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Billyy's SLAL Animations (2026-6-4)


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Posted

 

If  i read Fore correctly you cant count the monster and humans as a total.

 

They are distinct in counting animations.

 

10249 animations for 48 mods successfully included (character)
 4578 animations for 17 mods and 45 creatures successfully included.

 

 

And i have a stable skyrim

 

I think you shouldnt have more than 13 000 human animations

 

 

Posted
7 hours ago, VaeVictus said:

SexLabZzz also works perfectly, to be honest I consider it to be immersive too in terms of gameplay. A hidden and old gem that works flawlessly for all sorts of setups. A small alternative that allows precise actor selection and precise timing on when animation starts... Not bad at all, really.

Hoo... Another new alternative. Thanks for the suggestion!

Posted
1 hour ago, tuxagent7 said:

If  i read Fore correctly you cant count the monster and humans as a total.

the reason for the 12000-14000 crash is unknown, but it counts them as a total.

Posted

Billyy, thanks a lot for your animations, I think they are the best that I've ever seen in this site, really.

 

One simple petition: it's possible to create a bukkake animation (5p - MMMMF), with a kneeling female only making blowjobs to the 4 men? Your double blowjob animation is brutal and yesterday I was imagining that...

 

Thanks anyways, man, your work is amazing!

Posted
On 2/4/2019 at 10:52 AM, Dragonaut_Doughnut said:

@euhn and @timothy1022

Group animations (3p to 5p) can be triggered only with the use of SexLab Match Maker. If I were you, I would use SL Match Maker to achieve those 3p - 5p animations to work. I don't think that Defeat would help you much on that. SL Match Maker utilizes spells (spoiler: It's located in the Illusion spell tab) and made triggering these animations easier than to configure 100% Gangbang chance in SL Defeat. (honestly, tho, I don't want to wait for my character to reach 20% health to get a gangbang while I can do it without harm using the "tdetect" feature, and utilizes the use of either SL Submit or SL Match Maker.)

 

Or...

 

You can use SL Submit. Although it's limited to 3p human animations only (FFM/MMF and its variations), this one helps you increase your speech level per any success chance getting an NPC to submit to your seduction (via dialogue menu). You can use both or stick with one, either the Match Maker or the Submit.

 

Now, I leave it up to you folks.

Scent of Sex can also trigger 3p, 4p and 5p animations, I'm using it and works like a charm.

Posted
4 hours ago, staspidaras said:

Billyy, please edit a date in title from 2018 to 2019, we live in 2019 already ❤️ 

not for him it's not, he made a time machine and went back in time just so he can make even more animations in 2018 ?

Posted
16 hours ago, Mike-Long said:

Billyy, thanks a lot for your animations, I think they are the best that I've ever seen in this site, really.

 

One simple petition: it's possible to create a bukkake animation (5p - MMMMF), with a kneeling female only making blowjobs to the 4 men? Your double blowjob animation is brutal and yesterday I was imagining that...

 

Thanks anyways, man, your work is amazing!

FunnyBizness does have a MMMMF Nympho animation that is girl on her knees, guy behind her with 3 in front of her standing. She blows the middle one and is jacking the side two.

Posted
2 hours ago, karlpaws said:

FunnyBizness does have a MMMMF Nympho animation that is girl on her knees, guy behind her with 3 in front of her standing. She blows the middle one and is jacking the side two.

Yeah, I have that too, thanks. But I mean an animation only with blowjobs, like the excellent 'double blowjob' that Billyy has made with 3p (MMF)

Posted
4 hours ago, MadMansGun said:

not for him it's not, he made a time machine and went back in time just so he can make even more animations in 2018 ?

Dwemer Delorean?

Posted
7 hours ago, VaeVictus said:

Tsk tsk tsk... Shame on you... He used an Elder Scroll...

Elder Scroll is too obvious and is already used... best one ancient dwemer project. Maybe they dissapeared in a way similar to Doc...

Posted
49 minutes ago, Mike-Long said:

.

still too obvious, he used a stargate to pass his matter stream through a solar flare.?

