2, as well as the non-concentual version and all seemed to leave my character with no strap on and put my follower in the females place.
TnTTnT Posted May 28, 2017 Posted May 28, 2017 Thanks for the mod, I will use and try, but only for curiosity, why is need UIExtensions? and if no much to trouble, is posible make a sexlab nude creature legendary.es? because I have a bit amount of .esp in my loader and for use this mod is necesary add 5 .esp more (Without counting the patch) I think UIExtension is needed for Sexlab Tools.
MadMansGun Posted May 28, 2017 Author Posted May 28, 2017 Thanks for the mod, I will use and try, but only for curiosity, why is need UIExtensions? and if no much to trouble, is posible make a sexlab nude creature legendary.es? because I have a bit amount of .esp in my loader and for use this mod is necesary add 5 .esp more (Without counting the patch) UIExtensions is needed for Sexlab Tools (and i'm not sure about HentaiCreatures). i did think about a "legendary.esp" but it would take a hell of a lot more work to do, and some mods may use the separated .esp files as masters. May I suggest to add a list with SLAL Animation packs that contain creature animations on the first post, so MNC really is "One-Stop-Shop" for all things beast in Skyrim ? Maybe also a link to packs that add collision to creatures, so they work with HDT collision enabled vaginas ?Like this one: https://www.loverslab.com/topic/54417-naturalistic-hdt-jiggle-and-collisions-xml-set/ Are you able to add a new spell tome to HentaiCreatures? The Spider one only ever summone a large Frostbite Spider. A second one for the small version would be nice. there's this: http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ but it now needs to be updated i never did have much luck with that HDT stuff, so i have not been keeping track of it. i have not yet learned how to add extra Creatures to HentaiCreatures, and there are some things i would like to add myself. Ultimately that comes down on the user for not paying attention, which is true no matter how strong/easy/flexible a tool is, and the second is just poor organization. However! That is not to say any opinion is any more/less valid. If someone has a setup that works for them, and they can work with it/troubleshoot it just as effectively as any other user, there is nothing wrong with any scenario. Doubly so if they don't ever bemoan any effort needed to maintain those scenarios. My real question at this point is, are the creature SLAL packs in MNCv10 up-to-date with the various independent SLAL packs? Like, if I overwrite/load order this after Anubis' animations, I should still have everything, right? It's been a long day and I think I read the directions properly to avoid duplicates, but I just want to be extra sure. manually installing mods tends to force people into paying attention to what they are doing, mod managers on the other hand automate the process a bit so users wont need to pay attention as much, and that's where the trap is: it works fine most of the time, but then something goes wrong and the user will have no clue where the problem is because they did not pay attention at all this time, because the mod manager auto installed the last 50 mods just fine on it's own. the SLAL Pack part is safe with other SLAL Packs, the problem is old MoreNastyCritters vs new MoreNastyCritters. (if manually installed) go to skyrim's meshes folder and enter "MNC" (just MNC not the full name) in the search, then delete any files and folders with "MNC" in its name. rerun FNIS, and then "Rebuild Animation Registry" in game.
RockMic Posted May 28, 2017 Posted May 28, 2017 Just one question as I have to do I also have Immersive Creatures of, Bad Dog?
MadMansGun Posted May 28, 2017 Author Posted May 28, 2017 Just a heads up, it seems the MFC animations, creature + female + male have the roles reversed, I tried the wolf and dog animations on LeitoMFC and MFC2, as well as the non-concentual version and all seemed to leave my character with no strap on and put my follower in the females place. i will look into it tomorrow, it should be a easy fix to do. Just one question as I have to do I also have Immersive Creatures of, Bad Dog? i think it should be compatible with DB's Immersive Creatures addon, but i have not tested that.
