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Billyy's SLAL Animations (2026-6-4)


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Posted

*Sigh* finally found my problem... I'm an idiot that's my problem, re-installed the pack to check if I missed anything, well, I missed that you could scroll down on the fomod installer to reveal there was more to the pack then just the base animations, and lo and behold, there was the anim objects file... fuck my life... I can't believe it. (-_-)

Posted

I have a slight problem when I do the horse on haystack the haystack never show up it's just invisible. not sure how to fix that.

 

any suggestion will be helpful

 

I am running ruby enb. Not sure if ENB is causing the issue 

Posted
21 hours ago, MadMansGun said:

and make sure the filter gay/lesbian setting is off as well, it may possibly interfere in this case.

That one was off anyway, but "Match Creature Gender" was on, and switching it off did the trick! Well, "actor2=CreatureMale(race="FlameAtronach")" should have given me the hint.

 

Animation works now. Thanks, MMG! ?

Posted
4 hours ago, Starbrow65 said:

"actor2=CreatureMale(race="FlameAtronach")" should have given me the hint.

ah yes, that would be the cause of the problem.

Posted
10 hours ago, Starbrow65 said:

That one was off anyway, but "Match Creature Gender" was on, and switching it off did the trick! Well, "actor2=CreatureMale(race="FlameAtronach")" should have given me the hint.

 

Animation works now. Thanks, MMG! ?

Thank you both!!!

 

Was having the same problem with the Billyy Flame Atronach anims being recognized by SLAL and SL animation toggle page but never coming up as selectable anims when testing with the hentai flame atronach. I had both 'filter g/l' and 'match creature gender' toggled on. Only the fame atronach, too.

 

Turned off 'match creature gender' and tried again (fingers crossed) - success!

 

Glad it wsn't just me & appreciate the debug/fix.

Posted
8 hours ago, ss11sscc said:

First of all, thank you for sharing, how can I install it, I can't install it with NMM.

 

Why not?  Do you understand that the SLAL in the title refers to the "SexLab Animation Loader" mod and that you need that mod to load these animations into Sexlab?  Do you understand that you need to use FNIS to get ANY added animation installed into the game?  Do you understand that if you have too many additional animations installed (13,000 to 14,000 total - something you probably are not anywhere close to having) your game can CTD before the Load menu?  (Just a warning for you if you go overboard with added animations).

 

Hopefully somewhere there you can figure out what you need to do so you can play with these animations.

Posted
2 hours ago, WaxenFigure said:

您的游戏可以在加载菜单之前进行CTD

Thank you for your reply, sorry I am a newbie, many do not know, my previous steps are to use NMM to install and then update FNIS, but the NMM is grayed out after installation, FNIS has no update options. So I should first download "Sex Lab Animation Loader" mod ? What is CTD?

Posted
50 minutes ago, ss11sscc said:

Thank you for your reply, sorry I am a newbie, many do not know, my previous steps are to use NMM to install and then update FNIS, but the NMM is grayed out after installation, FNIS has no update options. So I should first download "Sex Lab Animation Loader" mod ? What is CTD?

https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

CTD = Crash To Desktop.

Posted
6 hours ago, WaxenFigure said:

 

为什么不?你是否理解标题中的SLAL指的是“ S ex L ab A nimation L oader”mod并且你需要那个mod来将这些动画加载到Sexlab中?您是否了解您需要使用FNIS将任何添加的动画安装到游戏中?您是否了解如果您安装了太多其他动画(总共13,000到14,000个 - 您可能没有接近的东西),您的游戏可以在加载菜单之前进行CTD?(如果你过度使用添加的动画,只是警告你)。

 

希望在那里你可以弄清楚你需要做什么,这样你就可以玩这些动画。

Thank you very much, I installed successfully.

Posted
On 11/28/2018 at 10:17 PM, Starbrow65 said:

That one was off anyway, but "Match Creature Gender" was on, and switching it off did the trick! Well, "actor2=CreatureMale(race="FlameAtronach")" should have given me the hint.

 

Animation works now. Thanks, MMG! ?

 

On 11/29/2018 at 8:55 AM, Parsten83 said:

Thank you both!!!

 

Was having the same problem with the Billyy Flame Atronach anims being recognized by SLAL and SL animation toggle page but never coming up as selectable anims when testing with the hentai flame atronach. I had both 'filter g/l' and 'match creature gender' toggled on. Only the fame atronach, too.

 

Turned off 'match creature gender' and tried again (fingers crossed) - success!

 

Glad it wsn't just me & appreciate the debug/fix.

Or if you want "match creature gender" keep on:

1. just open Billyy_CreatureConstructs.json file 

2. edit with Notepad

3.  change "type": "CreatureMale" to "type": "CreatureFemale" in every Flame Atronach animations

 

for example

         

 "race": "FlameAtronach",
          "stages": [
            {
              "id": "B_FlameAtronach_BillyyMagicDildo1_A2_S1"
            },
            {
              "id": "B_FlameAtronach_BillyyMagicDildo1_A2_S2"
            },
            {
              "id": "B_FlameAtronach_BillyyMagicDildo1_A2_S3"
            },
            {
              "id": "B_FlameAtronach_BillyyMagicDildo1_A2_S4"
            },
            {
              "id": "B_FlameAtronach_BillyyMagicDildo1_A2_S5"
            }
          ],
          "type": "CreatureFemale"


4. in game open MCM menu and "Reapply JSON File"

5.....

