Sailing Rebel Posted January 13, 2020 Posted January 13, 2020 7 hours ago, PantherPanzerV said: are they slal based animations with dog and wolf tags? in my case SLAC overrides the canine race and instead registers the dog race and wolf race(death hounds are tagged as wolf on scripts), thus i can play animations with dog and wolf animations just fine but only dog and wolf animations with dog race tag and wolf race tag as SLAC doesnt recognize dog and wolf animations with canine racetags on scripts and overrides it. When i disabled SLAC though all animations with dog, wolf, and canine racetags gets recognized. let me cite an example, all of the three animations are of the same animations: missionary(dog) plays fine for dog missionary(wolf) plays fine for wolf missionary(canines) race does not exist, could not detect animations or something appears on the console menu but with slac disabled missionary(dog) plays fine for dog missionary(wolf) plays fine for wolf missionary(canines) plays fine for both wolf and dog If it works for you either you are playing non MNC SLAL or any non Canine tagged SLAL animations or something is wrong with my computer or i might have unwittingly modified something. But atleast everything is working now just without SLAC though. Aroused Creatures does not do anything special with any race. In fact it is designed to be as agnostic as possible in this regard in order to make it compatible with any future added creatures, basically anything with the creature keyword that SL says it can animate. The only adjustments that AC makes to animations is to add the Aggressive and DefaultAggressive tags to some of the most common creature animations (if they are installed) to facilitate the distinction between consensual and non-consensual animations as this is not natively supported by SL. As far as I know the Canine race is not actually a race it's just a means for SL to consolidate all the races that use a compatible dog/wolf skeleton. This is internal to SL and Aroused Creatures just trusts SL to make the association. Check if anything is overwriting the SexLab script files.
Mark Antony Posted January 17, 2020 Posted January 17, 2020 hey i noticed the fomod compatibility kit's patch for gray fox cowl does not included a mesh for the optional camel, is this intended? thank you
MadMansGun Posted January 17, 2020 Author Posted January 17, 2020 25 minutes ago, rickyking01 said: hey i noticed the fomod compatibility kit's patch for gray fox cowl does not included a mesh for the optional camel, is this intended? thank you the body shape is not compatible with the horse dick.
psychoqwirk420 Posted January 18, 2020 Posted January 18, 2020 Kind of random and apologies if this has been stated already, but a fun fact. This is NOT compatible with anything Rogueshot makes. They are a user on the Nexus. Just wanted to mention that
MadMansGun Posted January 18, 2020 Author Posted January 18, 2020 14 minutes ago, psychoqwirk420 said: NOT compatible with anything Rogueshot makes in more ways than one: no penis nodes, and the animations won't line up even if they did have them.
Mdy Posted January 19, 2020 Posted January 19, 2020 bummer, just went here and wanted to report about rougeshot's mods as well, Wicked Werewolves in particular Wasn't there patches quite some time ago for his mods? been away for a while
GoldMembr Posted January 20, 2020 Posted January 20, 2020 @MadMansGun Maybe this topic has come up before sorry if it has. Is it possible to fix any of the problems that have been there since the older MNC with "Hentai Creatures" ? It only seems to follow what u set in the MCM for maybe 2 "training sessions" if your lucky before the creature starts to glitch out not waiting the time limit, targeting other females in the middle of an animation then switching between them back and forth, just a bunch of weirdness. Having the friendly creatures to call on and use as followers and other ways to initiate sex with is awesome and I wouldn't want to lose that. The whole training aspect of turning it loose to rape NPC's is kind of broken.
MadMansGun Posted January 20, 2020 Author Posted January 20, 2020 49 minutes ago, GoldMembr said: @MadMansGun Is it possible to fix any of the problems that have been there since the older MNC with "Hentai Creatures" ? It only seems to follow what u set in the MCM for maybe 2 "training sessions" if your lucky before the creature starts to glitch out not waiting the time limit, targeting other females in the middle of an animation then switching between them back and forth, just a bunch of weirdness. Having the friendly creatures to call on and use as followers and other ways to initiate sex with is awesome and I wouldn't want to lose that. The whole training aspect of turning it lose to rape NPC's is kind of broken. i don't know how to fix it, i just use matchmaker to bypass that system.
GoldMembr Posted January 20, 2020 Posted January 20, 2020 1 hour ago, MadMansGun said: i don't know how to fix it, i just use matchmaker to bypass that system. Kinda figured that you would have already if you could. To bad alright then maybe someone else can fix it that knows how sometime but I'm not gonna hold my breath on that.
nun56unn5ufg Posted January 20, 2020 Posted January 20, 2020 Will this work with Nemesis animation patcher (as replacement to FNIS)? I am too scared to try myself
MadMansGun Posted January 20, 2020 Author Posted January 20, 2020 44 minutes ago, nun56unn5ufg said: Will this work with Nemesis animation patcher (as replacement to FNIS)? I am too scared to try myself i would assume no, the mod is made for FNIS. 1
Rockat Posted January 20, 2020 Posted January 20, 2020 @nun56unn5ufg @MadMansGun I could give it a try later today. I have to re-install and tests mods 1 by 1 at the moment, so it wouldn't take much more effort on my part to see if N.A.P works. 1
ASlySpyDuo Posted January 20, 2020 Posted January 20, 2020 @nun56unn5ufg @Rockat Current version of Nemesis has no support for creature animations, only humanoids. 1
ShivasBane Posted January 21, 2020 Posted January 21, 2020 I'm having a problem I hope someone here can help me solve. At the start of the companions questline you have to go with Farkas to collect a fragment of Wuthrad. The problem occurs when the PC is trapped behind a gate and Farkas changes to a werewolf and fights off the silver hand. As soon as he transforms he goes invisible and all you can see is a floating penis which then proceeds to kill all the enemies. Then when Farkas raises the gate there is an almost instant ctd. This happens 100% of the time. I have reinstalled MNC with all up to date requirements but I just can't seem to find a solution for this. Any ideas?
