xelarain Posted July 17, 2019 Posted July 17, 2019 1 minute ago, MadMansGun said: it depends on what your having a problem with. Trying to launch Skyrim with Nasty Critters or Hentai Creatures enabled results in a crash. It seems simple enough but I don't have enough knowledge to solve it and I've been trying to look into it, at no result.
MadMansGun Posted July 17, 2019 Author Posted July 17, 2019 1 minute ago, xelarain said: . https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
xelarain Posted July 17, 2019 Posted July 17, 2019 51 minutes ago, MadMansGun said: https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ Yeah, followed it and no luck. I've been trying to see what the problem is but to no avail. It's the exact problem as someone already posted on the Install Guide page, but I do have the dlcs so I'm not sure.
Atros04 Posted July 17, 2019 Posted July 17, 2019 1 hour ago, MadMansGun said: that screenshot says otherwise. So my understanding of MO is that the load order is inverted. Things at the bottom are prioritized first. That's why the green in my last image shows that XPMS is overwriting files in MNC and SoS. Though I may be completely ass backwards on my interpretation of the description of MO. Either way, I am trying to understand here.
karlpaws Posted July 17, 2019 Posted July 17, 2019 51 minutes ago, Atros04 said: So my understanding of MO is that the load order is inverted. Things at the bottom are prioritized first. That's why the green in my last image shows that XPMS is overwriting files in MNC and SoS. Though I may be completely ass backwards on my interpretation of the description of MO. Either way, I am trying to understand here. MO loads mods in the order they are listed, so it loads SOS and then Sexlab and then MNC and then the skeleton, so XMPSE over wrote (the green, as you say) MNC and MNC also overwrites something else, as it has both the green + and red - by its lightning bolt. When you double click a mod you can look at its Overwrite tab and see which it replaces and which it was replaced by. Some stuff won't exactly show, like ESP changes (but TES Edit is good for that) or what is in BSAs... I think.
George222 Posted July 17, 2019 Posted July 17, 2019 Hello ! I have a problem with the Creatures !!!From an error I uninstalled Steam (and, by default, Skyrim). Now I've reinstalled everything (Skyrim LE), I first worked on the ambiance (which I worked very hard) and then I took care of the rest.My problem now is: how it looks like "Hentai Creatures" when I call them ... that is, a part of them (dog, wolf, deer, fox, spider, ...) are ok (see screen capture) the vast majority (Werewolf, Troll, Horse and many more) are just orange-colored polygons (see screenshot) - where I wrote the names of those who should be, but it looks like SF !!!I have no idea where to start looking for the error !!! ... if someone can help me with an idea, I would be grateful! Thank you in advance for some help!
Shade115 Posted July 17, 2019 Posted July 17, 2019 Spoiler 1 hour ago, George222 said: Hello ! I have a problem with the Creatures !!!From an error I uninstalled Steam (and, by default, Skyrim). Now I've reinstalled everything (Skyrim LE), I first worked on the ambiance (which I worked very hard) and then I took care of the rest.My problem now is: how it looks like "Hentai Creatures" when I call them ... that is, a part of them (dog, wolf, deer, fox, spider, ...) are ok (see screen capture) the vast majority (Werewolf, Troll, Horse and many more) are just orange-colored polygons (see screenshot) - where I wrote the names of those who should be, but it looks like SF !!!I have no idea where to start looking for the error !!! ... if someone can help me with an idea, I would be grateful! Thank you in advance for some help! Those red caution signs (they look something like a /!\ when they're not buried) are a Bethesda game's way of saying a model's missing. You either need to verify the integrity of the game's cache or make sure all of the mod's files were installed correct (I'd recommend doing the latter first).
George222 Posted July 17, 2019 Posted July 17, 2019 1 hour ago, Shade115 said: Reveal hidden contents Those red caution signs (they look something like a /!\ when they're not buried) are a Bethesda game's way of saying a model's missing. You either need to verify the integrity of the game's cache or make sure all of the mod's files were installed correct (I'd recommend doing the latter first). ====================================== I would like to check if I understand correctly your advice:1. Verify the integrity of the game's cache = that is, I have to go to Steam ... to: "Properties> Local Files> Verify Integrity of Game Cache ..."?2. "Make sure all the mod files have been installed correctly" = that is, do I have to check a particular MOD (for example: something related to "More Nasty Critters"), or any Mods could cause the error? ... then it would be big trouble !!! (I have over 200 installed modules, only for Graphics I worked for 2 weeks following this guide: https://www.sinitargaming.com/skyrim_graphics.html ) and I think I would not have the time and the patience to resume everything from the end !! PS "I also have some COCOs that worked well before, but now reinstalled, I get an error on most meshes of these clothes" ... is there any connection with this error?
