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Looking for a few good wo/men: FNIS 7.5 Closed Beta (Animation Load CTD Calculation)


fore

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Posted

PLEASE don't ask to participate if

 - you are inexperienced, and/or

 - only curious, and/or

 - don't want to spend at least two, three hours of REAL testing (not just running as usual).

 

 

 

Background:
See Article Skyrim Animation Load CTD: Understand the background of this unpleasant restriction. And how FNIS can help you.

 

What it is:
Starting with the upcoming Version 7.5 XXL, FNIS will calculate the Skyrim behavior/animation load, predict it's (installation specific) CTD threshold, and issue a warning after generation if the calculated value is at least 99%. It will also show the CTD contribution of each mod, and pinpoint possible optimization areas.

 

What I expect:
Seasoned Skyrim SE users working with installations of at least 10k character animations. Previous experience with Load CTD situations is helpful. :)

 

What you can help: 
Fill up your system as much as possible while still loading. And where adding one more animations will cause load CTD. To achieve this I have created a set of standardized mods with defined number of simple animations which will help you to find this CTD limit with a few tests only.

 

What I'm interested in:
Where your CTD limit is. And what your mods are. Everything between 99.5% and 100.5% is ok. Everything else a matter of further investigation. 

Posted
3 hours ago, fore said:

Seasoned Skyrim SE users

well that counts me out, (i'm still in SLE on a WinXP computer).

 

but since your working on FNIS don't forget to fix the case sensitive Frost Spider "ReturnToDefault" problem that PaulGreen found in BehavioredObjects.txt & frostbitespiderbehavior_TEMPLATE.txt.

 

 

 

EDIT: be warned i just found out about a new mod that may possibly effect your test results:

https://www.nexusmods.com/skyrim/mods/98204?

right now it's just for SLE but it may get ported to SSE.

Posted
1 hour ago, pburnt said:

If no one else will I'd be willing to help. I don't have a serious game right now since I'm waiting for LotD to update.

That's not quite true. There are other ways where users have contacted me. :)

 

I'll send you an invitation.

  • 2 weeks later...
Posted

Hey folks, what's up? Afraid of a little work? :)

 

So many users complain about the uncertainty of not knowing when Animation Load CTD will strike, and so few (currently 3) are willing to do their share.

 

Right now I can predict Animation Load CTD within a range of +/- 5 animations. But I need more confidence from other installations...

Posted

I am interested. I've run setups before that seemed to load CTD with all of the SLAL packs I installed.

 

Also, how precisely does the CTD percentage chance work? Its it a threshold or actual percent? In the example, your optimizations took the percentage down from 99.4% to 84.2%. Does that mean there is still an 84.2% chance that you will load CTD?

Posted
6 hours ago, Whizkid said:

its for SE, if its oldrim i would not hesitate to volunteer..

 

That's what I was afraid of. I actually started with Oldrim. But when I saw how much time all that testing takes I switched because I didn't want to invest unnecessarily into Oldrim. Although it seems that everything is identical SE and LE.

 

And I wanted to avoid dealing with cases where user's memory crashes would interfere. Which is probably more likely on LE.

 

Thanks anyway.

Posted
1 hour ago, rentabag said:

I am interested. I've run setups before that seemed to load CTD with all of the SLAL packs I installed.

 

Also, how precisely does the CTD percentage chance work? Its it a threshold or actual percent? In the example, your optimizations took the percentage down from 99.4% to 84.2%. Does that mean there is still an 84.2% chance that you will load CTD?

 

Welcome on board. I'll send you an invitation. :)

 

Yes, the percentage is % to threshold. So the 99.4% example still did load 100%.

Posted
1 hour ago, Yinkle said:

Just saw this article, I'd be happy to help out.

Great ?

Posted
On 7/4/2019 at 7:56 AM, fore said:

Afraid of a little work?

