Jump to content

Recommended Posts

Posted
19 hours ago, Thatorangeguy said:

Still looking for any form of resolve to my previous post about the download link for this mod being broken. I've messaged the creator and was told to come here. And as much as I'd like to just keep trying and hoping it works, like the only comment my previous post suggested.. I'd very much prefer to get some feedback regarding some sort of alternate download link or a reason as to why the link is not working. Again, I like this mod. I'd like to add it to my load order but I've received little to no help in actually coming up with a solution. Any meaningful feedback would be very much appreciated. 

I am also having this issue, with the download stopping at 4.5MB.

 

Spoiler

oknowthisisepic.jpg

Posted

I have a few NPCs and one companion hopping everywhere (I removed the restraints) I tried using the caf command, but that only works for a few moments.  Seems that something still thinks these NPCs are still bound, so reasserts the bound animations.

Posted
On 1/25/2019 at 7:21 PM, GoldenRain said:

Ya need

and it's one required mod 

   With the SH mod you can spend willpower to break restraints.  The SA mod allows you to gain/lose Willpower.  MCM is how you set everything up and you can set "break restraints" to a hotkey so your pipeboy won't be required  :)  Otherwise you have to go to Goodneighbor.. ..  or so I've heard.  I have yet to go there to find out if you can actually pay to have that stuff removed... No caps equals no removal so if you got robbed weeeell.  Better get SH

I am using them and have never been given an option to break free with Willpower.  How do you spend Willpower to break restraints?

Posted
3 hours ago, Yazour said:

I am using them and have never been given an option to break free with Willpower.  How do you spend Willpower to break restraints?

Fuck my bad that's a feature not yet added.  RES Karma has that, but without the willpower and I spent 10 minutes trying to no avail

Posted

What is meant by "This mod now should use less animation slots on the new update?"

I was hoping for a few more animation slots in FNIS, but this mod, if anything adds a TON more with the pony animations, which I believe are NOT optional.

Posted

Hi there,

 

Did the Event OnRaceSwitchComplete() used in your script

 

Scriptname DD:DD_PlayerRefScript extends ReferenceAlias

 

really fires ?

 

In my own Referencealias script for the player the event never fires, but maybe there is a trick or something I have forgotten.

 

For now I use a workaround like this:

 

   Event OnSit (ObjectReference akFurniture)
       
      if (akFurniture.HasKeyword (FurnitureTypePowerArmor))
         ; works but is not so nice

         ; code placed here
      endif
   endEvent

Posted
On 12/2/2018 at 5:06 AM, Tron91 said:

You can save, but it might take around 15 minutes to 1 hour. Best practice is to try saving after waiting around 10 minutes from the last DD equip. I have modified some scripts, which I can provide. Reduces a lot of this non-saving feature.

 

Copy the two files to "Data\scripts\DD" folder, after making a backup of the overwritten files.

 

These two files will also get rid of the "Database is full!" error.

DD_Library.pex

DD_RestraintScript.pex

I've not yet run into that problem, nevertheless can you upload the modified source too ?

(I use modified versions of the original scripts)

 

Posted
6 hours ago, Adetu said:

I've not yet run into that problem, nevertheless can you upload the modified source too ?

(I use modified versions of the original scripts)

 

Check PM

Posted
On ‎2‎/‎2‎/‎2019 at 10:00 AM, slvsaris said:

I have a few NPCs and one companion hopping everywhere (I removed the restraints) I tried using the caf command, but that only works for a few moments.  Seems that something still thinks these NPCs are still bound, so reasserts the bound animations.

This error is caused by improper removal of the item from the NPC or companion. To fix this, you need to get a copy of the device they were wearing - not the actual copy, but the same thing (for example: if they were wearing a "silver chain harness", that's what you need to put on them again). 

 

Equip the device on them using the [T] key. Exit inventory and verify they are equipped.

 

Re-enter their inventory. point at the item, and un-equip using the [T] key. DO NOT un-equip by just clicking on it to move it to your inventory. 

 

When you un-equip the device, a new entry will appear at the top of their inventory telling you to un-equip this line before exiting. Point at the line and use the [T} key on it.  It will clear, and you should be able to remove the devise from their inventory or just exit if want to let them keep it. They should now be behaving normally.

 

ALWAYS un-equip devices with the [T] key, and ALWAYS un-equip that info line before exiting their inventory.

Posted

sorry kimmy i do not have a the Papyrus log  i am still learning some of fallout 4 but so far i have had to start over cause when i get equipped with the mits takes the place of my pipboy and the game wont re add the pipboy and i tried to console command it 2 times, but they just pop right back off is there a work around for this?

Posted
6 minutes ago, Katie schnurr said:

sorry kimmy i do not have a the log thing  i am still learning some of fallout 4 but so far i have had to start over cause when i get equipped with the mits takes the place of my pipboy and the game wont re add the pipboy and i tried to console command it 2 times, but they just pop right back off is there a work around for this?

Use this command in the console:

14.openactorcontainer 1

Then, in the RIGHT (!) list find the mittens and use the UNEQUIP button. By default this is mapped to the T.

 

DON'T try to trade, that won't work properly. 

 

PS: You can still add the keys to your inventory even if wearing mittens. That will make escaping a lot easier.

Posted
3 minutes ago, NXTtrain said:

Use this command in the console:

14.openactorcontainer 1

Then, in the RIGHT (!) list find the mittens and use the UNEQUIP button. By default this is mapped to the T.

