Grey Cloud Posted July 9, 2019 Posted July 9, 2019 On 7/4/2019 at 6:31 PM, WaxenFigure said: Those are hilarious pictures. Best images I've seen in months. ? Â New creature variant -the Dickhead Troll. Â I want them in my game. 'Face fuck' animations anyone?
MadMansGun Posted July 9, 2019 Author Posted July 9, 2019 5 hours ago, thiciathy said: So glad you could replicate and it's not just something with my setup Are you planning a patch? i'm looking into the problem, right now i'm re-tracking down the other werewolf skeletons so i can compare them.
MadMansGun Posted July 10, 2019 Author Posted July 10, 2019 On 7/6/2019 at 6:14 AM, indemoniadus said: Is Someone Having FPS Falls With Werewolves? On 7/8/2019 at 10:41 AM, thiciathy said: YES! Same here. There is a quest in Radiant Prostitution where PC gets teleported into an empty big room with only a couple of werewolves and wolfs in it and nothing else. The longer I'm in this room, the lower FPS gets. After 2-3 minutes I'm at 10-15 FPS. try testing this edited skeleton, it seems to be working better on my end. skeleton.nif (it goes in "Data\meshes\actors\werewolfbeast\character assets" ) 1
rcy68 Posted July 11, 2019 Posted July 11, 2019 Small issue I think I know the reason for, but would like to confirm: Giants' penis isn`t attached to giant. It`s in the right spot, but it doesn`t move with the giant. It just hovers in space, so when the giant kneels or something, the penis floats above it. In an earlier post, you said "HDT all-in-one" was outdated. I use "All-in-One CBBE HDT Animated Pussy 4.0". Would that be the cause? Would hate to lose that, but I will if I must. Don`t waste time explaining how I could fix that mod to work, as I`m just a caveman, all this talk of CK and moving/replacing files scare and confuse me. Â I guess I shoulda deactivated the "all-in-one" mod before posting this, but I really want it to be something else. Sorry. Will do that now. Â Love this mod, by the way. Your hard work is greatly appreciated.?
MadMansGun Posted July 11, 2019 Author Posted July 11, 2019 1 hour ago, rcy68 said: Small issue I think I know the reason for, but would like to confirm: Giants' penis isn`t attached to giant. It`s in the right spot, but it doesn`t move with the giant. It just hovers in space, so when the giant kneels or something, the penis floats above it. In an earlier post, you said "HDT all-in-one" was outdated. I use "All-in-One CBBE HDT Animated Pussy 4.0". Would that be the cause? Would hate to lose that, but I will if I must. Don`t waste time explaining how I could fix that mod to work, as I`m just a caveman, all this talk of CK and moving/replacing files scare and confuse me. Â I guess I shoulda deactivated the "all-in-one" mod before posting this, but I really want it to be something else. Sorry. Will do that now. Â Love this mod, by the way. Your hard work is greatly appreciated.? yes, that is a skeleton problem, move that mod up in your load order or install ABC after it: https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/ Â
Dovahbear91 Posted July 11, 2019 Posted July 11, 2019 On 7/10/2019 at 8:47 PM, MadMansGun said: try testing this edited skeleton, it seems to be working better on my end. skeleton.nif 38.03 kB · 7 downloads (it goes in "Data\meshes\actors\werewolfbeast\character assets" ) im getting complete crashes on werewolves right now. I dont think that any other mods are changing them. Both male and female, will try this skeleton to see if it fixes issue but its not even a lag-crash its a straight up Alt+f4Â
rcy68 Posted July 12, 2019 Posted July 12, 2019 10 hours ago, MadMansGun said: yes, that is a skeleton problem, move that mod up in your load order or install ABC after it Load order, indeed. Moved MNC, SLAL and Beast HDT for MNC below XPMSE and all good...so far. My habit of NEVER letting ANYTHING overwrite XPMSE kinda bit me in the ass, this time. I don`t have ABC. Kinda thought your Beast HDT did something similar. Although I was worried they worked together in some way. I guess that`s the case? Honestly, I don`t really care about the penises, other than they`re there and do what they`re supposed to do. If these fancy HDT cocks wouldn`t clip and stayed "inside" the body, THAT would be worth having. Hate it when they pop out the back of the head during oral animations. Needs to be a tube running through the body, from mouth to a split in the belly and onto the vag and anus that the penis is locked into. But I figure that`s hard to do, or someone woulda done it. But anyway, thanks for the response. Sorry for the minor rambling, but that`s what I tend to do. At least it was a short one...for me. Â Again, love the mod. Pervy Skyrim would be so much LESS without it.