Wildwinds Posted May 28, 2017 Posted May 28, 2017 Thanks for the mod, I will use and try, but only for curiosity, why is need UIExtensions? and if no much to trouble, is posible make a sexlab nude creature legendary.es? because I have a bit amount of .esp in my loader and for use this mod is necesary add 5 .esp more (Without counting the patch) UIExtensions is needed for Sexlab Tools (and i'm not sure about HentaiCreatures). i did think about a "legendary.esp" but it would take a hell of a lot more work to do, and some mods may use the separated .esp files as masters. May I suggest to add a list with SLAL Animation packs that contain creature animations on the first post, so MNC really is "One-Stop-Shop" for all things beast in Skyrim ? Maybe also a link to packs that add collision to creatures, so they work with HDT collision enabled vaginas ?Like this one: https://www.loverslab.com/topic/54417-naturalistic-hdt-jiggle-and-collisions-xml-set/ Are you able to add a new spell tome to HentaiCreatures? The Spider one only ever summone a large Frostbite Spider. A second one for the small version would be nice. there's this: http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ but it now needs to be updated i never did have much luck with that HDT stuff, so i have not been keeping track of it. i have not yet learned how to add extra Creatures to HentaiCreatures, and there are some things i would like to add myself. Ultimately that comes down on the user for not paying attention, which is true no matter how strong/easy/flexible a tool is, and the second is just poor organization. However! That is not to say any opinion is any more/less valid. If someone has a setup that works for them, and they can work with it/troubleshoot it just as effectively as any other user, there is nothing wrong with any scenario. Doubly so if they don't ever bemoan any effort needed to maintain those scenarios. My real question at this point is, are the creature SLAL packs in MNCv10 up-to-date with the various independent SLAL packs? Like, if I overwrite/load order this after Anubis' animations, I should still have everything, right? It's been a long day and I think I read the directions properly to avoid duplicates, but I just want to be extra sure. manually installing mods tends to force people into paying attention to what they are doing, mod managers on the other hand automate the process a bit so users wont need to pay attention as much, and that's where the trap is: it works fine most of the time, but then something goes wrong and the user will have no clue where the problem is because they did not pay attention at all this time, because the mod manager auto installed the last 50 mods just fine on it's own. the SLAL Pack part is safe with other SLAL Packs, the problem is old MoreNastyCritters vs new MoreNastyCritters. (if manually installed) go to skyrim's meshes folder and enter "MNC" (just MNC not the full name) in the search, then delete any files and folders with "MNC" in its name. rerun FNIS, and then "Rebuild Animation Registry" in game. Awesome, thanks. I'll get some more feedback to you tomorrow when I'm testing it.
MadMansGun Posted May 28, 2017 Author Posted May 28, 2017 just to make sure everything was working i tested lots of creatures in a new game and almost all of the dicks worked just fine... except for elks and deers,can someone test they to see if its not working just for me? it looks like Bethesda gave all of the deers a female flag, and i have been trying to set things up so that females wont be turned into males in animations, and that's why this problem is now showing up. i will fix this problem in the next update. but there are male and female elk in game, so there should not be a problem there (the male is the one with moose horns).
Ed86 Posted May 28, 2017 Posted May 28, 2017 because it seems like it could create a tremendous amount of additional effort for no real payoff, that's generally what i think every time someone has a problem and it turns out to be a mod manager doing something stupid like "data/modnamehere/data/meshes", or hides the animation files from FINS, or fails to do anything at all because of Windows Security. besides that my hatred of them goes all the way back to GTAIII. that only happens if a) author of mod is dumb enough to not know how to pack the mod user is dumb enought to not know how to install the mod in both cases they shouldnt be playing skyrim with mods/creating mods, rather go play flappybird and suggesting using default skyrim launcher instead of mod manager is even worse as of mod managers MO - for playing skyrim NMM - for making mods also im curious if disabling papyrus logging will solve mods bugs, i think not, avoiding log spam wornt fix problem and how do you expect to debug mod problems with debugging off, you gona tell each user individually to turn it on and send report?
Hollerboller1970 Posted May 28, 2017 Posted May 28, 2017 because it seems like it could create a tremendous amount of additional effort for no real payoff, that's generally what i think every time someone has a problem and it turns out to be a mod manager doing something stupid like "data/modnamehere/data/meshes", or hides the animation files from FINS, or fails to do anything at all because of Windows Security. besides that my hatred of them goes all the way back to GTAIII. that only happens if a) author of mod is dumb enough to not know how to pack the mod user is dumb enought to not know how to install the mod in both cases they shouldnt be playing skyrim with mods/creating mods, rather go play flappybird and suggesting using default skyrim launcher instead of mod manager is even worse as of mod managers MO - for playing skyrim NMM - for making mods also im curious if disabling papyrus logging will solve mods bugs, i think not, avoiding log spam wornt fix problem and how do you expect to debug mod problems with debugging off, you gona tell each user individually to turn it on and send report? My thoughts exactly Ed86 exept for NMM i would not touch it, even if my life depends on it.