SE has one fourth the install base and about one fifth the active userbase and you'll find >most< of the people that are on SE are on it because they are generally completely pants at super cereal modding.

 

Magnets?789947b9-insane-clown-posse.jpg

 

Posted
3 hours ago, 27X said:

SE has one fourth the install base and about one fifth the active userbase and you'll find >most< of the people that are on SE are on it because they are generally completely pants at super cereal modding.

 

 

But SE is the future. I started my testing with LE for the same reason, but when I realized the amount of work involved I didn't want to risk that effort for an inferior system. 

 

But as soon as the SE version is stable, I will also release it for LE.

Posted
3 hours ago, fore said:

But SE is the future

it's been 3 years, your already in "the future", and LE is still the preferred version by the majority.

therefor the masses have deemed SE to be the "inferior system".

 

and having seen the shit that Pfiffy & Tasairis have been dealing with only strengthens my own resolve to stay with LE.

Posted

Funny, I thought this thread was about helping a modder out by beta testing, not a SE vs LE discussion and insulting those of us who play or mod SE (thanks @27X ) is just plain childish nonsense. It is posted in the SE section after all...

Posted
10 hours ago, Yinkle said:

Funny, I thought this thread was about helping a modder out by beta testing, not a SE vs LE discussion and insulting those of us who play or mod SE (thanks @27X ) is just plain childish nonsense. It is posted in the SE section after all...

how is stating facts insulting, are u made of glass?

Posted

My SSE game atm has over 10000 animations registered with FNIS Behavior V7.4.5 XXL:

11137 animations for 49 mods successfully included (character).
 4854 animations for 16 mods and 45 creatures successfully included..

The animation mods fnis processed:

 

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)


Patch: "SKELETON Arm Fix"

Reading AnimationsByLeito V1.0 ...
Reading AnimationsByLeito_Aggressive V1.0 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading AnimationsByLeito_Furniture V1.0 ...
Reading AnimationsByMike24 V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Anubs Human V1.0 ...
Reading Billyy_Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading Billyy_Human V1.0 ...
Reading Billyy_HumanDD V1.0 ...
Reading Billyy_HumanFurniture V1.0 ...
Reading Billyy_HumanFuta V1.0 ...
Reading Billyy_HumanLesbian V1.0 ...
Reading Billyy_Legacy V1.0 ...
Reading FNISBase V7.4.5 ...
Reading FNISCreatureVersion V7.0 ...
Reading FunnyBizBeastly V1.0 ...
Reading FunnyBizBound V12.0 ...
Reading FunnyBizFC V10.0 ...
Reading FunnyBizFemDom V1.0 ...
Reading FunnyBizFun V12.0 ...
Reading FunnyBizGroup V8.0 ...
Reading FunnyBizGuro V5.0 ...
Reading FunnyBizLover V7.0 ...
Reading FunnyBizMC V1.0 ...
Reading FunnyBizMolag V1.0 ...
Reading FunnyBizMtb V3.0 ...
Reading FunnyBizNecro V10.0 ...
Reading FunnyBizRape V11.0 ...
Reading FunnyBizUn V12.0 ...
Reading K4Anims V1.0 ...
Reading KomAnim V/!\2.0a-BoneProne/!\ ...
Reading M2MAnimations V9.0 ...
Reading milkypack V1.8 ...
Reading MoreNastyCritters V1.0 ...
Reading NibblesAnims V1.0 ...
Reading ProxyAnims V1.0 ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabAroused V2.9 ...
Reading SexLabCreature V1.63 ...
Reading testpack V1.0 ...
Reading znarokspack V1.0 ...

All Anim Lists scanned. Generating Behavior Files....
Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0

Create Creature Behaviors ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Billyy_Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading FunnyBizFC V1.0 ...
Reading FunnyBizMC V1.0 ...
Reading NibblesAnims V1.0 ...
Reading SexLabCreature V1.63 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading K4Anims V?.? ...
Reading Billyy_Legacy V1.0 ...