Posted

The new Animated beast cock HDT is so good. I just install it and overwitre HDT beast and everything worked out nicely:). There even egg hdt collison for Charus breading egg animation,

Posted
8 hours ago, assassin394 said:

The new Animated beast cock HDT is so good. I just install it and overwitre HDT beast and everything worked out nicely:). There even egg hdt collison for Charus breading egg animation,

Hey there, can you test if the Troll, Riekling and Horse animations still have HDT collision after you install ABC? Because in my game I have a problem, after installing ABC, these 3 creatures no longer have collision, Chaurus is working fine though.

Posted

Whoops, I’ll have to change the year next update. No need to ping everyone about an update just for a date change.

On 2/1/2019 at 7:37 PM, jalingon3011 said:

Hi we have complete forgot about the Albino Spiders. Perhaps they can have a chance of getting some animations as well?

Albino spiders should use normal spider animations in MNC SLAL, iirc. Either way, 3 spider sizes is enough for me to deal with.

On 2/3/2019 at 2:03 AM, AnonAngelion said:

So... do the new ABC animations work by adding a separate dangley schlong to creature framework? obviously with ABC installed I mean.

 

I'm trying to figure out what compatibility issues there might be, is it the same thing as HDT? will it overwrite anything like "Beast HDT" for the... Blooming of the flowers as it were? lol

 

Just wondering how it works, if ABC anims are going to be mixed in with the static anims now, how will the alignment work consistently with both types of anims? if most are static but only a few are dangley.

 

I believe Beast HDT works by adding a collision object to the static schlongs, but you also have to use it as your characters HDT setting in order for it to work I think, by applying it through bodyslide.

 

So will ABC affect any of that or does it "Just work"? lol ?

They will all go together. Separating them would be counter-intuitive. I plan to edit most if not all of my newer animations to have ABC dicks. As for compatibility, I think it just kinda works, If animation doesn't have bendy dicks, then they remain static in their original position, so it's backwards compatible in a sense.

Posted
6 hours ago, Billyy said:

Whoops, I’ll have to change the year next update. No need to ping everyone about an update just for a date change.

Albino spiders should use normal spider animations in MNC SLAL, iirc. Either way, 3 spider sizes is enough for me to deal with.

 

They will all go together. Separating them would be counter-intuitive. I plan to edit most if not all of my newer animations to have ABC dicks. As for compatibility, I think it just kinda works, If animation doesn't have bendy dicks, then they remain static in their original position, so it's backwards compatible in a sense.

 

Ah thank you, I did manage to figure it out in the end, I'm so used to SOS that I couldn't wrap my head around how the physics of ABC worked.

 

I can't believe how simple this is compared to SOS, I wish all animations were done like this, SOS is so tempermental, sometimes it's happy to align properly without input, and other times schlongs just don't want to stay in where they belong lol.

 

For instance, some human animations where either the man or women is leaning back during the scene, it makes the schlong clip way through the womens stomach, or it just looks like he's rubbing his bollocks on her instead lol, SOS just can't do the kind of bending that ABC is able to do.

Posted
On 2/10/2019 at 4:41 PM, VaeVictus said:

Hey there, can you test if the Troll, Riekling and Horse animations still have HDT collision after you install ABC? Because in my game I have a problem, after installing ABC, these 3 creatures no longer have collision, Chaurus is working fine though.

Yeah. I tested it and all creatures HDT included Troll, Riekling and Horse still work.

Posted
11 minutes ago, ostwind said:

New animations do not work.
The horse's penis is static.
On the preview it is moving.
( Horse Service2 )
Please correct the animations.
Thank you.

learn to read mod requirements.

Posted
3 minutes ago, ostwind said:

I do not understand you. What to do?

Quote

- BakaFactory's ABC HDT Patch https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-hdt-patch/ (and it's requirements). Please note that this isn't a hard requirement, these just add animated penisses to some creatures, without this mod they won't move.

 

Posted
17 minutes ago, MadMansGun said:

 

I installed the BakaFactory's ABC HDT Patch  (v.0.46), but the creature penises remain static.

Why is that?

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