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Billyy's SLAL Animations (2026-6-4)


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Posted
5 hours ago, MadMansGun said:

unless you do manual installs, then it's just a unnecessary pain in the ass.

 

you may need to update some mods.

https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

 

i always do manuals, its easier to paste files than bother with yet another program(s) that could cause problems. u think not visible object is sexlab thing? other animations with objects work (although those not managed by sexlab). i did installed objects plugins though so it shouldnt be missing meshes. update is not a question as it breaks saves along with my mods build. plus i tried new sexlab on new save and didnt like ui/control changes at all.

Posted
5 hours ago, Ernest Lemmingway said:

To which I ask, "Why do manual installs?" Without one modding gets downright complicated, especially if you want to uninstall something and it has numerous files and folders. Eventually you have to uninstall the whole game, wipe everything clean, and start over from scratch. And will not be forced into doing that again! :classic_angry:

 

...Oops! I was projecting there. :classic_blush:

that makes no sense. i have some friends had many problems with mod managers breaking their game. they dont do back ups or do where u dont want them to or too many, its ridiculous. if i want mod off just delete plugin from list in case i want to switch it back later. i do full directory backup anyway (so full restore take like 30 seconds on ssd), take smuch less space than doing holding each mods assets in mod amanger dir speratly on top of isntalled mod data in data dir.

Posted
11 minutes ago, skyrimsucks said:

.

for missing objects you may have missed the meshes in one of the fomod folders, but a lot has changed since 2014 so who knows.

Posted

i have a question about slal, i hope it is ok i ask it here on this very active Forum.

the sense of the slal packs is to reduce the amount of animations in sexlab.

so do the unused animtions, which are disabled in slal, play any role ? does reducing slal animation packs play any role ?

 

if i have only one or two animations i want to use in a slsl pack of 30 animations, so 28 are disabled,  shall i use this pack or not ?

Posted
11 hours ago, shiagwen said:

if i have only one or two animations i want to use in a slsl pack of 30 animations, so 28 are disabled,  shall i use this pack or not ?

Short answer, up to you but probably not a good investment of resources for what you are getting out of a pack.  The disabled animations won't take up Sexlab slots but they are still loaded into Skyrim by FNIS and will affect game stability.  If you really want those two animations without the load, follow the instructions in MadMansGun's second link.

Posted

The furniture is not showing up for animations. The mod is not being overridden by anything and is not overriding anything.  The animations are working perfectly otherwise, any ideas?

 

Posted
25 minutes ago, Alli72 said:

The furniture is not showing up for animations. The mod is not being overridden by anything and is not overriding anything.  The animations are working perfectly otherwise, any ideas?

 

When you install the mod, in the fomod there is a tickbox for 'animobjects'. If you don't install that, furniture and whatnot what appear.

Posted
3 hours ago, iAmPerSoN said:

For some reason the animations will not load and i have registered my animations

did you run FNIS?, are you over the SexLab animation limit?

Posted
3 hours ago, iAmPerSoN said:

now there is another problem when they do the deed it is either clothed with default clothing or no body at all when i do the naked suit

you need a proper nude body mod, not that useless setting in SexLab:

https://www.nexusmods.com/skyrim/mods/6709

https://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/

https://www.nexusmods.com/skyrim/mods/68000

Posted

I am trying to rebuild the SLAL json and fnis lists from the txt sources, but there is some "animvars" parameter not recognized by the SLAnimGenerate.pyw script.

What am i doing wrong?

Posted
6 hours ago, Roggvir said:

I am trying to rebuild the SLAL json and fnis lists from the txt sources, but there is some "animvars" parameter not recognized by the SLAnimGenerate.pyw script.

What am i doing wrong?

you need to use the SLAnimGenerate from MNCv11.4, PaulGreen gave it some extra command functionality.

(also lookout for commas and brackets)

Posted
34 minutes ago, MadMansGun said:

you need to use the SLAnimGenerate from MNCv11.4, PaulGreen gave it some extra command functionality.

(also lookout for commas and brackets)

Aha, thanks. I already solved it for now, but this is good to know.

Posted

Update posted.

Finally got around to making a couple fox animations, and also did a couple more horker. More excitingly I’ve started to dabble into Baka’s ABC. Using them I made a chaurus and hourse animation, as well as doing some rough updates to give some of my previous horse animations ABCs. So make sure you pick up  Factoryclose aka Bakafactory’s ABC for users mod if you want to have animated dongers for animations made for them. Without this mod your creatures will have the standard stiff dicks even with newer animations, and thus lead to misalignment.