 

DON'T try to trade, that won't work properly. 

thanks ill try that in this go through i was off clearing my saves to start over and sorry i had took off to do that usualy im not lucky enough to get awncers so i tend to start over a lot

 

 

Posted
2 hours ago, Katie schnurr said:

if i can ask is there a mod we can use to block the removing of the pipboy?

 

Not really, but you can turn off the pipboy hider function. Try using this command in the console:

Set DD_PipBoyAlwaysHide to -1

Posted

The dress does not appear. I've already tried everything I had in mind. Nothing.  

hmm ... here deed the program when I got the "invisible" dress...

You can't go out because the elevator is up. The system is closed.

 

1675759981_Fallout42019-02-1615-13-19-08.jpg.c14a85fdc756e3076b5687a722d7faff.jpg

Posted
20 hours ago, csacskamacska said:

The dress does not appear. I've already tried everything I had in mind. Nothing.  

hmm ... here deed the program when I got the "invisible" dress...

You can't go out because the elevator is up. The system is closed.

 

1675759981_Fallout42019-02-1615-13-19-08.jpg.c14a85fdc756e3076b5687a722d7faff.jpg

Someone forgot to use bodyslide. Also, DCW's combat surrender isn't the best.

Posted
On 2/17/2019 at 2:14 PM, NXTtrain said:

bodyslide

...great. This is how I first install it next to the body... hair, dress. But there may be a problem. Maybe you need to upgrade? This is only the case with latex dress. 

I quickly searched the map, because he puts me back and forth. The battle surrender can be problematic every creature is attacking... 

 

Put on device or not. There are also problems with the key. The manipulated locktreats a specific device. The collar does not open with the target key. I tried it 4x.

 

hmm. no latex suits... other there are

 

66878026_Fallout42019-02-1619-16-00-19.jpg.6e38c36ff0352a9370725e9843c152d7.jpg

Posted

Did the download file disappear? I just get a blank box. Other files on the site work fine. 


EDIT: Didn't realize it was a MEGA link, guess that why it doesn't show up in the download box. Carry on, folks. 

  • 2 weeks later...
Posted

Hello.

 

Is there a way to change the settings for struggling and lockpicking?

I know about the consol command to set the difficult for lockpicking (and struggling?) between 1 and 9.

1 seems to be the hardest and 9 the easiest. Is that correct?

Does this affect the chance of the lock jamming?

 

I've read that Struggling and lockpicking is tied to intellligence. Is it possible to change it to a different attribute?

My char has 10 points intelligence (Intellectual Slut ;)).

 

I'd like to change the chances of failling struggling and lockpicking, as well as the chance that none of both is possible anymore.

 

Thanks for any help :)

 

PS: I tried finding the values in the *.esm, but failed :)

Posted

Is there fraud in it? What is the key to the keys, if not fraud? 500 is a key ... well ... it's cheating! 

Ebben van csalás is beépítve? A kulcsok lenyúlása mi más lehet, ha nem csalás? 500 egy kulcs... hát... ez csaló!

 

Spoiler

924110186_Fallout42019-03-0523-52-25-08.jpg.8b0e96707e77ba8e8e53ce812b3b56f4.jpg

 

The white latex curb dress does not appear in the game. Other, yes.

A fehér latex megfékező ruha nem jelenik meg a játékban.  Más egyéb, igen.

 

Spoiler

2014652367_Fallout42019-03-0523-26-29-13.jpg.0e17c2f8361ee42b6dcde5d97111ff95.jpg

 

Posted
On 3/5/2019 at 11:38 AM, Ravecreator said:

Hello.

 

Is there a way to change the settings for struggling and lockpicking?

I know about the consol command to set the difficult for lockpicking (and struggling?) between 1 and 9.

1 seems to be the hardest and 9 the easiest. Is that correct?

Does this affect the chance of the lock jamming?

 

I've read that Struggling and lockpicking is tied to intellligence. Is it possible to change it to a different attribute?

My char has 10 points intelligence (Intellectual Slut ;)).

 

I'd like to change the chances of failling struggling and lockpicking, as well as the chance that none of both is possible anymore.

 

Thanks for any help :)

 

PS: I tried finding the values in the *.esm, but failed :)

The chances are specific to the device. It is several of the keywords added to the armors. If you want changes you will have to do every item yourself.

Posted
On 3/6/2019 at 2:19 PM, csacskamacska said:

Is there fraud in it? What is the key to the keys, if not fraud? 500 is a key ... well ... it's cheating! 

Ebben van csalás is beépítve? A kulcsok lenyúlása mi más lehet, ha nem csalás? 500 egy kulcs... hát... ez csaló!

 

  Reveal hidden contents

924110186_Fallout42019-03-0523-52-25-08.jpg.8b0e96707e77ba8e8e53ce812b3b56f4.jpg

 

The "white" latex curb dress does not appear in the game. Other, yes.

A fehér latex megfékező ruha nem jelenik meg a játékban.  Más egyéb, igen.

 

  Reveal hidden contents

2014652367_Fallout42019-03-0523-26-29-13.jpg.0e17c2f8361ee42b6dcde5d97111ff95.jpg

 

184424987_Fallout42019-03-0623-30-48-96.jpg.769f625376028fa906ac81eb65afcff5.jpg

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...