MadMansGun Posted July 17, 2019 Author Posted July 17, 2019 5 hours ago, Fylix_Aerou said: After reading some posts here, does XPMSE come last in the load order? I don't remember this being written down somewhere. no, before MNC because the XP skeletons don't have the new nodes. 4 hours ago, George222 said: ====================================== I would like to check if I understand correctly your advice:1. Verify the integrity of the game's cache = that is, I have to go to Steam ... to: "Properties> Local Files> Verify Integrity of Game Cache ..."?2. "Make sure all the mod files have been installed correctly" = that is, do I have to check a particular MOD (for example: something related to "More Nasty Critters"), or any Mods could cause the error? ... then it would be big trouble !!! (I have over 200 installed modules, only for Graphics I worked for 2 weeks following this guide: https://www.sinitargaming.com/skyrim_graphics.html ) and I think I would not have the time and the patience to resume everything from the end !! PS "I also have some COCOs that worked well before, but now reinstalled, I get an error on most meshes of these clothes" ... is there any connection with this error? look at MNC first (and reinstall it because it sounds like it's meshes folder did not get installed right), then look at the mods that are getting loaded after it.
George222 Posted July 18, 2019 Posted July 18, 2019 On 7/17/2019 at 6:04 PM, MadMansGun said: no, before MNC because the XP skeletons don't have the new nodes. look at MNC first (and reinstall it because it sounds like it's meshes folder did not get installed right), then look at the mods that are getting loaded after it. ========================== I can not do anything good !!I have reinstalled the MNC everything (maybe and what was not supposed to be) ... I also made that change of load order (XP skeletron - before MNC ... although contradicting everything I knew until now) ... but I still have the same problem !!!... anyway I uploaded here in Modwat.ch everything !!! maybe someone will notice an error (or more):https://modwat.ch/u/George222/modlist
MadMansGun Posted July 19, 2019 Author Posted July 19, 2019 2 hours ago, George222 said: ========================== I can not do anything good !!I have reinstalled the MNC everything (maybe and what was not supposed to be) ... I also made that change of load order (XP skeletron - before MNC ... although contradicting everything I knew until now) ... but I still have the same problem !!!... anyway I uploaded here in Modwat.ch everything !!! maybe someone will notice an error (or more):https://modwat.ch/u/George222/modlist Quote Suggested Load Order: (Skyrim and it's DLCs here) SexLab.esm SexlabAroused.esm (only if fully installed) CreatureFramework.esm (other SexLab related mod's .esm here) (All other .esm mods here) SkyUI.esp UIExtensions.esp FNIS.esp (All other .esp mods here) SexLabTools.esp MoreNastyCritters.esp HentaiCreatures.esp (if installed, it's on MNC's download page) SexLabMatchMaker.esp SLAnimLoader.esp (other SexLab related mod's .esp here)
George222 Posted July 19, 2019 Posted July 19, 2019 8 hours ago, MadMansGun said: Hello !I would like to ask a few questions, because I have some questions and I would be grateful if you could help me: - First linked to MNC:1.) I saw that 2 new modes appeared on your download page and "Beast HDT" disappeared (did you include it in the MNC, or should it be downloaded from Bazinga's old page?). the 2 new ways: - "Experimental SexLabCreaturesV1-62 To SLAL Conversion" - I do not really understand what it is doing and given your warning - FOR AVERAGE USERS - as if I give up, because if I do not understand it can cause my game. - "ModCompatibilityKitsForMNCv12" - I understand there are compatibility patches for multiple MNC modes. But there are too many and I do not know if I installed those ways (for example: I saw that I was asking for something about DovahBear (because I do not have that installed mode), but on the other hand, it is possible to have certain modes installed So what do you advise me to do, install this ModCompatibilityKitsForMNCv12? or partially (and then identify exactly which modes I have installed)? 2.) I saw your suggestion for PLUGINS uploading order, but (I know you hate installation with Mod Manager, but I got used to MO and I do not know how to install it), and to me, so far, the most important was the order of installing MODs in the MO, and the PLUGINS load order was on the LOOT run. So if you respect your Suggestions for loading the PLUGINS, should I do it manually and not run LOOT anymore (because it would ruin my order again)? ... and then related to this idea (to respect your Suggestions) I would like to tell me more where I should put in the order of loading a few Plugins: - SOS (Schlongs of Skyrim.esp, SoS - The Wilds.esp, SOS - Smurf Average Addon.esp, SOS - Leoto Addon.esp, SOS - Revealing Armors.esp, SOS - skykids Addon.esp, SOSRaceMenu.esp) - XP (XPMSE.esp) - Race (RaceMenu.esp, RaceMenuPlugin.esp, RaceMenuMimic.esp, RaceMenuOverlays.esp, RaceMenuMorphsUUNP.esp, RaceCompatibility.esm ...) - those related to Player Preset and Follower (example: Akari.esp, SakuraFollower.esp ...) - and those related to clothing and armor (for example: [COCO] Lady Samurai.esp, C5Kev's Daedric Lace Armor UUNP.esp). 