its8bit Posted June 6, 2019 Posted June 6, 2019 On 5/25/2019 at 1:31 PM, csacskamacska said: ?why remove dlc content? If there's no strings, there's not a lot of stuff, and, of course, because of the holes, it's not gonna work. But you know what? It's a form of entertainment, even if stability disappears. I think so. Although not everyone bought all that crap... and you should have thought of them. Enjoy it... No DLC version! What language do you like? Turkish or Chinese? Why remove dlc content? If there is no restriction, there are not a lot of things and of course it will not work because of the holes. But you know what? This is also a form of entertainment even if stability is lost. I think. Although not everybody had taken a lot ... and they should have thought about them! Enjoy ... DLC-free version! Devious Devices.zip 54.51 kB · 5 downloads Is there no english version of this mod?
Nebuchadnezzer2 Posted June 7, 2019 Posted June 7, 2019 17 hours ago, its8bit said: Is there no english version of this mod? Erm. I'll give you one guess, based on the actual mod post on the first page. 18 hours ago, TheInsaneLee said: Only one small thing, however... reading through here I see that some other folks have had/are having the same issue. MegaGryphon basically reported the same: For certain items bought from Kimy in Goodneighbor (e.g. bikini dress, latex mini, fishnets) there is apparently no option for equipping them to NPCs. The 'T' button no longer appears in the menu and seems to be limited to only a certain number of outfits (4 so far). Did anyone ever work out what was causing this? MegaGryphon, any ideas? Full disclosure: I'm fairly new at this - barely tech literate (probably worse) - so if I am being dumb please forgive me. That said, I read everything I'm told to, I installed the requisite dependencies and this is a clean save as far as I know (recently reinstalled the game and all mods after the last vortex update didn't agree with me) so it's all new, all fresh; nothing's been haphazardly updated. Tried the suggestions posted earlier - reinstalling, de-activating followed by new save then reactivating - no joy. Still no 'T' equip button, still nothing to show for the 1600 odd caps I just spent at the Memory Den -_- That's not something you can solve in-game. The items themselves are flagged in the CK as player usable only. Meaning they can be equipped on the player, but not NPC's. I mean, you might be able to get around that by changing them individually in the CK to enable them for NPC's as well, but it'd be a fair bit of work when you don't know the CK. It's a bitch to navigate. And I'd give you pointers but I'm sick and tired [literally, HAH]. I've not actually considered that I could change them in the CK until you brought it up either, as I did wanna do that. If you don't work it out, maybe remind me in a week or two and I'll have a look.
NXTtrain Posted June 8, 2019 Posted June 8, 2019 On 6/6/2019 at 11:07 PM, TheInsaneLee said: Hi folks, Having a bit of an issue and hoping someone might point me in the right direction for a solution. First off, love this mod. Kudos, Kimy. Only one small thing, however... reading through here I see that some other folks have had/are having the same issue. MegaGryphon basically reported the same: For certain items bought from Kimy in Goodneighbor (e.g. bikini dress, latex mini, fishnets) there is apparently no option for equipping them to NPCs. The 'T' button no longer appears in the menu and seems to be limited to only a certain number of outfits (4 so far). Did anyone ever work out what was causing this? MegaGryphon, any ideas? Full disclosure: I'm fairly new at this - barely tech literate (probably worse) - so if I am being dumb please forgive me. That said, I read everything I'm told to, I installed the requisite dependencies and this is a clean save as far as I know (recently reinstalled the game and all mods after the last vortex update didn't agree with me) so it's all new, all fresh; nothing's been haphazardly updated. Tried the suggestions posted earlier - reinstalling, de-activating followed by new save then reactivating - no joy. Still no 'T' equip button, still nothing to show for the 1600 odd caps I just spent at the Memory Den -_- Starting to drive me a little nuts. Any suggestions or insights appreciated. Cheers. 22 hours ago, Nebuchadnezzer2 said: Erm. I'll give you one guess, based on the actual mod post on the first page. That's not something you can solve in-game. The items themselves are flagged in the CK as player usable only. Meaning they can be equipped on the player, but not NPC's. I mean, you might be able to get around that by changing them individually in the CK to enable them for NPC's as well, but it'd be a fair bit of work when you don't know the CK. It's a bitch to navigate. And I'd give you pointers but I'm sick and tired [literally, HAH]. I've not actually considered that I could change them in the CK until you brought it up either, as I did wanna do that. If you don't work it out, maybe remind me in a week or two and I'll have a look. It might be possible to do this with FO4Edit. At least it sounds like it would be just a single record change.