6. Proffit!

Posted
5 hours ago, Battosay said:

 

Or if you want "match creature gender" keep on:

1. just open Billyy_CreatureConstructs.json file 

2. edit with Notepad

3.  change "type": "CreatureMale" to "type": "CreatureFemale" in every Flame Atronach animations

 

for example

         


 "race": "FlameAtronach",
          "stages": [
            {
              "id": "B_FlameAtronach_BillyyMagicDildo1_A2_S1"
            },
            {
              "id": "B_FlameAtronach_BillyyMagicDildo1_A2_S2"
            },
            {
              "id": "B_FlameAtronach_BillyyMagicDildo1_A2_S3"
            },
            {
              "id": "B_FlameAtronach_BillyyMagicDildo1_A2_S4"
            },
            {
              "id": "B_FlameAtronach_BillyyMagicDildo1_A2_S5"
            }
          ],
          "type": "CreatureFemale"


4. in game open MCM menu and "Reapply JSON File"

5.....

6. Proffit!

Bolshoi spaciba, Battosay

 

Edited the .json (after backing it up!), and changed all "CreatureMale" to "CreatureFemale" for the Flame Atronach, saved & exited.

 

In-game, reloaded/reapplied jsons in SLAL MCM, and also reset animation registry in SL MCM.

 

Unfortunately, still seeing the same issue: whenever SL 'match creature gender' is toggled on, can only see MNC flame atronach anims, but when 'match creature genders' is toggled off, can see both MNC and Billyy anims.

 

Repeated the SL toggle on/off to check & this is a repeatable status/script change. I also checked to make sure I had saved the .json edit properly!

 

Wondering if there is another toggle override in play. Checked Creature framework, and toggled both 'Male fallback' and 'use SL gender' on/off, but no change.

Also noticed that MNC treats the flame atronach as female regardless of the SL toggle, too...

Weird.

 

Posted
On 11/22/2018 at 11:01 AM, zelme said:
On 11/22/2018 at 4:14 AM, Shubal said:
On 11/22/2018 at 3:17 AM, zelme said:

Hello, I have a problem with the last update, when I launch Fnis he finds an error with ZAZanimation I do not understand why, I already uninstall old versions, if someone knows how to solve my problem here is the error. 

 

 

Reading ZaZAnimationPack
ERROR(2026): Too many animations  1479 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  + ZazAPPillSXBOEnterLoopA ZazAPPillSXBOEnterLoopA.hkx
 

 

ps: when i uninstall billy's animation, i'm no longer that error.

Like fnis says, you have too many animations and you need to remove some.

I already tried to delete animations (bondage etc .. because I do not like) but it does not change anything, luckily I kept the version 1.53 and it works. It will have been cool to have the new animations.

Hello everyone, I would like to know if it was possible to install manually and only new animations because it seems that my Fnis or NMM does not like the new fomod system of this mod. 

 

Ps: I tried to install another mod animation and I have no error.

Posted
3 hours ago, zelme said:

Hello everyone, I would like to know if it was possible to install manually and only new animations because it seems that my Fnis or NMM does not like the new fomod system of this mod. 

 

Ps: I tried to install another mod animation and I have no error.

You can just extract the entire mod to a folder and copy-paste the parts you want to into a single folder, then compress it to make a "custom" version of the mod to install in NMM without using the installer.  I do this whenever I have issues between my ancient version of NMM and  FOMOD installer.  For instance if you copied just the content of the SLL_Billyy_CreatureInsects folder, compressed them, and installed them in NMM, you would only get the insect animations in FNIS/game (same as if you only picked insects in the FOMOD installer).

 

This is only if you are getting errors with NMM however... if your NMM is installing the mod OK and FNIS is causing the issues, that is probably just you having too many animations or using the wrong version of FNIS (hint, you should probably be using XXXL FNIS if you are getting too many animation warnings in FNIS - just note that eventually you may start crashing Skyrim itself).

 

However, this will *not* let you pick only new animations, just the parts of the mod you'd normally be able to pick in the FOMOD installer.  You can't install animations one-by-one without knowing how to build an animation mod yourself.  

Posted
15 minutes ago, leon90star said:

thnx man!! but wht u mean everythings broken?? by everything u mean evrything or some mods?? i plan to instal sexlab light

By "everything," that means "everything that uses SKSE64." Which is basically 99.7% of all the mods on this site. Other than basic mesh and texture changes or weapon and armor mods.

Posted
7 hours ago, Ernest Lemmingway said:

By "everything," that means "everything that uses SKSE64." Which is basically 99.7% of all the mods on this site. Other than basic mesh and texture changes or weapon and armor mods.

 

noooo.jpg

Posted

Anyone know why this isn't working? Am I missing something? I have the framework, the loader, and the matchmaker with these enabled and registered but when I do the spell nothing happens. Is there a reason for this? I installed through FNIS and everything. I don't have the CBP or whatever its called physics, but I don't think that's necessary for animations to start. 

 

EDIT: I've been reading threads, which seem to be pretty inconclusive, that say the Matchmaker for SSE requires SexLab Lite and not the SexLab Beta, is that true? Why wasn't/isn't that mentioned in the mod(s) description, if so?

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