3.) I have seen here (above the discussion about the XP32 and MNC install order) ... does it really have to be "XP32 Maximum Skeleton Extended" installed in Mod Manager before "MoreNastyCritters"? (as it is now with me: XP32 - position 44 and MNC - position 45) ... if so, then I should not go down to the bottom of the installation order in the MO - to position 300 (in my case) ... because I think XP32 influences SKELETRON for both the Creature and the NPC - humanoid, and the MNC - affects SKELETRON only for Creature ... or am I wrong? Thank you if you have the patience to read everything and especially if you can help me with some tips !!!
MadMansGun Posted July 19, 2019 Author Posted July 19, 2019 7 hours ago, Fylix_Aerou said: I appear to crash any time I approach a pack of wolves near Riverwood. I've been running the same mod list for about a year and I've only updated this mod and Horny Creatures over time. This is on a new save, of course. When I come near riverwood, it seems like I have about 30 seconds after the wolf spawn before the game crashes. the "Alpha wolf" added/enabled by the "cutting room floor" mod is known to do that for some reason. 2 hours ago, George222 said: 1.) I saw that 2 new modes appeared on your download page and "Beast HDT" disappeared (did you include it in the MNC, or should it be downloaded from Bazinga's old page?). it's not supported anymore, you should use "Animal SOS (ASOS)" by olebronkosrak or "Animated Beast's Cocks (ABC)" by factoryclose. 3 hours ago, George222 said: "Experimental SexLabCreaturesV1-62 To SLAL Conversion" - I do not really understand what it is doing and given your warning - FOR AVERAGE USERS - as if I give up, because if I do not understand it can cause my game. *NOT FOR AVERAGE USERS. it converts sexlab's stock creature animations into a SLAL Pack so that they are easier to disable....but however there's a risk that it could cause SexLab to behave oddly and that it could mess up any mods that call on those animations by name. 3 hours ago, George222 said: "ModCompatibilityKitsForMNCv12" - I understand there are compatibility patches for multiple MNC modes. But there are too many and I do not know if I installed those ways (for example: I saw that I was asking for something about DovahBear (because I do not have that installed mode), but on the other hand, it is possible to have certain modes installed So what do you advise me to do, install this ModCompatibilityKitsForMNCv12? or partially (and then identify exactly which modes I have installed)? that file is not made for mod managers, you need to extract the patches that you want and repack them into a new 7zip. 3 hours ago, George222 said: 2.) I saw your suggestion for PLUGINS uploading order, but (I know you hate installation with Mod Manager, but I got used to MO and I do not know how to install it), and to me, so far, the most important was the order of installing MODs in the MO, and the PLUGINS load order was on the LOOT run. So if you respect your Suggestions for loading the PLUGINS, should I do it manually and not run LOOT anymore (because it would ruin my order again)? ... and then related to this idea (to respect your Suggestions) I would like to tell me more where I should put in the order of loading a few Plugins: - SOS (Schlongs of Skyrim.esp, SoS - The Wilds.esp, SOS - Smurf Average Addon.esp, SOS - Leoto Addon.esp, SOS - Revealing Armors.esp, SOS - skykids Addon.esp, SOSRaceMenu.esp) - XP (XPMSE.esp) - Race (RaceMenu.esp, RaceMenuPlugin.esp, RaceMenuMimic.esp, RaceMenuOverlays.esp, RaceMenuMorphsUUNP.esp, RaceCompatibility.esm ...) - those related to Player Preset and Follower (example: Akari.esp, SakuraFollower.esp ...) - and those related to clothing and armor (for example: [COCO] Lady Samurai.esp, C5Kev's Daedric Lace Armor UUNP.esp). those mods have there own readmes and instructions, and most* of them don't effect MNC anyways. 3 hours ago, George222 said: 3.) I have seen here (above the discussion about the XP32 and MNC install order) ... does it really have to be "XP32 Maximum Skeleton Extended" installed in Mod Manager before "MoreNastyCritters"? (as it is now with me: XP32 - position 44 and MNC - position 45) ... if so, then I should not go down to the bottom of the installation order in the MO - to position 300 (in my case) ... because I think XP32 influences SKELETRON for both the Creature and the NPC - humanoid, and the MNC - affects SKELETRON only for Creature ... or am I wrong? XP32 then MNC MNC has it's own skeletons that are made to support the ASOS and ABC mods, XP32 does not have the needed nodes for those mods.