thiciathy Posted July 12, 2019 Posted July 12, 2019 On 7/10/2019 at 8:47 PM, MadMansGun said: try testing this edited skeleton, it seems to be working better on my end. skeleton.nif 38.03 kB · 8 downloads (it goes in "Data\meshes\actors\werewolfbeast\character assets" ) Sorry for taking so long to reply, but I needed to find more time to test it properly.  Regarding the FPS issue, it seems to be fixed. Can't get the FPS to drop with werewolfs anymore, so awesome job there ?  But there is still I think a separate werewolf skeleton issue that leads to crashes. It's a start (mostly) or end of the animation crash, and it's either a clean game disappears and you are in desktop now, or more frequently a "pure virtual function" error message. It's quite annoying because it doesn't happen always, only sometimes, but it happens most frequently during the Radiant Prostitution mod's "Wolfs in sheep's clothing" quest, which is what I used in following test. The relevant quest section looks like this:  The character drinks a potion that teleports her into an empty room with 3 werewolfs and 2 wolfs in it. She is than supposed to get a train run on her with all these 5 npcs in a sequence of werewolf > wolf > werewolf > wolf > werewolf, than auto teleport back and finish the quest. The 1st animation starts immediately as the screen fades in from black after she teleports in.  I tested it with your new skeleton, as well as the werewolf skeleton that comes with XP32MSE. I did 10 tests for each skeleton, writing down when the crash happened, and restarting the game after each test. Here are the results:  Edit: Added a 3rd test where I disabled werewolfs in Creature Framework, and used XP32MSE skeleton + SOS Vector Plexus Muscular schlong for Werewolfs instead. Dunno if it adds any relevant info, but here it is.  MNC skeleton: crash: 1st werewolf (animation start) crash: 1st werewolf (animation start) crash: werewolf > wolf > werewolf (animation start) crash: 1st werewolf (animation end) crash: 1st werewolf (animation end) crash: 1st werewolf (animation end) crash: 1st werewolf (animation start) crash: 1st werewolf (animation start) crash: 1st werewolf (animation start) crash: 1st werewolf (animation start) XP32MSE skeleton: crash: 1st werewolf (animation start) completed successfully completed successfully completed successfully completed successfully crash: 1st werewolf (animation start) completed successfully crash: 1st werewolf (animation start) crash: 1st werewolf (animation end) crash: 1st werewolf (animation start) XP32MSE + SOS: completed successfully crash: 1st werewolf (animation start) crash: 1st werewolf (animation start) crash: 1st werewolf (animation end) crash: werewolf > wolf > werewolf (animation end) crash: werewolf > wolf > werewolf (animation start) crash: werewolf > wolf > werewolf (animation end) completed successfully completed successfully crash: 1st werewolf (animation end) As you can see, the crashes happen for each skeleton, but they are WAY more frequent with MNC, not allowing me to finish the quest a single time.  I'm now on the edge of my experience with skyrim modding and internals, and have absolutely no clue what might be causing this, or where to move on from here in fixing it. All I can offer is to be a testing monkey ?  Also, what exactly is the difference between XP32MSE and MNC skeletons?
MadMansGun Posted July 12, 2019 Author Posted July 12, 2019 1 hour ago, thiciathy said: and have absolutely no clue what might be causing this me neither.  1 hour ago, thiciathy said: Also, what exactly is the difference between XP32MSE and MNC skeletons? Afaik you can't adjust werewolf schlong angle on either one, and dicks I think are the same as well. the first skeleton (the one with FPS issues) came from hdt werewolves, it has/had support for HDT boobs & butt and SOS penises. the newer edited skeleton has support for the HDT/SOS werewolf stuff + the new ABC penis and tongue (XP32 dose not support ABC) as for all other skeletons the big thing is adding support for having both ASOS and ABC installed at the same time, XP32 dose not support either of these mods.  there are many different werewolf dicks out there (Eg: MNC, HCOS, BHDT, SOS, BDS/YAS, ABC) so it depends on what your using, the SOS & YAS/BDS ones should be user controllable, but the ABC based ones are only controllable by the animators and there animations, the rest don't move.
AndragonFirefly Posted July 12, 2019 Posted July 12, 2019 I really appreciate your modding. Have had a ton of fun thus far over the years. Was wondering if you might could add a unicorn race from here as I have replaced most of the player horses with the unicorn. I know you stay busy but if you found the time to do this it will definitely earn you more brownie points, whatever that is worth. I mean, they COULD be special brownies. Well, if you are into that sort of thing of course. I'm not saying I am. Not saying I am not either. I'm just not saying anything else at all. Peace! Consider the Unicorn. Thanks!
