Dovahbear91 Posted June 13, 2019 Posted June 13, 2019 3 hours ago, MadMansGun said: Reapers The Dark Tower MNC Patch.7z 610.97 kB · 0 downloads MNC You a pizza boy part time or something? Because you fucking deliver, thanks my dude
MadMansGun Posted June 13, 2019 Author Posted June 13, 2019 3 hours ago, Dovahbear91 said: . no, i'm a dragon fucker.
Nymra Posted June 14, 2019 Posted June 14, 2019 Ok, I feel really bad, but I tried for hours now and cant fix it Insects are too big in my SL Animations. Yes I have Billy SLAL Pack installed. I have MNC v11 4C I had only the Compatibility Kit for v11 1E (dunno why.., the other file seems to gone missing) with "sslCreatureAnimationSlots.pex" I cannot find the file anywhere only anymore But it does not work. I know I fixed this before, but it seems I missed something in the protocol and now I m stuck with it again -.- Yes I use MO2 (sorry). (why I do not use the current version of MNC? Because I customized MNC. I deleted a ton of animations from the SLAL to reduce my anim count. So every MNC update is a lot of work for me I also dont want to use the ABC stuff yet, to much other stuff to do loool). So.... where did I mess up this time? Do I need to rerun FNIS after installing the sslCreatureAnimationSlots.pex? That is the one thing I did not try yet I just realise... sigh
MadMansGun Posted June 14, 2019 Author Posted June 14, 2019 3 hours ago, Nymra said: Insects are too big in my SL Animations something is overriding them or adding new variations of them, use TES5Edit to find the problem. 3 hours ago, Nymra said: I have MNC v11 4C I had only the Compatibility Kit for v11 1E (dunno why.., the other file seems to gone missing) with "sslCreatureAnimationSlots.pex" I cannot find the file anywhere only anymore use the one for v11.5 found on the google drive. 3 hours ago, Nymra said: Do I need to rerun FNIS after installing the sslCreatureAnimationSlots.pex? That is the one thing I did not try yet I just realise... sigh you only need to run FNIS if you edit the behavior files, if you edit/replace sslCreatureAnimationSlots and/or sslCreatureAnimationDefaults you will need to re-register the animations in game (that's after you first remove the old scripts from your save file) edit: also it's now mostly pointless to edit/replace "sslCreatureAnimationSlots" because "MoreNastyCrittersFactory" completely overrides the "function RegisterRaces" section. 1
Nymra Posted June 14, 2019 Posted June 14, 2019 1 hour ago, MadMansGun said: something is overriding them or adding new variations of them, use TES5Edit to find the problem. use the one for v11.5 found on the google drive. you only need to run FNIS if you edit the behavior files, if you edit/replace sslCreatureAnimationSlots and/or sslCreatureAnimationDefaults you will need to re-register the animations in game (that's after you first remove the old scripts from your save file) Note to myself: Dont run LOOT after manually correcting the Load Order o_O Little notice: I looked but could not find the sslCreatureAnimationSlots.pex on google drive either. I thought it was part of the ModCompatibilityPacks but either its not there or I am really completely blind. I dont need another one because the one obviously works now (with the load order fixed too) but I just wanted to let you know in case it just went missing on the drive.
MadMansGun Posted June 14, 2019 Author Posted June 14, 2019 9 minutes ago, Nymra said: Little notice: I looked but could not find the sslCreatureAnimationSlots.pex on google drive either. I thought it was part of the ModCompatibilityPacks but either its not there or I am really completely blind. 1 hour ago, MadMansGun said: also it's now mostly pointless to edit/replace "sslCreatureAnimationSlots" because "MoreNastyCrittersFactory" completely overrides the "function RegisterRaces" section.
