MadMansGun Posted June 1, 2019 Author Posted June 1, 2019 8 minutes ago, mqd1 said: should I avoid the mesh replacer too? it says it requires MNC 10.4 but animated pussy will not work if I avoid using MNC mesh replacer in all in one right? yes, it's super outdated that is whats giving you the purple dicks. the animated pussy should work with the collisions added by the other mods.
Oh shit WTF Posted June 1, 2019 Posted June 1, 2019 1 hour ago, MadMansGun said: yes, it's super outdated that is whats giving you the purple dicks. the animated pussy should work with the collisions added by the other mods. now texture is fixed. but is there any possible way for hdt pussy to work with MNC penis? I don't know why but drauger's penis works with hdt pussy after disabling MNC replacer in all in one, but wolf penis doesn't work with hdt pussy.
MadMansGun Posted June 1, 2019 Author Posted June 1, 2019 5 minutes ago, mqd1 said: now texture is fixed. but is there any possible way for hdt pussy to work with MNC penis? I don't know why but drauger's penis works with hdt pussy after disabling MNC replacer in all in one, but wolf penis doesn't work with hdt pussy. umm.... https://www.youtube.com/watch?v=fX4e81L-J7s 1
Grey Cloud Posted June 1, 2019 Posted June 1, 2019 10 hours ago, Ruhadre said: It's not misinformation. Yes it is. You issued the bald statement that: 11 hours ago, Ruhadre said: Instead of using AIO Animated pussy, which has been stated to be out of date Now you are changing it to: 10 hours ago, Ruhadre said: The animal part is out of date insofar as MNC is concerned. There is a big difference between those two statements.
Grey Cloud Posted June 1, 2019 Posted June 1, 2019 @Reesewow Thanks for that. I think I've got my head around it now.
MadMansGun Posted June 1, 2019 Author Posted June 1, 2019 3 minutes ago, Grey Cloud said: give it a fucking rest already, i've had enough of your condescending tone towards people seeking assistance. 2
Oh shit WTF Posted June 1, 2019 Posted June 1, 2019 8 hours ago, MadMansGun said: umm.... https://www.youtube.com/watch?v=fX4e81L-J7s Sorry lol I asked too much. Thank you for your help btw! Ill stfu now lmao
MadMansGun Posted June 1, 2019 Author Posted June 1, 2019 1 hour ago, mqd1 said: Sorry lol I asked too much. Thank you for your help btw! Ill stfu now lmao i have never been good at dealing with this HDT crap and all the random bullshit associated with it try loading Beast HDT last, maybe that will work out better.
Vuzzar Posted June 2, 2019 Posted June 2, 2019 On 5/31/2019 at 10:17 PM, MadMansGun said: something i just remembered: if you have "Horny Creatures of Skyrim" installed the "Player Hermaphrodite Werewolf patch" found in the "HCOS_ModCompatibilityKit&Extras.7z" can be used to make the player's werewolf form (and only the players) erect at all times: https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ I do not use HCOS, but I am looking into CF's script to see if the issue is there and maybe fix it myself. On 5/31/2019 at 10:17 PM, MadMansGun said: an alternative usage for this esp is to bypass the "sexlab werewolves" Argonian/Kajiit player bug. the problem is something's stopping the Creature Framework from applying the new mesh files to the player's werewolf form when they are playing as a Argonian or Kajiit. my solution to the problem is to just force the player's werewolf form to use one mesh at all times. (Player's Male or Herm Werewolf form is always erect, and Female form is Female). 1. open the HornyWereHermPlayer.esp with TES5Edit (http://www.nexusmods.com/skyrim/mods/25859/?) 2. find FormID 00000007 (just type 7 in the FormID search box and hit enter) 3. on the right side of the screen find the line called "WNAM-Worn Armor" 4. in the "WNAM-Worn Armor" line right click on "SkinHermWerewolvesSoft [ARMO:##005AD0]" and click on "Edit" 5. type in ONE of the following numbers for the body you want Note: ## = whatever number is in front of the "HornyWerewolves.esp" on the left side of the screen. FormID Female Player Male Player ##005AC2 Normal Female / Normal Male ##005ADE Normal Female / Male Horse (No Knot) ##005ADF Normal Female / Male Horse (Small offset Knot) ##005AE0 Normal Female / Male Horse (Large offset Knot) ##005AE1 Normal Female / Male Horse (Small Centered Knot) ##005AE2 Normal Female / Male Horse (Large Centered Knot) ##005AD1 Hermaphrodite / Hermaphrodite Horse (No Knot) ##005AD2 Hermaphrodite / Hermaphrodite Horse (Small offset Knot) ##005AD3 Hermaphrodite / Hermaphrodite Horse (Large offset Knot) ##005AD4 Hermaphrodite / Hermaphrodite Horse (Small Centered Knot) ##005AD5 Hermaphrodite / Hermaphrodite Horse (Large Centered Knot) The problem doesn't seem to come from sexlab werewolves as I've had the issue without it. Using sexlab tools or SLEN to initiate sex animations as a werewolf resulted in Creature Framework not putting the right skin on the player so I think the issue is related to CF itself.
