jenova666 Posted September 26, 2019 Posted September 26, 2019 If it is possible to make a request I want to ask if it is possible for you to make some kind of new FFF threesome animation? Threesome animations for only women is criminally rare. As far as I know only a single animation exist. It is a very unchallenged market and you make some awesome animations.
kiberme Posted September 26, 2019 Posted September 26, 2019 On 9/17/2019 at 6:52 AM, MadMansGun said: i found the problem, it looks like your node list has/had the "MagicEffectsNode" listed within it, the ABC skeleton.hkx misidentified the data that was exported for it and applied it to the new "CDBase" node. I didn't quiet inderstand honestly... Can it be fixed by me, user and not Billy himself?
MadMansGun Posted September 27, 2019 Posted September 27, 2019 On 9/26/2019 at 2:06 PM, kiberme said: I didn't quiet inderstand honestly... Can it be fixed by me, user and not Billy himself? either billyy needs to re-export the animations, or FactoryClose needs to add the "MagicEffectsNode" to the skeleton.hkx and have it listed before his new penis nodes. edit: a temp fix for now is to just delete the dog/wolf skeleton.hkx files, i don't think anyone has made animations for it yet anyways.
Sam19823 Posted September 28, 2019 Posted September 28, 2019 This issue not about this mod i just want help My mcm is empty after i remove a mod i try mcm console command too but didnt help I start a new game and my mcm menu is showing but just for this new save Please some one help me
Billyy Posted September 30, 2019 Author Posted September 30, 2019 Its update time once again. ABCified the 3 canine animations with the ol sideways dick, so they should be fixed now. There’s a couple new draugr animations, and a Chaurus reaper one, as well as a bunch of ABC edits and some redos. For humans there’s a footjob and a new ‘invisible furniture pack’ with a few animations. These are somewhat experimental in that I don’t know how conveniently usable they’ll be, and not to be confused with the regular ‘Furniture pack’ as they’re different. This pack is intended for manual alignment to objects in skyrim. However objects seem to have different collisions and shapes, so mileage may vary, but they’re designed to be used and aligned by pointing actor directly towards the front of the object to align, but experience can vary of course. I only plan to work with generic objects for this ‘invisible furniture’ pack (Bed, Chair, Table, Wall), and it’s pretty experimental in how people like them, so I’m interested to hear how they’re received. On 9/24/2019 at 11:09 AM, btasqan said: I am having an issue with the current Chaurus Hunter animations: The schlongs are not aligning in the center in your latest animation pack. Almost every animation from you has this issue. The interesting thing is that the wrong alignment randomly changes sides. Sometimes the schlongs align right, sometime left. This wasnt the case before as far as I can recall. I am also using ABC cocks and CBBE Bodyslide. This happens to me too. No idea if it's the hunter being wonk, or it's more ABC skeleton sideways dick trickery. Not sure how to fix seeing as you've noticed, it can bug in either direction. 6
Sam19823 Posted September 30, 2019 Posted September 30, 2019 HEY tnx for new update i love this animations i just have 1 Q where s geloryhol ?? im dum i know XD
karlpaws Posted October 1, 2019 Posted October 1, 2019 4 hours ago, Billyy said: I only plan to work with generic objects for this ‘invisible furniture’ pack (Bed, Chair, Table, Wall), and it’s pretty experimental in how people like them, so I’m interested to hear how they’re received. I love the invis anims. Ayasato has a couple as well. They're really useful for screenshots and storytelling since you don't have to worry about whether the bed or chair included with the anim fits the local decor. You can also use benches, boxes and other things the right height for the chair anims (similar to the "sit" x-markers NPCs can use - think Tonila in the Ragged Flagon sitting on the crate by the water) and there are a lot of dressers, taller crates, piles of junk or wood or walls and such the same height as a counter for those anims. (They can be used with Lean x-markers too, probably all the same height on purpose). Probably the best thing is they lined up correctly for me when I was having a look.
shiagwen Posted October 1, 2019 Posted October 1, 2019 i disagree with invisible furnitures. they are useless in the game., as karlpaws said, they can be used for screenshots, but the alignment is impossible for a floatinggame.. maybe you explain why you made them and how to use them. Why a bed ? all animations come without a bed. about abc : when it is buggy,, right / left adjustment, why use it ? if it is not buggy anymore, why not making all new animations with it ? about Gloryhole : the sense of a gloryhole is that the female is sitting behind and does a lot of sex with it. SL animation is just a single one, vanishing the scene aftertwards and redress. Is it possible to make a series of different animation in one piece ? that would be interesting for other scenes too. all that is needed is starting the next animation right before the other has ended. it can be done manually, but would be better as a system. 1
Lilzt3hcat Posted October 1, 2019 Posted October 1, 2019 Thanks for the update! Bunch of great new ones, and the updated ones are superb as-well.