Xiaron Posted January 25, 2020 Posted January 25, 2020 Could you take a look at the Levelers Tower patch you made? I think ABC busted it at some point because the end node of the penis is hanging while the rest is fine and matches the animation.
MadMansGun Posted January 25, 2020 Author Posted January 25, 2020 1 hour ago, Xiaron said: Could you take a look at the Levelers Tower patch you made? I think ABC busted it at some point because the end node of the penis is hanging while the rest is fine and matches the animation. make sure MNC's horse skeleton is being used.
Xiaron Posted January 26, 2020 Posted January 26, 2020 5 hours ago, MadMansGun said: make sure MNC's horse skeleton is being used. Nothing except ABC is overwriting the horse skeleton in MNC, and switching things around the other way screws up horse animations that use the ABC rig now.
MadMansGun Posted January 26, 2020 Author Posted January 26, 2020 1 minute ago, Xiaron said: Nothing except ABC is overwriting the horse skeleton in MNC, and switching things around the other way screws up horse animations that use the ABC rig now. the MNC horse skeleton has the ABC nodes + 6 extra nodes for tip flaring.
erc1971 Posted January 27, 2020 Posted January 27, 2020 Quick question that is probably already answered somewhere in this giant thread... The new creatures (vampiric falmer, hallowed draugr, etc.) don't have penises. All the vanilla monsters do. I am guessing I am missing a mod or patch. Can anyone get me headed in the right direction on this? Thanks, Eric
MadMansGun Posted January 27, 2020 Author Posted January 27, 2020 2 hours ago, erc1971 said: vampire falmer, hallowed drauger, those are vanilla creatures. 2 hours ago, erc1971 said: don't have penises. Quote Aroused mesh not getting applied during animations: go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
thedarkone1234 Posted January 30, 2020 Posted January 30, 2020 On 1/21/2020 at 8:51 PM, ShivasBane said: I'm having a problem I hope someone here can help me solve. At the start of the companions questline you have to go with Farkas to collect a fragment of Wuthrad. The problem occurs when the PC is trapped behind a gate and Farkas changes to a werewolf and fights off the silver hand. As soon as he transforms he goes invisible and all you can see is a floating penis which then proceeds to kill all the enemies. Then when Farkas raises the gate there is an almost instant ctd. This happens 100% of the time. I have reinstalled MNC with all up to date requirements but I just can't seem to find a solution for this. Any ideas? Did you find a solution? I have this problem too...
GenioMaestro Posted January 30, 2020 Posted January 30, 2020 On 1/21/2020 at 7:51 PM, ShivasBane said: I'm having a problem I hope someone here can help me solve. At the start of the companions questline you have to go with Farkas to collect a fragment of Wuthrad. The problem occurs when the PC is trapped behind a gate and Farkas changes to a werewolf and fights off the silver hand. As soon as he transforms he goes invisible and all you can see is a floating penis which then proceeds to kill all the enemies. Then when Farkas raises the gate there is an almost instant ctd. This happens 100% of the time. I have reinstalled MNC with all up to date requirements but I just can't seem to find a solution for this. Any ideas? 43 minutes ago, thedarkone1234 said: Did you find a solution? I have this problem too... That seems to be an old problem caused by SOS. Go to Farkas, put it under the crosshair, open the MCM of SOS, select Scholong=none for Farkas and try make again the quest. Can be a skeleton problem. If you have random CTD in your game can be caused because you have a bad skeleton for Werevolves. When your game generate a Werevolve at 5 cells of distance, that mean you can not see the Werevolve, your game can made CTD.
thedarkone1234 Posted January 30, 2020 Posted January 30, 2020 23 minutes ago, GenioMaestro said: That seems to be an old problem caused by SOS. Go to Farkas, put it under the crosshair, open the MCM of SOS, select Scholong=none for Farkas and try make again the quest. Can be a skeleton problem. If you have random CTD in your game can be caused because you have a bad skeleton for Werevolves. When your game generate a Werevolve at 5 cells of distance, that mean you can not see the Werevolve, your game can made CTD. Thanks for the attempt, but I don't use SOS. Maybe it is the second thing you said though, as I found a solution: Going to creature framework in the MCM > creatures > page 8 (may vary if you have more mods I guess) and changing werewolves to "disabled" can get you through that scene, then I could enable it back. I guess I will keep that in mind if future companion scenes cause trouble.
GoosePeelings Posted January 30, 2020 Posted January 30, 2020 The canine schlong textures don't work for me, instead they appear bluish purple and shiny. I have the newest version of MNC, reinstalling did nothing. Also, vampire lords are solid black and shiny with no features. I tried installing new textures from nexus but nothing happened.
MadMansGun Posted January 30, 2020 Author Posted January 30, 2020 3 hours ago, GoosePeelings said: The canine schlong textures don't work for me, instead they appear bluish purple and shiny. that crappy "all in one" mod is the cause.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now