Artful Dodger Posted July 19, 2019 Posted July 19, 2019 Hey hello, So MNC asks to overwrite these files,can i overwrite them or not ? falmer/character assets/skeleton.nif installed by XP32 Maximum Skeleton Extended giant/character assets/skeleton.nif installed by XP32 Maximum Skeleton Extended horse/character assets/skeleton.nif installed by XP32 Maximum Skeleton Extended troll/character assets/skeleton.nif installed by XP32 Maximum Skeleton Extended werewolfbeast/character assets/skeleton.nif installed by XP32 Maximum Skeleton Extended tools/GenerateFNIS_for_Users/BehavioredObjects.txt by Fores New Idles in Skyrim - FNIS - FNIS Creature Pack 6_1 tools/GenerateFNIS_for_Users/XXXBehavioredObjects.txt by Fores New Idles in Skyrim - FNIS - FNIS Creature Pack 6_1 Astronachflame.nif and astronachflamedead.nif installed by Skyrim_particle_patch_for_ENB_All-in-one Thank you
WaxenFigure Posted July 19, 2019 Posted July 19, 2019 15 hours ago, MadMansGun said: I may be time to see if you could pass your updated skeletons back to Groovtama to get a "new" version of the XPMSE skeletons set released which would allow you to remove the skeletons from your mod and make everything work again when XPMSE is last which is repeatedly recommended all over the place. It's really hard swimming against all that existing advice.
MadMansGun Posted July 19, 2019 Author Posted July 19, 2019 31 minutes ago, MazeRunn3r said: Hey hello, So MNC asks to overwrite these files,can i overwrite them or not ? yes.
Artful Dodger Posted July 19, 2019 Posted July 19, 2019 1 hour ago, MadMansGun said: yes. Amazing,thanks again man for your support now and in the past.
Artful Dodger Posted July 21, 2019 Posted July 21, 2019 So the mod All-in-One HDT Animated Pussy have few conflicts with MNC,when MNC is overwriten completely,canines have purple genitals and giants genitals is kinda flows in air if i don't overwrite giant and canine files then above problems is gone,but then i have no collisions for giant/canine,i am ok with no collisions,but thought maybe there's a third easy option/advice to have both? Edit: i guess because AIO is out of date and MNC is a fresh one so my problem is not fixable unless i would find/use some old(10.4v i believe) MNC version,damn..
Pinute Posted July 22, 2019 Posted July 22, 2019 On 4/2/2019 at 3:09 AM, Zergmax said: Have some trouble with Garm companion, i add patch, but when i try start animation, garm disappears, and animation start without him. Help pls. I had this problem as well. The solution is using TES5edit to edit the nif file path in the armor addon HuskyArmoredAAGARMHard in garm_companion.esp to be MoreNastyCritters\canine\armoredhuskyHard.nif, from MoreNastyCritters\canine\armoredhuskyHard2.nif. I'm pretty sure garm was patched against a very very old version.