BushJr Posted October 1, 2019 Posted October 1, 2019 1 hour ago, shiagwen said: about Gloryhole :... First thing you coud do right away is to add BJ into Foreplay to start with it and then go for penetration scene. Second option available for a regular player is to use SL Tools and create your own animation right in the game, picking scenes you want to see when you want them to see, up to 10 iIRC. And as for Invisible Furniture I Dissagree with YOU It is Leito's furniture anims that are useless in game. They done very well but you cant play them in your room because you already have your bed, throne, whatever there, you cant play it anywhere so there was no shadow glitch and it was correcly lighted from all sides.. These are good! Just face the object and enjoy. Object to high or to low? Its not Fallout! Pick it in console and change its scale! Push it to the ground! Do whatever you want! Love it! Need more of those! 1
karlpaws Posted October 1, 2019 Posted October 1, 2019 7 hours ago, shiagwen said: i disagree with invisible furnitures. they are useless in the game., as karlpaws said, they can be used for screenshots, but the alignment is impossible for a floatinggame.. maybe you explain why you made them and how to use them. Why a bed ? all animations come without a bed. The furniture anims are not keyed to a bed as Sexlab handles the "use a bed" option but half on/half off anims with at least one person having feet on the ground and the other either on the bed hanging off or leaning against the furniture or wall. Like BushJr said, similar to Leito's anims but without the animObject which makes them more useful because you don't have to worry about whether it fits the decor.... and doesn't take up the space of a full bed! The bed anim works on the single beds as well as doubles or anything else the same height so its much more versatile. 5 hours ago, BushJr said: It is Leito's furniture anims that are useless in game. They done very well but you cant play them in your room because you already have your bed, throne, whatever there, you cant play it anywhere so there was no shadow glitch and it was correcly lighted from all sides.. For a while, the ESP for the animObjects for his anims wasn't working in my game and I could do something similar with his anims, but getting things to line up on existing beds was a little harder because SL still wanted to put the actors in the middle of the bed and standing at the side, or on the bed, didn't work. Using the Follow Me for Sex mod with its Marker spell I could put a marker under the middle of the bed and it would mostly work. I kinda want to remove the throne animObjects so I could use them the same way. Here are some screenshots of the bed and table anims. The wall one is pretty self explanatory. Spoiler Spoiler
topgun97 Posted October 1, 2019 Posted October 1, 2019 5 hours ago, karlpaws said: The furniture anims are not keyed to a bed as Sexlab handles the "use a bed" option but half on/half off anims with at least one person having feet on the ground and the other either on the bed hanging off or leaning against the furniture or wall. Like BushJr said, similar to Leito's anims but without the animObject which makes them more useful because you don't have to worry about whether it fits the decor.... and doesn't take up the space of a full bed! The bed anim works on the single beds as well as doubles or anything else the same height so its much more versatile. For a while, the ESP for the animObjects for his anims wasn't working in my game and I could do something similar with his anims, but getting things to line up on existing beds was a little harder because SL still wanted to put the actors in the middle of the bed and standing at the side, or on the bed, didn't work. Using the Follow Me for Sex mod with its Marker spell I could put a marker under the middle of the bed and it would mostly work. I kinda want to remove the throne animObjects so I could use them the same way. Here are some screenshots of the bed and table anims. The wall one is pretty self explanatory. Reveal hidden contents Reveal hidden contents So I'm taking it that for the invisible furniture animations you have to manually stand in front of said object as the scene starts, then manually adjust both characters to fit with the object. It's not going to spawn the object as you start the animation. Hmmm, I like idea since now you can technically use those animations anywhere said objects are located. But having to manually adjust everything does make things more tedious for me personally.
