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More Nasty Critters Legendary Edition


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Posted
1 hour ago, Pfiffy said:

So which cratures have changed? I'm working on the SE version rught now and want to know what I have to test first.  

changed the mammoth's penis mesh, fixed the sabercat's right eye tangents, fixed the bear's eye tangents, fixed a few draugr tangents, and removal of unneeded Vertex Colors & added/updated tangents on other meshes.

 

but i still don't know why nifopt thinks that there is something wrong with the skin data for every mesh ever made, i can't find anything wrong with them.

 

edit: be sure to send another output log for me to look at, i want to make sure that it's not removing Vertex Colors from meshes that need them (i edited some of them to try and trick nifopt into keeping them)

Posted
18 minutes ago, Einheit501 said:

Somebody know how to remove the black "smoke/fog" effect? Cant find it in the files...

what are you on about? MNC has nothing to do with special effects mods.

Posted
14 minutes ago, Einheit501 said:

.

there races (02003D02 & 0200C5F0) have a actor effect (020028EB) attached to them.

it has nothing to do with MNC or HC.

Posted

@

MadMansGun

 

i know its not from your mod :) I just wanted to ask if anybody know´s how to remove it or better in which direction i cant find it so i could add Alphachannel to the texture and delet it.

 

Any maybe if it effects HC or MNC if ido this.

Posted
32 minutes ago, Einheit501 said:

.

i already gave you the FormIDs, you need to edit the race to remove the actor effect.

Posted
3 hours ago, Korgil said:

Here's a weird creature in LE issue. Troll schlongs seem to attach at weird places on the body and move around as the body moves. I've done a full new install, following the install instructions and pdf file. Only seems to happen with trolls. 

 

 

:tounge_wink::tongue::yum: Those are hilarious pictures.

Posted
6 hours ago, Korgil said:

Here's a weird creature in LE issue. Troll schlongs seem to attach at weird places on the body and move around as the body moves. I've done a full new install, following the install instructions and pdf file. Only seems to happen with trolls. 

i would assume that's some sort of skeleton problem.

Posted

@ Korgil

If you have BakaFactory's ABC in your load order make sure it's after XP32 Skeleton... makes a difference which skeleton overwrites the other

Posted

I don't have BakaFactory but I do have All-In-One HDT Animated Pussy. I'll try putting that after XP32 Max Skeleton Extended 4.51. I didn't realize critters would be affected by those.

Thanks!

Posted
5 hours ago, Korgil said:

Getting better. MO2: I moved Skyrim Immersive Creatures mod above MNC v12RC8 on the left column. Schlong is now at waist height when SexLab kicks in (Hentai Creatures MNCv12 summon, train collared actor).

Desktop Screenshot 2019.07.06 - 06.11.23.32.png

Desktop Screenshot 2019.07.06 - 06.19.49.35.png

Desktop Screenshot 2019.07.06 - 06.22.12.83.png

That's gotta be a skeleton problem of some sort.  If I recall, detached schlongs in SOS are usually caused by the presence of a wrong skeleton.  See which skeletons you have and try moving each one to be "the" one until you find the right one.

Posted
6 hours ago, Korgil said:

Getting better. MO2: I moved Skyrim Immersive Creatures mod above MNC v12RC8 on the left column. Schlong is now at waist height when SexLab kicks in (Hentai Creatures MNCv12 summon, train collared actor).

do you have ABC or something installed? it needs to be loaded last if you do.

Posted
4 hours ago, MadMansGun said:

do you have ABC or something installed? it needs to be loaded last if you do.

what order are we doing these now? and can we get an updated list for the download page? I just added in abc since there's an se version now.

I thought from the last hdt war report i downloaded that mnc would be last?

 

Also, I keep having to re-register CF a second time after starting the game (and even though it registers on start). Otherwise, the creatures are missing their junk.

 

I've got them in this order currently, but might have beast HDT, compatibility kits and mnc out of order.