Ed86 Posted May 28, 2017 Posted May 28, 2017 because it seems like it could create a tremendous amount of additional effort for no real payoff, that's generally what i think every time someone has a problem and it turns out to be a mod manager doing something stupid like "data/modnamehere/data/meshes", or hides the animation files from FINS, or fails to do anything at all because of Windows Security. besides that my hatred of them goes all the way back to GTAIII. that only happens if a) author of mod is dumb enough to not know how to pack the mod user is dumb enought to not know how to install the mod in both cases they shouldnt be playing skyrim with mods/creating mods, rather go play flappybird and suggesting using default skyrim launcher instead of mod manager is even worse as of mod managers MO - for playing skyrim NMM - for making mods also im curious if disabling papyrus logging will solve mods bugs, i think not, avoiding log spam wornt fix problem and how do you expect to debug mod problems with debugging off, you gona tell each user individually to turn it on and send report? My thoughts exactly Ed86 exept for NMM i would not touch it, even if my life depends on it. well i didnt find guide how to make mods painless with MO, so for me its terrible experience i use legacy nmm, so its pain and simple, install dependencies, make mod, publish mod, uninstall dependencies, forget about mod xD
Noctum28 Posted May 28, 2017 Posted May 28, 2017 Thanks a lot for updating and cleaning up MNC! I have two questions regarding differences between version 10 and 9.3 that I noticed: 1. Regarding female werewolves: MNC 9.3 required the usage of Sexlab Werewolves to have female Werewolves in game and explicitly described how to set them up to work together in the mod description. I didn't read any of that in the description of MNC 10, so I'm wondering of Sexlab Werewolves is still required to have female werewolves. 2. Regarding female shaped NPCs: I noticed that unlike MNC 9.3, MNC 10 also includes "character asset" meshes for Flameatronach, Spriggan and Wispmother. This causes conflicts with various version of "Skyrim Particle Patch and Subsurface Scattering Patch for ENB" because of the Flameatronach meshes and with http://www.nexusmods.com/skyrim/mods/51560/? Better Shaped Female Creatures. As such I'm wondering what these new meshes add to the game and if they are necessary or can be safely overriden. Lastly, I want to add that I'm also in favor of a Legendary version of the SexLabNudeCreatures ESP-plugins. I once tried to merge them myself using http://www.nexusmods.com/skyrim/mods/69905/? Merge Plugins, but the result was a lack of male equipment except for the balls. PS: Curious, what is that MFC mentioned in some comments?
Yuni Posted May 28, 2017 Posted May 28, 2017 Thank you, Madman. :3 This makes Yuni a very happy wolf. I am your patron for a reason. <3 This cleans up my load order and reduces confusion even more. Love! well i didnt find guide how to make mods painless with MO, so for me its terrible experience i use legacy nmm, so its pain and simple, install dependencies, make mod, publish mod, uninstall dependencies, forget about mod xD 我用MO我使用它,因为我花了很多时间学习。它允许我修改交互。这使我很容易解决错误。我花更少的时间修理。与NMM相比。有一个巨大的学习曲线。但这对我来说非常有帮助。这可能是因为我不安装来测试。我安装了很多变化。一旦所有!为此,这是好的。否则会有很大的干扰。我认为这对他人来说可能非常沮丧。我是电脑程序编制员!为什么会帮助我? 这可能是原因。
Crw0 Posted May 28, 2017 Posted May 28, 2017 Big thanks for updating and MNC! A short question: how it will work with skyMoMo and SexLabSkyMoMo? Should I expected any troubles updating MNC? Or shoud I be the pathfider? thanks again
Guest Posted May 28, 2017 Posted May 28, 2017 I suggest to disable FNIS.esp if you have a lot of animations installed. It only adds poses that you don't need and the more animations you have, the greater is the risk of load CTD.
Rockat Posted May 28, 2017 Posted May 28, 2017 Big thanks for updating and MNC! A short question: how it will work with skyMoMo and SexLabSkyMoMo? Should I expected any troubles updating MNC? Or shoud I be the pathfider? thanks again It should be fine as long as there is no overlap. To be on the safe side I'd have them overwritten by MNC 10. I'm going to try it out myself as I didn't know that there was a sexlab addition for skyMoMo (which is why it was one of the first mods to go when I was refreshing my Skyrim+mod install). Edit: There might be problems since the description says that it doesn't work well with nude creatures. I'll try various load & overwrite orders with it and see which one gives the least amount of trouble (if only Skyrim handled mods any where near as well as SkyrimSE). 1
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