Nebuchadnezzer2 Posted June 8, 2019 Posted June 8, 2019 2 hours ago, NXTtrain said: It might be possible to do this with FO4Edit. At least it sounds like it would be just a single record change. I don't think you can do it in xEdit. Specifically, I'm fairly sure you can't change those flags in xEdit, only the CK, to my knowledge.
its8bit Posted June 8, 2019 Posted June 8, 2019 On 6/7/2019 at 11:50 AM, Nebuchadnezzer2 said: Erm. I'll give you one guess, based on the actual mod post on the first page. That's not something you can solve in-game. The items themselves are flagged in the CK as player usable only. Meaning they can be equipped on the player, but not NPC's. I mean, you might be able to get around that by changing them individually in the CK to enable them for NPC's as well, but it'd be a fair bit of work when you don't know the CK. It's a bitch to navigate. And I'd give you pointers but I'm sick and tired [literally, HAH]. I've not actually considered that I could change them in the CK until you brought it up either, as I did wanna do that. If you don't work it out, maybe remind me in a week or two and I'll have a look. Okay thank you and have a good day
typoking1107 Posted June 8, 2019 Posted June 8, 2019 Can someone please make a patch that allows you to unequip gags from npcs when the prompt comes up saying they can't talk? Please? I hate having to go into the console every time.
AWHA Posted June 8, 2019 Posted June 8, 2019 On 12/29/2017 at 11:40 PM, PalmIsland said: I have a problem with this mod, Piper (companion) did use some foot restraint, and she started to jump like a kangaroo when moving instead of walking. I have removed the foot restraint, but it does not reset the animation? Animation is only temporarily reset if I recruit her and change her outfit, but immidiately we do a fast travel the animation is glitched again. If I equip a weapon and enter combat mode, then she will also enter combat mode and walk normally, but once weapon is removed she will start jumping again. I think it is "Rusty Leather Leg Cuffs" which is causing this issue. It does not help to remove or re-equip this item on Piper. How can I fix this? I'm having the exact same problem. Can anyone confirm whether there is a fix? It seems that DD for F4 is no longer being maintained/developed. So far the only "fix" I've found is to not use DD for F4. Anyone know if this is a known issue?
Nebuchadnezzer2 Posted June 8, 2019 Posted June 8, 2019 1 hour ago, AWHA said: I'm having the exact same problem. Can anyone confirm whether there is a fix? It seems that DD for F4 is no longer being maintained/developed. So far the only "fix" I've found is to not use DD for F4. Anyone know if this is a known issue? [ @PalmIsland as well] If this happens on you or an NPC/companion, re-equip a relevant restraint [leg, in this case], exit the menu, and go back in and un-equip it. Apparently DD doesn't handle multiple simultaneous item equips too well, especially on NPC's. [although that could also be the game engine] Last I was aware, while Kimy would like to work on FO4 DD more, she basically has no time to do so given she also needs to manage/work on the Skyrim DD as well, so FO4 DD's not had much work done on it for some time.
AWHA Posted June 9, 2019 Posted June 9, 2019 3 hours ago, Nebuchadnezzer2 said: [ @PalmIsland as well] If this happens on you or an NPC/companion, re-equip a relevant restraint [leg, in this case], exit the menu, and go back in and un-equip it. Apparently DD doesn't handle multiple simultaneous item equips too well, especially on NPC's. [although that could also be the game engine] Last I was aware, while Kimy would like to work on FO4 DD more, she basically has no time to do so given she also needs to manage/work on the Skyrim DD as well, so FO4 DD's not had much work done on it for some time. Thanks, I tried your suggestion (equip the original device, exit menu, wait for change in animation, and then unequip, remove the device, etc). The animation reverts to normal until I fast travel or save and reload. It seems the animation tag is baked into my saved game and cannot be removed?
Nebuchadnezzer2 Posted June 9, 2019 Posted June 9, 2019 37 minutes ago, AWHA said: Thanks, I tried your suggestion (equip the original device, exit menu, wait for change in animation, and then unequip, remove the device, etc). The animation reverts to normal until I fast travel or save and reload. It seems the animation tag is baked into my saved game and cannot be removed? Might be able to do an unequipall via console, and see if that works [might need to re-do the other steps, of applying & removing an item again].