LesboIsBesto Posted July 22, 2019 Posted July 22, 2019 I think I may have asked this before, my bad if I did \: but there are some mods I found that make the meshes of female creatures more "thicc" & I wanna know how much would it conflict with MNC's? Especially in my case cuz if you remember, you helped me make futas of all humanoid female creatures excluding Hagravens & Wispmothers so I don't know really know how these mods will impact those meshes. If they do mess with them alot, will that dick tutorial you have work on them, & will I need your base textures for the dick? I remember trying that tutorial on Mihail's Spider Daedra & it didnt work back then so not sure if the same thing applies here. One for example is this: & the others he made, all of which are BodySlide compatible apparently. The other was an extra thicc Draugr mesh I came across but forget where, looks like this:
MadMansGun Posted July 22, 2019 Author Posted July 22, 2019 16 hours ago, MazeRunn3r said: So the mod All-in-One HDT Animated Pussy have few conflicts with MNC,when MNC is overwriten completely,canines have purple genitals and giants genitals is kinda flows in air if i don't overwrite giant and canine files then above problems is gone,but then i have no collisions for giant/canine,i am ok with no collisions,but thought maybe there's a third easy option/advice to have both? Edit: i guess because AIO is out of date and MNC is a fresh one so my problem is not fixable unless i would find/use some old(10.4v i believe) MNC version,damn.. don't install the "MNC" part of that mod and use ASOS or ABC instead. 3 hours ago, Garolding said: I'm pretty sure garm was patched against a very very old version. possibly, but i'm unable to look into it (or any fucking thing) at this time. 2 hours ago, LesboIsBesto said: I think I may have asked this before, my bad if I did \: but there are some mods I found that make the meshes of female creatures more "thicc" & I wanna know how much would it conflict with MNC's? you would need to look in "Data\meshes\MoreNastyCritters\draugr" and replace the female nude meshes, the same may or may not apply to others. 2 hours ago, LesboIsBesto said: you helped me make futas of all humanoid female creatures excluding Hagravens & Wispmothers you may want to look at the "MNC patch" on the Skyfem mod page, the Hagravens have been done and others have been updated. 2 hours ago, LesboIsBesto said: The other was an extra thicc Draugr mesh I came across but forget where, looks like this: possibly Jacques00's handiwork, they made HDT female giants and werewolves. edit: it was meme supreme https://www.loverslab.com/topic/81992-hdt-female-draugrs-for-vanilla-and-immersive-creatures/ also here are some other female meshes: https://www.loverslab.com/topic/72363-solution-faq-female-creatures/
George222 Posted July 22, 2019 Posted July 22, 2019 On 7/19/2019 at 4:34 PM, MadMansGun said: the "Alpha wolf" added/enabled by the "cutting room floor" mod is known to do that for some reason. it's not supported anymore, you should use "Animal SOS (ASOS)" by olebronkosrak or "Animated Beast's Cocks (ABC)" by factoryclose. *NOT FOR AVERAGE USERS. it converts sexlab's stock creature animations into a SLAL Pack so that they are easier to disable....but however there's a risk that it could cause SexLab to behave oddly and that it could mess up any mods that call on those animations by name. that file is not made for mod managers, you need to extract the patches that you want and repack them into a new 7zip. those mods have there own readmes and instructions, and most* of them don't effect MNC anyways. XP32 then MNC MNC has it's own skeletons that are made to support the ASOS and ABC mods, XP32 does not have the needed nodes for those mods. ======================================= Hello ! I come back with my problem (which is no longer the old one = Creatures were orange polygons) ... I have solved this now, but I have problems: 1) - with the penis of creatures that are deformed to some creatures (troll, werewolf ...), others do not have a penis (eg: Horse ..) 2) - with collisions (no more collisions with Beast HDT) - so what should be done with HDT files (example: "HDT Physics Extensions" or "smp + on hdt patch" - from COCO clothing HDT) ? .. (here is an additional question: "Bazinga's "Naturalistic HDT" - can we still use it? (We have spent months beside Bazinga's work to understand and to do everything in common with "hdt jiggle and collision set "... I have not tested any more because I was annoyed ... I will do here, a little bracket to understand my frustration = (years since I was struggling with Modding at Skyrim LE and I have never I've been able to do everything to work perfectly - Graphics + Player + NPC + Creative + Physics & animations !!!) ... I feel like I'm about to give up ... now, for example, when I was close to succeeding, (Animal SOS ...) who are not sure what changes !!!! and old MODs that I just made them work (Beast HDT) and that have become inoperable !!! .. I still had 2 questions: 3) - The MODs: "Animal SOS" and "Animated Beast's Cocks (ABC)" work together, or only one of these 2 modes must be installed? 4) - During animation [for example, between the wolf (because he does not have a penis deformation) and my female player] - when approaching the camera, the body of the player and creature become transparent (so I can not check if they have collisions) ... (hope to be just a setting that I missed in MCM - SexLab !!!) Thank you ! ... and I still expect some insights!