Nymra Posted June 14, 2019 Posted June 14, 2019 25 minutes ago, MadMansGun said: another thing entirely, just because I just read your title as "professional dragon breeder" Do you know of any mod that makes dragon combat and dragon hit box less of a mess? I virtually deleted dragons out of my skyrim for 2 years now because they always attack when you dont need it, are a pain in the ass for melee oriented PCs (like mine) and when they land, they seem to have a magical wall around them that makes my melee weapons hit thin air and still hit the dragon Since I only use Creatures in Combat Defeat scenearios the bad Dragon Combat virtually also removes them from my kinky playthroughs So if you know something that at the same time not completly messes up Dragons as... sexually compatible creatures, I d appreciate that
MadMansGun Posted June 14, 2019 Author Posted June 14, 2019 2 hours ago, Nymra said: dragon combat there was a mod called "Dragon Combat Overhaul" but it looks like it's been taken down. 2 hours ago, Nymra said: dragon hit box no, but i do see what the problem is: 2 hours ago, Nymra said: they seem to have a magical wall around them that makes my melee weapons hit thin air and still hit the dragon it's because they do, i will test to see if i can edit it without crashing the game (i'm not good at editing collision objects)
MadMansGun Posted June 14, 2019 Author Posted June 14, 2019 2 hours ago, Nymra said: . warning: not fully tested skeleton.nif 1
Nymra Posted June 14, 2019 Posted June 14, 2019 10 minutes ago, MadMansGun said: warning: not fully tested skeleton.nif 29.23 kB · 0 downloads Just finished a two hour test run of another mod, will test this later. Much appreciated
Altaïr-Qu-Ten Posted June 15, 2019 Posted June 15, 2019 Hey people, I am out of ideas (obviously) Install heavily modded Skyrim SE (1.5.73) all prerequisities are met using Mod Manager 2 My Modwat.ch Problem CTD when starting animations with horses (haven't had the chance to test many other animals yet, but humans, chickens, cows and goats work fine) Possible solutions I've gone through reinstalled MNC, animation mods, creature framework and aroused creatures (ran FNIS in clean state and after reinstalling mods) deleted skeleton.hkx adjusted load order I hope this is enough info, if you'd like me elaborate on anything, just ask me to.
MadMansGun Posted June 15, 2019 Author Posted June 15, 2019 38 minutes ago, Altaïr-Qu-Ten said: . wrong thread, your in SLE/32bit https://www.loverslab.com/topic/95985-more-nasty-critters-special-edition/page/22/?tab=comments#comment-2650288
Dovahbear91 Posted June 15, 2019 Posted June 15, 2019 And a bit of an odd request/question: I remember in the past, almost all draugr and falmer where using the male models, but that changed quite a while ago. Is is possible to only have male draugr and falmer once again? Im not a fan of the females using the male aggressive animations and would generally prefer only male creatures
Dovahbear91 Posted June 16, 2019 Posted June 16, 2019 On 6/13/2019 at 4:40 PM, MadMansGun said: no, i'm a dragon fucker. Speaking of which, the patch works great but does not come bundled with hdt collisions. A minor thing but just thought Id point that out for when you have time
Rattlesnark Posted June 16, 2019 Posted June 16, 2019 Using the horse meshes in either the MNC Beast HDT or Convenient Horses compatibility kit archives (latest available versions) produces a bit of a bender for me - happens only on ABC-based animations (tested with two of Nibbles'). Here are some screenshots of the issue:https://imgur.com/8P0T1jchttps://imgur.com/s95okbxhttps://imgur.com/VlTjLhg Anyone else having the same issue? Doesn't happen when the meshes in baka's ABC Patch are used. Tested on both MNC 12.0RC6 and RC5.