WaxenFigure Posted July 12, 2019 Posted July 12, 2019 5 minutes ago, AndragonFirefly said: I really appreciate your modding. Have had a ton of fun thus far over the years. Was wondering if you might could add a unicorn race from here as I have replaced most of the player horses with the unicorn. I know you stay busy but if you found the time to do this it will definitely earn you more brownie points, whatever that is worth. I mean, they COULD be special brownies. Well, if you are into that sort of thing of course. I'm not saying I am. Not saying I am not either. I'm just not saying anything else at all. Peace! Consider the Unicorn. Thanks! Glowing rainbow schlong?
MadMansGun Posted July 12, 2019 Author Posted July 12, 2019 16 minutes ago, AndragonFirefly said: . https://www.youtube.com/watch?v=AvJ3Diwc3ms
MadMansGun Posted July 13, 2019 Author Posted July 13, 2019 10 hours ago, NeonTube100 said: Does this new v12RC9 version include HDT no, "ASOS" or "ABC" are taking care of that now, i just include the skeletons to support those mods.
AndragonFirefly Posted July 13, 2019 Posted July 13, 2019 20 hours ago, WaxenFigure said: Glowing rainbow schlong? Ha-ha! That would be funny and cool. But I am not picky. I will be glad to have the regular horse penis work and also just so that the Unicorn is accepted to do horse animations if that is all possible.
AndragonFirefly Posted July 13, 2019 Posted July 13, 2019 20 hours ago, MadMansGun said: https://www.youtube.com/watch?v=AvJ3Diwc3ms LOL, ikr. Now if I can get my character stabbed with a unicorn cock, we'll be all set. Whether it happens during a stroll on the beach or not is optional. 1
MadMansGun Posted July 13, 2019 Author Posted July 13, 2019 2 hours ago, AndragonFirefly said: . i hit a small problem, his ass is too small:
DremoraDream Posted July 14, 2019 Posted July 14, 2019 hey i have a question, my dogs are missing Textures on their cocks. I am also Running the Bakafactory ABC patch too. Every other creature is fine, just dogs, wolves, death hounds...  I checked my textures folder and there are textures for these creatures but they appear purple in game. Any ideas?Â
MadMansGun Posted July 14, 2019 Author Posted July 14, 2019 2 minutes ago, DremoraDream said: hey i have a question, my dogs are missing Textures on their cocks. I am also Running the Bakafactory ABC patch too. Every other creature is fine, just dogs, wolves, death hounds...  I checked my textures folder and there are textures for these creatures but they appear purple in game. Any ideas? a common cause of that is that you have BDIC installed, there is a patch at the bottom of page 20 of it's support thread.
AndragonFirefly Posted July 14, 2019 Posted July 14, 2019 4 hours ago, MadMansGun said: i hit a small problem, his ass is too small: Ok ok, you talked me into it. Just use the rainbow.
DremoraDream Posted July 14, 2019 Posted July 14, 2019 3 hours ago, MadMansGun said: a common cause of that is that you have BDIC installed, there is a patch at the bottom of page 20 of it's support thread. I dont use that mod, unless it comes with Hentai Creatures..... Also the patch link isn't working for me. Is it expired?
MadMansGun Posted July 14, 2019 Author Posted July 14, 2019 13 minutes ago, DremoraDream said: I dont use that mod, unless it comes with Hentai Creatures..... no, the other possibility is that bloody "hdt all in one" mod.
zaira Posted July 14, 2019 Posted July 14, 2019 Is it possible to force a Giant to be naked for a complete scene with MNC?
MadMansGun Posted July 14, 2019 Author Posted July 14, 2019 5 hours ago, zaira said: Is it possible to force a Giant to be naked for a complete scene with MNC? umm, yes? if not then something has gone wrong with CF. Quote Creature Framework Troubleshooting: Â "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing: you need to install the .bsa file from Sexlab Aroused to fix this problem.http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/ Â Aroused mesh not getting applied during animations: go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM. Â Creature Framework not registering mods or stuck in a registering loop: try reinstalling JContainers.https://www.nexusmods.com/skyrim/mods/49743/? Â
zaira Posted July 14, 2019 Posted July 14, 2019 Scriptname GiantAlias extends ReferenceAlias event OnLoad() Actor me = GetActorReference() me.RemoveAllItems() CreatureFramework cf = CreatureFrameworkUtil.GetAPI() cf.ActivateActor(me) cf.SetPuppet(me) cf.SetOverrideArousal(me,3) int eid = ModEvent.Create("slaUpdateExposure") ModEvent.PushForm(eid, me) ModEvent.PushFloat(eid, 100) ModEvent.Send(eid) endevent This way seems to work but I think some lines are redundant. However - it's obviously not MNC related...
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