WaxenFigure Posted October 1, 2019 Posted October 1, 2019 25 minutes ago, topgun97 said: So I'm taking it that for the invisible furniture animations you have to manually stand in front of said object as the scene starts, then manually adjust both characters to fit with the object. It's not going to spawn the object as you start the animation. Hmmm, I like idea since now you can technically use those animations anywhere said objects are located. But having to manually adjust everything does make things more tedious for me personally. "Furniture" animations only make sense in the first place for use when creating video stories, for regular game play they are jarring. An advanced version of Sexlab could possibly fix that by having offsets from the furniture (no animation object) in addition to the other offsets but that's more stuff to load and store for each animation. 1
karlpaws Posted October 2, 2019 Posted October 2, 2019 2 hours ago, topgun97 said: So I'm taking it that for the invisible furniture animations you have to manually stand in front of said object as the scene starts, then manually adjust both characters to fit with the object. It's not going to spawn the object as you start the animation. Hmmm, I like idea since now you can technically use those animations anywhere said objects are located. But having to manually adjust everything does make things more tedious for me personally. I don't know how much manual adjusting you need, though that'll depend, as always, on which types of body you are using and how close they are to the animator's references. For me, the bed and table heights were correct so yes, all I had to do was stand by the bed and talk to the NPC or use a spell to start the anim. If you have used any of Ayasato's SLAL packed anims, these are like those. Nothing for counter height but I wonder if I can use that Bed anim at the top of a stairs... hrm. I suppose that last idea leads into WF's regarding storytelling... using positions for kinky sex. 1 hour ago, WaxenFigure said: "Furniture" animations only make sense in the first place for use when creating video stories, for regular game play they are jarring. An advanced version of Sexlab could possibly fix that by having offsets from the furniture (no animation object) in addition to the other offsets but that's more stuff to load and store for each animation. In a way, just about all of the animations except for the kneeling and standing ones are gonna be jarring. Who lays down on the dirty inn floor for missionary sex? If Ashal or anyone else helping with Sexlab Framework could create something to properly handle furniture items and idle x-markers, we could have properly positioned standing and leaning anims using the markers and anything else fitting use the beds, tables, chairs, bar counters and any other furniture with proper object bounds. Too many SL starting mods give you too little control over the anims as well so you're likely to get ones that aren't right for the location on top of everything. I just keep my SL Tools hotkey handy and when I get a notice of which anim got picked, generally hit it and pick another.
topgun97 Posted October 3, 2019 Posted October 3, 2019 23 hours ago, karlpaws said: I don't know how much manual adjusting you need, though that'll depend, as always, on which types of body you are using and how close they are to the animator's references. For me, the bed and table heights were correct so yes, all I had to do was stand by the bed and talk to the NPC or use a spell to start the anim. If you have used any of Ayasato's SLAL packed anims, these are like those. Nothing for counter height but I wonder if I can use that Bed anim at the top of a stairs... hrm. I suppose that last idea leads into WF's regarding storytelling... using positions for kinky sex. In a way, just about all of the animations except for the kneeling and standing ones are gonna be jarring. Who lays down on the dirty inn floor for missionary sex? If Ashal or anyone else helping with Sexlab Framework could create something to properly handle furniture items and idle x-markers, we could have properly positioned standing and leaning anims using the markers and anything else fitting use the beds, tables, chairs, bar counters and any other furniture with proper object bounds. Too many SL starting mods give you too little control over the anims as well so you're likely to get ones that aren't right for the location on top of everything. I just keep my SL Tools hotkey handy and when I get a notice of which anim got picked, generally hit it and pick another. Yea, I think being able to target a specific wall, table, chair etc. and play animations only tagged for going with those "furniture" is needed in SL. Like as you start a scene, the same way SL asks you if you want to use a bed it could also ask to if you want to mark a specific location or furniture and have specific animations play in said location. That way you don't have to stand next to a table and hope you get the correct animation. But I don't think it will work very well in Skyrim's current engine, at least in LE. But idk I'm not a modder.
darkmatter86 Posted October 3, 2019 Posted October 3, 2019 Thank you for the new update. However, I have an issue with the new and ABC draugr's animations. Somehow the draugr's dick don't move at all while other creatures's ABC animations work fine. I need some advises about this. I already have the ABC patch 1.131 installed btw. Thanks in advance.
