Jump to content

More Nasty Critters Legendary Edition


Recommended Posts

Posted
7 hours ago, PantherPanzerV said:

are they slal based animations with dog and wolf tags? in my case SLAC overrides the canine race and instead registers the dog race and wolf race(death hounds are tagged as wolf on scripts), thus i can play animations with dog and wolf animations just fine but only dog and wolf animations with dog race tag and wolf race tag as SLAC doesnt recognize dog and wolf animations with canine racetags on scripts and overrides it. When i disabled SLAC though all animations with dog, wolf, and canine racetags gets recognized. let me cite an example, all of the three animations are of the same animations:
missionary(dog) plays fine for dog
missionary(wolf) plays fine for wolf
missionary(canines) race does not exist, could not detect animations or something appears on the console menu

but with slac disabled
missionary(dog) plays fine for dog
missionary(wolf) plays fine for wolf
missionary(canines) plays fine for both wolf and dog

If it works for you either you are playing non MNC SLAL or any non Canine tagged SLAL animations or something is wrong with my computer or i might have unwittingly modified something. But atleast everything is working now just without SLAC though.  

 

Aroused Creatures does not do anything special with any race. In fact it is designed to be as agnostic as possible in this regard in order to make it compatible with any future added creatures, basically anything with the creature keyword that SL says it can animate. The only adjustments that AC makes to animations is to add the Aggressive and DefaultAggressive tags to some of the most common creature animations (if they are installed) to facilitate the distinction between consensual and non-consensual animations as this is not natively supported by SL.

 

As far as I know the Canine race is not actually a race it's just a means for SL to consolidate all the races that use a compatible dog/wolf skeleton. This is internal to SL and Aroused Creatures just trusts SL to make the association.

 

Check if anything is overwriting the SexLab script files.

Posted
25 minutes ago, rickyking01 said:

hey i noticed the fomod compatibility kit's patch for gray fox cowl does not included a mesh for the optional camel, is this intended? thank you

the body shape is not compatible with the horse dick.

Posted
14 minutes ago, psychoqwirk420 said:

NOT compatible with anything Rogueshot makes

in more ways than one: no penis nodes, and the animations won't line up even if they did have them.

Posted

bummer, just went here and wanted to report about rougeshot's mods as well, Wicked Werewolves in particular :/

Wasn't there patches quite some time ago for his mods? been away for a while

Posted

@MadMansGun

 

Maybe this topic has come up before sorry if it has. Is it possible to fix any of the problems that have been there since the older MNC with "Hentai Creatures" ? It only seems to follow what u set in the MCM for maybe 2 "training sessions" if your lucky before the creature starts to glitch out not waiting the time limit, targeting other females in the middle of an animation then switching between them back and forth, just a bunch of weirdness. Having the friendly creatures to call on and use as followers and other ways to initiate sex with is awesome and I wouldn't want to lose that. The whole training aspect of turning it loose to rape NPC's is kind of broken.

Posted
49 minutes ago, GoldMembr said:

@MadMansGun

 

Is it possible to fix any of the problems that have been there since the older MNC with "Hentai Creatures" ? It only seems to follow what u set in the MCM for maybe 2 "training sessions" if your lucky before the creature starts to glitch out not waiting the time limit, targeting other females in the middle of an animation then switching between them back and forth, just a bunch of weirdness. Having the friendly creatures to call on and use as followers and other ways to initiate sex with is awesome and I wouldn't want to lose that. The whole training aspect of turning it lose to rape NPC's is kind of broken.

i don't know how to fix it, i just use matchmaker to bypass that system.

Posted
1 hour ago, MadMansGun said:

i don't know how to fix it, i just use matchmaker to bypass that system.

Kinda figured that you would have already if you could. To bad alright then maybe someone else can fix it that knows how sometime but I'm not gonna hold my breath on that.

Posted
44 minutes ago, nun56unn5ufg said:

Will this work with Nemesis animation patcher (as replacement to FNIS)? I am too scared to try myself

i would assume no, the mod is made for FNIS.

Posted

I'm having a problem I hope someone here can help me solve. At the start of the companions questline you have to go with Farkas to collect a fragment of Wuthrad. The problem occurs when the PC is trapped behind a gate and Farkas changes to a werewolf and fights off the silver hand. As soon as he transforms he goes invisible and all you can see is a floating penis which then proceeds to kill all the enemies. Then when Farkas raises the gate there is an almost instant ctd. This happens 100% of the time. I have reinstalled MNC with all up to date requirements but I just can't seem to find a solution for this. Any ideas?

