MadMansGun Posted June 12, 2019 Author Share Posted June 12, 2019 2 hours ago, macnchz said: i know i have seen this - i cannot find it through searching this support topic - and there is a solve. Suddenly falmers penis' are floating during animations. Just falmers, and this is new - I have used MNC for a very long time without issues.  something is overriding it's skeleton.nif Link to comment
Mdy Posted June 12, 2019 Share Posted June 12, 2019 Hi, I'm having a purple dragon penis. While looking in MO nothing is overwriting anything related to MNC v11.4D dragons. I've got beast hdt installed, but had moved it before MNC while troubleshooting (and its mesh is also pointing to the same texture path). Have you got any tips? Link to comment
AlmaContaminada Posted June 12, 2019 Share Posted June 12, 2019 Greetings!.  First of all thanks for the work you're doing, and after that lets move to the issues part.  I've been having CTD's after installing Creature Framework and the newer version of NMS and i dont know how to solve it. Im fairly new into skyrim modding at least i know how to install mods with and without Mod Organizer but i never get into the gutts of them to solve issues and another thing, im sorry if my english is not good im not native !.  Having said that ... i think i can proceed to explain my case:   After placing those two mods vÃa MO2, the game starts crashing whenever i move around exterior places, i get into cities like Withe Run. The issue prevents me to play more than 2 or 3 minutes, just to get out from the Alternative Start, sometimes it crashes in the first loading screen, other times it freeze there and then resumes and everything seems to work but whenever i reach the point near a City or i get into it the game Crashes.  I've been able to use SexLab spells to test animations with NPC and Horse and those works but sometimes after the animation finish i get another CTD.  So in resume i get CTD on this:        - Getting into a City (Most of the times)      - Aproaching a City.      - After finishing a sex animation with (Very rare)      - Suddenly just by walking outside the first room of Alternative live.      - On Loading screens.  Here i can share my mod load order:  Spoiler  0  0   Skyrim.esm  1  1   Update.esm  2  2   Dawnguard.esm  3  3   HearthFires.esm  4  4   Dragonborn.esm  5  5   Lanterns Of Skyrim - All In One - Main.esm  6  6   Unofficial Skyrim Legendary Edition Patch.esp  7  7   ApachiiHair.esm  8  8   ApachiiHairFemales.esm  9  9   ApachiiHairMales.esm  10  a   ClimatesOfTamriel.esm  11  b   SexLab.esm  12  c   SexLabAroused.esm  13  d   Schlongs of Skyrim - Core.esm  14  e   CreatureFramework.esm  15  f   HighResTexturePack01.esp  16 10   HighResTexturePack02.esp  17 11   HighResTexturePack03.esp  18 12   Unofficial High Resolution Patch.esp  19 13   IcePenguinWorldMap.esp  20 14   RaceMenuMorphsCBBE.esp  21 15   ClimatesOfTamriel-Dawnguard-Patch.esp  22 16   ClimatesOfTamriel-Dragonborn-Patch.esp  23 17   EnhancedLightsandFX.esp  24 18   Further Dark Dungeons for ENB.esp  25 19   ClimatesOfTamriel-Dungeons-Hazardous.esp  26 1a   ClimatesOfTamriel-Interiors-Cold.esp  27 1b   ClimatesOfTamriel-Nights-Level-1.esp  28 1c   FNIS.esp  29 1d   Hothtrooper44_Armor_Ecksstra.esp  30 1e   KS Hairdo's.esp  31 1f   PAN_NPCs_DG.esp  32 20   RaceMenu.esp  33 21   RaceMenuPlugin.esp  34 22   SkyUI.esp  35 23   The Dance of Death - Ultimate Edition.esp  36 24   UIExtensions.esp  37 25   SOSRaceMenu.esp  38 26   XPMSE.esp  39 27   HDT Havok Object.esp  40 28   SLSO.esp  41 29   SexLabTools.esp  42 2a   SOS - Smurf Average Addon.esp  43 2b   SOS - VectorPlexus Muscular Addon.esp  44 2c   SOS - VectorPlexus Regular Addon.esp  45 2d   Remodeled Armor - Vanilla Replacer - Dawnguard.esp  46 2e   Remodeled Armor - Vanilla Replacer - Dragonborn.esp  47 2f   Remodeled Armor - Vanilla Replacer.esp  48 30   RevampedExteriorFog.esp  49 31   ENB Snow FX.esp  50 32   Hothtrooper44_ArmorCompilation.esp  51 33   Immersive Weapons.esp  52 34   PAN_NPCs.esp  53 35   SMIM-Merged-All.esp  54 36   Skyrim Flora Overhaul.esp  55 37   Schlongs of Skyrim.esp  56 38   MoreNastyCritters.esp  57 39   Bijin AIO.esp  58 3a   SOS - Shop.esp  59 3b   FNISspells.esp       Bijin NPCs.esp       Bijin Wives.esp       Bijin Warmaidens.esp  60 3c   SLAnimLoader.esp  61 3d   HentaiCreatures.esp  62 3e   Alternate Start - Live Another Life.esp  63 3f   ELFXEnhancer.esp   Here is the FNIS User Tool log:  Spoiler FNIS Behavior V7.4.5  12/06/2019 19:41:39 Skyrim 32bit: 1.9.32.0 - G:\Games\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones)  male: XPMS2HDT (115 bones) Patch: "SKELETON Arm Fix" Reading FNISBase V7.4.5 ... Reading FNISCreatureVersion V6.1 ... Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading MoreNastyCritters V1.0 ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Reading SexLabCreature V1.62 ...  1810 animations for 8 mods successfully included (character)  957 animations for 2 mods and 38 creatures successfully included  Another message i get from one of the logs i have tell me this but, i think i dont have enought animations to trigger this kind of CTD:  Spoiler 11 Jun 20:02:26 Skyrim has crashed while setting up FootIK. Some things you can try to fix this problem:  1. Reduce the amount of installed animations.  2. Try reload the save until it works.    I've been trying to avoid CTD with Crash Fix but it didnt work so i removed it.  Any advice? Link to comment
MadMansGun Posted June 12, 2019 Author Share Posted June 12, 2019 7 hours ago, Mdy said: Hi, I'm having a purple dragon penis. While looking in MO nothing is overwriting anything related to MNC v11.4D dragons. I've got beast hdt installed, but had moved it before MNC while troubleshooting (and its mesh is also pointing to the same texture path). Have you got any tips? "HDT all in one" is known to do that. Â 47 minutes ago, AlmaContaminada said: Any advice? your load order & FNIS log look fine, and this is what i can find on footik: https://www.loverslab.com/topic/57637-footik-crash/ Â 1 Link to comment
Dovahbear91 Posted June 12, 2019 Share Posted June 12, 2019 Feature request: Support/patch for Reapers: The Dark Tower Link to comment
AlmaContaminada Posted June 13, 2019 Share Posted June 13, 2019 I've been tinkering a little bit with the crashfixes and other tweaks on STEP page, and the error now falls into Memory, the game crashes with the memory allocation. The thing is i dont know what is causing this. I have 80 Mods and even removed the HD textures, Climates and Real Lights and FX but the issue appears. Any Advice? Â Spoiler 13 Jun 06:08:44 Skyrim has failed to allocate memory! Possibly running out of memory. Size / alignment of object being allocated was 22369776 / 0. Some things you can try: 1. Make sure ReduceSystemMemoryUsage=true is set in enblocal.ini - if you don't have ENB then install ENBoost and enable this option. 2. Try set AlignHeapAllocate=0 in CrashFixPlugin.ini - if you get additional crashes then put back to 1. 3. If it's during ShowRaceMenu then close the menu from time to time to free memory. 4. Enable CustomMemoryBlock in CrashFixPlugin.ini to reduce memory fragmentation. 5. If it's during ShowRaceMenu then disable UseOSAllocators=1 and re-enable after character creation is completed. Â I've tried everything this log tells me, but nothing fix it Link to comment
macnchz Posted June 13, 2019 Share Posted June 13, 2019 22 hours ago, MadMansGun said: something is overriding it's skeleton.nif okay. so XPMSE, Beast HDT or MNC .. which is final skeleton? Link to comment
MadMansGun Posted June 13, 2019 Author Share Posted June 13, 2019 8 hours ago, Dovahbear91 said: Feature request: Support/patch for Reapers: The Dark Tower Reapers The Dark Tower MNC Patch.7z  33 minutes ago, macnchz said: okay. so XPMSE, Beast HDT or MNC .. which is final skeleton? MNC Link to comment
Dovahbear91 Posted June 13, 2019 Share Posted June 13, 2019 3 hours ago, MadMansGun said: Reapers The Dark Tower MNC Patch.7z 610.97 kB · 0 downloads  MNC You a pizza boy part time or something? Because you fucking deliver, thanks my dude Link to comment
MadMansGun Posted June 13, 2019 Author Share Posted June 13, 2019 3 hours ago, Dovahbear91 said: . no, i'm a dragon fucker. Link to comment
Nymra Posted June 14, 2019 Share Posted June 14, 2019 Ok, I feel really bad, but I tried for hours now and cant fix it  Insects are too big in my SL Animations. Yes I have Billy SLAL Pack installed.  I have MNC v11 4C I had only the Compatibility Kit for v11 1E (dunno why.., the other file seems to gone missing) with "sslCreatureAnimationSlots.pex" I cannot find the file anywhere only anymore  But it does not work. I know I fixed this before, but it seems I missed something in the protocol and now I m stuck with it again -.-  Yes I use MO2 (sorry).  (why I do not use the current version of MNC? Because I customized MNC. I deleted a ton of animations from the SLAL to reduce my anim count. So every MNC update is a lot of work for me I also dont want to use the ABC stuff yet, to much other stuff to do loool).  So.... where did I mess up this time?  Do I need to rerun FNIS after installing the sslCreatureAnimationSlots.pex? That is the one thing I did not try yet I just realise... sigh  Link to comment