Humans got shafted this update as I ran out of time, so there is just a female masturbation animation this time.

Posted

? Billyy you are a god, excited to try out the ABC HDT mod updated ones especially. Thank you for the update! 

Posted
1 hour ago, Billyy said:

Update posted.

Billyy_CreatureMisc says that the dragon's FNIS list needs updating, it looks like the AnimObjects for "B_Dragon_BillyyBodyJob2" have changed.

 

1 hour ago, Billyy said:

More excitingly I’ve started to dabble into Baka’s ABC. Using them I made a chaurus and hourse animation

uh oh.....there's 3 things to be aware of:

1. the Baka ABC chaurus nif has a crashing error, i uploaded a fix for it in his support thread:

https://www.loverslab.com/topic/111515-animated-beasts-cocksabc-for-users-hdt-patch/?do=findComment&comment=2512464

2. Baka ABC's horse is not compatible with the edited horse i have been using, so that will most likely cause some problems.

3. there is a bit of a creature HDT war going on right now:

https://www.loverslab.com/topic/115937-bazingas-tweaker-corner-tweaking-skyrim-vr-since-2019/?do=findComment&comment=2511937

 

Posted
7 minutes ago, MadMansGun said:

Billyy_CreatureMisc says that the dragon's FNIS list needs updating, it looks like the AnimObjects for "B_Dragon_BillyyBodyJob2" have changed.

 

uh oh.....there's 3 things to be aware of:

1. the Baka ABC chaurus nif has a crashing error, i uploaded a fix for it in his support thread:

https://www.loverslab.com/topic/111515-animated-beasts-cocksabc-for-users-hdt-patch/?do=findComment&comment=2512464

2. Baka ABC's horse is not compatible with the edited horse i have been using, so that will most likely cause some problems.

3. there is a bit of a creature HDT war going on right now:

https://www.loverslab.com/topic/115937-bazingas-tweaker-corner-tweaking-skyrim-vr-since-2019/?do=findComment&comment=2511937

 

Yeah, yeah, and chaurus skeleton is back to being oversized again, there are indeed some problems with it. You guys are sure making this more difficult though. Can't ya'll just get along? I'll admit I haven't really being following anything besides Baka's stuff.

Posted
1 hour ago, Billyy said:

You guys are sure making this more difficult though. Can't ya'll just get along?

i wish i knew why we don't, i just want to have the best of both worlds (HKX controllable dicks with HDT controlled balls & female parts for compatibly with older animations).

one would think being both MNC's caretaker and a animator that i would have some say in the matter, but no, everyone is just doing there own thing.

 

1 hour ago, Billyy said:

and chaurus skeleton is back to being oversized again

oh for the love of fuck how in the hell does that keep getting messing up? ?‍♂️

edit: i don't see/cant find the problem on my end, so there may be another mod interfering with it.

Posted
29 minutes ago, MadMansGun said:

i wish i knew why we don't, i just want to have the best of both worlds (HKX controllable dicks with HDT controlled balls & female parts for compatibly with older animations).

one would think being both MNC's caretaker and a animator that i would have some say in the matter, but no, everyone is just doing there own thing.

I for one hoped right onto the ABC train. Making creatures have HDT balls was something that could've been done for years, so I figured there was no hope of anything else. That being said while I thought I would've preferred HDT balls, after playing with them I'm in favor of them being animated. They're a lot more versatile and less janky that way, and you can actually get some ball fondling going on now.

 

Of course it's unfortunate old anims wont benefit, but I at least plan on updating a bunch of my past anims, but not the 'old' ones.

Posted
37 minutes ago, Billyy said:

I for one hoped right onto the ABC train. Making creatures have HDT balls was something that could've been done for years, so I figured there was no hope of anything else. That being said while I thought I would've preferred HDT balls, after playing with them I'm in favor of them being animated. They're a lot more versatile and less janky that way, and you can actually get some ball fondling going on now.

 

Of course it's unfortunate old anims wont benefit, but I at least plan on updating a bunch of my past anims, but not the 'old' ones.

well considering what was done to the icewraith in theory it could be possible to have both......or just end up with a even bigger HDT nightmare.

Posted

? I hope someday we can get them all working. Unfortunately I don’t know jack shit about adding nodes to anything, but you guys do some pretty incredible things. For now though it is pretty cool that we can even get animated dicks in game. We can all agree on that much, no? 

 

Also excited to hear you’re going to update older animations too Billyy, thanks again for your work! It’s greatly appreciated. 

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