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Billyy's SLAL Animations (2026-6-4)


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Posted
1 hour ago, Smush said:

Checked. No issues.

Manually installed ABC files to make sure the meshes and skeletons it supplies were the only ones available.

Pictured issue only affects a small handful of Billyy animations. Other animators canine animations are fine.

I would have thought if there was something wrong with a skeleton or mesh or load order then it would affect every animation that used those resources not a small few.

I had no problems with giants. Seems to be only canines affected.

other people are having the same problem:

https://www.loverslab.com/topic/111515-animated-beasts-cocksabc-for-users-le-se/?do=findComment&comment=2744940

but the cause is still being investigated.

Posted

States that it isn't compatible with SSE, is there a conversation somewhere that i can try?

Using SSE and don't want to miss out on that i guess ?

Posted

Hello Billy

i want to thank you especially for your yoke and cuffed animations. They not only add to slavery, they are the only good ones at all.  you add the items in animobjects, what makes them playable, compared to other ones like those from funizz without animobjects, which are unusuable.

 

as always, i  beg you to do the same 8-10 animations with Armbinder,  for the same reason. i know you can, i know you want once getting the taste, so please do it !

Posted
10 hours ago, Sam19823 said:

Sorry i asking this simple Q 

But i have both skyrim LE SE in my pc 

Thare s Chances are the fins will break ?

no, it should not, if it dose then you installed the wrong FNIS (or SLAL Pack) into the wrong game.

Posted

Stupid question but how do i separate the creature animations? I only wanted the human animations ?

Posted
7 hours ago, Beast16 said:

Stupid question but how do i separate the creature animations? I only wanted the human animations ?

You can just chose the human animations via the fomod when you install.

Posted

Ahh why didnt i think of that lol, I already just deleted the creatures and repacked the whole thing :O

Posted
On 9/6/2019 at 6:36 AM, Smush said:

Looks like you will have some tweaking to do when you're back from Warcraft. The new ABC update for canines has affected a few of your newer animations like this.

 

No idea why it happened, but I'll have to look at them. They need to be ABCified anyway, which should fix them.

 

On 9/7/2019 at 4:13 AM, poblivion said:

Hi, I really like the animations you created. If possible, can you please create an animation like this (or similar)?  

 

 
 
 
 
 
 


https://iris.paheal.net/_images/1c527b2136b7254fb0201b730bc70ef0/3276777 - Jill_Valentine Resident_Evil Source_Filmmaker animated johndoe1970 webm.webm

 

 

If not, it does not matter, all your animations are great, I will look forward to other new animations that you create in the future :classic_smile:

While cool, creatures+furnitures are not really on my radar atm. So much to do, so little time... In a world with infinite time, I'd for sure do things like this. I still need human x human animations with these kind of furnitures too...

 

On 9/13/2019 at 10:17 AM, shiagwen said:

Hello Billy

i want to thank you especially for your yoke and cuffed animations. They not only add to slavery, they are the only good ones at all.  you add the items in animobjects, what makes them playable, compared to other ones like those from funizz without animobjects, which are unusuable.

 

as always, i  beg you to do the same 8-10 animations with Armbinder,  for the same reason. i know you can, i know you want once getting the taste, so please do it !

Armbinders are weird in how they function in that they hide the actors hands while equipped (so it might be tricky to add as an object because it won't hide the hands like the equiped version would), and they're quite cumbersome to animate around in that they're static and have a tendency to jab into people. There's also a few variations that just provide further headache. It's not off the table, but I'm leaning towards not doing them.

 

34 minutes ago, Articclaw said:

eh hem, what did you use for the orange hair girl with the animal ears and tail? I would like to get something like this for my adventures :3

 

https://www.nexusmods.com/skyrim/mods/58165/

Posted

sorry i asking this but i have a little problem 

Can't say it's a problem. It's more like I missing a mods 

just tink u geting rape by a troll and u look like this ( : I )

can some one give me a link a mods so i can give my pc some more realistic face in animations ; )

 

Posted
21 hours ago, Billyy said:

No idea why it happened, but I'll have to look at them. They need to be ABCified anyway, which should fix them.

i found the problem, it looks like your node list has/had the "MagicEffectsNode" listed within it, the ABC skeleton.hkx misidentified the data that was exported for it and applied it to the new "CDBase" node.

Posted
On 9/16/2019 at 7:16 PM, Sam19823 said:

sorry i asking this but i have a little problem 

Can't say it's a problem. It's more like I missing a mods 

just tink u geting rape by a troll and u look like this ( : I )

can some one give me a link a mods so i can give my pc some more realistic face in animations ; )

 

 

You have to enable face expressions in SexLab

Posted

I'm having a wierd problem - The creature won't animate? It's not tposing, I've run FNIS, I even think the creature pack is doing it's thing, but I'm running out of things to troubleshoot. The animations starts, the player character is animating, but the creature is just standing in a neutral pose with it's slong doing nothing? Human animations appar to be working.

Posted
5 hours ago, Whail said:

I'm having a wierd problem - The creature won't animate? It's not tposing, I've run FNIS, I even think the creature pack is doing it's thing, but I'm running out of things to troubleshoot. The animations starts, the player character is animating, but the creature is just standing in a neutral pose with it's slong doing nothing? Human animations appar to be working.

Quote

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

 

Posted

I am having an issue with the current Chaurus Hunter animations:

 

1419337356_Image007.jpg.ba8b8d933756a18b289c5ae6ce702bf9.jpg

 

The schlongs are not aligning in the center in your latest animation pack. Almost every animation from you has this issue. The interesting thing is that the wrong alignment randomly changes sides. Sometimes the schlongs align right, sometime left. This wasnt the case before as far as I can recall. I am also using ABC cocks and CBBE Bodyslide.

Posted
On 9/19/2019 at 4:05 AM, Sam19823 said:

tnx men ; )

There s no face expressions in sex lab XD 

but tnx anyway ; )

anyone have any idea so i can releast myself from this( : l  ) shity face in animations XD ??

Posted
13 minutes ago, Sam19823 said:

Any one have ( brawl bugs patch ) mod ? 

 

Quit spamming the same question all over threads that have nothing to do with it.


The Brawl Bug patch should have already been incorporated in Unofficial Skyrim Patch years ago.

(Or search on Nexus for Brawl Bug Fix)

Posted
2 hours ago, Camila said:

 

Quit spamming the same question all over threads that have nothing to do with it.


The Brawl Bug patch should have already been incorporated in Unofficial Skyrim Patch years ago.

(Or search on Nexus for Brawl Bug Fix)

: l  

Posted
On 9/24/2019 at 6:39 PM, btasqan said:

I am having an issue with the current Chaurus Hunter animations:

 

1419337356_Image007.jpg.ba8b8d933756a18b289c5ae6ce702bf9.jpg

 

The schlongs are not aligning in the center in your latest animation pack. Almost every animation from you has this issue. The interesting thing is that the wrong alignment randomly changes sides. Sometimes the schlongs align right, sometime left. This wasnt the case before as far as I can recall. I am also using ABC cocks and CBBE Bodyslide.

First check ur sexlab animation setting

and try ( -_ ) on bugy animation 

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