MadMansGun Posted June 14, 2019 Author Share Posted June 14, 2019 3 hours ago, Nymra said: Insects are too big in my SL Animations something is overriding them or adding new variations of them, use TES5Edit to find the problem.  3 hours ago, Nymra said: I have MNC v11 4C I had only the Compatibility Kit for v11 1E (dunno why.., the other file seems to gone missing) with "sslCreatureAnimationSlots.pex" I cannot find the file anywhere only anymore use the one for v11.5 found on the google drive.  3 hours ago, Nymra said: Do I need to rerun FNIS after installing the sslCreatureAnimationSlots.pex? That is the one thing I did not try yet I just realise... sigh you only need to run FNIS if you edit the behavior files, if you edit/replace sslCreatureAnimationSlots and/or sslCreatureAnimationDefaults you will need to re-register the animations in game (that's after you first remove the old scripts from your save file)  edit: also it's now mostly pointless to edit/replace "sslCreatureAnimationSlots" because "MoreNastyCrittersFactory" completely overrides the "function RegisterRaces" section. 1 Link to comment
Nymra Posted June 14, 2019 Share Posted June 14, 2019 1 hour ago, MadMansGun said: something is overriding them or adding new variations of them, use TES5Edit to find the problem.  use the one for v11.5 found on the google drive.  you only need to run FNIS if you edit the behavior files, if you edit/replace sslCreatureAnimationSlots and/or sslCreatureAnimationDefaults you will need to re-register the animations in game (that's after you first remove the old scripts from your save file) Note to myself: Dont run LOOT after manually correcting the Load Order o_O Little notice: I looked but could not find the sslCreatureAnimationSlots.pex on google drive either. I thought it was part of the ModCompatibilityPacks but either its not there or I am really completely blind. I dont need another one because the one obviously works now (with the load order fixed too) but I just wanted to let you know in case it just went missing on the drive. Link to comment
MadMansGun Posted June 14, 2019 Author Share Posted June 14, 2019 9 minutes ago, Nymra said: Little notice: I looked but could not find the sslCreatureAnimationSlots.pex on google drive either. I thought it was part of the ModCompatibilityPacks but either its not there or I am really completely blind. 1 hour ago, MadMansGun said: also it's now mostly pointless to edit/replace "sslCreatureAnimationSlots" because "MoreNastyCrittersFactory" completely overrides the "function RegisterRaces" section.   Link to comment
Nymra Posted June 14, 2019 Share Posted June 14, 2019 25 minutes ago, MadMansGun said:   another thing entirely, just because I just read your title as "professional dragon breeder" Do you know of any mod that makes dragon combat and dragon hit box less of a mess? I virtually deleted dragons out of my skyrim for 2 years now because they always attack when you dont need it, are a pain in the ass for melee oriented PCs (like mine) and when they land, they seem to have a magical wall around them that makes my melee weapons hit thin air and still hit the dragon Since I only use Creatures in Combat Defeat scenearios the bad Dragon Combat virtually also removes them from my kinky playthroughs So if you know something that at the same time not completly messes up Dragons as... sexually compatible creatures, I d appreciate that  Link to comment
MadMansGun Posted June 14, 2019 Author Share Posted June 14, 2019 2 hours ago, Nymra said: dragon combat there was a mod called "Dragon Combat Overhaul" but it looks like it's been taken down. Â 2 hours ago, Nymra said: dragon hit box no, but i do see what the problem is: 2 hours ago, Nymra said: they seem to have a magical wall around them that makes my melee weapons hit thin air and still hit the dragon it's because they do, i will test to see if i can edit it without crashing the game (i'm not good at editing collision objects) Link to comment
MadMansGun Posted June 14, 2019 Author Share Posted June 14, 2019 2 hours ago, Nymra said: . warning: not fully tested skeleton.nif 1 Link to comment
Nymra Posted June 14, 2019 Share Posted June 14, 2019 10 minutes ago, MadMansGun said: warning: not fully tested skeleton.nif 29.23 kB · 0 downloads Just finished a two hour test run of another mod, will test this later. Much appreciated Link to comment