MadMansGun Posted June 16, 2019 Author Posted June 16, 2019 1 hour ago, Dovahbear91 said: And a bit of an odd request/question: I remember in the past, almost all draugr and falmer where using the male models, but that changed quite a while ago. Is is possible to only have male draugr and falmer once again? Im not a fan of the females using the male aggressive animations and would generally prefer only male creatures there have always been female Draugrs, and the Dawnguard DLC added the female Falmers. you would need to turn on "match creature gender" but that may disable some other animations as well. the other option is to edit there armor addons to made the females use the male meshes, or use the herm meshes i made for the skyfem mod. 1 hour ago, Dovahbear91 said: Speaking of which, the patch works great but does not come bundled with hdt collisions. A minor thing but just thought Id point that out for when you have time you need to add a "NiStringExtraData" to the aroused/hard nif files by using NifSkope and add these lines to it: Name: HDT Havok Path String Data: SKSE\Plugins\hdthorse.xml <---(assuming a horse, the dog would be SKSE\Plugins\hdtdog.xml ) 1 hour ago, Rattlesnark said: Using the horse meshes in either the MNC Beast HDT or Convenient Horses compatibility kit archives (latest available versions) produces a bit of a bender for me - happens only on ABC-based animations (tested with two of Nibbles'). Here are some screenshots of the issue:https://imgur.com/8P0T1jchttps://imgur.com/s95okbxhttps://imgur.com/VlTjLhg Anyone else having the same issue? Doesn't happen when the meshes in baka's ABC Patch are used. Tested on both MNC 12.0RC6 and RC5. i'll look into it, but i think it's just a skeleton.nif mismatch error.
Chris79 Posted June 16, 2019 Posted June 16, 2019 Okay so I updated to the latest versions of MNC Animal SOS ABC and am trying Maximum CBBE. While not every creature is like these poor horses I am curious if this is MNC Animal SOS ABC or Maxiumum CBBE that has caused this glitch. Other known beasts include Horker and Deadra Halflings from Immersive creatures. I do have the ModCompatiblityKit v12 and Hentai Creatures v12 as well as all other listed dependents.
MadMansGun Posted June 16, 2019 Author Posted June 16, 2019 6 hours ago, Rattlesnark said: . replace the horse skeleton.nif in ABC with the one from MNC. 33 minutes ago, Chris79 said: ModCompatiblityKit v12 did you blindly install the entire kit? because that will cause problems. 1
btasqan Posted June 16, 2019 Posted June 16, 2019 Is it correct that small spiders dont havr schlongs? I only have Schlongs on large and giant.
MadMansGun Posted June 16, 2019 Author Posted June 16, 2019 2 hours ago, btasqan said: Is it correct that small spiders dont havr schlongs? I only have Schlongs on large and giant. all frostbite spiders should have dicks.
Z0mbiN3 Posted June 16, 2019 Posted June 16, 2019 Love the mod! Finally managed to fix horses causing CTDs, had to do with the old skeleton + XMPSE messing with it. Though now I seem to encounter a very weird problem, every single skeever (and rats) are completely static. They don't have any animations, they don't move, they don't react, they can only die. NPCs do kill them. Any idea or might it be another mod? Screenie: Spoiler
btasqan Posted June 16, 2019 Posted June 16, 2019 3 hours ago, MadMansGun said: all frostbite spiders should have dicks. My bad, I had loaded a save which hadent yet registered creature animations.
MadMansGun Posted June 16, 2019 Author Posted June 16, 2019 2 hours ago, Z0mbiN3 said: Love the mod! Finally managed to fix horses causing CTDs, had to do with the old skeleton + XMPSE messing with it. Though now I seem to encounter a very weird problem, every single skeever (and rats) are completely static. They don't have any animations, they don't move, they don't react, they can only die. NPCs do kill them. Any idea or might it be another mod? Screenie: Reveal hidden contents sounds like a bad behavior file (or possibly a bad mesh) try this: Quote 3. in Data\meshes\actors\skeever\behaviors delete these hkx files: skeeverbehavior.hkx FNIS_MNC_skeever_Behavior.hkx FNIS_MoreNastyCritters_skeever_Behavior.hkx and then rerun FNIS.
Ghost5 Posted June 16, 2019 Posted June 16, 2019 Is there a retexture of werewolfs, I kinda hate looking at boring vanilla skin textures. I would use the 4k one from that one site but... theres the seam from the sheath and balls . I just want to know is that is there any texture overhauls for werewolf to make them look better. 1
Shanea Posted June 17, 2019 Posted June 17, 2019 I've ran into an entirely different problem... when i start animation with troll, the trolls erection is stuck in the air! Troll movement runs correctly, just the erection is kinda glued to some invisible mesh... Anyone know what's wrong? 1
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