Posted

Could you take a look at the Levelers Tower patch you made? I think ABC busted it at some point because the end node of the penis is hanging while the rest is fine and matches the animation.

Posted
1 hour ago, Xiaron said:

Could you take a look at the Levelers Tower patch you made? I think ABC busted it at some point because the end node of the penis is hanging while the rest is fine and matches the animation.

make sure MNC's horse skeleton is being used.

Posted
5 hours ago, MadMansGun said:

make sure MNC's horse skeleton is being used.

Nothing except ABC is overwriting the horse skeleton in MNC, and switching things around the other way screws up horse animations that use the ABC rig now.

Posted
1 minute ago, Xiaron said:

Nothing except ABC is overwriting the horse skeleton in MNC, and switching things around the other way screws up horse animations that use the ABC rig now.

the MNC horse skeleton has the ABC nodes + 6 extra nodes for tip flaring.

Posted

Quick question that is probably already answered somewhere in this giant thread...

 

The new creatures (vampiric falmer, hallowed draugr, etc.) don't have penises.  All the vanilla monsters do.  I am guessing I am missing a mod or patch.  Can anyone get me headed in the right direction on this?

 

Thanks,

Eric

Posted

 

2 hours ago, erc1971 said:

vampire falmer, hallowed drauger,

those are vanilla creatures.

2 hours ago, erc1971 said:

don't have penises.

Quote

Aroused mesh not getting applied during animations:
go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.

 

Posted
On 1/21/2020 at 8:51 PM, ShivasBane said:

I'm having a problem I hope someone here can help me solve. At the start of the companions questline you have to go with Farkas to collect a fragment of Wuthrad. The problem occurs when the PC is trapped behind a gate and Farkas changes to a werewolf and fights off the silver hand. As soon as he transforms he goes invisible and all you can see is a floating penis which then proceeds to kill all the enemies. Then when Farkas raises the gate there is an almost instant ctd. This happens 100% of the time. I have reinstalled MNC with all up to date requirements but I just can't seem to find a solution for this. Any ideas?

Did you find a solution? I have this problem too...

Posted
On 1/21/2020 at 7:51 PM, ShivasBane said:

I'm having a problem I hope someone here can help me solve. At the start of the companions questline you have to go with Farkas to collect a fragment of Wuthrad. The problem occurs when the PC is trapped behind a gate and Farkas changes to a werewolf and fights off the silver hand. As soon as he transforms he goes invisible and all you can see is a floating penis which then proceeds to kill all the enemies. Then when Farkas raises the gate there is an almost instant ctd. This happens 100% of the time. I have reinstalled MNC with all up to date requirements but I just can't seem to find a solution for this. Any ideas?

43 minutes ago, thedarkone1234 said:

Did you find a solution? I have this problem too...

 

That seems to be an old problem caused by SOS. Go to Farkas, put it under the crosshair, open the MCM of SOS, select Scholong=none for Farkas and try make again the quest.

 

Can be a skeleton problem. If you have random CTD in your game can be caused because you have a bad skeleton for Werevolves.

When your game generate a Werevolve at 5 cells of distance, that mean you can not see the Werevolve, your game can made CTD.

Posted
23 minutes ago, GenioMaestro said:

 

That seems to be an old problem caused by SOS. Go to Farkas, put it under the crosshair, open the MCM of SOS, select Scholong=none for Farkas and try make again the quest.

 

Can be a skeleton problem. If you have random CTD in your game can be caused because you have a bad skeleton for Werevolves.

When your game generate a Werevolve at 5 cells of distance, that mean you can not see the Werevolve, your game can made CTD.

Thanks for the attempt, but I don't use SOS. Maybe it is the second thing you said though, as I found a solution: Going to creature framework in the MCM > creatures > page 8 (may vary if you have more mods I guess) and changing werewolves to "disabled" can get you through that scene, then I could enable it back. I guess I will keep that in mind if future companion scenes cause trouble.

Posted

The canine schlong textures don't work for me, instead they appear bluish purple and shiny.

 

I have the newest version of MNC, reinstalling did nothing.

 

Also, vampire lords are solid black and shiny with no features. I tried installing new textures from nexus but nothing happened.

Posted
3 hours ago, GoosePeelings said:

The canine schlong textures don't work for me, instead they appear bluish purple and shiny.

that crappy "all in one" mod is the cause.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...