 

I've yet to see a crash on startup or when multiple sex scenes are playing.

My install is all done manually (no mod manager ever) and I only have a total of 54 mods in my plugins.txt (No CCC mods installed at all).

At what point should this limit/threshhold be noticeable?

Posted
On 7/6/2019 at 10:21 AM, 27X said:

SE has one fourth the install base and about one fifth the active userbase and you'll find >most< of the people that are on SE are on it because they are generally completely pants at super cereal modding.

Actually I run SSE for the 64bit base!

Posted
8 hours ago, smashly said:

My SSE game atm has over 10000 animations registered with FNIS Behavior V7.4.5 XXL:


11137 animations for 49 mods successfully included (character).
 4854 animations for 16 mods and 45 creatures successfully included..

The animation mods fnis processed:

  Hide contents

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)


Patch: "SKELETON Arm Fix"

Reading AnimationsByLeito V1.0 ...
Reading AnimationsByLeito_Aggressive V1.0 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading AnimationsByLeito_Furniture V1.0 ...
Reading AnimationsByMike24 V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Anubs Human V1.0 ...
Reading Billyy_Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading Billyy_Human V1.0 ...
Reading Billyy_HumanDD V1.0 ...
Reading Billyy_HumanFurniture V1.0 ...
Reading Billyy_HumanFuta V1.0 ...
Reading Billyy_HumanLesbian V1.0 ...
Reading Billyy_Legacy V1.0 ...
Reading FNISBase V7.4.5 ...
Reading FNISCreatureVersion V7.0 ...
Reading FunnyBizBeastly V1.0 ...
Reading FunnyBizBound V12.0 ...
Reading FunnyBizFC V10.0 ...
Reading FunnyBizFemDom V1.0 ...
Reading FunnyBizFun V12.0 ...
Reading FunnyBizGroup V8.0 ...
Reading FunnyBizGuro V5.0 ...
Reading FunnyBizLover V7.0 ...
Reading FunnyBizMC V1.0 ...
Reading FunnyBizMolag V1.0 ...
Reading FunnyBizMtb V3.0 ...
Reading FunnyBizNecro V10.0 ...
Reading FunnyBizRape V11.0 ...
Reading FunnyBizUn V12.0 ...
Reading K4Anims V1.0 ...
Reading KomAnim V/!\2.0a-BoneProne/!\ ...
Reading M2MAnimations V9.0 ...
Reading milkypack V1.8 ...
Reading MoreNastyCritters V1.0 ...
Reading NibblesAnims V1.0 ...
Reading ProxyAnims V1.0 ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabAroused V2.9 ...
Reading SexLabCreature V1.63 ...
Reading testpack V1.0 ...
Reading znarokspack V1.0 ...

All Anim Lists scanned. Generating Behavior Files....
Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0

Create Creature Behaviors ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Billyy_Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading FunnyBizFC V1.0 ...
Reading FunnyBizMC V1.0 ...
Reading NibblesAnims V1.0 ...
Reading SexLabCreature V1.63 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading K4Anims V?.? ...
Reading Billyy_Legacy V1.0 ...

 

I've yet to see a crash on startup or when multiple sex scenes are playing.

My install is all done manually (no mod manager ever) and I only have a total of 54 mods in my plugins.txt (No CCC mods installed at all).

At what point should this limit/threshhold be noticeable?

https://www.nexusmods.com/skyrimspecialedition/articles/1168

Posted

I'm currently reinstalling SE after a long while and I intend to add loads of anims. Consider me tickled about this issue ;) I'll help if I can

Posted

I have been using FNIS since it came out, it´s only fair i should help, where i can. I am playing the VR version at the moment, if you are interested i can test the VR version as well.

  • 3 weeks later...
Posted

I'd like to help! :) Currently trying to balance my animations around 10-11k without CTD on 7.4.5! Animation counts for each pack would be wonderful!

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