MadMansGun Posted July 22, 2019 Author Posted July 22, 2019 2 hours ago, George222 said: 1) - with the penis of creatures that are deformed to some creatures (troll, werewolf ...), others do not have a penis (eg: Horse ..) skeletons are getting overwritten by other skeletons in other mods. 2 hours ago, George222 said: 2) - with collisions (no more collisions with Beast HDT) - so what should be done with HDT files (example: "HDT Physics Extensions" or "smp + on hdt patch" - from COCO clothing HDT) ? .. (here is an additional question: "Bazinga's "Naturalistic HDT" - can we still use it? (We have spent months beside Bazinga's work to understand and to do everything in common with "hdt jiggle and collision set "... I have not tested any more because I was annoyed ... I will do here, a little bracket to understand my frustration = (years since I was struggling with Modding at Skyrim LE and I have never I've been able to do everything to work perfectly - Graphics + Player + NPC + Creative + Physics & animations !!!) ... I feel like I'm about to give up ... now, for example, when I was close to succeeding, (Animal SOS ...) who are not sure what changes !!!! and old MODs that I just made them work (Beast HDT) and that have become inoperable !!! fuck if i know, there's a HDT war going on. 2 hours ago, George222 said: 3) - The MODs: "Animal SOS" and "Animated Beast's Cocks (ABC)" work together, or only one of these 2 modes must be installed? they can but you need to make sure the right skeletons are installed/loaded last (there was a patch on the ASOS page) 2 hours ago, George222 said: 4) - During animation [for example, between the wolf (because he does not have a penis deformation) and my female player] - when approaching the camera, the body of the player and creature become transparent (so I can not check if they have collisions) ... (hope to be just a setting that I missed in MCM - SexLab !!!) Thank you ! ... and I still expect some insights! umm...enter free cam mode?
George222 Posted July 23, 2019 Posted July 23, 2019 13 hours ago, MadMansGun said: skeletons are getting overwritten by other skeletons in other mods. fuck if i know, there's a HDT war going on. they can but you need to make sure the right skeletons are installed/loaded last (there was a patch on the ASOS page) umm...enter free cam mode? ======================== I did a lot of tests with these MODs last night and came to a disappointing conclusion (at least for me): with all respect for the idea and work of olebronkosrak, but its "Animal SOS (ASOS) "it seems to me the most useless and the most inefficient compared to the other two modes that should be further supported:" Animated Beast's Cocks (ABC) "by factoryclo and Beast HDT by Bazinga. Those 2 together did a really good job! everything was very natural and realistic, even though ABC still covered only some of the creatures, but patiently the other creatures could also solve and I think it is worth waiting, because everything was on a very good road (ABC - it does penis behavior of very realistic creatures, and Beast HDT - completes very well with the collisions between the vagina and the Creature's penis !!! ... instead, this Animal SOS makes almost nothing (who needs bigger penis on creatures?) on humanoid NPCs are SOS (but to Creatures is useless and totally unrealistic) !!! ... as well as the work of Mods Creators: ABC & Beast HDT is incomparable with the work of Animal SOS Creator (actually not a creator, just had the idea is to take over the work of the creator of SOS and adapt it to Creatures) ... and the result is disappointing !!! PS "the final conclusion is that you "MadMansGun" had to support these two MODs (ABC and Beast HDT) because you are the link between these modes, you are the father of the Creatures and you have to choose the best for them. With all the respect for your work, which I think is the most important in modding for Skyrim, but in my opinion you made the wrong choice! Thank you for everything and then you will realize that the good choice was to continue to support ABC & Beast HDT ... waiting for ABC to bring new Penis Reals for Creatures (because it creates and you should know best).
ShroomDraco Posted July 25, 2019 Posted July 25, 2019 Hello all, I have a quick (and hopefully simple) question to those of you with much more experience editing then I do. I was wondering if there was a way to get the Vargr (the white deathhounds from this mod https://www.nexusmods.com/skyrim/mods/60613) to be recognized the same way the deathhounds from the base game are in terms of animation. I looked around a bunch of threads and didnt exactly find anything solid as far as which direction (or even how to start changing the race for example) to go in, at least nothing I could understand at my minimum skill level when it comes to TES5 or the CK. Any help would be appreciated!
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