AWHA Posted June 9, 2019 Posted June 9, 2019 29 minutes ago, Nebuchadnezzer2 said: Might be able to do an unequipall via console, and see if that works [might need to re-do the other steps, of applying & removing an item again]. It worked! I'll have to run some more tests, but unquipall seems to have removed the animation bug. Thanks!
LunaGirlDBX Posted June 9, 2019 Posted June 9, 2019 Is this mod gonna get updated? or skyrim is only going to have it ?
Slaanesh99 Posted June 25, 2019 Posted June 25, 2019 @Kimy can you make it so the restrains become just outfits? After you use the keys. 1
aingelproject667 Posted June 26, 2019 Posted June 26, 2019 So on the topic of the issue with gags, I'm of the understanding that due to the way Fallout 4 works, attachments can no longer assign expressions, making it difficult if not impossible to have a gag hold a character's mouth open. This, of course, somewhat bugs me since I'm a fan of ball gags, especially large ones. Does anyone know of any solution to this? Best I can think of is some sort of editor mod that allows for manipulation of character expressions. That way you could at least manually open a character's mouth to simulate the gag.
RowanSkie Posted June 26, 2019 Posted June 26, 2019 Anyone here made Fusion Girl conversions to them?
Nebuchadnezzer2 Posted June 26, 2019 Posted June 26, 2019 19 minutes ago, RowanSkie said: Anyone here made Fusion Girl conversions to them? Have considered it, as have a couple others, I think. None bein worked on yet, that I'm aware of. 1 hour ago, aingelproject667 said: So on the topic of the issue with gags, I'm of the understanding that due to the way Fallout 4 works, attachments can no longer assign expressions, making it difficult if not impossible to have a gag hold a character's mouth open. This, of course, somewhat bugs me since I'm a fan of ball gags, especially large ones. Does anyone know of any solution to this? Best I can think of is some sort of editor mod that allows for manipulation of character expressions. That way you could at least manually open a character's mouth to simulate the gag. I see you too, are a person of Class There's a recent post on Nexus that lists all possible changes you can make, but the one you'll be most interested in I think will be: mfg morphs 2 100 Chuck that into the console with the gagged person selected. 1
EgoBallistic Posted June 26, 2019 Posted June 26, 2019 3 hours ago, aingelproject667 said: So on the topic of the issue with gags, I'm of the understanding that due to the way Fallout 4 works, attachments can no longer assign expressions, making it difficult if not impossible to have a gag hold a character's mouth open. This, of course, somewhat bugs me since I'm a fan of ball gags, especially large ones. Does anyone know of any solution to this? Best I can think of is some sort of editor mod that allows for manipulation of character expressions. That way you could at least manually open a character's mouth to simulate the gag. I posted about that here the other day. For ballgags you'll want to use Jaw Open, Jaw Forward, Upper Lip Roll Out, and Lower Lip Roll out. Those are the morphs I used in the image in that post. The values don't need to be extreme, I think I was using Jaw Open around 60. 3
Nebuchadnezzer2 Posted June 27, 2019 Posted June 27, 2019 Spoiler 1 hour ago, Best Poppy said: So I ve heard about some DD dedicated board but couldnt make out where to find it. Im currently using Mod Organizer (1). My game actually works just fine. Im running FNIS and Bodyslide regularly to avoid any errors. However, I cant get the Devices to animate properly. Armbinders and such just hang on the back of the character while their arms move completely unbothered. I reinstalled all DD mods and ZAP 8 in proper order and it still wont work. Very strange since I got it to work on Vortex wich I once used before I moved over to MO. I would like to serve with a Papyrus log, however Im completely clueless on how to find and get those. (Sidenote: even Sexlab and its Extensions work flawlessly. Its realy only the Bondage gear that refuses to work.) Here is my load order. I hope it helps someone figure out what Im obviously doing wrong so they can correct me on it. Thanks a lot in advance. I apologize for my severe noobieness. xD Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Schlongs of Skyrim - Core.