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Billyy's SLAL Animations (2026-6-4)


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Posted

I am using Diamonized UNP for Yiffy Age. I installed the pack and the creatures animate just fine but the player is always standing idle. She starts to animate for a second and then goes to idle. Does this mean the skeleton doesn't work or did I do something else wrong? AFAIK, I did the same way install as for MNC and those work fine. I'm using MO2. I read in some searches for this topic to remember to run FNIS but I did, disable creature gender, also did, and allow creature sex, also did. Then go into SL menu, enable and register animations; under 500 for both total. I will test to see if it's because of the custom races, but I don't think that is it.

 

Edit: I did some tests and all the human characters do the same thing. They start to hug for a second, then go to idle. Creatures animate fine. All races stand in idle. If it is creature sex, the creature works fine and the person idles. If it is sex between two NPCs or Player/NPC, they both idle over each other in the same position.

Posted
8 hours ago, KiWolfGirl said:

Edit: I did some tests and all the human characters do the same thing. They start to hug for a second, then go to idle. Creatures animate fine. All races stand in idle.

from my guide:

Quote

2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
or
C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
you may not even get a error message telling you that this has happened.
make sure FNIS and your mod manager (if your using one) are running with administrator privileges.

NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps.

 

Posted

*Facepalm* That wasn't it but that made me think of what it is. I forgot to enable file redirection when I rebuild the FNIS. I forgot that is a new step when using MO2 according to the tutorial I read, that is why it wasn't replacing files even though I was dragging them in. TY, it working now :)

Posted
5 hours ago, francocoria40 said:

HEY I CAN´T INSTALL THIS MOD 

THE MOD HAS A PROBLEM WHEN HE START TO INSTALL AND DON´T LET ME INSTALL THE MOD PLS HELP ME

 

ERROR DE MOD DE ANIMACIOON DE BILLY.PNG

Download the file again, that looks like you got only part  of the file downloaded.

Posted

Not a very wide selection of creatures this month, but another ‘newish’ creature is ticked off my list with spriggan x female animations. Also gave gargoyle-san some love as well as horse-kun.

For spriggan’s I gave them this double branch dick thingy, and the blowjob animation is somewhat of a flawed animation as it’s only designed for 1 dick, but an oversight on my part is how animobjects have a tendency to stick onto creatures, which could lead to obvious issues. Of course if you don’t want a double dick thing then you can delete the “SprigganDickPelvis2.nif” in the animobjects folder. Animations should work fine with just the bottom dick there.

I also did a bit of backend work that I’m sure everyone loves. So again, you’ll want to do a clean registration, assuming you use the ‘constructs’ pack. When I tried to add the ‘Disable FootIK’ tag to all my animations I found my game would do the fnis limit ctd. So my current hypothesis is that the amount of characters or file size or whatnot of fnis files affects the ctd. So I renamed the registration names of the animations to make them shorter and in theory leave a smaller footprint, which I did to offset the footprint the ‘Disable FootIK’ would bring.

I meant to test this theory on a larger scale, but I ran out of time and I had already messed with the constructs slal file, so couldn’t really be helped. It serves as a test now as anyone with mods or whatnot that specify a specific animation would be broken. I believe it’s pretty rare for a mod to call a specific animation, so the only mod I know off the top of my head could be widely affected would be something like Apropos if you made custom text for a specific animation.

Posted

Big thanks for the update. And thanks for splitting them in separate categories.
Didn't like the Atronach or Spriggan animations.
Not yours only, but in general. Not my type these things.

 

Edit : Maybe an extra category for dwarven stuff ?

Posted

Thanks for the update. The download file is names 1.7.1, Fomod says 1.8.

 

I guess you made changes to 1.7.1 and the repacked without changing the archive file name right?

Posted
4 hours ago, btasqan said:

Thanks for the update. The download file is names 1.7.1, Fomod says 1.8.

 

I guess you made changes to 1.7.1 and the repacked without changing the archive file name right?

Ah, yes I indeed messed up with version number on that one. I uploaded a version that should hopefully have correct fomod version number to avoid confusion. No need to redownload if it doesn't bother you.

Posted

hello, i don't know if this been solved or not i been looking through all messages but i get more confused XD. the canine animations are all registered but doesnt matter what i do they never are brought up in either sexlab tool or if i used matchmaker , i can only do it if i force it,  does it has a requirement for the animations tag for canine to be recognized as valid tag? so it can be pulled from the pool? (it doesnt appear even if its the only animation activated).

Posted
4 minutes ago, MarieRailgun said:

hello, i don't know if this been solved or not i been looking through all messages but i get more confused XD. the canine animations are all registered but doesnt matter what i do they never are brought up in either sexlab tool or if i used matchmaker , i can only do it if i force it,  does it has a requirement for the animations tag for canine to be recognized as valid tag? so it can be pulled from the pool? (it doesnt appear even if its the only animation activated).

do you have MNCv11?

Posted
8 minutes ago, MadMansGun said:

do you have MNCv11?

i think i downloaded and installed all files necessary : morenastycritters_v11_4c.7z , creature framework 1.1.0-pre2? and beast hdt for mnc v11_4c.7z

are those correct? - scratch that i wasn't i was using the version with MNC 9.3 (non slal) since the SLAL version was having problems i am trying to solve (aka invisible creature when they get pulled to sexlab animations only trolls so far so trying to figure that right now) >.<

Posted
1 minute ago, MarieRailgun said:

i think i downloaded and installed all files necessary : morenastycritters_v11_4c.7z , creature framework 1.1.0-pre2? and beast hdt for mnc v11_4c.7z

are those correct?

yes, soo....

Quote

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

and make sure your not over the SexLab animation limit, use the count animation button in SLAL's MCM, make sure nothing is over 500.

Posted
1 minute ago, MadMansGun said:

yes, soo....

and make sure your not over the SexLab animation limit, use the count animation button in SLAL's MCM, make sure nothing is over 500.

oh no yes i did all that much it was all working until i discovered that the troll go invisible when it gets pulled to sexlab animation , i am trying to discover the problem right now. otherwise everything is working fine now.

Posted

loool and i finally just got it all working too. Oh well more animations to add, good problem to have. :) Also a big surprise for someone who hasn't seen these in so long were all the new threesome and more anims. LOVE the spitroasts and doubleP anims with werewolves and canines. Now I just have to figure out how to work SoS right to get the style of werewolves I want.

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