 

XP32 SE

[SexLab] Sexualized True Wolves of Skyrim for MNC

HDT Werewolf SSE v2.5

HDT Werewolves SSE - Moonlight Tales Essentials Compatibility

HDT Werewolves SSE - Moonlight Tales Essentials_ SOS (Textures ONLY)

SexLab BadDogHoodiesSSE V08 00 04

SexLab Schlongs_of_Skyrim_SE - HDT-SMP Collisions Converter

Animal_SOS_SE_0.1.6.1

SexLab Animal SOS Original Mesh

SexLab BakaFactory ABC Patch SE 0.96V

SexLab Beast HDT for MNC v12

SexLab HentaiCreatures MNCv12

SexLab HornyCreaturesofSkyrim V1 10SE

SexLab ModCompatibilityKitsForMNCv12

SexLab MoreNastyCritters v12RC6

Posted
26 minutes ago, zarantha said:

.

if that's your load order then i see so many problems here:

1. your in the wrong thread, your on the SLE page.

2. you have a major conflict of werewolf body mods and it's rendering them pointless.

3. too many animal hdt based mods at the same time and it's rendering them pointless.

4. Beast HDT is not even compatible with SSE, SLE and SSE don't use the same system for HDT stuff.

5. you should not install the entire "ModCompatibilityKitsForMNC" as a mod, it's not setup for that and will fuck things up....also i don't recall there ever being a SSE version of it.

6. at this point i give up trying to point out everything that's wrong, delete all and try again.

Posted
On 7/6/2019 at 3:14 PM, indemoniadus said:

Is Someone Having FPS Falls With Werewolves?

YES! Same here. There is a quest in Radiant Prostitution where PC gets teleported into an empty big room with only a couple of werewolves and wolfs in it and nothing else. The longer I'm in this room, the lower FPS gets. After 2-3 minutes I'm at 10-15 FPS.

 

I'd be very thankful for any pointers on how to pin-point the cause and fix for this issue ❤️ Here is some info to hopefully narrow it down:

 

- I'm on MNC v12RC6, I also have Animal SOS installed, but I don't think it does anything to werewolfs

- the creature framework reports that werewolves are handled by MNC

- "meshes/actors/werewolfbeast/character assets/skeleton.nif" comes from MNC

- animations also play fine, the issue is only the continuous FPS dropping

Posted

It's something with the skeleton!

 

I isolated the case into a test cell (coc unownedcell), spawned the werewolf from radiant prostitution quest (00023abc), and fps kept dropping just by werewolf being in the cell with me. The more werewolfs in the room, the faster the FPS drops.

 

Than I tried overwriting MNC warewolfbeast skeleton with the one from XP32 Maximum Skeleton Extended, did the same test, and the FPS remained stable. Tried doing the radiant prostitution quest again, and also FPS remained stable, no drops. So it's definitely something with the MNC warewolfbeast skeleton.

 

Temporary fix is to keep overwriting the skeleton with the one from XP32MSE, unfortunately that means no SOS angle adjustments which breaks a lot of animations :(

Posted
16 minutes ago, thiciathy said:

.

confirmed, something is indeed wrong with the werewolf skeleton, but i myself only start lagging if i spawn more than 3.

Posted

I'm getting some sort of purple skin issue with the creature genitals... does anyone have any insight on what might be causing this?

 

 

edit: for example all of the skeevers seem to get some sort of purple pipe out of their spines from the point where the schlong is attached to... looking at the texture files I guess this is part of skeevertool_n.dds?

 

(By chance could someone tell me what injects/seeks/loads the textures into the game/on to the meshes + why is there 3 texture .dds files for one creature? I'd at some point like to logic my way out of these situations rather than wait full days for answer...)

Posted
2 hours ago, 愛rainn said:

I'm getting some sort of purple skin issue with the creature genitals... does anyone have any insight on what might be causing this?

textures are somehow missing, also "BDIC" & "HDT all in one" are both known to have outdated meshes that are trying to use outdated/wrong file paths for them.

 

2 hours ago, 愛rainn said:

By chance could someone tell me what injects/seeks/loads the textures into the game/on to the meshes

in most cases the NIF model files themselves. and you can change the file paths with NifSkope.

 

2 hours ago, 愛rainn said:

why is there 3 texture .dds files for one creature?

https://forums.nexusmods.com/index.php?/topic/635357-textures-file-extensions/

Posted
9 hours ago, MadMansGun said:

confirmed, something is indeed wrong with the werewolf skeleton, but i myself only start lagging if i spawn more than 3.

So glad you could replicate and it's not just something with my setup :)Are you planning a patch?

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