Billyy Posted August 31, 2019 Author Posted August 31, 2019 On 8/7/2019 at 4:02 PM, Prolific said: I have a request. This may already be done/possible, but I am not aware of it. A sexy move/pose/dance/strut animation(s) that can be called by SL mods in the same way actual sex animations are called. I was playing around with Scent of Sex rules and thought what if arousal of source is below x then target dances naked, moves, sexy poses, struts around naked etc. to increase arousal of anyone viewing. I'm posting here because you are a very talented animator and you are still active.  Thanks, Prolific Things like this are unfortunately beyond the scope of this mod.  On 8/19/2019 at 7:05 PM, PeculiarTendencies said: Does anyone know which face mod this guy is using? Custom face, not really a mod. Is likely ‘pure skin’ for texture though. On 8/27/2019 at 4:15 PM, stingray1995 said: hey what's that bodyslide preset in the screenshots? is that cbbe or uunp? UUNP. Not a default preset though. 23 hours ago, nightshad said: it has ALOT of files attached in the zip do i need all of them????? Files are organized by pack-type. Only need what you want, but if you want all the packs then, yes you need all of them. Easiest to install with a mod manager.
Billyy Posted August 31, 2019 Author Posted August 31, 2019 Update posted. Â Another lesbian, FFM, and cuffed animation for humans, and some various animations and more redos of previous animations for creatures. 7
assassin394 Posted September 1, 2019 Posted September 1, 2019 Wow, that a lot of new animations. Thank you very much for the update.
Tuvalu Posted September 1, 2019 Posted September 1, 2019 Thanks for all you do Billyy, your beast animations especially are some of the absolute best. I'm grateful for all the animations you share with us! Â And hoping one day ABC will include canines as well, but until then the ones you've updated to include it are pretty *chef's kiss*.
Walking Disaster Posted September 1, 2019 Posted September 1, 2019 Awesome work, about 7% CTD down for me in fnis, i can finally squeeze in animated armory, yay
edgartheslayer Posted September 1, 2019 Posted September 1, 2019 Your animations are absolutely out of this world. Just crazy good. If there was anything I would ask, is that when you make animations with animated/moving penises, if it's not too much hassle, would you please consider doing it in mind that maybe someone doesn't use Animated Beast's Cocks for whatever reason? It won't be as good as with it, I understand, but at least it would be possible to move actor's positions so that sex would kind of look ok, but at the moment it is absolutely impossible with some of the new animations, like the troll standing 2, since the default penise is directed absolutely in the wrong direction, so movements make no sense even if you try to make it a rubbing, and not penetration. The reason being - Animated Beast's Cocks requires Any body mesh with physics(UUNP HDT, CBBE HDT) which I don't like at all compared to a polygon skin replacer I use. Of course I'm not complaining, I'm fine with the old animation that work with the default penises, but just in case "well you didn't even try to ask", well, so, here, I did, if it's absolutely no trouble for you XD if it kinda is, then well It's my problem for refusing to use an uunp or whatever. So hope you consider and thanks anyway!
MadMansGun Posted September 1, 2019 Posted September 1, 2019 28 minutes ago, edgartheslayer said: . MNCv12 comes with basic support for ABC based animations, so they should still line up even without ABC being installed.
donttouchmethere Posted September 1, 2019 Posted September 1, 2019 4 hours ago, Billyy said: Update posted. Â Another lesbian, FFM, and cuffed animation for humans, and some various animations and more redos of previous animations for creatures. cuffed lesbian ftw! thx for the update! My Skyrim would be pretty straight and boring without THE billy spice ?
Billyy Posted September 1, 2019 Author Posted September 1, 2019 2 hours ago, edgartheslayer said: Your animations are absolutely out of this world. Just crazy good. If there was anything I would ask, is that when you make animations with animated/moving penises, if it's not too much hassle, would you please consider doing it in mind that maybe someone doesn't use Animated Beast's Cocks for whatever reason? It won't be as good as with it, I understand, but at least it would be possible to move actor's positions so that sex would kind of look ok, but at the moment it is absolutely impossible with some of the new animations, like the troll standing 2, since the default penise is directed absolutely in the wrong direction, so movements make no sense even if you try to make it a rubbing, and not penetration. The reason being - Animated Beast's Cocks requires Any body mesh with physics(UUNP HDT, CBBE HDT) which I don't like at all compared to a polygon skin replacer I use. Of course I'm not complaining, I'm fine with the old animation that work with the default penises, but just in case "well you didn't even try to ask", well, so, here, I did, if it's absolutely no trouble for you XD if it kinda is, then well It's my problem for refusing to use an uunp or whatever. So hope you consider and thanks anyway! Hey, thanks. Â I feel for those who don't want to use ABC, but the main attraction I have with ABC is it allows those positions and dick angles that were simply impossible with the static dicks. I'm also a little stubborn on this as animators already have so many other factors to consider already (huge variance in body sizes is one of the main ones) that limit what we're able to do already, so I'd rather not stack the need to consider how to make static creature dicks work on top of everything else. Â That being said ABC requires a body with physics for collisions to work, but the dicks should bend and move even if one doesn't have those bodies installed afaik. 2
karlpaws Posted September 1, 2019 Posted September 1, 2019 I probably need to test this more and it might be particular to my setup, so any hints on what to look into would help  Usually after one of the yoke animations is used, my character's camera is stuck and won't zoom in/out. I can turn it around so it isn't totally broke and it has always fixed itself after using a cook pot or alchemy or enchanting station, furniture like that but not chairs/tables.