Altaïr-Qu-Ten Posted June 15, 2019 Share Posted June 15, 2019 Hey people, I am out of ideas (obviously)  Install heavily modded Skyrim SE (1.5.73) all prerequisities are met using Mod Manager 2 My Modwat.ch  Problem CTD when starting animations with horses (haven't had the chance to test many other animals yet, but humans, chickens, cows and goats work fine)  Possible solutions I've gone through reinstalled MNC, animation mods, creature framework and aroused creatures (ran FNIS in clean state and after reinstalling mods) deleted skeleton.hkx adjusted load order  I hope this is enough info, if you'd like me elaborate on anything, just ask me to.   Link to comment
MadMansGun Posted June 15, 2019 Author Share Posted June 15, 2019 38 minutes ago, Altaïr-Qu-Ten said: . wrong thread, your in SLE/32bit https://www.loverslab.com/topic/95985-more-nasty-critters-special-edition/page/22/?tab=comments#comment-2650288 Link to comment
Dovahbear91 Posted June 15, 2019 Share Posted June 15, 2019 And a bit of an odd request/question: I remember in the past, almost all draugr and falmer where using the male models, but that changed quite a while ago. Is is possible to only have male draugr and falmer once again? Im not a fan of the females using the male aggressive animations and would generally prefer only male creatures Link to comment
Dovahbear91 Posted June 16, 2019 Share Posted June 16, 2019 On 6/13/2019 at 4:40 PM, MadMansGun said: no, i'm a dragon fucker. Speaking of which, the patch works great but does not come bundled with hdt collisions. A minor thing but just thought Id point that out for when you have time Link to comment
Rattlesnark Posted June 16, 2019 Share Posted June 16, 2019 Using the horse meshes in either the MNC Beast HDT or Convenient Horses compatibility kit archives (latest available versions) produces a bit of a bender for me - happens only on ABC-based animations (tested with two of Nibbles'). Here are some screenshots of the issue:https://imgur.com/8P0T1jchttps://imgur.com/s95okbxhttps://imgur.com/VlTjLhg Anyone else having the same issue? Doesn't happen when the meshes in baka's ABC Patch are used. Tested on both MNC 12.0RC6 and RC5. Link to comment
MadMansGun Posted June 16, 2019 Author Share Posted June 16, 2019 1 hour ago, Dovahbear91 said: And a bit of an odd request/question: I remember in the past, almost all draugr and falmer where using the male models, but that changed quite a while ago. Is is possible to only have male draugr and falmer once again? Im not a fan of the females using the male aggressive animations and would generally prefer only male creatures there have always been female Draugrs, and the Dawnguard DLC added the female Falmers. you would need to turn on "match creature gender" but that may disable some other animations as well.  the other option is to edit there armor addons to made the females use the male meshes, or use the herm meshes i made for the skyfem mod.  1 hour ago, Dovahbear91 said: Speaking of which, the patch works great but does not come bundled with hdt collisions. A minor thing but just thought Id point that out for when you have time you need to add a "NiStringExtraData" to the aroused/hard nif files by using NifSkope and add these lines to it: Name: HDT Havok Path String Data: SKSE\Plugins\hdthorse.xml   <---(assuming a horse, the dog would be SKSE\Plugins\hdtdog.xml )   1 hour ago, Rattlesnark said: Using the horse meshes in either the MNC Beast HDT or Convenient Horses compatibility kit archives (latest available versions) produces a bit of a bender for me - happens only on ABC-based animations (tested with two of Nibbles'). Here are some screenshots of the issue:https://imgur.com/8P0T1jchttps://imgur.com/s95okbxhttps://imgur.com/VlTjLhg Anyone else having the same issue? Doesn't happen when the meshes in baka's ABC Patch are used. Tested on both MNC 12.0RC6 and RC5. i'll look into it, but i think it's just a skeleton.nif mismatch error. Link to comment
Chris79 Posted June 16, 2019 Share Posted June 16, 2019 Okay so I updated to the latest versions of MNC Animal SOS ABC and am trying Maximum CBBE. While not every creature is like these poor horses I am curious if this is MNC Animal SOS ABC or Maxiumum CBBE that has caused this glitch. Other known beasts include Horker and Deadra Halflings from Immersive creatures. I do have the ModCompatiblityKit v12 and Hentai Creatures v12 as well as all other listed dependents. Link to comment
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