Sam19823 Posted October 3, 2019 Posted October 3, 2019 1 hour ago, darkmatter86 said: Thank you for the new update. However, I have an issue with the new and ABC draugr's animations. Somehow the draugr's dick don't move at all while other creatures's ABC animations work fine. I need some advises about this. I already have the ABC patch 1.131 installed btw. Thanks in advance. Uninstall ABC and start ur game make save and exit install ABC again This maid fix ABC draugr or falmer
shiagwen Posted October 3, 2019 Posted October 3, 2019 On 10/1/2019 at 2:07 PM, BushJr said: First thing you coud do right away is to add BJ into Foreplay to start with it and then go for penetration scene. Second option available for a regular player is to use SL Tools and create your own animation right in the game, picking scenes you want to see when you want them to see, up to 10 iIRC. And as for Invisible Furniture I Dissagree with YOU It is Leito's furniture anims that are useless in game. They done very well but you cant play them in your room because you already have your bed, throne, whatever there, you cant play it anywhere so there was no shadow glitch and it was correcly lighted from all sides.. These are good! Just face the object and enjoy. Object to high or to low? Its not Fallout! Pick it in console and change its scale! Push it to the ground! Do whatever you want! Love it! Need more of those! you wont get bj and penetration right behind each other, you have to select both with sltools. i am not talking about sltools here. creating own animations never worked properly. also i am not talking about 10 steps, i am talking about 10 animations. that is gloryhole. invisible furniture : you have to select furniture, again, via sltools and then adjust it. have fun doing so each time. i dont use them, finish.
darkmatter86 Posted October 3, 2019 Posted October 3, 2019 1 hour ago, Sam19823 said: Uninstall ABC and start ur game make save and exit install ABC again This maid fix ABC draugr or falmer It works like a charm. Thank you so much.
Sam19823 Posted October 3, 2019 Posted October 3, 2019 2 hours ago, darkmatter86 said: It works like a charm. Thank you so much. ; )
Heroine HoneyCrotch Posted October 3, 2019 Posted October 3, 2019 Ran into a small problem with 2.61 In the fomod i ignored creature misc animations. My mammoths became placid. Ran Fnis, started new game. Placid Mammoths, Re-ran Fnis, no dice, reverted back to previous Billyy's Animation and reran fnis and Im good. I didnt try reinstalling 2.61 and activating creature misc in fomod, going try that now. Edit. Reinstalled 2.61 and activated creature misc pack in fomod, reran fnis, mammoths were good. MO1 user, on my end ignoring creature misc pack in fomod threw off mammoths, activating that pack in fomod and mammoths work as intended. Super thanks for animations Billyy! there the best!
Jeff_9 Posted October 6, 2019 Posted October 6, 2019 The new Draugr_Cowgirl set looks amazing. Is there any chance you'll make a human version?
Zukzukarr Posted October 8, 2019 Posted October 8, 2019 On 10/1/2019 at 1:04 PM, shiagwen said: i disagree with invisible furnitures. they are useless in the game., as karlpaws said, they can be used for screenshots, but the alignment is impossible for a floatinggame.. maybe you explain why you made them and how to use them. Why a bed ? all animations come without a bed. about abc : when it is buggy,, right / left adjustment, why use it ? if it is not buggy anymore, why not making all new animations with it ? about Gloryhole : the sense of a gloryhole is that the female is sitting behind and does a lot of sex with it. SL animation is just a single one, vanishing the scene aftertwards and redress. Is it possible to make a series of different animation in one piece ? that would be interesting for other scenes too. all that is needed is starting the next animation right before the other has ended. it can be done manually, but would be better as a system. How is it impossible to align? You just face the object and stay close. On the contrary, I loved the invisible furniture animations and looking forward for the new animations like these with excitement. They're perfect for immersive gameplay, I don't want another bed to spawn in the middle of my bedroom.
Zukzukarr Posted October 8, 2019 Posted October 8, 2019 On 10/2/2019 at 2:27 AM, topgun97 said: So I'm taking it that for the invisible furniture animations you have to manually stand in front of said object as the scene starts, then manually adjust both characters to fit with the object. It's not going to spawn the object as you start the animation. Hmmm, I like idea since now you can technically use those animations anywhere said objects are located. But having to manually adjust everything does make things more tedious for me personally. You dont have to manually adjust the characters, they're designed with the said object in the mind. Allignments were perfect in my game from the start.
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