Narcolepsy Posted September 1, 2019 Posted September 1, 2019 1 hour ago, karlpaws said: I probably need to test this more and it might be particular to my setup, so any hints on what to look into would help  Usually after one of the yoke animations is used, my character's camera is stuck and won't zoom in/out. I can turn it around so it isn't totally broke and it has always fixed itself after using a cook pot or alchemy or enchanting station, furniture like that but not chairs/tables. I'm pretty sure this is just a problem with animations and freecam in Skyrim that rarely occurs, but can happen nonetheless. As you mentioned, using a station/furniture that takes over the character camera and animation will rest it.Â
Sam19823 Posted September 1, 2019 Posted September 1, 2019 Can some one help me about my animations some of them are not workin like deer or dragon and CHhunter , please some one help me : (Â
AnonAngelion Posted September 2, 2019 Posted September 2, 2019 Your the best Billyy awsome work as always 1
MadMansGun Posted September 2, 2019 Posted September 2, 2019 23 hours ago, Sam19823 said: Can some one help me about my animations some of them are not workin like deer or dragon and CHhunter , please some one help me : ( Quote  5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.  6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.  7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)  8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.  also make sure you have MNCv11 or newer installed. 2
Sam19823 Posted September 2, 2019 Posted September 2, 2019 5 hours ago, MadMansGun said: also make sure you have MNCv11 or newer installed. Tnx man thats help me alot ; )
blackmelody Posted September 3, 2019 Posted September 3, 2019 My character is acting during the sex, but the creature just stands there. Does someone know what's happening?
MadMansGun Posted September 3, 2019 Posted September 3, 2019 1 hour ago, blackmelody said: My character is acting during the sex, but the creature just stands there. Does someone know what's happening? 2 posts up.
isthisevenskyrim Posted September 4, 2019 Posted September 4, 2019 hello everyone i have a bit of an issue and it is simple, does this pack have any incompatible  animations with aroused creatures because in their thread it seems that its mostly about animations u see humans work fine but for creatures i tested some but when AC is testing for creatures it crashes and this maybe due to incompatible animations, what i tried is HTX user com fnis, load order, decrease animations, no errors or warnings and no mesh problems so that's the only thing i can think of i never had this problem before so i thought maybe skeletons but it seems i got the requirements down, billys pack gives every thing across the board thats why i need this to work.
Crate123 Posted September 4, 2019 Posted September 4, 2019 Big thanks for the new release, all the animations are top notch!
Camila Posted September 4, 2019 Posted September 4, 2019 Thanks for the update!! Another set of amazing animations! ?
Smush Posted September 6, 2019 Posted September 6, 2019 Looks like you will have some tweaking to do when you're back from Warcraft. The new ABC update for canines has affected a few of your newer animations like this.
poblivion Posted September 7, 2019 Posted September 7, 2019 Hi, I really like the animations you created. If possible, can you please create an animation like this (or similar)?  https://iris.paheal.net/_images/1c527b2136b7254fb0201b730bc70ef0/3276777 - Jill_Valentine Resident_Evil Source_Filmmaker animated johndoe1970 webm.webm  If not, it does not matter, all your animations are great, I will look forward to other new animations that you create in the futureÂ
Supreme Taco Posted September 7, 2019 Posted September 7, 2019 On 9/6/2019 at 12:36 PM, Smush said: Looks like you will have some tweaking to do when you're back from Warcraft. The new ABC update for canines has affected a few of your newer animations like this. Check your loadorder. I had this issue with giants, turned out MNC was overwriting ABC (Mod Organizer 2) 1
MadMansGun Posted September 8, 2019 Posted September 8, 2019 4 hours ago, Supreme Taco said: Check your loadorder. I had this issue with giants, turned out MNC was overwriting ABC (Mod Organizer 2) indeed, i need to update MNC when i get the time.
Smush Posted September 10, 2019 Posted September 10, 2019 On 9/7/2019 at 11:44 PM, Supreme Taco said: Check your loadorder. I had this issue with giants, turned out MNC was overwriting ABC (Mod Organizer 2) Checked. No issues. Manually installed ABC files to make sure the meshes and skeletons it supplies were the only ones available. Pictured issue only affects a small handful of Billyy animations. Other animators canine animations are fine. I would have thought if there was something wrong with a skeleton or mesh or load order then it would affect every animation that used those resources not a small few. I had no problems with giants. Seems to be only canines affected.
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