MadMansGun Posted June 2, 2019 Author Posted June 2, 2019 1 hour ago, Antaufein said: The problem doesn't seem to come from sexlab werewolves as I've had the issue without it. Using sexlab tools or SLEN to initiate sex animations as a werewolf resulted in Creature Framework not putting the right skin on the player so I think the issue is related to CF itself. when the note was made that was just were people encountered the problem most so they wrongly blamed sexlab werewolves for the problem. at the time it was the only mod that lets you have sex in werewolf form so it's not like anyone could see the problem show up elsewhere.
pheew Posted June 3, 2019 Posted June 3, 2019 I'm testing out the animations using Hentai Creatures, however the only animations that play for the creatures (they play for the pc) are the Mnc ones and Billy's. Any ideas what to do with this?
MadMansGun Posted June 3, 2019 Author Posted June 3, 2019 8 minutes ago, pheew said: I'm testing out the animations using Hentai Creatures, however the only animations that play for the creatures (they play for the pc) are the Mnc ones and Billy's. Any ideas what to do with this? Quote 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE: if you do have the Creature Pack but some creatures are still just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
Paradise_L0st Posted June 3, 2019 Posted June 3, 2019 Hey MadMansGun, after following your stuff for a long time i just wanted to say: Thank you and really good Job man! Since you have to deal here with numerous (some unnecessary questions) I've tried to read through the 121 pages so my question is not asked twice or three times. Since I have not read through all the pages now I hope that's fine. Have you ever thought about expanding MNC and HC with new creatures? I do not know if that's your area or if that's even possible For example: https://www.nexusmods.com/skyrim/mods/94668 that mod with this kind of animation would be awesome xD No matter what you plan to do, keep up the good work! 1
Oh shit WTF Posted June 3, 2019 Posted June 3, 2019 I hate to bother but I got another issue, When animation with giants or troll starts, their penis float in the air. I don't know how to fix it. My install order is like MNC>AIO HDT pussy>beast HDT>ABC HDT
MadMansGun Posted June 3, 2019 Author Posted June 3, 2019 3 hours ago, Einheit501 said: Have you ever thought about expanding MNC and HC with new creatures? no not really, i mostly just work on adding the original skyrim creatures. 3 hours ago, Einheit501 said: I do not know if that's your area or if that's even possible it's a bit of a bitch to do, scripting is involved. 3 hours ago, Einheit501 said: For example: https://www.nexusmods.com/skyrim/mods/94668 that mod with this kind of animation would be awesome xD Mihail's stuff is extremely unpredictable when it come to animation compatibility. 2 hours ago, mqd1 said: I hate to bother but I got another issue, When animation with giants or troll starts, their penis float in the air. I don't know how to fix it. My install order is like MNC>AIO HDT pussy>beast HDT>ABC HDT that's a skeleton problem, something is overriding / has replaced it in your game. try reinstalling ABC and make sure nothing with skeletons is loading after it (Eg: xp32 maximum)
waiyan Posted June 3, 2019 Posted June 3, 2019 Is it possible to make modular installation of specific vanilla creature? For example, I enjoy seeing humanoid or canine creatures sex scene but want to exclude rats and insects. Also would it gain more performance by reducing creature types available for sex?
MadMansGun Posted June 3, 2019 Author Posted June 3, 2019 4 hours ago, waiyan said: Is it possible to make modular installation of specific vanilla creature? https://www.loverslab.com/topic/110536-how-do-i-get-rid-of-particular-fnis-anims/ https://www.loverslab.com/topic/104998-need-help-removing-animations-from-animation-packs/ 4 hours ago, waiyan said: Also would it gain more performance by reducing creature types available for sex? yes and no, in general less animations means better performance, but just removing a creature or 2 won't make a big difference (unless it had a lot of animations)
Seijin8 Posted June 4, 2019 Posted June 4, 2019 On 5/20/2019 at 12:12 PM, Seijin8 said: Minor request for future update: Can you add "ChaurusReaperTyrantRace" to the Chaurus Reaper race registration in a future update? Due to the way Sexlab innately registers chaurus as a single species, the only foolproof way to get them in (and have sexlab see them as a reaper variant) that I've found is to modify your script directly. I'm working on a mod, and this would help immensely. Thanks in advance. Pretty please?
MadMansGun Posted June 4, 2019 Author Posted June 4, 2019 18 minutes ago, Seijin8 said: Pretty please? i already did that, i just forgot to include the updated script. it should be fixed now. 1
Seijin8 Posted June 4, 2019 Posted June 4, 2019 6 minutes ago, MadMansGun said: i already did that, i just forgot to include the updated script. it should be fixed now. You rock. Thank you.
aqas1125 Posted June 4, 2019 Posted June 4, 2019 Why does the animation not work even though the creature races are the same? It is a creature added with Fantasia in Vicn Creature Pack.
Seijin8 Posted June 4, 2019 Posted June 4, 2019 16 minutes ago, aqas1125 said: Why does the animation not work even though the creature races are the same? It is a creature added with Fantasia in Vicn Creature Pack. Which creature?
aqas1125 Posted June 4, 2019 Posted June 4, 2019 45 minutes ago, Seijin8 said: Which creature? Giants, Dragons, Draugr, and most other Added creatures don't work at all...
Seijin8 Posted June 4, 2019 Posted June 4, 2019 6 minutes ago, aqas1125 said: Giants, Dragons, Draugr, and most other Added creatures don't work at all... Th might not be enabled. Even if they were enabled, they won't have genitals. No easy fix for that.
aqas1125 Posted June 4, 2019 Posted June 4, 2019 9 hours ago, Seijin8 said: Th might not be enabled. Even if they were enabled, they won't have genitals. No easy fix for that. Oh, it's a shame Thank.
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