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm ZaZAnimationPack.esm Amputator.esm RaceCompatibility.esm Heretical Resources.esm paradise_halls.esm SkyrimChainBeasts.esm ITortureFramework.esm SexLab - Sexual Fame [SLSF].esm ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm Femboy Reborn -Base-.esm CreatureFramework.esm CD - Female Embassy Guards.esp SkyUI.esp SOSRaceMenu.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp UIExtensions.esp AddItemMenuLE.esp RaceMenu.esp RaceMenuPlugin.esp dD Enchanted Chests.esp SlaveTats.esp zzEstrus.esp zzEstrusMimic.esp paradise_halls_SLExtension.esp SexLab TDF Aggressive Prostitution.esp pahe-tdf-patch.esp Pahe_Dwarven_Devious_suits.esp MoreNastyCritters.esp EstrusChaurus.esp DW.esp VivisCockcage.esp Prettier Bandits.esp Captured Dreams.esp sanguinesDebauchery.esp SexLabSkoomaWhore.esp Slaverun_Reloaded.esp paradise_halls_farengars_study.esp Deviously Cursed Loot.esp Devious Lore.esp SimpleSlavery.esp PAH_HomeSweetHome.esp dcc-dm2.esp dvmb.esp FtM_3.esp KeyHolderQuest.esp SerialStrip.esp SerialStripper.esp _SHC2.esp PAH_AndYouGetASlave.esp SkyrimChainBeastsIntegration.esp SexLab-Parasites.esp Slavewaymanor.esm.esp TentaCave.esp S_L_U_T_S.esp shc3.esm.esp SOS - Shop.esp SexLab_Hormones.esp My Home Is Your Home.esp My Home Is Your Home dialogue patch.esp pahe_lakeview_manor_cell.esp SD Addons.esp SlaveTatsEventsBridge.esp SLSO.esp Spank That Ass.esp ShowRaceMenuAlternative.esp SOS Equipable Schlong.esp SlaveLighting.esp Slaverun_Reloaded_Comments.esp SOS - Femboy.esp Femboy Reborn -DDA Pack-.esp XPMSE.esp FNISspells.esp FNIS.esp SexLabDefeat.esp FNISSexyMove.esp Sunstarved_Tanlines.esp RaceMenuMorphsCBBE.esp SOS - Hormones UNP Addon.esp SexLabTools.esp SexLabMatchMaker.esp HentaiCreatures.esp Animal_SOS.esp Alternate Start - Live Another Life.esp Deviously Cursed Loot LAL AddOn.esp ImmerSlave.esp Wrong DD. This is the Fallout 4 version.
Adviser69 Posted June 28, 2019 Posted June 28, 2019 On 6/25/2019 at 10:42 PM, RowanSkie said: Anyone here made Fusion Girl conversions to them? I made and am currently testing Fusion Girl conversions of the devices... sort of. I'm not able to convert the restrictive boot sets or the straight jacket sets at this time, because I don't know quite enough about Outfit Studio on how to remove limbs. Still working on it though.
Lacrima Telvanni Posted June 28, 2019 Posted June 28, 2019 13 hours ago, Nebuchadnezzer2 said: Reveal hidden contents Wrong DD. This is the Fallout 4 version. Yeah i noticed. My bad xD 1
RowanSkie Posted June 29, 2019 Posted June 29, 2019 On 6/28/2019 at 9:02 AM, Adviser69 said: I made and am currently testing Fusion Girl conversions of the devices... sort of. I'm not able to convert the restrictive boot sets or the straight jacket sets at this time, because I don't know quite enough about Outfit Studio on how to remove limbs. Still working on it though. Can I have a version of it?
Adviser69 Posted June 29, 2019 Posted June 29, 2019 6 hours ago, RowanSkie said: Can I have a version of it? Eventually. I'm still smoothing out clipping issues that I missed. 2
RelTherma Posted June 29, 2019 Posted June 29, 2019 10 minutes ago, Adviser69 said: Eventually. I'm still smoothing out clipping issues that I missed. I know I will be looking forward to it!
KKOZ Posted July 1, 2019 Posted July 1, 2019 A bit late ^^, but how do I change equipment if the person is gagged? I mean I cant talk to them, or is there any guide to this mod?
Nebuchadnezzer2 Posted July 1, 2019 Posted July 1, 2019 2 hours ago, KKOZ said: A bit late ^^, but how do I change equipment if the person is gagged? I mean I cant talk to them, or is there any guide to this mod? There is [or should be] a brief grace period after the initial 'gagged' talk, wherein you can re-try conversation and it'll work regardless of gagged state. All else fails, select em in the console and use 'openactorcontainer 1' to unequip it.
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